A toy implementation of the FusionFall Packet Protocol in Go
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gopenfusion

A toy implementation of the Fusionfall Packet Protocol written in Go.

Login Sever

An example login server implementation exists in server/. This implementation should be compatible with existing OpenFusion databases, however this only exists as an example and doesn't direct clients to a shard server (they're softlocked after the tutorial, or during character selection).

Generating structures

Dump and decompile the Assembly - CSharp.dll assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py script located in tools/, which will handle scraping constants and calculating structure padding. See the script for details on usage.