Merge pull request #128 from gsemaj/monkeys

Add MSS gruntwork commands
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dongresource 2020-10-04 18:33:32 +02:00 committed by GitHub
commit 5015e2575d
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5 changed files with 147 additions and 10 deletions

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@ -2,6 +2,8 @@
#include "CNStructs.hpp"
#include "ChatManager.hpp"
#include "PlayerManager.hpp"
#include "TransportManager.hpp"
#include "TableData.hpp"
#include <sstream>
#include <iterator>
@ -50,6 +52,120 @@ void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* s
ChatManager::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
}
void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
if (args.size() < 2) {
ChatManager::sendServerMessage(sock, "[MSS] Too few arguments");
ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> <add/remove/goto/clear/test/export> <<height>>");
return;
}
// Validate route number
char* routeNumC;
int routeNum = std::strtol(args[1].c_str(), &routeNumC, 10);
if (*routeNumC) {
// not an integer
ChatManager::sendServerMessage(sock, "[MSS] Invalid route number '" + args[1] + "'");
return;
}
if (args.size() < 3) {
ChatManager::sendServerMessage(sock, "[MSS] Too few arguments");
ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> <add/remove/goto/clear/test/export> <<height>>");
return;
}
// get the route (if it doesn't exist yet, this will also make it)
std::vector<WarpLocation>* route = &TableData::RunningSkywayRoutes[routeNum];
// mss <route> add <height>
if (args[2] == "add") {
// make sure height token exists
if (args.size() < 4) {
ChatManager::sendServerMessage(sock, "[MSS] Point height must be specified");
ChatManager::sendServerMessage(sock, "[MSS] Usage: /mss <route> add <height>");
return;
}
// validate height token
char* heightC;
int height = std::strtol(args[3].c_str(), &heightC, 10);
if (*heightC) {
ChatManager::sendServerMessage(sock, "[MSS] Invalid height " + args[3]);
return;
}
Player* plr = PlayerManager::getPlayer(sock);
route->push_back({ plr->x, plr->y, height }); // add point
ChatManager::sendServerMessage(sock, "[MSS] Added point (" + std::to_string(plr->x) + ", " + std::to_string(plr->y) + ", " + std::to_string(height) + ") to route " + std::to_string(routeNum));
return;
}
// mss <route> remove
if (args[2] == "remove") {
if (route->empty()) {
ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
return;
}
WarpLocation pulled = route->back();
route->pop_back(); // remove point at top of stack
ChatManager::sendServerMessage(sock, "[MSS] Removed point (" + std::to_string(pulled.x) + ", " + std::to_string(pulled.y) + ", " + std::to_string(pulled.z) + ") from route " + std::to_string(routeNum));
return;
}
// mss <route> goto
if (args[2] == "goto") {
if (route->empty()) {
ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
return;
}
WarpLocation pulled = route->back();
PlayerManager::sendPlayerTo(sock, pulled.x, pulled.y, pulled.z);
return;
}
// mss <route> clear
if (args[2] == "clear") {
route->clear();
ChatManager::sendServerMessage(sock, "[MSS] Cleared route " + std::to_string(routeNum));
return;
}
// mss <route> reload
if (args[2] == "test") {
if (route->empty()) {
ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
return;
}
// IMPROMPTU LERP
int speed = 1500; // TODO: make this adjustable
std::queue<WarpLocation> path;
WarpLocation last = route->front(); // start pos
PlayerManager::sendPlayerTo(sock, last.x, last.y, last.z); // send the player to the start of the path
for (int i = 1; i < route->size(); i++) {
WarpLocation coords = route->at(i);
TransportManager::lerp(&path, last, coords, speed);
path.push(coords); // add keyframe to the queue
last = coords; // update start pos
}
TransportManager::SkywayQueues[sock] = path;
return;
}
// mss <route> export
if (args[2] == "export") {
ChatManager::sendServerMessage(sock, "[MSS] export on " + std::to_string(routeNum));
// TODO: dump route to tdata
return;
}
// mss ????
ChatManager::sendServerMessage(sock, "[MSS] Unknown command '" + args[2] + "'");
}
void ChatManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
@ -58,6 +174,7 @@ void ChatManager::init() {
registerCommand("test", 1, testCommand);
registerCommand("access", 100, accessCommand);
// TODO: add help command
registerCommand("mss", 100, mssCommand);
}
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {

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@ -212,6 +212,27 @@ void PlayerManager::updatePlayerChunk(CNSocket* sock, int X, int Y) {
view.currentChunks = allChunks;
}
void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, int I) {
getPlayer(sock)->instanceID = I;
sendPlayerTo(sock, X, Y, Z);
}
void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
PlayerManager::updatePlayerPosition(sock, X, Y, Z);
INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt);
pkt.iX = X;
pkt.iY = Y;
pkt.iZ = Z;
// force player & NPC reload
PlayerView& plrv = players[sock];
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
plrv.currentChunks.clear();
plrv.chunkPos = std::make_tuple(0, 0, plrv.plr->instanceID);
sock->sendPacket((void*)&pkt, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
}
void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_ENTER))
return; // ignore the malformed packet
@ -638,16 +659,7 @@ void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
)
response.iX = plrv.plr->x = gotoData->iToX;
response.iY = plrv.plr->y = gotoData->iToY;
response.iZ = plrv.plr->z = gotoData->iToZ;
// force player & NPC reload
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
plrv.currentChunks.clear();
plrv.chunkPos = std::make_tuple(0, 0, plrv.plr->instanceID);
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
sendPlayerTo(sock, gotoData->iToX, gotoData->iToY, gotoData->iToZ);
}
void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {

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@ -34,6 +34,9 @@ namespace PlayerManager {
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, int angle);
void updatePlayerChunk(CNSocket* sock, int X, int Y);
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z, int I);
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z);
void sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size);
void enterPlayer(CNSocket* sock, CNPacketData* data);

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@ -12,6 +12,8 @@
#include <fstream>
std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
void TableData::init() {
int32_t nextId = 0;

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@ -2,8 +2,11 @@
#include <map>
#include "contrib/JSON.hpp"
#include "NPCManager.hpp"
namespace TableData {
extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
void init();
void cleanup();