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https://github.com/CPunch/gopenfusion.git
synced 2024-11-21 15:00:07 +00:00
landwalker achieved!
- the shard's ip sent to the client via the login server is currently hardcoded in config/config.go - no packets other than P_CL2FE_REQ_PC_ENTER and P_CL2FE_REQ_PC_LOADING_COMPLETE are supported via the shard server
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@ -124,7 +124,7 @@ const (
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)
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func (db *DBHandler) readPlayer(rows *sql.Rows) (*core.Player, error) {
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plr := core.Player{}
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plr := core.Player{ActiveNanoSlotNum: -1}
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if err := rows.Scan(
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&plr.PlayerID, &plr.AccountID, &plr.Slot, &plr.PCStyle.SzFirstName, &plr.PCStyle.SzLastName,
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@ -34,3 +34,31 @@ type Player struct {
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Fatigue int
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CurrentMissionID int
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}
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func (plr *Player) ToPCLoadData2CL() protocol.SPCLoadData2CL {
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return protocol.SPCLoadData2CL{
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IUserLevel: int16(plr.AccountLevel),
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PCStyle: plr.PCStyle,
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PCStyle2: plr.PCStyle2,
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IMentor: int16(plr.Mentor),
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IMentorCount: 1,
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IHP: int32(plr.HP),
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IBatteryW: int32(plr.BatteryW),
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IBatteryN: int32(plr.BatteryN),
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ICandy: int32(plr.Taros),
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IFusionMatter: int32(plr.FusionMatter),
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ISpecialState: 0,
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IMapNum: 0,
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IX: int32(plr.X),
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IY: int32(plr.Y),
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IZ: int32(plr.Z),
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IAngle: int32(plr.Angle),
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AEquip: plr.Equip,
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AInven: plr.Inven,
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ANanoSlots: [3]int16{int16(plr.EquippedNanos[0]), int16(plr.EquippedNanos[1]), int16(plr.EquippedNanos[2])},
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IActiveNanoSlotNum: int16(plr.ActiveNanoSlotNum),
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IWarpLocationFlag: int32(plr.WarpLocationFlag),
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IBuddyWarpTime: 60,
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IFatigue: 50,
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}
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}
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@ -87,6 +87,10 @@ func (peer *CNPeer) Send(typeID uint32, data ...interface{}) error {
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return nil
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}
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func (peer *CNPeer) SetActiveKey(whichKey int) {
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peer.whichKey = whichKey
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}
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func (peer *CNPeer) Kill() {
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if !peer.alive {
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return
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@ -1,8 +1,13 @@
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package server
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import "github.com/CPunch/gopenfusion/core/protocol"
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import (
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"fmt"
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"time"
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) (retErr error) {
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var enter protocol.SP_CL2FE_REQ_PC_ENTER
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pkt.Decode(&enter)
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@ -19,7 +24,31 @@ func (server *ShardServer) RequestEnter(peer *protocol.CNPeer, pkt protocol.Pack
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return err
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}
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// TODO
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_ = plr
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return nil
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// attach player
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server.JoinPlayer(peer, plr)
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resp := &protocol.SP_FE2CL_REP_PC_ENTER_SUCC{
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IID: int32(plr.PlayerID),
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PCLoadData2CL: plr.ToPCLoadData2CL(),
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UiSvrTime: uint64(time.Now().Unix()),
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}
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// setup key
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peer.E_key = protocol.CreateNewKey(resp.UiSvrTime, uint64(resp.IID+1), uint64(resp.PCLoadData2CL.IFusionMatter+1))
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peer.FE_key = loginData.FEKey
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peer.SetActiveKey(protocol.USE_FE)
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return peer.Send(protocol.P_FE2CL_REP_PC_ENTER_SUCC, resp)
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}
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func (server *ShardServer) LoadingComplete(peer *protocol.CNPeer, pkt protocol.Packet) error {
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var loadComplete protocol.SP_CL2FE_REQ_PC_LOADING_COMPLETE
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pkt.Decode(&loadComplete)
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plr := server.GetPlayer(peer)
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if plr == nil {
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return fmt.Errorf("peer has no player attached!")
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}
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return peer.Send(protocol.P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, protocol.SP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC{IPC_ID: int32(plr.PlayerID)})
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}
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@ -41,7 +41,8 @@ func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) {
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}
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server.packetHandlers = map[uint32]PacketHandler{
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
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}
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return server, nil
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@ -89,6 +90,20 @@ func (server *ShardServer) Connect(peer *protocol.CNPeer) {
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server.peers.Store(peer, nil)
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}
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func (server *ShardServer) GetPlayer(peer *protocol.CNPeer) *core.Player {
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val, ok := server.peers.Load(peer)
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if !ok {
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return nil
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}
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plr, ok := val.(*core.Player)
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if !ok {
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return nil
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}
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return plr
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}
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func (server *ShardServer) JoinPlayer(peer *protocol.CNPeer, player *core.Player) {
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server.peers.Store(peer, player)
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}
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