mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
Basic Implementation of a lair unlock command
This commit is contained in:
parent
d2d6171d04
commit
c1941654b6
@ -704,6 +704,52 @@ void whoisCommand(std::string full, std::vector<std::string>& args, CNSocket* so
|
||||
ChatManager::sendServerMessage(sock, "[WHOIS] Instance: " + std::to_string(PLAYERID(npc->instanceID)));
|
||||
}
|
||||
|
||||
void lairUnlock(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
if (!ChunkManager::chunkExists(plr->chunkPos))
|
||||
return;
|
||||
|
||||
Chunk* chnk = ChunkManager::chunks[plr->chunkPos];
|
||||
int taskID = -1;
|
||||
int missionID = -1;
|
||||
int found = 0;
|
||||
for (int32_t id : chnk->NPCs) {
|
||||
if (NPCManager::NPCs.find(id) == NPCManager::NPCs.end())
|
||||
continue;
|
||||
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
for (auto it = NPCManager::Warps.begin(); it != NPCManager::Warps.end(); it++) {
|
||||
if ((*it).second.npcID == npc->appearanceData.iNPCType) {
|
||||
taskID = (*it).second.limitTaskID;
|
||||
missionID = MissionManager::Tasks[taskID]->task["m_iHMissionID"];
|
||||
found++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (missionID == -1 || taskID == -1) {
|
||||
ChatManager::sendServerMessage(sock, "You are NOT standing near a lair portal; move around and try again!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (found > 1) {
|
||||
ChatManager::sendServerMessage(sock, "More than one lair found; decrease chunk size and try again!");
|
||||
return;
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, taskResp);
|
||||
MissionManager::startTask(plr, taskID, false);
|
||||
taskResp.iTaskNum = taskID;
|
||||
taskResp.iRemainTime = 0;
|
||||
sock->sendPacket((void*)&taskResp, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, missionResp);
|
||||
missionResp.iCurrentMissionID = missionID;
|
||||
plr->CurrentMissionID = missionID;
|
||||
sock->sendPacket((void*)&missionResp, P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, sizeof(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID));
|
||||
}
|
||||
|
||||
void ChatManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
|
||||
@ -732,6 +778,7 @@ void ChatManager::init() {
|
||||
registerCommand("summonGroup", 30, summonGroupCommand, "summon group NPCs");
|
||||
registerCommand("summonGroupW", 30, summonGroupCommand, "permanently summon group NPCs");
|
||||
registerCommand("whois", 50, whoisCommand, "describe nearest NPC");
|
||||
registerCommand("lair", 50, lairUnlock, "Allows entry to lair by granting you the required mission and task");
|
||||
}
|
||||
|
||||
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
|
||||
|
@ -18,7 +18,7 @@ void MissionManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
|
||||
}
|
||||
|
||||
bool startTask(Player* plr, int TaskID, bool NanoMission) {
|
||||
bool MissionManager::startTask(Player* plr, int TaskID, bool NanoMission) {
|
||||
if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
|
||||
std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
|
||||
return false;
|
||||
|
@ -41,6 +41,7 @@ namespace MissionManager {
|
||||
extern nlohmann::json AvatarGrowth[37];
|
||||
void init();
|
||||
|
||||
bool startTask(Player* plr, int TaskID, bool NanoMission);
|
||||
void taskStart(CNSocket* sock, CNPacketData* data);
|
||||
void taskEnd(CNSocket* sock, CNPacketData* data);
|
||||
void setMission(CNSocket* sock, CNPacketData* data);
|
||||
|
Loading…
Reference in New Issue
Block a user