Fix /unsummonW crash on non-mob NPCs

This commit is contained in:
Gent S 2020-11-30 10:53:34 -05:00
parent 128aad89d3
commit 4863d29590
1 changed files with 20 additions and 18 deletions

View File

@ -284,27 +284,29 @@ void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket
return;
}
int leadId = ((Mob*)npc)->groupLeader;
if (leadId != 0) {
if (MobManager::Mobs.find(leadId) == MobManager::Mobs.end()) {
std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
}
Mob* leadNpc = MobManager::Mobs[leadId];
for (int i = 0; i < 4; i++) {
if (leadNpc->groupMember[i] == 0)
break;
if (MobManager::Mobs.find(leadNpc->groupMember[i]) == MobManager::Mobs.end()) {
std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
continue;
if (MobManager::Mobs.find(npc->appearanceData.iNPC_ID) != MobManager::Mobs.end()) {
int leadId = ((Mob*)npc)->groupLeader;
if (leadId != 0) {
if (MobManager::Mobs.find(leadId) == MobManager::Mobs.end()) {
std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
}
Mob* leadNpc = MobManager::Mobs[leadId];
for (int i = 0; i < 4; i++) {
if (leadNpc->groupMember[i] == 0)
break;
NPCManager::destroyNPC(leadNpc->groupMember[i]);
if (MobManager::Mobs.find(leadNpc->groupMember[i]) == MobManager::Mobs.end()) {
std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
continue;
}
NPCManager::destroyNPC(leadNpc->groupMember[i]);
}
TableData::RunningGroups.erase(leadId);
NPCManager::destroyNPC(leadId);
ChatManager::sendServerMessage(sock, "/unsummonW: Mob group destroyed.");
return;
}
TableData::RunningGroups.erase(leadId);
NPCManager::destroyNPC(leadId);
ChatManager::sendServerMessage(sock, "/unsummonW: Mob group destroyed.");
return;
}
ChatManager::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->appearanceData.iNPCType) +