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Fix regression with disconnected player on Skyway agent.
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@ -218,14 +218,14 @@ void TransportManager::stepSkywaySystem() {
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std::queue<WarpLocation>* queue = &it->second;
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Player* plr = PlayerManager::getPlayer(it->first);
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if (plr == nullptr) {
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if (PlayerManager::players.find(it->first) == PlayerManager::players.end()) {
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// pluck out dead socket + update iterator
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it = SkywayQueues.erase(it);
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continue;
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}
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Player* plr = PlayerManager::getPlayer(it->first);
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if (queue->empty()) {
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// send dismount packet
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INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
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