Summoned NPC are now visible to other players.

This commit is contained in:
dongresource 2020-09-07 22:12:53 +02:00
parent b797993014
commit e90ae10746
1 changed files with 3 additions and 1 deletions

View File

@ -166,6 +166,8 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
resp.NPCAppearanceData.iZ = plr->z;
sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
for (CNSocket *s : PlayerManager::players[sock].viewable)
s->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
}
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
@ -190,4 +192,4 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
plrv.viewableNPCs.clear();
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
}
}