Fixed crash on killing summoned NPC

This commit is contained in:
Gent 2020-10-01 10:36:16 -04:00
parent 4cd7b7cb53
commit 3c734e3e76
2 changed files with 14 additions and 4 deletions

View File

@ -15,6 +15,7 @@
#endif
std::map<int32_t, Mob*> MobManager::Mobs;
std::queue<int32_t> MobManager::RemovalQueue;
void MobManager::init() {
REGISTER_SHARD_TIMER(step, 200);
@ -241,10 +242,10 @@ void MobManager::deadStep(Mob *mob, time_t currTime) {
NPCManager::sendToViewable(mob, &pkt, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
// if it was summoned, remove it permanently
// if it was summoned, mark it for removal
if (mob->summoned) {
std::cout << "[INFO] Deallocating killed summoned mob" << std::endl;
NPCManager::destroyNPC(mob->appearanceData.iNPC_ID);
std::cout << "[INFO] Queueing killed summoned mob for removal" << std::endl;
RemovalQueue.push(mob->appearanceData.iNPC_ID);
return;
}
}
@ -452,6 +453,7 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
}
void MobManager::step(CNServer *serv, time_t currTime) {
for (auto& pair : Mobs) {
int x = pair.second->appearanceData.iX;
int y = pair.second->appearanceData.iY;
@ -487,6 +489,12 @@ void MobManager::step(CNServer *serv, time_t currTime) {
break;
}
}
// deallocate all NPCs queued for removal
while (RemovalQueue.size() > 0) {
NPCManager::destroyNPC(RemovalQueue.front());
RemovalQueue.pop();
}
}
/*
@ -772,4 +780,4 @@ void MobManager::resendMobHP(Mob *mob) {
heal->iHP = mob->appearanceData.iHP;
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
}
}

View File

@ -8,6 +8,7 @@
#include "contrib/JSON.hpp"
#include <map>
#include <queue>
enum class MobState {
INACTIVE,
@ -83,6 +84,7 @@ struct Mob : public BaseNPC {
namespace MobManager {
extern std::map<int32_t, Mob*> Mobs;
extern std::queue<int32_t> RemovalQueue;
void init();
void step(CNServer*, time_t);