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added getNearbyPlayers
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1d792a21dd
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@ -33,8 +33,6 @@ void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
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}
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#undef CHECKNPC
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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@ -151,6 +151,20 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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NPCManager::updatePlayerNPCS(sock, players[sock]);
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}
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std::list<CNSocket*> PlayerManager::getNearbyPlayers(int x, int y, int dist) {
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std::list<CNSocket*> plrs;
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for (auto pair : players) {
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int diffX = abs(pair.second.plr.x - x);
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int diffY = abs(pair.second.plr.x - x);
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if (diffX < dist && diffY < dist)
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plrs.push_back(pair.first);
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}
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return plrs;
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}
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void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_ENTER))
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return; // ignore the malformed packet
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@ -27,6 +27,7 @@ namespace PlayerManager {
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void updatePlayer(CNSocket* key, Player plr);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
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std::list<CNSocket*> getNearbyPlayers(int X, int Y, int dist);
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void enterPlayer(CNSocket* sock, CNPacketData* data);
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void loadPlayer(CNSocket* sock, CNPacketData* data);
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