721b3f440f
[WIP] Switched to poll(), but only on Unix
2020-12-05 22:47:50 +01:00
Gent S
b04c377d7c
Properly implement item types.
2020-12-04 16:42:58 -05:00
Gent S
794856a63c
Clean up item loading from XDT.
2020-12-04 13:57:08 -05:00
Gent S
856a90abcf
Fix nano logic in goo damage running without a nano out
2020-12-04 11:59:53 -05:00
88d904e302
Fix FM patches not dealing damage unless invulnerable
2020-12-04 17:48:12 +01:00
46552307cd
Disable monitor by default in config file
2020-12-04 17:30:21 +01:00
26024de866
Support the monitor interface on Windows as well
...
This change required sacrificing both code cleanliness and the specific
error reports from perror(). Those could have been kept with a portable
wrapper, but that's too much work. We'll do it if unforseen errors
arise.
2020-12-04 17:25:32 +01:00
Gent S
85dcdd4cc5
Added /hide command to exclude players from monitor output
2020-12-04 07:24:33 -05:00
Gent S
6e7129bf6f
Update tdata ref 12/3
2020-12-04 06:51:30 -05:00
Gent S
1ca8094628
Fix regression with disconnected player on Skyway agent.
2020-12-03 15:33:14 -05:00
Gent S
543d0a7afd
Fix edge case for nano mission acquisition
...
This caused players to only get nano missions after exceeding the required FM instead of meeting it.
2020-12-03 00:05:14 -05:00
Gent S
4c398895aa
Make /lair fit convention.
2020-12-02 18:41:09 -05:00
e899928928
Do not try to compile the monitor on windows
2020-12-03 00:15:06 +01:00
c8b011913a
Make monitor parameters configurable
2020-12-02 23:42:33 +01:00
15b63f3cbd
Fix regression with a disconnect check in MobManager::combatStep()
2020-12-02 23:32:38 +01:00
ce1a5a7664
Handle partial transmissions of the buffer to the monitor
2020-12-02 20:19:34 +01:00
c6112d04da
Implemented player position monitor interface
2020-12-02 20:19:34 +01:00
Gent S
73f8179836
Make aggro space spheroidal on Z
...
By doubling the z difference used in distance calculation, mobs above or below the player will aggro less often.
2020-12-02 09:20:33 -05:00
Gent Semaj
86f17b6525
Show announcements in server log
2020-12-01 19:59:18 -05:00
fed3eca378
Display area announcement to invoking player as well
...
Also clarified that shard- and world-level announcements will not be
implemented as they are not applicable to our single-shard server.
2020-12-01 23:32:45 +01:00
840cba6a9e
Removed obsolete ASAN suppressions
...
Also added a missing suppression for doDamageNDebuff().
2020-12-01 23:32:20 +01:00
fb9c4140b6
Remove redundant namespace specifiers in PlayerManager::init()
2020-12-01 22:24:18 +01:00
657061083e
Lose aggro and do not take damage if invulnerable
2020-12-01 21:37:34 +01:00
8a86c75747
Make sure each group member is alive before healing/buffing them
2020-12-01 21:37:34 +01:00
046e7bb6f1
Do not aggro on players with /invulnerable
2020-12-01 21:37:34 +01:00
1e822f7a6c
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
...
These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
c43a3d64fb
Removed the Player pointer from CNSocket
...
It was a leak in the abstraction that we weren't even using that much.
This is technically a de-optimization, but it's okay since it's not a
hot code path.
2020-12-01 21:37:34 +01:00
Titan
7c5d7a70cc
Fix enter key sending '\n' in passwords
2020-12-01 14:29:21 -05:00
Titan
c1941654b6
Basic Implementation of a lair unlock command
2020-12-01 14:19:16 -05:00
Gent S
d2d6171d04
Fix gumballs only lasting 1 minute instead of 10
2020-12-01 13:47:54 -05:00
58952be47e
Added silent unsummoning
...
- summonNano now supports an optional "silent" argument
- gumballs now last 10 minutes.
- fixed comments
2020-12-01 13:16:14 -05:00
5771cd014a
Various bugfixes and tweaks
...
- timed missions of all types should work.
- nanos now transmit an unsummon on 0 stamina.
- dying bumps your nanos down to half stamina now.
- enemies use abilities less frequently.
- group recall now works at any distance.
- passive nanos are tweaked to guzzle less stamina.
- cleared out some redundant stuff at the nanoPower handler.
2020-12-01 13:16:14 -05:00
Gent S
c9754902b9
Instance fusion lair NPCs, remove non-mob fusions, stub non-mob paths
2020-12-01 06:07:10 -05:00
Gent S
c508016ca3
Play nano mission animation for nearby players
2020-11-30 20:36:20 -05:00
Gent S
4863d29590
Fix /unsummonW crash on non-mob NPCs
2020-11-30 10:53:34 -05:00
CakeLancelot
128aad89d3
Update tdata ref to include all overworld mobs
2020-11-29 19:31:50 -06:00
858fbf40be
Do not strip newlines from email bodies
2020-11-29 21:31:54 +01:00
Gent S
1d7f8bd133
Mob abilities cleanup
2020-11-28 12:41:00 -05:00
a9ad399bc2
Various Tweaks to Mob skill behavior
...
- Fixed enemy abilities playing after death
- Nerfed frequency further
- Heal on retreat correctly
- Nerfed damage and corruption skill damage
2020-11-28 11:41:32 -05:00
963205fad6
Added Nullptr check + Made mob abilities less frequent
2020-11-28 11:41:21 -05:00
b836952356
Restructured Arrays to Vectors
2020-11-27 19:02:54 -05:00
6fb652f642
Corruption reflection + Extra adjustments
2020-11-27 16:33:22 -05:00
2cde3e34f6
Active skills, Corruption and Eruption
2020-11-27 16:33:18 -05:00
1371a6da77
Base Variadic MobPowers Handler
2020-11-27 16:32:59 -05:00
d2e89851d6
Non-group buffs do not misbehave + Revive nano stamina fix
2020-11-27 15:40:49 -05:00
Gent S
7cc0a0fc82
Fix group recall and temporarily lift range restriction
2020-11-27 15:31:56 -05:00
c343092bd5
Gumball times out for slots 2 & 3 + Tweaks
2020-11-27 12:01:28 -05:00
Gent S
36d6231da4
Nano refactor cleanup
...
sanity checks and int[] -> vector<int>
2020-11-27 00:07:31 -05:00
Gent S
7851866d13
Fix nanos making sound when they run out of stamina
2020-11-26 23:01:19 -05:00
Gent S
c2ab5c9d02
Fix case where resplen wasn't being initialized
2020-11-26 23:01:19 -05:00