mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
These were written in desparation and never should have been there in the first place.
This commit is contained in:
parent
c43a3d64fb
commit
1e822f7a6c
@ -74,13 +74,6 @@ void CNShardServer::_killConnection(CNSocket* cns) {
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Player* plr = PlayerManager::getPlayer(cns);
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if (plr == nullptr) { // this shouldn't happen if everything works correctly...
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PlayerManager::removePlayer(cns);
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// also, hopefully the player's progress was already saved since the last db save interval, but rip those 2 mins of progress lol
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return;
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}
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int64_t key = plr->SerialKey;
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PlayerManager::removePlayer(cns); // removes the player from the list and saves it to DB
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@ -69,8 +69,6 @@ void levelCommand(std::string full, std::vector<std::string>& args, CNSocket* so
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}
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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char *tmp;
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int level = std::strtol(args[1].c_str(), &tmp, 10);
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@ -210,7 +208,7 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
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}
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// permission & sanity check
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if (plr == nullptr || type >= 3314)
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if (type >= 3314)
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return;
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int team = NPCManager::NPCData[type]["m_iTeam"];
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@ -514,9 +512,6 @@ void eggCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// some math to place egg nicely in front of the player
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// temporarly disabled for sake of gruntwork
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int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
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@ -28,7 +28,7 @@ void GroupManager::requestGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
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if (plr == nullptr || otherPlr == nullptr)
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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@ -68,9 +68,6 @@ void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp);
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resp.iID_To = plr->iID;
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@ -86,7 +83,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
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if (plr == nullptr || otherPlr == nullptr)
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if (otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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@ -159,10 +156,6 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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groupKickPlayer(plr);
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}
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@ -174,11 +167,11 @@ void GroupManager::chatGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
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if (plr == nullptr || otherPlr == nullptr)
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if (otherPlr == nullptr)
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return;
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std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
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@ -197,11 +190,11 @@ void GroupManager::menuChatGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
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if (plr == nullptr || otherPlr == nullptr)
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if (otherPlr == nullptr)
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return;
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std::string fullChat = ChatManager::sanitizeText(U16toU8(chat->szFreeChat));
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
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@ -234,7 +234,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_ITEM_USE* request = (sP_CL2FE_REQ_ITEM_USE*)data->buf;
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Player* player = PlayerManager::getPlayer(sock);
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if (player == nullptr || request->iSlotNum < 0 || request->iSlotNum >= AINVEN_COUNT)
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if (request->iSlotNum < 0 || request->iSlotNum >= AINVEN_COUNT)
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return; // sanity check
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// gumball can only be used from inventory, so we ignore eIL
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@ -840,9 +840,6 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
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resp.iSlotNum = chest->iSlotNum;
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if (plr == nullptr)
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return;
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// item giving packet
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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@ -67,9 +67,6 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (!startTask(plr, missionData->iTaskNum, false)) {
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// TODO: TASK_FAIL?
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response.iTaskNum = missionData->iTaskNum;
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@ -138,9 +135,6 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
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bool MissionManager::endTask(CNSocket *sock, int32_t taskNum) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return false;
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if (Tasks.find(taskNum) == Tasks.end())
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return false;
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@ -207,9 +201,6 @@ void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID* missionData = (sP_CL2FE_REQ_PC_SET_CURRENT_MISSION_ID*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_SET_CURRENT_MISSION_ID, response);
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response.iCurrentMissionID = missionData->iCurrentMissionID;
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@ -229,7 +220,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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void MissionManager::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr || Tasks.find(taskNum) == Tasks.end())
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if (Tasks.find(taskNum) == Tasks.end())
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return; // sanity check
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// update player
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@ -300,9 +291,6 @@ void MissionManager::dropQuestItem(CNSocket *sock, int task, int count, int id,
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
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sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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@ -354,9 +342,6 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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Reward *reward = Rewards[task];
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return -1;
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int nrewards = 0;
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for (int i = 0; i < 4; i++) {
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if (reward->itemIds[i] != 0)
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@ -438,9 +423,6 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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plr->fusionmatter += fusion;
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// there's a much lower FM cap in the Future
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@ -481,9 +463,6 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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bool missionmob = false;
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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@ -545,9 +524,6 @@ void MissionManager::saveMission(Player* player, int missionId) {
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bool MissionManager::isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return true;
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int slot = findQSlot(plr, itemId);
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if (slot == -1) {
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// this should never happen
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@ -43,9 +43,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// sanity check
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
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@ -122,9 +119,6 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + sizeof(sAttackResult);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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@ -158,9 +152,6 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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@ -391,20 +382,17 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
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if (sock != nullptr) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
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giveReward(sock, mob);
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MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
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} else {
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plr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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Player* otherPlayer = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (plr == nullptr)
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if (otherPlayer == nullptr)
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return;
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
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for (int i = 0; i < otherPlayer->groupCnt; i++) {
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlayer->groupIDs[i]);
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giveReward(sockTo, mob);
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MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
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}
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@ -509,9 +497,6 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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Player *plr = PlayerManager::getPlayer(mob->target);
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if (plr == nullptr)
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return;
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// did something else kill the player in the mean time?
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if (plr->HP <= 0) {
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mob->target = nullptr;
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@ -834,11 +819,6 @@ std::pair<int,int> MobManager::lerp(int x1, int y1, int x2, int y2, int speed) {
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void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr) {
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std::cout << "[WARN] combatBegin: null player!" << std::endl;
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return;
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}
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plr->inCombat = true;
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// HACK: make sure the player has the right weapon out for combat
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@ -864,11 +844,6 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr) {
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std::cout << "[WARN] dotDamageOnOff: null player!" << std::endl;
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return;
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}
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if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
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plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
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@ -888,9 +863,6 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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@ -1043,9 +1015,6 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
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if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
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std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
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@ -1345,9 +1314,6 @@ void MobManager::projectileHit(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT* pkt = (sP_CL2FE_REQ_PC_ROCKET_STYLE_HIT*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (pkt->iTargetCnt == 0) {
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Bullets[plr->iID].erase(pkt->iBulletID);
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// no targets hit, don't send response
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@ -120,9 +120,6 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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@ -172,9 +169,6 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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@ -231,9 +225,6 @@ void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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if (item == nullptr) {
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@ -325,9 +316,6 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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@ -364,9 +352,6 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
|
||||
return;
|
||||
|
||||
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
|
||||
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
|
||||
@ -454,7 +439,7 @@ void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr || plr->accountLevel > 30)
|
||||
if (plr->accountLevel > 30)
|
||||
return;
|
||||
|
||||
sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
|
||||
@ -469,7 +454,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// permission & sanity check
|
||||
if (plr == nullptr || plr->accountLevel > 30 || req->iNPCType >= 3314 || req->iNPCCnt > 100)
|
||||
if (plr->accountLevel > 30 || req->iNPCType >= 3314 || req->iNPCCnt > 100)
|
||||
return;
|
||||
|
||||
int team = NPCData[req->iNPCType]["m_iTeam"];
|
||||
|
@ -33,7 +33,7 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity checks
|
||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
return;
|
||||
|
||||
resp.iNanoID = nano->iNanoID;
|
||||
@ -70,7 +70,7 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity check
|
||||
if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
return;
|
||||
|
||||
resp.iNanoSlotNum = nano->iNanoSlotNum;
|
||||
@ -93,9 +93,6 @@ void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
// Add nano to player
|
||||
addNano(sock, nano->iNanoID, 0);
|
||||
|
||||
@ -111,9 +108,6 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
summonNano(sock, pkt->iNanoSlotNum);
|
||||
|
||||
// Send to client
|
||||
@ -125,9 +119,6 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
int16_t nanoID = plr->activeNano;
|
||||
int16_t skillID = plr->Nanos[nanoID].iSkillID;
|
||||
|
||||
@ -214,7 +205,7 @@ void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player* player = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity checks
|
||||
if (player == nullptr || player->activeNano == -1 || player->batteryN == 0)
|
||||
if (player->activeNano == -1 || player->batteryN == 0)
|
||||
return;
|
||||
|
||||
sNano nano = player->Nanos[player->activeNano];
|
||||
@ -244,9 +235,6 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoID, int16_t slot, bool spe
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
int level = nanoID < plr->level ? plr->level : nanoID;
|
||||
|
||||
/*
|
||||
@ -296,7 +284,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
resp.iActiveNanoSlotNum = slot;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr || slot > 2 || slot < -1)
|
||||
if (slot > 2 || slot < -1)
|
||||
return; // sanity check
|
||||
|
||||
plr->nanoDrainRate = 0;
|
||||
@ -354,9 +342,6 @@ void NanoManager::setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
if (plr->activeNano > 0 && plr->activeNano == skill->iNanoID)
|
||||
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
|
||||
|
||||
@ -428,9 +413,6 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
sNano nano = plr->Nanos[nanoID];
|
||||
|
||||
// 0 is reset
|
||||
@ -441,9 +423,6 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoID) {
|
||||
void NanoManager::nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
plr->iSelfConditionBitFlag &= ~bitFlag;
|
||||
int groupFlags = 0;
|
||||
|
||||
@ -692,9 +671,6 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return false;
|
||||
|
||||
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 2000 + mob->appearanceData.iHP * amount / 2000);
|
||||
|
||||
respdata[i].eCT = 4;
|
||||
@ -726,9 +702,6 @@ bool doLeech(CNSocket *sock, sSkillResult_Heal_HP *healdata, int i, int32_t targ
|
||||
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return false;
|
||||
|
||||
int healedAmount = amount;
|
||||
|
||||
plr->HP += healedAmount;
|
||||
@ -818,9 +791,6 @@ void nanoPower(CNSocket *sock, std::vector<int> targetData,
|
||||
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
|
||||
targetData[0] = 0;
|
||||
|
||||
|
@ -627,9 +627,6 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
|
||||
|
||||
DEBUGLOG(
|
||||
@ -696,9 +693,6 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
WarpLocation* target = PlayerManager::getRespawnPoint(plr);
|
||||
|
||||
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
|
||||
@ -934,9 +928,6 @@ void PlayerManager::setSpecialState(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
Player *plr = getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
|
||||
|
||||
// HACK: work around the invisible weapon bug
|
||||
|
@ -29,9 +29,6 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
|
||||
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
bool newReg = false; // this is a new registration
|
||||
//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
|
||||
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
|
||||
@ -114,9 +111,6 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
|
||||
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
/*
|
||||
* req:
|
||||
* eIL -- inventory type
|
||||
|
Loading…
Reference in New Issue
Block a user