comments + better test command

This commit is contained in:
CPunch 2020-10-02 18:59:07 -05:00
parent f5939353b1
commit 316239dadc

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@ -18,10 +18,12 @@ std::vector<std::string> parseArgs(std::string full) {
bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
std::string cmd = args[0].substr(1, args[0].size() - 1);
// check if the command exists
if (ChatManager::commands.find(cmd) != ChatManager::commands.end()) {
Player* plr = PlayerManager::getPlayer(sock);
ChatCommand command = ChatManager::commands[cmd];
// sanity check + does the player have the required account level to use the command?
if (plr != nullptr && plr->accountLevel <= command.requiredAccLevel) {
command.handlr(full, args, sock);
return true;
@ -36,7 +38,11 @@ bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
}
void testCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
ChatManager::sendServerMessage(sock, "Test command is working!");
ChatManager::sendServerMessage(sock, "Test command is working! Here are your passed args:");
for (std::string arg : args) {
ChatManager::sendServerMessage(sock, arg);
}
}
void accessCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {