- the shard's ip sent to the client via the login server is currently hardcoded in config/config.go
- no packets other than P_CL2FE_REQ_PC_ENTER and P_CL2FE_REQ_PC_LOADING_COMPLETE are supported via the shard server
- moved Peer from the server package to the protocol package, it was also renamed to CNPeer as most fusionfall specific constants in the client use the 'CN' prefix.
- protocol: added GenSerialKey() which securely generates an EnterSerialKey
- login server accepts a shard via LoginServer.AddShard()
- login server will pass LoginMetaData to the selected shard via ShardServer.QueueLogin()
- misc. refactoring
- server/loginServer: no longer sending packets by pointer, except in cases like AcceptLogin(), which operates on a sent structure slice. since these are already allocated, no need to copy them
honestly forgot it got added to the commit history. there's nothing worth protecting in this db. i'll save you some time, the password for the 'hello' account is 'world'.
- DB work has started in db. this will be a direct port of the OpenFusion DB format.
- LoginServer is now less of a dummy. You can create and login to accounts, and create a character to go through the tutorial with.
- config.go will host some commonly changed variables.
- protocol: fixed a bug relating to arrays being ignored while encoding packets