Commit Graph

414 Commits

Author SHA1 Message Date
dongresource 0d0332e551 Added /toggleai command for easier mob placement and testing. 2020-10-07 20:38:32 +02:00
dongresource 7a83a3b45c
Merge pull request #131 from JadeShrineMaiden/bugfix
Bugfixes
2020-10-07 19:52:11 +02:00
dongresource 606384445c Added /summonW and /unsummonW gruntwork commands.
Also:
* Filled in the battery fileds in the REWARD_ITEM packets in
MissionManager.
* Removed redundant NPC_ENTER in npcSummonHandler()
2020-10-07 19:29:59 +02:00
Jade 7caa73caca Bugfixes
* Groups can now be abandoned using the "leave group" button.
* Non-group passive powers no longer buff the group leader instead of buffing the summoner.
* Adjusted various warning causing code pieces.
* Adjusted potions and battery prices.
2020-10-07 18:25:49 +01:00
dongresource 6e3d0868cb
Merge pull request #130 from gsemaj/npc
NPC Rotation Gruntwork
2020-10-07 02:33:39 +02:00
Gent 5ed332d836 Make /npcr use the nearest NPC 2020-10-06 20:09:18 -04:00
Gent 42fc018097 Add chunk reload command /refresh 2020-10-06 18:00:17 -04:00
Gent 1b68b5e2e2 Add NPC rotation command /npcr 2020-10-06 17:59:33 -04:00
Gent 5009fe1994 Implement temporary NPC rotations 2020-10-06 17:59:12 -04:00
Gent 4873eba160 Add overload to updateNPCPosition with rotation arg 2020-10-06 17:57:46 -04:00
dongresource d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00
dongresource ce58411ff8 Added /population and /level commands.
Also made /mss an access level 30 command, for safety.
2020-10-05 02:33:30 +02:00
dongresource 661070dc3a Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
2020-10-05 02:03:13 +02:00
JadeShrineMaiden b8f586bc10
Groups, Group Nano powers and Revive (#129)
* Initial Group Implementation

* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.

* Added more nano powers

* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.

* Further Nano powers + Bugfixes

* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.

* Dismiss nano when starting a MSS ride

* Sneak, Invisibility and Bugfixes

* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.

* Group PR cleanup.

* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written

Didn't have the opportunity to actually test groups.

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-10-05 01:54:08 +02:00
CPunch 131eb94919 removed stale comment 2020-10-04 12:52:16 -05:00
CPunch 755bb75306 U8toU16 now respects buffer sizes 2020-10-04 12:50:58 -05:00
dongresource 5015e2575d
Merge pull request #128 from gsemaj/monkeys
Add MSS gruntwork commands
2020-10-04 18:33:32 +02:00
Gent a9837d6c1b Finish MSS commands + convert stack to vector 2020-10-03 11:24:45 -04:00
Gent 47da895544 Add basic MSS gruntwork commands 2020-10-03 11:20:51 -04:00
CPunch a852c26e5e minor command refactor 2020-10-02 19:20:59 -05:00
CPunch 316239dadc comments + better test command 2020-10-02 18:59:07 -05:00
CPunch f5939353b1 added basic command handler 2020-10-02 18:50:47 -05:00
dongresource f82d203377
Merge pull request #127 from gsemaj/nanos
Fix nano buffs remaining after nano stamina runs out
2020-10-02 23:26:36 +02:00
Gent cbd04c2ce6 Unsummon nano when stamina runs out 2020-10-02 17:03:11 -04:00
Gent 1b55ab44e3 Add helper function to get socket from player ID
Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2020-10-02 17:02:31 -04:00
dongresource 21b7500e13 Define NOMINMAX globally to work around VS nonsense. 2020-10-02 22:04:23 +02:00
dongresource 35a2110698 Save connected players to DB when gracefully terminating the server. 2020-10-02 19:34:09 +02:00
dongresource 8a144a359f It hasn't been a landwalker for a while now. 2020-10-02 19:34:09 +02:00
dongresource 2fe4b2bac1 Rewrote quest bitfield char[128] <-> int64_t[16] logic.
* This should fix the problem with some completed missions being
forgotten
* We no longer explicitly shuffle bits around. Instead we just cast
and copy the full buffer
* Character creation initializes the quest blob with 128 zeroes, since
that happens later on anyway, but we're robust against different quest
flag sizes just in case
* I haven't looked at the actual flag-setting logic, so if the bug is in
there, this won't fix that one, but it does fix the one where the least
significant bit of every 64-bit flag doesn't get saved to the blob
* I'm still cautious about storing the various bitfields as signed
values even though the client does it that way, since while shifting
into the sign bit is undefined behaviour in C/C++, it may *not* be in
C#. And of course the client implementation may just be buggy as well.
2020-10-02 19:34:09 +02:00
CPunch 839f9a813c remove player from map in weird edgecase 2020-10-01 19:20:44 -05:00
dongresource 4fe4aeb0d3 Properly clean up players that have been kicked as duplicates.
This should fix the issue with null pointers in PlayerManager::players.
2020-10-02 01:37:50 +02:00
dongresource 600c26024b
Merge pull request #124 from gsemaj/bugfix1
Fixed crash on killing summoned NPC
2020-10-01 17:03:40 +02:00
Gent 3c734e3e76 Fixed crash on killing summoned NPC 2020-10-01 10:36:52 -04:00
CPunch 4cd7b7cb53 added basework for instancing 2020-09-30 20:44:37 -05:00
CPunch 8ff97ec0b3
Merge pull request #123 from gsemaj/items
Add simple item stacking logic
2020-09-30 18:37:31 -05:00
CPunch 5f65c1530b
Merge pull request #122 from JadeShrineMaiden/bugfix
Various bugfixes and adjustments
2020-09-30 18:37:16 -05:00
Gent 2c831ee115 Match maxed stack behavior to OG 2020-09-30 16:23:46 -04:00
Gent 941e986ee1 Fix incorrectly set item cost 2020-09-30 13:30:19 -04:00
Gent 1eb806af58 Add item stacking logic 2020-09-30 13:29:56 -04:00
Jade ab990116a2 Various bugfixes and adjustments
* Nano missions should now stop repeating.
* Bitwise operators are now used to handle buff/debuff bitfields.
* Changing nano powers will no longer grant you infinite buffs.
* Mobs now heal up client-side after retreating, this comes with candy effect being played however.
* Lower level mobs now hit harder.
* Nanos drain stamina quicker when they grant passive powers.
* Healing, damage and leech powers scale up with your level.
* Player on player damage now accounts for damage and armor.
2020-09-29 22:27:48 +01:00
dongresource fb281b0237 Lock all Database operations.
All DB functions that are called outside of Database.cpp are now locked
by the same mutex. This might be a bit overkill, but it's not a hot code
path, so it doesn't matter. Better to avoid the potential deadlocks if
we made it too granular.

From now on a clear distinction must be made between external and
internal functions in Database.cpp, or else deadlock will occur.

Note that sqlite database operations are already locked, but if execute
multiple transactions within the same operation, it could have still
caused problems.

I also removed the DbPlayer fetch when writing to DB by making it a part
of the Player struct. This, by itself, should have fixed the crash we found.
2020-09-29 16:47:39 +02:00
CPunch 3f35d2e960 sanity check to fix possible FPE 2020-09-28 15:31:01 -05:00
CPunch 884b844d65 minor refactoring 2020-09-28 13:11:13 -05:00
dongresource 4079806436 Support the /batteryN and /batteryW commands.
Also up the PVP damage to 700.
2020-09-28 18:54:39 +02:00
JadeShrineMaiden efb3df7133 Implemented GM SpecialState Handling
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-27 22:19:21 +02:00
dongresource c9be0e5402 Do not tick dead players.
This fixes the "dancing in Fusion Matter" bug.
Also (temporarily?) added updateNPCPosition() to the suppression list.
Might want to take it out again (along with some of the other ones) if
we do end up implementing Chunk GC.
2020-09-27 20:29:26 +02:00
dongresource 97c2c532f1
Merge pull request #117 from gsemaj/slider
Load sliders from paths.json
2020-09-27 20:03:41 +02:00
dongresource a324f3fda9
Merge pull request #118 from JadeShrineMaiden/moblocomotion
Greased up enemies
2020-09-27 20:02:52 +02:00
dongresource 6ea47ddb56 Fixes.
* Mobs should account for height when aggroing on nearby players
* We don't need to keep track of lastHealTime for each player separately
* Warp attendants no longer steal the players weapon and money
2020-09-27 19:58:37 +02:00
CPunch 2b4a1387f9 stubbed BuddyManager 2020-09-27 12:23:49 -05:00