mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
commit
6e3d0868cb
@ -4,9 +4,11 @@
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#include "PlayerManager.hpp"
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#include "TransportManager.hpp"
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#include "TableData.hpp"
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#include "limits.h"
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#include <sstream>
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#include <iterator>
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#include <cmath>
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std::map<std::string, ChatCommand> ChatManager::commands;
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@ -160,7 +162,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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return;
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}
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// mss <route> reload
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// mss <route> test
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if (args[2] == "test") {
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if (route->empty()) {
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ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
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@ -175,7 +177,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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// for compatibility: mss <route> export
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if (args[2] == "export") {
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ChatManager::sendServerMessage(sock, "[MSS] export on " + std::to_string(routeNum));
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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TableData::flush();
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return;
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}
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@ -185,6 +187,48 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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}
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void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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PlayerView& plrv = PlayerManager::players[sock];
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Player* plr = plrv.plr;
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BaseNPC* npc = nullptr;
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int lastDist = INT_MAX;
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for (auto c = plrv.currentChunks.begin(); c != plrv.currentChunks.end(); c++) { // haha get it
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Chunk* chunk = *c;
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for (auto _npc = chunk->NPCs.begin(); _npc != chunk->NPCs.end(); _npc++) {
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BaseNPC* npcTemp = NPCManager::NPCs[*_npc];
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int distXY = std::hypot(plr->x - npcTemp->appearanceData.iX, plr->y - npcTemp->appearanceData.iY);
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int dist = std::hypot(distXY, plr->z - npcTemp->appearanceData.iZ);
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if (dist < lastDist) {
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npc = npcTemp;
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lastDist = dist;
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}
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}
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}
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if (npc == nullptr) {
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ChatManager::sendServerMessage(sock, "[NPCR] No NPCs found nearby");
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return;
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}
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int angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, angle);
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TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
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// update rotation clientside
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INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
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pkt.NPCAppearanceData = npc->appearanceData;
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sock->sendPacket((void*)&pkt, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC " + std::to_string(npc->appearanceData.iNPC_ID));
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}
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void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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TableData::flush();
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@ -199,9 +243,11 @@ void ChatManager::init() {
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registerCommand("access", 100, accessCommand);
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// TODO: add help command
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registerCommand("mss", 30, mssCommand);
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registerCommand("npcr", 30, npcRotateCommand);
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registerCommand("flush", 30, flushCommand);
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registerCommand("level", 50, levelCommand);
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registerCommand("population", 100, populationCommand);
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registerCommand("refresh", 100, refreshCommand);
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
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@ -134,6 +134,11 @@ void NPCManager::destroyNPC(int32_t id) {
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std::cout << "npc removed!" << std::endl;
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}
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void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z, int angle) {
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NPCs[id]->appearanceData.iAngle = angle;
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updateNPCPosition(id, X, Y, Z);
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}
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void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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BaseNPC* npc = NPCs[id];
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@ -27,6 +27,7 @@ namespace NPCManager {
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t id);
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void removeNPC(std::vector<Chunk*> viewableChunks, int32_t id);
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void destroyNPC(int32_t);
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void updateNPCPosition(int32_t, int X, int Y, int Z, int angle);
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void updateNPCPosition(int32_t, int X, int Y, int Z);
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void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
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@ -13,6 +13,7 @@
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#include <fstream>
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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void TableData::init() {
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int32_t nextId = 0;
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@ -364,6 +365,17 @@ void TableData::loadGruntwork() {
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RunningSkywayRoutes[(int)route["iRouteID"]] = points;
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}
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// npc rotations
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auto npcRot = gruntwork["rotations"];
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for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) {
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int32_t npcID = _rot.value()["iNPCID"];
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int angle = _rot.value()["iAngle"];
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if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
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continue; // NPC not found
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BaseNPC* npc = NPCManager::NPCs[npcID];
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npc->appearanceData.iAngle = angle;
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}
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std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
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}
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catch (const std::exception& err) {
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@ -396,5 +408,14 @@ void TableData::flush() {
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gruntwork["skyway"].push_back(route);
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}
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for (auto& pair : RunningNPCRotations) {
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nlohmann::json rotation;
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rotation["iNPCID"] = (int)pair.first;
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rotation["iAngle"] = pair.second;
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gruntwork["rotations"].push_back(rotation);
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}
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file << gruntwork << std::endl;
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}
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@ -6,6 +6,7 @@
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namespace TableData {
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extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
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extern std::map<int32_t, int> RunningNPCRotations;
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void init();
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void cleanup();
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