config | ||
core | ||
server | ||
tools | ||
.gitignore | ||
build.sh | ||
go.mod | ||
go.sum | ||
main.go | ||
README.md |
gopenfusion
A toy implementation of the Fusionfall Packet Protocol written in Go.
Landwalker demo
An implementation of a landwalker server is located in server/
. This includes a functional login server and a dummy shard (supporting the minimum amount of packets necessary). The DB implementation in core/db/
matches the OpenFusion 1.4 SQLite tables, which the login server located in server/
uses. There's no support for NPCs nor other players, and is liable to softlock the client.
Generating structures
Dump and decompile the Assembly - CSharp.dll
assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py
script located in tools/
, which will handle scraping constants and calculating structure padding. See the script for details on usage.