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A toy implementation of the FusionFall Packet Protocol in Go
CPunch
8569225ec7
- DB work has started in db. this will be a direct port of the OpenFusion DB format. - LoginServer is now less of a dummy. You can create and login to accounts, and create a character to go through the tutorial with. - config.go will host some commonly changed variables. - protocol: fixed a bug relating to arrays being ignored while encoding packets |
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config | ||
db | ||
protocol | ||
server | ||
tools | ||
util | ||
.gitignore | ||
build.sh | ||
go.mod | ||
go.sum | ||
main.go | ||
README.md | ||
test.db |
gopenfusion
A toy implementation of the Fusionfall Packet Protocol written in Go.
Generating structures
Dump and decompile the Assembly - CSharp.dll
assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py
script located in tools/
, which will handle scraping constants and calculating structure padding. See the script for details on usage.