31ef03610d
temp fix and small refactor
2020-09-17 21:41:09 -05:00
22e3e9e4de
fixed 'player clone' bug
2020-09-17 18:03:23 -05:00
f4db0830ba
huge refactoring, chunking added
2020-09-17 17:45:43 -05:00
001564a257
Hotfix to stop crashing the server.
...
This will need to be fixed properly; probably while we implement
chunking.
2020-09-17 21:22:31 +02:00
e79f179628
Mobs respawn now.
...
Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
e03da83ff3
Rearranged the codebase a little.
...
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
2020-09-16 21:46:15 +02:00
5efc8ac089
Switched getTime() to std::chrono on all platforms.
2020-09-16 20:14:00 +02:00
efda6673b5
Print server version when starting up.
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Also added -ldl to fix cmake compilation on Unix systems.
2020-09-16 20:12:56 +02:00
f7571607ba
Only send live checks when the connection has been silent for a while.
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Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
2020-09-16 17:45:53 +02:00
Gent
148d90f4f1
"Boosts and potions!"
...
Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent
a976fef2b4
Implement vendor stack logic
2020-09-14 10:25:15 -04:00
Gent
da8c833587
Implement buyback
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Sellability tweak
Add additional item categories
2020-09-14 10:25:15 -04:00
Gent
c91022030c
Load item tables + price implementation
2020-09-14 10:25:15 -04:00
Gent
f55cc8f36d
Load vendor tables
2020-09-14 10:24:55 -04:00
9cc5f3e4d5
Cleaned up comment formatting.
...
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp
Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
131997f34f
Cleaned up all whitespace issues.
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The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
ed86bc9160
Assorted cleanups and fixes.
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* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
darkredtitan
38d5998a6e
Sanity checks for creating and deleting characters.
...
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:07:02 +02:00
kamilprzyb
c7189a5cef
added saving missions
2020-09-14 16:07:02 +02:00
kamilprzyb
de15e2004b
added bank functionality, refactored itemMoveHandler
...
Co-authored-by: Cake Lancelot <CakeLancelot@users.noreply.github.com>
2020-09-14 16:07:02 +02:00
darkredtitan
480cca82fa
Make name checking case insensitive.
...
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:06:57 +02:00
kamilprzyb
3d83f93167
added periodic DB saves, fixed some settings
2020-09-14 01:38:27 +02:00
kamilprzyb
1d9a7139a8
deleteing player deletes inventory and nanos, minor tweaks to settings
2020-09-14 01:38:27 +02:00
kamilprzyb
2fd7a8c6fc
Implemented saving inventory and nanos
2020-09-14 01:38:27 +02:00
kamilprzyb
fc57cae37d
added saving character when a connection with shard is killed
2020-09-14 01:38:04 +02:00
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality ( #86 )
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* Add transportation registration
* Add S.C.A.M.P.E.R. functionality
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
CakeLancelot
29e53117e7
Merge pull request #72 from FinnHornhoover/msys-mingw-compile-fix
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Warnings and compile errors for MSYS2 MinGW64
2020-09-13 07:35:32 -05:00
c1ac2250a0
Minor changes.
...
This was me fixing a few bugs and finding that Gent was working on some
of the same ones, then awkwardly merging the changes together.
2020-09-12 22:43:04 +02:00
Gent
4880e4af12
Revamp revival code
2020-09-12 14:21:36 -04:00
Gent
2b1a028b3d
Validate cookie data
2020-09-12 11:41:31 -04:00
be99714495
Possible fix for the login error bug.
2020-09-12 17:09:11 +02:00
4c06163b51
Properly validate vendor logic.
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Also, iTimeLimit should be 0.
2020-09-12 16:10:53 +02:00
Gent
4e7352da66
Add sell functionality to vendors
2020-09-11 22:04:23 -04:00
5747c24479
[bugfix] Don't set iType on empty item slots.
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This confuses ItemManager::findFreeSlot().
2020-09-12 02:25:45 +02:00
579aa9d31d
Save pointer to Player struct in CNSocket.
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This is an insignificant optimization now, but will be necessary when we
start switching around the the algorithms and datastructures used in
proximity detection.
2020-09-12 01:22:58 +02:00
Ariii
3865249387
Vendors, set nano skill command + serverside command issues fixed ( #74 )
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Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out.
Added set nano skill command
Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-11 23:19:03 +02:00
468840c9ea
Fixed gcc vs clang preprocessor tomfoolery.
2020-09-11 00:19:21 +02:00
52f02168bc
Implemented quest item cleanup and fixed a few bugs.
2020-09-11 00:19:21 +02:00
ddb5f782b7
Refactored mission data and implemented quest item mob drops.
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Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93
[WIP] Incremental mission save 2
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This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
ae654f996c
[WIP] Incremental mission save 1
...
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
e33b7f20e9
[bugfix] Preserve Taros and FM when opening Crates.
2020-09-11 00:08:26 +02:00
5b49e71de7
Implemented mission rewards.
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Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
3172724596
Implemented the mob kill counter in missions and fixed a bug.
2020-09-11 00:08:26 +02:00
8887c6349b
Add support for cookie-based login back in.
2020-09-11 00:08:26 +02:00
29cde56fb1
Levelling up added to /nano
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- Using /nano levels up Player, a player cannot level down.
2020-09-10 17:51:52 +01:00
eb1ad6bb37
switched to dumped XDT & moved to a submodule
2020-09-09 12:06:22 -05:00
45a33758a5
Account for the size of packet length and ID in validation functions.
2020-09-08 03:06:55 +02:00
FinnHornhoover
266fddbffa
fixed warnings and compile errors for msys2
2020-09-08 03:41:13 +03:00
e90ae10746
Summoned NPC are now visible to other players.
2020-09-07 22:12:53 +02:00