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Fixed crash on killing summoned NPC
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4cd7b7cb53
commit
3c734e3e76
@ -15,6 +15,7 @@
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#endif
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std::map<int32_t, Mob*> MobManager::Mobs;
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std::queue<int32_t> MobManager::RemovalQueue;
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void MobManager::init() {
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REGISTER_SHARD_TIMER(step, 200);
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@ -241,10 +242,10 @@ void MobManager::deadStep(Mob *mob, time_t currTime) {
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NPCManager::sendToViewable(mob, &pkt, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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// if it was summoned, remove it permanently
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// if it was summoned, mark it for removal
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if (mob->summoned) {
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std::cout << "[INFO] Deallocating killed summoned mob" << std::endl;
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NPCManager::destroyNPC(mob->appearanceData.iNPC_ID);
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std::cout << "[INFO] Queueing killed summoned mob for removal" << std::endl;
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RemovalQueue.push(mob->appearanceData.iNPC_ID);
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return;
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}
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}
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@ -452,6 +453,7 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
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}
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void MobManager::step(CNServer *serv, time_t currTime) {
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for (auto& pair : Mobs) {
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int x = pair.second->appearanceData.iX;
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int y = pair.second->appearanceData.iY;
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@ -487,6 +489,12 @@ void MobManager::step(CNServer *serv, time_t currTime) {
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break;
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}
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}
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// deallocate all NPCs queued for removal
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while (RemovalQueue.size() > 0) {
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NPCManager::destroyNPC(RemovalQueue.front());
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RemovalQueue.pop();
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}
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}
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/*
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@ -772,4 +780,4 @@ void MobManager::resendMobHP(Mob *mob) {
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heal->iHP = mob->appearanceData.iHP;
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NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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}
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}
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@ -8,6 +8,7 @@
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#include "contrib/JSON.hpp"
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#include <map>
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#include <queue>
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enum class MobState {
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INACTIVE,
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@ -83,6 +84,7 @@ struct Mob : public BaseNPC {
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namespace MobManager {
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extern std::map<int32_t, Mob*> Mobs;
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extern std::queue<int32_t> RemovalQueue;
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void init();
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void step(CNServer*, time_t);
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