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protocol/packet: accept structs by value for encoding
- server/loginServer: no longer sending packets by pointer, except in cases like AcceptLogin(), which operates on a sent structure slice. since these are already allocated, no need to copy them
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parent
00fa94162c
commit
850dd59967
@ -53,7 +53,7 @@ func (pkt Packet) encodeStructField(field reflect.StructField, value reflect.Val
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return err
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}
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default:
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if err := pkt.Encode(value.Addr().Interface()); err != nil {
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if err := pkt.Encode(value.Interface()); err != nil {
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return err
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}
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}
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@ -26,7 +26,7 @@ const (
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func (server *LoginServer) AcceptLogin(peer *Peer, SzID string, IClientVerC int32, ISlotNum int8, data []protocol.SP_LS2CL_REP_CHAR_INFO) error {
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peer.SzID = SzID
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resp := &protocol.SP_LS2CL_REP_LOGIN_SUCC{
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resp := protocol.SP_LS2CL_REP_LOGIN_SUCC{
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SzID: SzID,
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ICharCount: int8(len(data)),
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ISlotNum: ISlotNum,
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@ -66,7 +66,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
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pkt.Decode(&loginPkt)
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SendError := func(e int32) {
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peer.Send(protocol.P_LS2CL_REP_LOGIN_FAIL, &protocol.SP_LS2CL_REP_LOGIN_FAIL{
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peer.Send(protocol.P_LS2CL_REP_LOGIN_FAIL, protocol.SP_LS2CL_REP_LOGIN_FAIL{
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IErrorCode: e,
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SzID: loginPkt.SzID,
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})
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@ -106,7 +106,7 @@ func (server *LoginServer) Login(peer *Peer, pkt protocol.Packet) error {
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}
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// build character list
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charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0)
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charInfo := make([]protocol.SP_LS2CL_REP_CHAR_INFO, 0, 4)
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for _, plr := range plrs {
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PCStyle, PCStyle2 := util.Player2PCStyle(&plr)
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info := protocol.SP_LS2CL_REP_CHAR_INFO{
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@ -137,7 +137,7 @@ func (server *LoginServer) CheckCharacterName(peer *Peer, pkt protocol.Packet) e
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pkt.Decode(&charPkt)
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// just auto accept, client resends this data later
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return peer.Send(protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, &protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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return peer.Send(protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
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SzFirstName: charPkt.SzFirstName,
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SzLastName: charPkt.SzLastName,
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})
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@ -148,18 +148,18 @@ func (server *LoginServer) SaveCharacterName(peer *Peer, pkt protocol.Packet) er
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pkt.Decode(&charPkt)
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if peer.AccountID == -1 {
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peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
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peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
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return fmt.Errorf("Out of order P_LS2CL_REP_SAVE_CHAR_NAME_FAIL!")
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}
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// TODO: sanity check SzFirstName && SzLastName
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PlayerID, err := db.DefaultDB.NewPlayer(peer.AccountID, charPkt.SzFirstName, charPkt.SzLastName, int(charPkt.ISlotNum))
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if err != nil {
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peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
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peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_FAIL, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_FAIL{})
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return err
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}
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return peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, &protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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return peer.Send(protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
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IPC_UID: int64(PlayerID),
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ISlotNum: charPkt.ISlotNum,
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IGender: charPkt.IGender,
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@ -195,7 +195,7 @@ func validateCharacterCreation(character *protocol.SP_CL2LS_REQ_CHAR_CREATE) boo
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}
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func SendFail(peer *Peer) error {
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if err := peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_FAIL, &protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{
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if err := peer.Send(protocol.P_LS2CL_REP_SHARD_SELECT_FAIL, protocol.SP_LS2CL_REP_SHARD_SELECT_FAIL{
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IErrorCode: 2,
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}); err != nil {
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return err
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@ -222,7 +222,7 @@ func (server *LoginServer) CharacterCreate(peer *Peer, pkt protocol.Packet) erro
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}
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PCStyle, PCStyle2 := util.Player2PCStyle(plr)
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return peer.Send(protocol.P_LS2CL_REP_CHAR_CREATE_SUCC, &protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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return peer.Send(protocol.P_LS2CL_REP_CHAR_CREATE_SUCC, protocol.SP_LS2CL_REP_CHAR_CREATE_SUCC{
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ILevel: int16(plr.Level),
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SPC_Style: PCStyle,
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SPC_Style2: PCStyle2,
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@ -239,7 +239,7 @@ func (server *LoginServer) CharacterDelete(peer *Peer, pkt protocol.Packet) erro
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return SendFail(peer)
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}
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return peer.Send(protocol.P_LS2CL_REP_CHAR_DELETE_SUCC, &protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
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return peer.Send(protocol.P_LS2CL_REP_CHAR_DELETE_SUCC, protocol.SP_LS2CL_REP_CHAR_DELETE_SUCC{
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ISlotNum: int8(slot),
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})
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}
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