A toy implementation of the FusionFall Packet Protocol in Go
Go to file
CPunch 5c7b9bf9fb login: implement CHAR_DELETE && SAVE_CHAR_TUTOR
- inventory is now properly grabbed from db
2023-03-10 00:41:21 -06:00
config major refactoring; started DB 2023-03-09 01:48:13 -06:00
db login: implement CHAR_DELETE && SAVE_CHAR_TUTOR 2023-03-10 00:41:21 -06:00
protocol login: implement CHAR_DELETE && SAVE_CHAR_TUTOR 2023-03-10 00:41:21 -06:00
server login: implement CHAR_DELETE && SAVE_CHAR_TUTOR 2023-03-10 00:41:21 -06:00
tools refactoring; moved client to protocol package 2023-03-07 17:04:57 -06:00
util major refactoring; started DB 2023-03-09 01:48:13 -06:00
.gitignore removed test.db 2023-03-09 15:33:39 -06:00
build.sh server: split LoginServer, new Server interface 2023-03-07 14:47:49 -06:00
go.mod major refactoring; started DB 2023-03-09 01:48:13 -06:00
go.sum major refactoring; started DB 2023-03-09 01:48:13 -06:00
main.go major refactoring; started DB 2023-03-09 01:48:13 -06:00
README.md major refactoring; started DB 2023-03-09 01:48:13 -06:00

gopenfusion

A toy implementation of the Fusionfall Packet Protocol written in Go.

Generating structures

Dump and decompile the Assembly - CSharp.dll assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py script located in tools/, which will handle scraping constants and calculating structure padding. See the script for details on usage.