A toy implementation of the FusionFall Packet Protocol in Go
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CPunch 735bdc5b36 protocol: added CNPeer
- moved Peer from the server package to the protocol package, it was also renamed to CNPeer as most fusionfall specific constants in the client use the 'CN' prefix.
2023-03-18 16:40:20 -05:00
config server: started ShardServer 2023-03-17 16:27:47 -05:00
db server: started ShardServer 2023-03-17 16:27:47 -05:00
protocol protocol: added CNPeer 2023-03-18 16:40:20 -05:00
server protocol: added CNPeer 2023-03-18 16:40:20 -05:00
tools refactoring; moved client to protocol package 2023-03-07 17:04:57 -06:00
util update module name to reflect repo 2023-03-10 01:02:28 -06:00
.gitignore removed test.db 2023-03-09 15:33:39 -06:00
build.sh server: split LoginServer, new Server interface 2023-03-07 14:47:49 -06:00
go.mod update module name to reflect repo 2023-03-10 01:02:28 -06:00
go.sum major refactoring; started DB 2023-03-09 01:48:13 -06:00
main.go server: started ShardServer 2023-03-17 16:27:47 -05:00
README.md updated README 2023-03-10 00:58:29 -06:00

gopenfusion

A toy implementation of the Fusionfall Packet Protocol written in Go.

Login Sever

An example login server implementation exists in server/. This implementation should be compatible with existing OpenFusion databases, however this only exists as an example and doesn't direct clients to a shard server (they're softlocked after the tutorial, or during character selection).

Generating structures

Dump and decompile the Assembly - CSharp.dll assembly from the fusionfall main.unity3d, using a tool like ilspycmd. The full output source can then be passed to genstructs.py script located in tools/, which will handle scraping constants and calculating structure padding. See the script for details on usage.