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1
.dockerignore
Normal file
1
.dockerignore
Normal file
@@ -0,0 +1 @@
|
||||
version.h
|
146
.github/workflows/check-builds.yaml
vendored
Normal file
146
.github/workflows/check-builds.yaml
vendored
Normal file
@@ -0,0 +1,146 @@
|
||||
name: Check Builds
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- src/**
|
||||
- vendor/**
|
||||
- .github/workflows/check-builds.yaml
|
||||
- CMakeLists.txt
|
||||
- Makefile
|
||||
pull_request:
|
||||
types: ready_for_review
|
||||
paths:
|
||||
- src/**
|
||||
- vendor/**
|
||||
- CMakeLists.txt
|
||||
- Makefile
|
||||
|
||||
jobs:
|
||||
ubuntu-build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Set environment
|
||||
run: echo "SHORT_SHA=${GITHUB_SHA::7}" >> $GITHUB_ENV
|
||||
shell: bash
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
- name: Install dependencies
|
||||
run: sudo apt install clang cmake snap -y && sudo snap install powershell --classic
|
||||
- name: Check compilation
|
||||
run: |
|
||||
$versions = "104", "728", "1013"
|
||||
|
||||
foreach ($version in $versions) {
|
||||
Write-Output "Cleaning old output"
|
||||
Invoke-Expression "make clean"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make clean failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Write-Output "Building version $version"
|
||||
Invoke-Expression "make -j8 PROTOCOL_VERSION=$version"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Rename-Item -Path "bin/fusion" -newName "$version-fusion"
|
||||
Write-Output "Built version $version"
|
||||
}
|
||||
Copy-Item -Path "sql" -Destination "bin/sql" -Recurse
|
||||
Copy-Item -Path "config.ini" -Destination "bin"
|
||||
shell: pwsh
|
||||
- name: Upload build artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}'
|
||||
path: bin
|
||||
|
||||
windows-build:
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Set environment
|
||||
run: $s = $env:GITHUB_SHA.subString(0, 7); echo "SHORT_SHA=$s" >> $env:GITHUB_ENV
|
||||
shell: pwsh
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
- name: Check compilation
|
||||
run: |
|
||||
$versions = "104", "728", "1013"
|
||||
$configurations = "Release"
|
||||
# "Debug" builds are disabled, since we don't really need them
|
||||
|
||||
$vsPath = "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise"
|
||||
|
||||
Import-Module "$vsPath\Common7\Tools\Microsoft.VisualStudio.DevShell.dll"
|
||||
Enter-VsDevShell -VsInstallPath $vsPath -SkipAutomaticLocation
|
||||
|
||||
Invoke-Expression "vcpkg install sqlite3:x64-windows"
|
||||
Invoke-Expression "vcpkg integrate install"
|
||||
|
||||
foreach ($version in $versions) {
|
||||
if (Test-Path -LiteralPath "build") {
|
||||
Remove-Item "build" -Recurse
|
||||
Write-Output "Deleted existing build folder"
|
||||
}
|
||||
Invoke-Expression "cmake -B build -DPROTOCOL_VERSION=$version -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "cmake generation failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Write-Output "Generated build files for version $version"
|
||||
|
||||
foreach ($configuration in $configurations) {
|
||||
Write-Output "Building version $version $configuration"
|
||||
Invoke-Expression "msbuild build\OpenFusion.sln /maxcpucount:8 /p:BuildInParallel=true /p:CL_MPCount=8 /p:UseMultiToolTask=true /p:Configuration=$configuration"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "msbuild build failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Rename-Item -Path "bin/$configuration" -newName "$version-$configuration"
|
||||
Write-Output "Built version $version $configuration"
|
||||
Copy-Item -Path "sql" -Destination "bin/$version-$configuration/sql" -Recurse
|
||||
Copy-Item -Path "config.ini" -Destination "bin/$version-$configuration"
|
||||
}
|
||||
}
|
||||
shell: pwsh
|
||||
- name: Upload build artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
|
||||
path: bin
|
||||
|
||||
copy-artifacts:
|
||||
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
|
||||
runs-on: ubuntu-latest
|
||||
needs: [windows-build, ubuntu-build]
|
||||
env:
|
||||
BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
|
||||
ENDPOINT: ${{ secrets.ENDPOINT }}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
- run: |
|
||||
GITDESC=$(git describe --tags)
|
||||
mkdir $GITDESC
|
||||
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
|
||||
- uses: actions/download-artifact@v3
|
||||
with:
|
||||
path: ${{ env.ARTDIR }}
|
||||
- name: Upload artifacts
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt install zip -y
|
||||
cd $ARTDIR
|
||||
for build in *; do
|
||||
cd $build
|
||||
zip -r ../$build.zip *
|
||||
cd ..
|
||||
rm -r $build
|
||||
done
|
||||
cd ..
|
||||
umask 077
|
||||
printf %s "$BOT_SSH_KEY" > cdn_key
|
||||
scp -i cdn_key -o StrictHostKeyChecking=no -r $ARTDIR $ENDPOINT
|
2
.gitignore
vendored
2
.gitignore
vendored
@@ -16,3 +16,5 @@ build/
|
||||
version.h
|
||||
infer-out
|
||||
gmon.out
|
||||
*.bak
|
||||
|
||||
|
26
.vscode/launch.json
vendored
Normal file
26
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Debug (Linux)",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/fusion",
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
{
|
||||
"name": "Debug (Windows)",
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/Debug/winfusion.exe",
|
||||
"cwd": "${workspaceFolder}"
|
||||
},
|
||||
{
|
||||
"name": "Release (Windows)",
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/Release/winfusion.exe",
|
||||
"cwd": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
}
|
@@ -3,7 +3,8 @@ project(OpenFusion)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
execute_process(COMMAND git describe --tags OUTPUT_VARIABLE GIT_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
execute_process(COMMAND git describe --tags OUTPUT_VARIABLE GIT_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
|
||||
|
||||
# OpenFusion supports multiple packet/struct versions
|
||||
# 104 is the default version to build which can be changed
|
||||
@@ -43,7 +44,10 @@ add_executable(openfusion ${SOURCES})
|
||||
|
||||
set_target_properties(openfusion PROPERTIES OUTPUT_NAME ${BIN_NAME})
|
||||
|
||||
target_link_libraries(openfusion sqlite3)
|
||||
# find sqlite3 and use it
|
||||
find_package(SQLite3 REQUIRED)
|
||||
target_include_directories(openfusion PRIVATE ${SQLite3_INCLUDE_DIRS})
|
||||
target_link_libraries(openfusion PRIVATE ${SQLite3_LIBRARIES})
|
||||
|
||||
# Makes it so config, tdata, etc. get picked up when starting via the debugger in VS
|
||||
set_property(TARGET openfusion PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
|
||||
@@ -53,5 +57,5 @@ set_property(TARGET openfusion PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_S
|
||||
# It's not something you should do, but it's there if you need it...
|
||||
if (NOT CMAKE_GENERATOR MATCHES "Visual Studio" AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND NOT CMAKE_GENERATOR MATCHES "MinGW Makefiles")
|
||||
find_package(Threads REQUIRED)
|
||||
target_link_libraries(openfusion pthread)
|
||||
target_link_libraries(openfusion PRIVATE pthread)
|
||||
endif()
|
||||
|
@@ -26,7 +26,7 @@ Both are pretty short reads and following them will get you up to speed with bra
|
||||
|
||||
I will now cover a few examples of the complications people have encountered contributing to this project, how to understand them, overcome them and henceforth avoid them.
|
||||
|
||||
## Dirty pull requests
|
||||
### Dirty pull requests
|
||||
|
||||
Many Pull Requests OpenFusion receives fail to present a clean set of commits to merge.
|
||||
These are generally either:
|
||||
@@ -44,7 +44,7 @@ If you read the above links, you'll note that this isn't exactly a perfect solut
|
||||
The obvious issue, then, is that the people submitting dirty PRs are the exact people who don't *know* how to rebase their fork to continue submitting their work cleanly.
|
||||
So they end up creating countless merge commits when pulling upstream on top of their own incompatible histories, and then submitting those merge commits in their PRs and the cycle continues.
|
||||
|
||||
## The details
|
||||
### The details
|
||||
|
||||
A git commit is uniquely identified by its SHA1 hash.
|
||||
Its hash is generated from its contents, as well as the hash(es) of its parent commit(s).
|
||||
@@ -52,7 +52,7 @@ Its hash is generated from its contents, as well as the hash(es) of its parent c
|
||||
That means that even if two commits are exactly the same in terms of content, they're not the same commit if their parent commits differ (ex. if they've been rebased).
|
||||
So if you keep issuing `git pull`s after upstream has merged a rebased version of your PR, you will never re-synchronize with it, and will instead construct an alternate history polluted by pointless merge commits.
|
||||
|
||||
## The solution
|
||||
### The solution
|
||||
|
||||
If you already have a messed-up fork and you have no changes on it that you're afraid to lose, the solution is simple:
|
||||
|
||||
@@ -67,7 +67,7 @@ If you do have some committed changes that haven't yet been merged upstream, you
|
||||
If you do end up messing something up, don't worry, it most likely isn't really lost and `git reflog` is your friend.
|
||||
(You can checkout an arbitrary commit, and make it into its own branch with `git checkout -b BRANCH` or set a pre-exisitng branch to it with `git reset --hard COMMIT`)
|
||||
|
||||
## Avoiding the problem
|
||||
### Avoiding the problem
|
||||
|
||||
When working on a changeset you want to submit back upstream, don't do it on the main branch.
|
||||
Create a work branch just for your changeset with `git checkout -b work`.
|
||||
@@ -81,3 +81,34 @@ That way you can always keep master in sync with upstream with `git pull --ff-on
|
||||
Creating new branches for the rebase isn't strictly necessary since you can always return a branch to its previous state with `git reflog`.
|
||||
|
||||
For moving uncommited changes around between branches, `git stash` is a real blessing.
|
||||
|
||||
## Code guidelines
|
||||
|
||||
Alright, you're up to speed on Git and ready to go. Here are a few specific code guidelines to try and follow:
|
||||
|
||||
### Match the styling
|
||||
|
||||
Pretty straightforward, make sure your code looks similar to the code around it. Match whitespacing, bracket styling, variable naming conventions, etc.
|
||||
|
||||
### Prefer short-circuiting
|
||||
|
||||
To minimize branching complexity (as this makes the code hard to read), we prefer to keep the number of `if-else` statements as low as possible. One easy way to achieve this is by doing an early return after branching into an `if` block and then writing the code for the other path outside the block entirely. You can find examples of this in practically every source file. Note that in a few select situations, this might actually make your code less elegant, which is why this isn't a strict rule. Lean towards short-circuiting and use your better judgement.
|
||||
|
||||
### Follow the include convention
|
||||
|
||||
This one matters a lot as it can cause cyclic dependencies and other code-breaking issues.
|
||||
|
||||
FOR HEADER FILES (.hpp):
|
||||
- everything you use IN THE HEADER must be EXPLICITLY INCLUDED with the exception of things that fall under Core.hpp
|
||||
- you may NOT include ANYTHING ELSE
|
||||
|
||||
FOR SOURCE FILES (.cpp):
|
||||
- you can #include whatever you want as long as the partner header is included first
|
||||
- anything that gets included by another include is fair game
|
||||
- redundant includes are ok because they'll be harmless AS LONG AS our header files stay lean.
|
||||
|
||||
The point of this is NOT to optimize the number of includes used all around or make things more efficient necessarily. it's to improve readability & coherence and make it easier to avoid cyclical issues.
|
||||
|
||||
## When in doubt, ask
|
||||
|
||||
If you still have questions that were not answered here, feel free to ping a dev in the Discord server or on GitHub.
|
||||
|
21
Dockerfile
Normal file
21
Dockerfile
Normal file
@@ -0,0 +1,21 @@
|
||||
FROM debian:latest
|
||||
|
||||
WORKDIR /usr/src/app
|
||||
|
||||
RUN apt-get -y update && apt-get install -y \
|
||||
git \
|
||||
clang \
|
||||
make \
|
||||
libsqlite3-dev
|
||||
|
||||
COPY . ./
|
||||
|
||||
RUN make -j8
|
||||
|
||||
# tabledata should be copied from the host;
|
||||
# clone it there before building the container
|
||||
#RUN git submodule update --init --recursive
|
||||
|
||||
CMD ["./bin/fusion"]
|
||||
|
||||
LABEL Name=openfusion Version=0.0.1
|
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Seth Stubbs
|
||||
Copyright (c) 2020-2023 OpenFusion Contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
21
Makefile
21
Makefile
@@ -4,9 +4,9 @@ CC=clang
|
||||
CXX=clang++
|
||||
# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
|
||||
# If compiling with ASAN, invoke like this: $ LSAN_OPTIONS=suppressions=suppr.txt bin/fusion
|
||||
CFLAGS=-O3 #-g3 -fsanitize=address
|
||||
CXXFLAGS=-Wall -Wno-unknown-pragmas -std=c++17 -O2 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor #-g3 -fsanitize=address
|
||||
LDFLAGS=-lpthread -lsqlite3 #-g3 -fsanitize=address
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas -O2 -fPIE -D_FORTIFY_SOURCE=1 -fstack-protector #-g3 -fsanitize=address
|
||||
CXXFLAGS=$(CFLAGS) -std=c++17 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor
|
||||
LDFLAGS=-lpthread -lsqlite3 -pie -Wl,-z,relro -Wl,-z,now #-g3 -fsanitize=address
|
||||
# specifies the name of our exectuable
|
||||
SERVER=bin/fusion
|
||||
|
||||
@@ -17,9 +17,9 @@ PROTOCOL_VERSION?=104
|
||||
# Windows-specific
|
||||
WIN_CC=x86_64-w64-mingw32-gcc
|
||||
WIN_CXX=x86_64-w64-mingw32-g++
|
||||
WIN_CFLAGS=-O3 #-g3 -fsanitize=address
|
||||
WIN_CXXFLAGS=-D_WIN32_WINNT=0x0601 -Wall -Wno-unknown-pragmas -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor #-g3 -fsanitize=address
|
||||
WIN_LDFLAGS=-static -lws2_32 -lwsock32 -lsqlite3 #-g3 -fsanitize=address
|
||||
WIN_CFLAGS=-O2 -D_WIN32_WINNT=0x0601 -Wall -Wno-unknown-pragmas
|
||||
WIN_CXXFLAGS=$(WIN_CFLAGS) -std=c++17 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor
|
||||
WIN_LDFLAGS=-static -lws2_32 -lwsock32 -lsqlite3
|
||||
WIN_SERVER=bin/winfusion.exe
|
||||
|
||||
# C code; currently exclusively from vendored libraries
|
||||
@@ -48,6 +48,9 @@ CXXSRC=\
|
||||
src/db/shard.cpp\
|
||||
src/db/player.cpp\
|
||||
src/db/email.cpp\
|
||||
src/sandbox/seccomp.cpp\
|
||||
src/sandbox/openbsd.cpp\
|
||||
src/Buffs.cpp\
|
||||
src/Chat.cpp\
|
||||
src/CustomCommands.cpp\
|
||||
src/Entities.cpp\
|
||||
@@ -88,11 +91,13 @@ CXXHDR=\
|
||||
src/servers/Monitor.hpp\
|
||||
src/db/Database.hpp\
|
||||
src/db/internal.hpp\
|
||||
src/sandbox/Sandbox.hpp\
|
||||
vendor/bcrypt/BCrypt.hpp\
|
||||
vendor/INIReader.hpp\
|
||||
vendor/JSON.hpp\
|
||||
vendor/INIReader.hpp\
|
||||
vendor/JSON.hpp\
|
||||
src/Buffs.hpp\
|
||||
src/Chat.hpp\
|
||||
src/CustomCommands.hpp\
|
||||
src/Entities.hpp\
|
||||
@@ -139,7 +144,7 @@ windows : CXXFLAGS=$(WIN_CXXFLAGS)
|
||||
windows : LDFLAGS=$(WIN_LDFLAGS)
|
||||
windows : SERVER=$(WIN_SERVER)
|
||||
|
||||
.SUFFIX: .o .c .cpp .h .hpp
|
||||
.SUFFIXES: .o .c .cpp .h .hpp
|
||||
|
||||
.c.o:
|
||||
$(CC) -c $(CFLAGS) -o $@ $<
|
||||
@@ -148,7 +153,7 @@ windows : SERVER=$(WIN_SERVER)
|
||||
$(CXX) -c $(CXXFLAGS) -o $@ $<
|
||||
|
||||
# header timestamps are a prerequisite for OF object files
|
||||
$(CXXOBJ): $(CXXHDR)
|
||||
$(CXXOBJ): $(HDR)
|
||||
|
||||
$(SERVER): $(OBJ) $(CHDR) $(CXXHDR)
|
||||
mkdir -p bin
|
||||
|
25
README.md
25
README.md
@@ -2,7 +2,7 @@
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
|
||||
<a href="https://ci.appveyor.com/project/OpenFusionProject/openfusion"><img src="https://ci.appveyor.com/api/projects/status/github/OpenFusionProject/OpenFusion?svg=true" alt="AppVeyor"></a>
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
|
||||
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
|
||||
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
|
||||
</p>
|
||||
@@ -12,21 +12,32 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
|
||||
## Usage
|
||||
|
||||
### Getting Started
|
||||
#### Method A: Installer (Easiest)
|
||||
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file.
|
||||
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
|
||||
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.3/OpenFusionClient-1.3.zip).
|
||||
#### Method B: Standalone .zip file
|
||||
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip).
|
||||
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
|
||||
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
|
||||
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
|
||||
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
|
||||
|
||||
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
|
||||
|
||||
### Hosting a server
|
||||
|
||||
1. Grab `OpenFusionServer-1.3-original.zip` or `OpenFusionServer-1.3-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.3).
|
||||
1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4).
|
||||
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
|
||||
3. Add a new server to the client's list: the default port is 23000, so the full IP with default settings would be 127.0.0.1:23000.
|
||||
4. Once you've added the server to the list, connect to it and log in. If you're having trouble with this, refer to steps 4 and 5 from the previous section.
|
||||
3. Add a new server to the client's list:
|
||||
1. For Description, enter anything you want. This is what will show up in the server list.
|
||||
2. For Server IP, enter the IP address and port of the login server. If you're hosting and playing on the same PC, this would be `127.0.0.1:23000`.
|
||||
3. Lastly Game Version - select `beta-20100104` if you downloaded the original zip, or `beta-20111013` if you downloaded the academy zip.
|
||||
5. Once you've added the server to the list, connect to it and log in. If you're having trouble with this, refer to steps 4 and 5 from the previous section.
|
||||
|
||||
If you want, [compiled binaries (artifacts) for each new commit can be found on AppVeyor.](https://ci.appveyor.com/project/OpenFusionProject/openfusion)
|
||||
If you want to run the latest development builds of the server, [compiled binaries (artifacts) for each functional commit can be found here.](http://cdn.dexlabs.systems/of-builds/)
|
||||
|
||||
For a more detailed overview of the game's architecture and how to configure it, read the following sections.
|
||||
|
||||
@@ -72,7 +83,7 @@ This just works if you're all under the same LAN, but if you want to play over t
|
||||
|
||||
## Compiling
|
||||
|
||||
OpenFusion has one external dependency: SQLite. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
|
||||
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
|
||||
|
||||
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
|
||||
|
||||
|
90
appveyor.yml
90
appveyor.yml
@@ -1,90 +0,0 @@
|
||||
version: 'openfusion-{branch}-{build}'
|
||||
|
||||
build_cloud: GCE us-east1-b n2-standard-8
|
||||
skip_branch_with_pr: true
|
||||
|
||||
image:
|
||||
- GCP-Windows-VS2019
|
||||
- GCP-Linux-Ubuntu2004
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Release
|
||||
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- image: GCP-Linux-Ubuntu2004
|
||||
build_script:
|
||||
- ps: |
|
||||
$versions = "104", "728", "1013"
|
||||
|
||||
foreach ($version in $versions) {
|
||||
Write-Output "Cleaning old output"
|
||||
Invoke-Expression "make clean"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make clean failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Write-Output "Building version $version"
|
||||
Invoke-Expression "make -j8 PROTOCOL_VERSION=$version"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "make failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Rename-Item -Path "bin/fusion" -newName "$version-fusion"
|
||||
Write-Output "Built version $version"
|
||||
}
|
||||
Copy-Item -Path "sql" -Destination "bin/sql" -Recurse
|
||||
Copy-Item -Path "config.ini" -Destination "bin"
|
||||
artifacts:
|
||||
- path: bin
|
||||
name: ubuntu20_04-bin-x64
|
||||
type: zip
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- image: GCP-Windows-VS2019
|
||||
install:
|
||||
- cmd: vcpkg install sqlite3:x64-windows
|
||||
- cmd: vcpkg integrate install
|
||||
build_script:
|
||||
- ps: |
|
||||
$versions = "104", "728", "1013"
|
||||
$configurations = "Release"
|
||||
# "Debug" builds are disabled, since we don't really need them
|
||||
|
||||
# AppVeyor uses VS2019 Community
|
||||
$vsPath = "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community"
|
||||
|
||||
Import-Module "$vsPath\Common7\Tools\Microsoft.VisualStudio.DevShell.dll"
|
||||
Enter-VsDevShell -VsInstallPath $vsPath -SkipAutomaticLocation
|
||||
|
||||
foreach ($version in $versions) {
|
||||
if (Test-Path -LiteralPath "build") {
|
||||
Remove-Item "build" -Recurse
|
||||
Write-Output "Deleted existing build folder"
|
||||
}
|
||||
Invoke-Expression "cmake -B build -DPROTOCOL_VERSION=$version"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "cmake generation failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Write-Output "Generated build files for version $version"
|
||||
|
||||
foreach ($configuration in $configurations) {
|
||||
Write-Output "Building version $version $configuration"
|
||||
Invoke-Expression "msbuild build\OpenFusion.sln /maxcpucount:8 /p:BuildInParallel=true /p:CL_MPCount=8 /p:UseMultiToolTask=true /p:Configuration=$configuration"
|
||||
if ($LASTEXITCODE -ne "0") {
|
||||
Write-Error "msbuild build failed for version $version" -ErrorAction Stop
|
||||
}
|
||||
Rename-Item -Path "bin/$configuration" -newName "$version-$configuration"
|
||||
Write-Output "Built version $version $configuration"
|
||||
Copy-Item -Path "sql" -Destination "bin/$version-$configuration/sql" -Recurse
|
||||
Copy-Item -Path "config.ini" -Destination "bin/$version-$configuration"
|
||||
}
|
||||
}
|
||||
artifacts:
|
||||
- path: bin
|
||||
name: windows-vs2019-bin-x64
|
||||
type: zip
|
@@ -5,12 +5,18 @@
|
||||
# 3 = print all packets
|
||||
verbosity=1
|
||||
|
||||
# sandbox the process on supported platforms
|
||||
sandbox=true
|
||||
|
||||
# Login Server configuration
|
||||
[login]
|
||||
# must be kept in sync with loginInfo.php
|
||||
port=23000
|
||||
# will all custom names be approved instantly?
|
||||
acceptallcustomnames=true
|
||||
# should attempts to log into non-existent accounts
|
||||
# automatically create them?
|
||||
autocreateaccounts=true
|
||||
# how often should everything be flushed to the database?
|
||||
# the default is 4 minutes
|
||||
dbsaveinterval=240
|
||||
|
12
docker-compose.yml
Normal file
12
docker-compose.yml
Normal file
@@ -0,0 +1,12 @@
|
||||
version: '3.4'
|
||||
|
||||
services:
|
||||
openfusion:
|
||||
image: openfusion
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./Dockerfile
|
||||
ports:
|
||||
- "23000:23000"
|
||||
- "23001:23001"
|
||||
- "8003:8003"
|
28
sql/migration3.sql
Normal file
28
sql/migration3.sql
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
It is recommended in the SQLite manual to turn off
|
||||
foreign keys when making schema changes that involve them
|
||||
*/
|
||||
PRAGMA foreign_keys=OFF;
|
||||
BEGIN TRANSACTION;
|
||||
-- Change username column (Login) to be case-insensitive
|
||||
CREATE TABLE Temp (
|
||||
AccountID INTEGER NOT NULL,
|
||||
Login TEXT NOT NULL UNIQUE COLLATE NOCASE,
|
||||
Password TEXT NOT NULL,
|
||||
Selected INTEGER DEFAULT 1 NOT NULL,
|
||||
AccountLevel INTEGER NOT NULL,
|
||||
Created INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
|
||||
LastLogin INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
|
||||
BannedUntil INTEGER DEFAULT 0 NOT NULL,
|
||||
BannedSince INTEGER DEFAULT 0 NOT NULL,
|
||||
BanReason TEXT DEFAULT '' NOT NULL,
|
||||
PRIMARY KEY(AccountID AUTOINCREMENT)
|
||||
);
|
||||
INSERT INTO Temp SELECT * FROM Accounts;
|
||||
DROP TABLE Accounts;
|
||||
ALTER TABLE Temp RENAME TO Accounts;
|
||||
-- Update DB Version
|
||||
UPDATE Meta SET Value = 4 WHERE Key = 'DatabaseVersion';
|
||||
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
|
||||
COMMIT;
|
||||
PRAGMA foreign_keys=ON;
|
@@ -1,6 +1,6 @@
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
AccountID INTEGER NOT NULL,
|
||||
Login TEXT NOT NULL UNIQUE,
|
||||
Login TEXT NOT NULL UNIQUE COLLATE NOCASE,
|
||||
Password TEXT NOT NULL,
|
||||
Selected INTEGER DEFAULT 1 NOT NULL,
|
||||
AccountLevel INTEGER NOT NULL,
|
||||
|
1270
src/Abilities.cpp
1270
src/Abilities.cpp
File diff suppressed because it is too large
Load Diff
@@ -1,64 +1,112 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "Combat.hpp"
|
||||
|
||||
typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
|
||||
#include "Entities.hpp"
|
||||
#include "Player.hpp"
|
||||
|
||||
struct NanoPower {
|
||||
int16_t skillType;
|
||||
int32_t bitFlag;
|
||||
int16_t timeBuffID;
|
||||
PowerHandler handler;
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
|
||||
NanoPower(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
|
||||
const int COMBAT_TICKS_PER_DRAIN_PROC = 2;
|
||||
constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
|
||||
|
||||
void handle(CNSocket *sock, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
|
||||
if (handler == nullptr)
|
||||
return;
|
||||
|
||||
handler(sock, targetData, nanoID, skillID, duration, amount, skillType, bitFlag, timeBuffID);
|
||||
}
|
||||
enum class SkillType {
|
||||
DAMAGE = 1,
|
||||
HEAL_HP = 2,
|
||||
KNOCKDOWN = 3, // uses DamageNDebuff
|
||||
SLEEP = 4, // uses DamageNDebuff
|
||||
SNARE = 5, // uses DamageNDebuff
|
||||
HEAL_STAMINA = 6,
|
||||
STAMINA_SELF = 7,
|
||||
STUN = 8, // uses DamageNDebuff
|
||||
WEAPONSLOW = 9,
|
||||
JUMP = 10,
|
||||
RUN = 11,
|
||||
STEALTH = 12,
|
||||
SWIM = 13,
|
||||
MINIMAPENEMY = 14,
|
||||
MINIMAPTRESURE = 15,
|
||||
PHOENIX = 16,
|
||||
PROTECTBATTERY = 17,
|
||||
PROTECTINFECTION = 18,
|
||||
REWARDBLOB = 19,
|
||||
REWARDCASH = 20,
|
||||
BATTERYDRAIN = 21,
|
||||
CORRUPTIONATTACK = 22,
|
||||
INFECTIONDAMAGE = 23,
|
||||
KNOCKBACK = 24,
|
||||
FREEDOM = 25,
|
||||
PHOENIX_GROUP = 26,
|
||||
RECALL = 27,
|
||||
RECALL_GROUP = 28,
|
||||
RETROROCKET_SELF = 29,
|
||||
BLOODSUCKING = 30,
|
||||
BOUNDINGBALL = 31,
|
||||
INVULNERABLE = 32,
|
||||
NANOSTIMPAK = 33,
|
||||
RETURNHOMEHEAL = 34,
|
||||
BUFFHEAL = 35,
|
||||
EXTRABANK = 36,
|
||||
CORRUPTIONATTACKWIN = 38,
|
||||
CORRUPTIONATTACKLOSE = 39,
|
||||
};
|
||||
|
||||
typedef void (*MobPowerHandler)(Mob*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
|
||||
enum class SkillEffectTarget {
|
||||
POINT = 1,
|
||||
SELF = 2,
|
||||
CONE = 3,
|
||||
WEAPON = 4,
|
||||
AREA_SELF = 5,
|
||||
AREA_TARGET = 6
|
||||
};
|
||||
|
||||
struct MobPower {
|
||||
int16_t skillType;
|
||||
int32_t bitFlag;
|
||||
int16_t timeBuffID;
|
||||
MobPowerHandler handler;
|
||||
enum class SkillTargetType {
|
||||
MOBS = 1,
|
||||
PLAYERS = 2,
|
||||
GROUP = 3
|
||||
};
|
||||
|
||||
MobPower(int16_t s, int32_t b, int16_t t, MobPowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
|
||||
enum class SkillDrainType {
|
||||
ACTIVE = 1,
|
||||
PASSIVE = 2
|
||||
};
|
||||
|
||||
void handle(Mob *mob, std::vector<int> targetData, int16_t skillID, int16_t duration, int16_t amount) {
|
||||
if (handler == nullptr)
|
||||
return;
|
||||
|
||||
handler(mob, targetData, skillID, duration, amount, skillType, bitFlag, timeBuffID);
|
||||
struct SkillResult {
|
||||
size_t size;
|
||||
uint8_t payload[MAX_SKILLRESULT_SIZE];
|
||||
SkillResult(size_t len, void* dat) {
|
||||
assert(len <= MAX_SKILLRESULT_SIZE);
|
||||
size = len;
|
||||
memcpy(payload, dat, len);
|
||||
}
|
||||
SkillResult() {
|
||||
size = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct SkillData {
|
||||
int skillType;
|
||||
int targetType;
|
||||
int drainType;
|
||||
SkillType skillType; // eST
|
||||
SkillEffectTarget effectTarget;
|
||||
int effectType; // always 1?
|
||||
SkillTargetType targetType;
|
||||
SkillDrainType drainType;
|
||||
int effectArea;
|
||||
|
||||
int batteryUse[4];
|
||||
int durationTime[4];
|
||||
int powerIntensity[4];
|
||||
|
||||
int valueTypes[3];
|
||||
int values[3][4];
|
||||
};
|
||||
|
||||
namespace Nanos {
|
||||
extern std::vector<NanoPower> NanoPowers;
|
||||
namespace Abilities {
|
||||
extern std::map<int32_t, SkillData> SkillTable;
|
||||
|
||||
void nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
|
||||
int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
|
||||
void useNanoSkill(CNSocket*, SkillData*, sNano&, std::vector<ICombatant*>);
|
||||
void useNPCSkill(EntityRef, int skillID, std::vector<ICombatant*>);
|
||||
|
||||
std::vector<int> findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
|
||||
}
|
||||
|
||||
namespace Combat {
|
||||
extern std::vector<MobPower> MobPowers;
|
||||
std::vector<ICombatant*> matchTargets(ICombatant*, SkillData*, int, int32_t*);
|
||||
int getCSTBFromST(SkillType skillType);
|
||||
}
|
||||
|
@@ -1,15 +1,10 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Buddies.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Buddies.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "db/Database.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <algorithm>
|
||||
#include <thread>
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
using namespace Buddies;
|
||||
|
||||
|
@@ -1,12 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
namespace Buddies {
|
||||
void init();
|
||||
void init();
|
||||
|
||||
// Buddy list
|
||||
void refreshBuddyList(CNSocket* sock);
|
||||
// Buddy list
|
||||
void refreshBuddyList(CNSocket* sock);
|
||||
}
|
||||
|
198
src/Buffs.cpp
Normal file
198
src/Buffs.cpp
Normal file
@@ -0,0 +1,198 @@
|
||||
#include "Buffs.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
using namespace Buffs;
|
||||
|
||||
void Buff::tick(time_t currTime) {
|
||||
auto it = stacks.begin();
|
||||
while(it != stacks.end()) {
|
||||
BuffStack& stack = *it;
|
||||
//if(onTick) onTick(self, this, currTime);
|
||||
|
||||
if(stack.durationTicks == 0) {
|
||||
BuffStack deadStack = stack;
|
||||
it = stacks.erase(it);
|
||||
if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
|
||||
} else {
|
||||
if(stack.durationTicks > 0) stack.durationTicks--;
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Buff::combatTick(time_t currTime) {
|
||||
if(onCombatTick) onCombatTick(self, this, currTime);
|
||||
}
|
||||
|
||||
void Buff::clear() {
|
||||
while(!stacks.empty()) {
|
||||
BuffStack stack = stacks.back();
|
||||
stacks.pop_back();
|
||||
if(onUpdate) onUpdate(self, this, ETBU_DEL, &stack);
|
||||
}
|
||||
}
|
||||
|
||||
void Buff::clear(BuffClass buffClass) {
|
||||
auto it = stacks.begin();
|
||||
while(it != stacks.end()) {
|
||||
BuffStack& stack = *it;
|
||||
if(stack.buffStackClass == buffClass) {
|
||||
BuffStack deadStack = stack;
|
||||
it = stacks.erase(it);
|
||||
if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
|
||||
} else it++;
|
||||
}
|
||||
}
|
||||
|
||||
void Buff::addStack(BuffStack* stack) {
|
||||
stacks.push_back(*stack);
|
||||
if(onUpdate) onUpdate(self, this, ETBU_ADD, &stacks.back());
|
||||
}
|
||||
|
||||
bool Buff::hasClass(BuffClass buffClass) {
|
||||
for(BuffStack& stack : stacks) {
|
||||
if(stack.buffStackClass == buffClass)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BuffClass Buff::maxClass() {
|
||||
BuffClass buffClass = BuffClass::NONE;
|
||||
for(BuffStack& stack : stacks) {
|
||||
if(stack.buffStackClass > buffClass)
|
||||
buffClass = stack.buffStackClass;
|
||||
}
|
||||
return buffClass;
|
||||
}
|
||||
|
||||
int Buff::getValue(BuffValueSelector selector) {
|
||||
if(isStale()) return 0;
|
||||
|
||||
int value = selector == BuffValueSelector::NET_TOTAL ? 0 : stacks.front().value;
|
||||
for(BuffStack& stack : stacks) {
|
||||
switch(selector)
|
||||
{
|
||||
case BuffValueSelector::NET_TOTAL:
|
||||
value += stack.value;
|
||||
break;
|
||||
case BuffValueSelector::MIN_VALUE:
|
||||
if(stack.value < value) value = stack.value;
|
||||
break;
|
||||
case BuffValueSelector::MAX_VALUE:
|
||||
if(stack.value > value) value = stack.value;
|
||||
break;
|
||||
case BuffValueSelector::MIN_MAGNITUDE:
|
||||
if(abs(stack.value) < abs(value)) value = stack.value;
|
||||
break;
|
||||
case BuffValueSelector::MAX_MAGNITUDE:
|
||||
default:
|
||||
if(abs(stack.value) > abs(value)) value = stack.value;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
EntityRef Buff::getLastSource() {
|
||||
if(stacks.empty())
|
||||
return self;
|
||||
return stacks.back().source;
|
||||
}
|
||||
|
||||
bool Buff::isStale() {
|
||||
return stacks.empty();
|
||||
}
|
||||
|
||||
/* This will practically never do anything important, but it's here just in case */
|
||||
void Buff::updateCallbacks(BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fOnCombatTick) {
|
||||
if(!onUpdate) onUpdate = fOnUpdate;
|
||||
if(!onCombatTick) onCombatTick = fOnCombatTick;
|
||||
}
|
||||
|
||||
#pragma region Handlers
|
||||
void Buffs::timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
|
||||
if(self.kind != EntityKind::PLAYER)
|
||||
return; // not implemented
|
||||
|
||||
Player* plr = (Player*)self.getEntity();
|
||||
if(plr == nullptr)
|
||||
return; // sanity check
|
||||
|
||||
if(status == ETBU_DEL && !buff->isStale())
|
||||
return; // no premature effect deletion
|
||||
|
||||
int cbf = plr->getCompositeCondition();
|
||||
sTimeBuff payload{};
|
||||
if(status == ETBU_ADD) {
|
||||
payload.iValue = buff->getValue(BuffValueSelector::MAX_MAGNITUDE);
|
||||
// we need to explicitly add the ECSB for this buff,
|
||||
// in case this is the first stack in and the entry
|
||||
// in the buff map doesn't yet exist
|
||||
if(buff->id > 0) cbf |= CSB_FROM_ECSB(buff->id);
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
||||
pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
|
||||
pkt.eTBU = status; // eTimeBuffUpdate
|
||||
pkt.eTBT = (int)stack->buffStackClass;
|
||||
pkt.iConditionBitFlag = cbf;
|
||||
pkt.TimeBuff = payload;
|
||||
self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
}
|
||||
|
||||
void Buffs::timeBuffTick(EntityRef self, Buff* buff) {
|
||||
if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
|
||||
return; // not implemented
|
||||
Entity* entity = self.getEntity();
|
||||
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK, pkt);
|
||||
pkt.eCT = combatant->getCharType();
|
||||
pkt.iID = combatant->getID();
|
||||
pkt.iTB_ID = buff->id;
|
||||
NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||
}
|
||||
|
||||
void Buffs::timeBuffTimeout(EntityRef self) {
|
||||
if(self.kind != EntityKind::PLAYER && self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
|
||||
return; // not a combatant
|
||||
Entity* entity = self.getEntity();
|
||||
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
|
||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
|
||||
int32_t eCharType = combatant->getCharType();
|
||||
pkt.eCT = eCharType == 4 ? 2 : eCharType; // convention not followed by client here
|
||||
pkt.iID = combatant->getID();
|
||||
pkt.iConditionBitFlag = combatant->getCompositeCondition();
|
||||
NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
|
||||
}
|
||||
|
||||
void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
|
||||
if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
|
||||
return; // not implemented
|
||||
Entity* entity = self.getEntity();
|
||||
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
|
||||
int damage = combatant->getMaxHP() / 100 * mult;
|
||||
int dealt = combatant->takeDamage(buff->getLastSource(), damage);
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||
pkt->iID = self.id;
|
||||
pkt->eCT = combatant->getCharType();
|
||||
pkt->iTB_ID = ECSB_BOUNDINGBALL;
|
||||
|
||||
sSkillResult_Damage *drain = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||
drain->iDamage = dealt;
|
||||
drain->iHP = combatant->getCurrentHP();
|
||||
drain->eCT = pkt->eCT;
|
||||
drain->iID = pkt->iID;
|
||||
|
||||
NPCManager::sendToViewable(self.getEntity(), (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||
}
|
||||
#pragma endregion
|
93
src/Buffs.hpp
Normal file
93
src/Buffs.hpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "EntityRef.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
/* forward declaration(s) */
|
||||
class Buff;
|
||||
template<class... Types>
|
||||
using BuffCallback = std::function<void(EntityRef, Buff*, Types...)>;
|
||||
|
||||
#define CSB_FROM_ECSB(x) (1 << (x - 1))
|
||||
|
||||
enum class BuffClass {
|
||||
NONE = ETBT_NONE,
|
||||
NANO = ETBT_NANO,
|
||||
GROUP_NANO = ETBT_GROUPNANO,
|
||||
EGG = ETBT_SHINY,
|
||||
ENVIRONMENT = ETBT_LANDEFFECT,
|
||||
ITEM = ETBT_ITEM,
|
||||
CASH_ITEM = ETBT_CASHITEM
|
||||
};
|
||||
|
||||
enum class BuffValueSelector {
|
||||
MAX_VALUE,
|
||||
MIN_VALUE,
|
||||
MAX_MAGNITUDE,
|
||||
MIN_MAGNITUDE,
|
||||
NET_TOTAL
|
||||
};
|
||||
|
||||
struct BuffStack {
|
||||
int durationTicks;
|
||||
int value;
|
||||
EntityRef source;
|
||||
BuffClass buffStackClass;
|
||||
};
|
||||
|
||||
class Buff {
|
||||
private:
|
||||
EntityRef self;
|
||||
std::vector<BuffStack> stacks;
|
||||
|
||||
public:
|
||||
int id;
|
||||
/* called just after a stack is added or removed */
|
||||
BuffCallback<int, BuffStack*> onUpdate;
|
||||
/* called when the buff is combat-ticked */
|
||||
BuffCallback<time_t> onCombatTick;
|
||||
|
||||
void tick(time_t);
|
||||
void combatTick(time_t);
|
||||
void clear();
|
||||
void clear(BuffClass buffClass);
|
||||
void addStack(BuffStack* stack);
|
||||
|
||||
/*
|
||||
* Sometimes we need to determine if a buff
|
||||
* is covered by a certain class, ex: nano
|
||||
* vs. coco egg in the case of infection protection
|
||||
*/
|
||||
bool hasClass(BuffClass buffClass);
|
||||
BuffClass maxClass();
|
||||
|
||||
int getValue(BuffValueSelector selector);
|
||||
EntityRef getLastSource();
|
||||
|
||||
/*
|
||||
* In general, a Buff object won't exist
|
||||
* unless it has stacks. However, when
|
||||
* popping stacks during iteration (onExpire),
|
||||
* stacks will be empty for a brief moment
|
||||
* when the last stack is popped.
|
||||
*/
|
||||
bool isStale();
|
||||
|
||||
void updateCallbacks(BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fonTick);
|
||||
|
||||
Buff(int iid, EntityRef pSelf, BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fOnCombatTick, BuffStack* firstStack)
|
||||
: self(pSelf), id(iid), onUpdate(fOnUpdate), onCombatTick(fOnCombatTick) {
|
||||
addStack(firstStack);
|
||||
}
|
||||
};
|
||||
|
||||
namespace Buffs {
|
||||
void timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack);
|
||||
void timeBuffTick(EntityRef self, Buff* buff);
|
||||
void timeBuffTimeout(EntityRef self);
|
||||
void tickDrain(EntityRef self, Buff* buff, int mult);
|
||||
}
|
@@ -1,10 +1,13 @@
|
||||
#include "BuiltinCommands.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Rand.hpp"
|
||||
|
||||
// helper function, not a packet handler
|
||||
void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -69,31 +72,41 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// Handle serverside value-changes
|
||||
switch (setData->iSetValueType) {
|
||||
case 1:
|
||||
plr->HP = setData->iSetValue;
|
||||
case CN_GM_SET_VALUE_TYPE__HP:
|
||||
response.iSetValue = plr->HP = setData->iSetValue;
|
||||
break;
|
||||
case 2:
|
||||
case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY :
|
||||
plr->batteryW = setData->iSetValue;
|
||||
|
||||
// caps
|
||||
if (plr->batteryW > 9999)
|
||||
plr->batteryW = 9999;
|
||||
|
||||
response.iSetValue = plr->batteryW;
|
||||
break;
|
||||
case 3:
|
||||
case CN_GM_SET_VALUE_TYPE__NANO_BATTERY:
|
||||
plr->batteryN = setData->iSetValue;
|
||||
|
||||
// caps
|
||||
if (plr->batteryN > 9999)
|
||||
plr->batteryN = 9999;
|
||||
|
||||
response.iSetValue = plr->batteryN;
|
||||
break;
|
||||
case 4:
|
||||
case CN_GM_SET_VALUE_TYPE__FUSION_MATTER:
|
||||
Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
|
||||
response.iSetValue = plr->fusionmatter;
|
||||
break;
|
||||
case 5:
|
||||
plr->money = setData->iSetValue;
|
||||
case CN_GM_SET_VALUE_TYPE__CANDY:
|
||||
response.iSetValue = plr->money = setData->iSetValue;
|
||||
break;
|
||||
case CN_GM_SET_VALUE_TYPE__SPEED:
|
||||
case CN_GM_SET_VALUE_TYPE__JUMP:
|
||||
response.iSetValue = setData->iSetValue;
|
||||
break;
|
||||
}
|
||||
|
||||
response.iPC_ID = setData->iPC_ID;
|
||||
response.iSetValue = setData->iSetValue;
|
||||
response.iSetValueType = setData->iSetValueType;
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE);
|
||||
@@ -247,17 +260,17 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
|
||||
uint64_t instance = plr->instanceID;
|
||||
const int unstickRange = 400;
|
||||
|
||||
switch (req->eTeleportType) {
|
||||
case eCN_GM_TeleportMapType__MyLocation:
|
||||
switch ((eCN_GM_TeleportType)req->eTeleportType) {
|
||||
case eCN_GM_TeleportType::MyLocation:
|
||||
PlayerManager::sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
|
||||
break;
|
||||
case eCN_GM_TeleportMapType__MapXYZ:
|
||||
case eCN_GM_TeleportType::MapXYZ:
|
||||
instance = req->iToMap;
|
||||
// fallthrough
|
||||
case eCN_GM_TeleportMapType__XYZ:
|
||||
case eCN_GM_TeleportType::XYZ:
|
||||
PlayerManager::sendPlayerTo(targetSock, req->iToX, req->iToY, req->iToZ, instance);
|
||||
break;
|
||||
case eCN_GM_TeleportMapType__SomeoneLocation:
|
||||
case eCN_GM_TeleportType::SomeoneLocation:
|
||||
// player to teleport to
|
||||
goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
|
||||
AUTOU16TOU8(req->szGoalPC_FirstName), AUTOU16TOU8(req->szGoalPC_LastName));
|
||||
@@ -269,7 +282,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
PlayerManager::sendPlayerTo(targetSock, goalPlr->x, goalPlr->y, goalPlr->z, goalPlr->instanceID);
|
||||
break;
|
||||
case eCN_GM_TeleportMapType__Unstick:
|
||||
case eCN_GM_TeleportType::Unstick:
|
||||
targetPlr = PlayerManager::getPlayer(targetSock);
|
||||
|
||||
PlayerManager::sendPlayerTo(targetSock, targetPlr->x - unstickRange/2 + Rand::rand(unstickRange),
|
||||
@@ -283,35 +296,56 @@ static void itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (plr->accountLevel > 50) {
|
||||
// TODO: send fail packet
|
||||
// TODO: send fail packet
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemreq->eIL == 2) {
|
||||
// Quest item, not a real item, handle this later, stubbed for now
|
||||
} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
|
||||
|
||||
if (Items::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == Items::ItemData.end()) {
|
||||
if (itemreq->eIL == 1) {
|
||||
|
||||
if (Items::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == Items::ItemData.end()
|
||||
|| itemreq->Item.iType < 0 || itemreq->Item.iType > 10) {
|
||||
// invalid item
|
||||
std::cout << "[WARN] Item id " << itemreq->Item.iID << " with type " << itemreq->Item.iType << " is invalid (give item)" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
|
||||
|
||||
resp.eIL = itemreq->eIL;
|
||||
resp.iSlotNum = itemreq->iSlotNum;
|
||||
if (itemreq->Item.iType == 10) {
|
||||
// item is vehicle, set expiration date
|
||||
// set time limit: current time + 7days
|
||||
itemreq->Item.iTimeLimit = getTimestamp() + 604800;
|
||||
}
|
||||
resp.Item = itemreq->Item;
|
||||
|
||||
plr->Inven[itemreq->iSlotNum] = itemreq->Item;
|
||||
} else if (itemreq->eIL == 2) {
|
||||
int id = itemreq->Item.iID;
|
||||
int slot = Missions::findQSlot(plr, id);
|
||||
|
||||
sock->sendPacket(resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC);
|
||||
if (slot == -1) {
|
||||
std::cout << "[WARN] Player has no room for quest items" << std::endl;
|
||||
return;
|
||||
}
|
||||
if (id != 0)
|
||||
std::cout << "new qitem in slot " << slot << std::endl;
|
||||
|
||||
// update player
|
||||
if (id != 0) {
|
||||
plr->QInven[slot].iType = 8;
|
||||
plr->QInven[slot].iID = id;
|
||||
plr->QInven[slot].iOpt += itemreq->Item.iOpt;
|
||||
|
||||
// destroy the item if its 0
|
||||
if (plr->QInven[slot].iOpt == 0)
|
||||
memset(&plr->QInven[slot], 0, sizeof(sItemBase));
|
||||
}
|
||||
std::cout << "Item id " << id << " is in slot " << slot << " of count " << plr->QInven[slot].iOpt << std::endl;
|
||||
}
|
||||
|
||||
resp.eIL = itemreq->eIL;
|
||||
resp.iSlotNum = itemreq->iSlotNum;
|
||||
resp.Item = itemreq->Item;
|
||||
sock->sendPacket(resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC);
|
||||
}
|
||||
|
||||
static void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
22
src/Chat.cpp
22
src/Chat.cpp
@@ -1,6 +1,9 @@
|
||||
#include "Chat.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "CustomCommands.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
@@ -225,10 +228,6 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
|
||||
|
||||
@@ -251,16 +250,15 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
resp.iSendPCID = plr->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
|
||||
if (plr->group == nullptr)
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
|
||||
else
|
||||
Groups::sendToGroup(plr->group, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
|
||||
std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
|
||||
@@ -275,7 +273,9 @@ static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
resp.iSendPCID = plr->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
|
||||
if (plr->group == nullptr)
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
|
||||
Groups::sendToGroup(plr->group, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
// we only allow plain ascii, at least for now
|
||||
|
@@ -2,7 +2,10 @@
|
||||
|
||||
#define CMD_PREFIX '/'
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Chat {
|
||||
extern std::vector<std::string> dump;
|
||||
|
102
src/Chunking.cpp
102
src/Chunking.cpp
@@ -1,17 +1,22 @@
|
||||
#include "Chunking.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
#include "MobAI.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "Combat.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
using namespace Chunking;
|
||||
|
||||
/*
|
||||
* The initial chunkPos value before a player is placed into the world.
|
||||
*/
|
||||
const ChunkPos Chunking::INVALID_CHUNK = {};
|
||||
|
||||
std::map<ChunkPos, Chunk*> Chunking::chunks;
|
||||
|
||||
static void newChunk(ChunkPos pos) {
|
||||
if (chunkExists(pos)) {
|
||||
std::cout << "[WARN] Tried to create a chunk that already exists\n";
|
||||
std::cout << "[WARN] Tried to create a chunk that already exists" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -21,13 +26,13 @@ static void newChunk(ChunkPos pos) {
|
||||
// add the chunk to the cache of all players and NPCs in the surrounding chunks
|
||||
std::set<Chunk*> surroundings = getViewableChunks(pos);
|
||||
for (Chunk* c : surroundings)
|
||||
for (const EntityRef& ref : c->entities)
|
||||
for (const EntityRef ref : c->entities)
|
||||
ref.getEntity()->viewableChunks.insert(chunk);
|
||||
}
|
||||
|
||||
static void deleteChunk(ChunkPos pos) {
|
||||
if (!chunkExists(pos)) {
|
||||
std::cout << "[WARN] Tried to delete a chunk that doesn't exist\n";
|
||||
std::cout << "[WARN] Tried to delete a chunk that doesn't exist" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -36,24 +41,24 @@ static void deleteChunk(ChunkPos pos) {
|
||||
// remove the chunk from the cache of all players and NPCs in the surrounding chunks
|
||||
std::set<Chunk*> surroundings = getViewableChunks(pos);
|
||||
for(Chunk* c : surroundings)
|
||||
for (const EntityRef& ref : c->entities)
|
||||
for (const EntityRef ref : c->entities)
|
||||
ref.getEntity()->viewableChunks.erase(chunk);
|
||||
|
||||
chunks.erase(pos); // remove from map
|
||||
delete chunk; // free from memory
|
||||
}
|
||||
|
||||
void Chunking::trackEntity(ChunkPos chunkPos, const EntityRef& ref) {
|
||||
void Chunking::trackEntity(ChunkPos chunkPos, const EntityRef ref) {
|
||||
if (!chunkExists(chunkPos))
|
||||
return; // shouldn't happen
|
||||
|
||||
chunks[chunkPos]->entities.insert(ref);
|
||||
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
chunks[chunkPos]->nplayers++;
|
||||
}
|
||||
|
||||
void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef& ref) {
|
||||
void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
|
||||
if (!chunkExists(chunkPos))
|
||||
return; // do nothing if chunk doesn't even exist
|
||||
|
||||
@@ -61,7 +66,7 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef& ref) {
|
||||
|
||||
chunk->entities.erase(ref); // gone
|
||||
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
chunks[chunkPos]->nplayers--;
|
||||
assert(chunks[chunkPos]->nplayers >= 0);
|
||||
|
||||
@@ -70,13 +75,13 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef& ref) {
|
||||
deleteChunk(chunkPos);
|
||||
}
|
||||
|
||||
void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef& ref) {
|
||||
void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
|
||||
Entity *ent = ref.getEntity();
|
||||
bool alive = ent->isAlive();
|
||||
bool alive = ent->isExtant();
|
||||
|
||||
// TODO: maybe optimize this, potentially using AROUND packets?
|
||||
for (Chunk *chunk : chnks) {
|
||||
for (const EntityRef& otherRef : chunk->entities) {
|
||||
for (const EntityRef otherRef : chunk->entities) {
|
||||
// skip oneself
|
||||
if (ref == otherRef)
|
||||
continue;
|
||||
@@ -84,31 +89,31 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef& ref) {
|
||||
Entity *other = otherRef.getEntity();
|
||||
|
||||
// notify all visible players of the existence of this Entity
|
||||
if (alive && otherRef.type == EntityType::PLAYER) {
|
||||
if (alive && otherRef.kind == EntityKind::PLAYER) {
|
||||
ent->enterIntoViewOf(otherRef.sock);
|
||||
}
|
||||
|
||||
// notify this *player* of the existence of all visible Entities
|
||||
if (ref.type == EntityType::PLAYER && other->isAlive()) {
|
||||
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
|
||||
other->enterIntoViewOf(ref.sock);
|
||||
}
|
||||
|
||||
// for mobs, increment playersInView
|
||||
if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
|
||||
((Mob*)ent)->playersInView++;
|
||||
if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER)
|
||||
if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
|
||||
((Mob*)other)->playersInView++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef& ref) {
|
||||
void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
|
||||
Entity *ent = ref.getEntity();
|
||||
bool alive = ent->isAlive();
|
||||
bool alive = ent->isExtant();
|
||||
|
||||
// TODO: same as above
|
||||
for (Chunk *chunk : chnks) {
|
||||
for (const EntityRef& otherRef : chunk->entities) {
|
||||
for (const EntityRef otherRef : chunk->entities) {
|
||||
// skip oneself
|
||||
if (ref == otherRef)
|
||||
continue;
|
||||
@@ -116,19 +121,19 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef& r
|
||||
Entity *other = otherRef.getEntity();
|
||||
|
||||
// notify all visible players of the departure of this Entity
|
||||
if (alive && otherRef.type == EntityType::PLAYER) {
|
||||
if (alive && otherRef.kind == EntityKind::PLAYER) {
|
||||
ent->disappearFromViewOf(otherRef.sock);
|
||||
}
|
||||
|
||||
// notify this *player* of the departure of all visible Entities
|
||||
if (ref.type == EntityType::PLAYER && other->isAlive()) {
|
||||
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
|
||||
other->disappearFromViewOf(ref.sock);
|
||||
}
|
||||
|
||||
// for mobs, decrement playersInView
|
||||
if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
|
||||
((Mob*)ent)->playersInView--;
|
||||
if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER)
|
||||
if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
|
||||
((Mob*)other)->playersInView--;
|
||||
}
|
||||
}
|
||||
@@ -149,8 +154,8 @@ static void emptyChunk(ChunkPos chunkPos) {
|
||||
|
||||
// unspawn all of the mobs/npcs
|
||||
std::set refs(chunk->entities);
|
||||
for (const EntityRef& ref : refs) {
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
for (const EntityRef ref : refs) {
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
assert(0);
|
||||
|
||||
// every call of this will check if the chunk is empty and delete it if so
|
||||
@@ -158,7 +163,7 @@ static void emptyChunk(ChunkPos chunkPos) {
|
||||
}
|
||||
}
|
||||
|
||||
void Chunking::updateEntityChunk(const EntityRef& ref, ChunkPos from, ChunkPos to) {
|
||||
void Chunking::updateEntityChunk(const EntityRef ref, ChunkPos from, ChunkPos to) {
|
||||
Entity* ent = ref.getEntity();
|
||||
|
||||
// move to other chunk's player set
|
||||
@@ -200,7 +205,7 @@ bool Chunking::chunkExists(ChunkPos chunk) {
|
||||
}
|
||||
|
||||
ChunkPos Chunking::chunkPosAt(int posX, int posY, uint64_t instanceID) {
|
||||
return std::make_tuple(posX / (settings::VIEWDISTANCE / 3), posY / (settings::VIEWDISTANCE / 3), instanceID);
|
||||
return ChunkPos(posX / (settings::VIEWDISTANCE / 3), posY / (settings::VIEWDISTANCE / 3), instanceID);
|
||||
}
|
||||
|
||||
std::set<Chunk*> Chunking::getViewableChunks(ChunkPos chunk) {
|
||||
@@ -213,7 +218,7 @@ std::set<Chunk*> Chunking::getViewableChunks(ChunkPos chunk) {
|
||||
// grabs surrounding chunks if they exist
|
||||
for (int i = -1; i < 2; i++) {
|
||||
for (int z = -1; z < 2; z++) {
|
||||
ChunkPos pos = std::make_tuple(x+i, y+z, inst);
|
||||
ChunkPos pos = ChunkPos(x+i, y+z, inst);
|
||||
|
||||
// if chunk exists, add it to the set
|
||||
if (chunkExists(pos))
|
||||
@@ -262,54 +267,53 @@ void Chunking::createInstance(uint64_t instanceID) {
|
||||
|
||||
std::cout << "Creating instance " << instanceID << std::endl;
|
||||
for (ChunkPos &coords : templateChunks) {
|
||||
for (const EntityRef& ref : chunks[coords]->entities) {
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
for (const EntityRef ref : chunks[coords]->entities) {
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
int npcID = ref.id;
|
||||
BaseNPC* baseNPC = (BaseNPC*)ref.getEntity();
|
||||
|
||||
// make a copy of each NPC in the template chunks and put them in the new instance
|
||||
if (baseNPC->type == EntityType::MOB) {
|
||||
if (baseNPC->kind == EntityKind::MOB) {
|
||||
if (((Mob*)baseNPC)->groupLeader != 0 && ((Mob*)baseNPC)->groupLeader != npcID)
|
||||
continue; // follower; don't copy individually
|
||||
|
||||
Mob* newMob = new Mob(baseNPC->x, baseNPC->y, baseNPC->z, baseNPC->appearanceData.iAngle,
|
||||
instanceID, baseNPC->appearanceData.iNPCType, NPCManager::NPCData[baseNPC->appearanceData.iNPCType], NPCManager::nextId--);
|
||||
NPCManager::NPCs[newMob->appearanceData.iNPC_ID] = newMob;
|
||||
Mob* newMob = new Mob(baseNPC->x, baseNPC->y, baseNPC->z, baseNPC->angle,
|
||||
instanceID, baseNPC->type, NPCManager::NPCData[baseNPC->type], NPCManager::nextId--);
|
||||
NPCManager::NPCs[newMob->id] = newMob;
|
||||
|
||||
// if in a group, copy over group members as well
|
||||
if (((Mob*)baseNPC)->groupLeader != 0) {
|
||||
newMob->groupLeader = newMob->appearanceData.iNPC_ID; // set leader ID for new leader
|
||||
newMob->groupLeader = newMob->id; // set leader ID for new leader
|
||||
Mob* mobData = (Mob*)baseNPC;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (mobData->groupMember[i] != 0) {
|
||||
int followerID = NPCManager::nextId--; // id for follower
|
||||
BaseNPC* baseFollower = NPCManager::NPCs[mobData->groupMember[i]]; // follower from template
|
||||
// new follower instance
|
||||
Mob* newMobFollower = new Mob(baseFollower->x, baseFollower->y, baseFollower->z, baseFollower->appearanceData.iAngle,
|
||||
instanceID, baseFollower->appearanceData.iNPCType, NPCManager::NPCData[baseFollower->appearanceData.iNPCType], followerID);
|
||||
Mob* newMobFollower = new Mob(baseFollower->x, baseFollower->y, baseFollower->z, baseFollower->angle,
|
||||
instanceID, baseFollower->type, NPCManager::NPCData[baseFollower->type], followerID);
|
||||
// add follower to NPC maps
|
||||
NPCManager::NPCs[followerID] = newMobFollower;
|
||||
// set follower-specific properties
|
||||
newMobFollower->groupLeader = newMob->appearanceData.iNPC_ID;
|
||||
newMobFollower->groupLeader = newMob->id;
|
||||
newMobFollower->offsetX = ((Mob*)baseFollower)->offsetX;
|
||||
newMobFollower->offsetY = ((Mob*)baseFollower)->offsetY;
|
||||
// add follower copy to leader copy
|
||||
newMob->groupMember[i] = followerID;
|
||||
NPCManager::updateNPCPosition(followerID, baseFollower->x, baseFollower->y, baseFollower->z,
|
||||
instanceID, baseFollower->appearanceData.iAngle);
|
||||
instanceID, baseFollower->angle);
|
||||
}
|
||||
}
|
||||
}
|
||||
NPCManager::updateNPCPosition(newMob->appearanceData.iNPC_ID, baseNPC->x, baseNPC->y, baseNPC->z,
|
||||
instanceID, baseNPC->appearanceData.iAngle);
|
||||
NPCManager::updateNPCPosition(newMob->id, baseNPC->x, baseNPC->y, baseNPC->z,
|
||||
instanceID, baseNPC->angle);
|
||||
} else {
|
||||
BaseNPC* newNPC = new BaseNPC(baseNPC->x, baseNPC->y, baseNPC->z, baseNPC->appearanceData.iAngle,
|
||||
instanceID, baseNPC->appearanceData.iNPCType, NPCManager::nextId--);
|
||||
NPCManager::NPCs[newNPC->appearanceData.iNPC_ID] = newNPC;
|
||||
NPCManager::updateNPCPosition(newNPC->appearanceData.iNPC_ID, baseNPC->x, baseNPC->y, baseNPC->z,
|
||||
instanceID, baseNPC->appearanceData.iAngle);
|
||||
BaseNPC* newNPC = new BaseNPC(baseNPC->angle, instanceID, baseNPC->type, NPCManager::nextId--);
|
||||
NPCManager::NPCs[newNPC->id] = newNPC;
|
||||
NPCManager::updateNPCPosition(newNPC->id, baseNPC->x, baseNPC->y, baseNPC->z,
|
||||
instanceID, baseNPC->angle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,22 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "EntityRef.hpp"
|
||||
|
||||
#include <utility>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <tuple>
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
class Chunk {
|
||||
public:
|
||||
//std::set<CNSocket*> players;
|
||||
//std::set<int32_t> NPCs;
|
||||
std::set<EntityRef> entities;
|
||||
int nplayers = 0;
|
||||
};
|
||||
|
||||
// to help the readability of ChunkPos
|
||||
typedef std::tuple<int, int, uint64_t> _ChunkPos;
|
||||
|
||||
class ChunkPos : public _ChunkPos {
|
||||
public:
|
||||
ChunkPos() : _ChunkPos(0, 0, (uint64_t) -1) {}
|
||||
ChunkPos(int x, int y, uint64_t inst) : _ChunkPos(x, y, inst) {}
|
||||
};
|
||||
|
||||
enum {
|
||||
INSTANCE_OVERWORLD, // default instance every player starts in
|
||||
INSTANCE_IZ, // these aren't actually used
|
||||
@@ -26,13 +30,15 @@ enum {
|
||||
namespace Chunking {
|
||||
extern std::map<ChunkPos, Chunk*> chunks;
|
||||
|
||||
void updateEntityChunk(const EntityRef& ref, ChunkPos from, ChunkPos to);
|
||||
extern const ChunkPos INVALID_CHUNK;
|
||||
|
||||
void trackEntity(ChunkPos chunkPos, const EntityRef& ref);
|
||||
void untrackEntity(ChunkPos chunkPos, const EntityRef& ref);
|
||||
void updateEntityChunk(const EntityRef ref, ChunkPos from, ChunkPos to);
|
||||
|
||||
void addEntityToChunks(std::set<Chunk*> chnks, const EntityRef& ref);
|
||||
void removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef& ref);
|
||||
void trackEntity(ChunkPos chunkPos, const EntityRef ref);
|
||||
void untrackEntity(ChunkPos chunkPos, const EntityRef ref);
|
||||
|
||||
void addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref);
|
||||
void removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref);
|
||||
|
||||
bool chunkExists(ChunkPos chunk);
|
||||
ChunkPos chunkPosAt(int posX, int posY, uint64_t instanceID);
|
||||
|
719
src/Combat.cpp
719
src/Combat.cpp
@@ -1,22 +1,331 @@
|
||||
#include "Combat.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "Abilities.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Rand.hpp"
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Buffs.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <iostream>
|
||||
#include <functional>
|
||||
|
||||
using namespace Combat;
|
||||
|
||||
/// Player Id -> Bullet Id -> Bullet
|
||||
std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
|
||||
|
||||
#pragma region Player
|
||||
bool Player::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
|
||||
if(!isAlive())
|
||||
return false;
|
||||
|
||||
if(!hasBuff(buffId)) {
|
||||
buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack);
|
||||
return true;
|
||||
}
|
||||
|
||||
buffs[buffId]->updateCallbacks(onUpdate, onTick);
|
||||
buffs[buffId]->addStack(stack);
|
||||
return false;
|
||||
}
|
||||
|
||||
Buff* Player::getBuff(int buffId) {
|
||||
if(hasBuff(buffId)) {
|
||||
return buffs[buffId];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Player::removeBuff(int buffId) {
|
||||
if(hasBuff(buffId)) {
|
||||
buffs[buffId]->clear();
|
||||
delete buffs[buffId];
|
||||
buffs.erase(buffId);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::removeBuff(int buffId, BuffClass buffClass) {
|
||||
if(hasBuff(buffId)) {
|
||||
buffs[buffId]->clear(buffClass);
|
||||
// buff might not be stale since another buff class might remain
|
||||
if(buffs[buffId]->isStale()) {
|
||||
delete buffs[buffId];
|
||||
buffs.erase(buffId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::clearBuffs(bool force) {
|
||||
auto it = buffs.begin();
|
||||
while(it != buffs.end()) {
|
||||
Buff* buff = (*it).second;
|
||||
if(!force) buff->clear();
|
||||
delete buff;
|
||||
it = buffs.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::hasBuff(int buffId) {
|
||||
auto buff = buffs.find(buffId);
|
||||
return buff != buffs.end() && !buff->second->isStale();
|
||||
}
|
||||
|
||||
int Player::getCompositeCondition() {
|
||||
int conditionBitFlag = 0;
|
||||
for(auto buff : buffs) {
|
||||
if(!buff.second->isStale() && buff.second->id > 0)
|
||||
conditionBitFlag |= CSB_FROM_ECSB(buff.first);
|
||||
}
|
||||
return conditionBitFlag;
|
||||
}
|
||||
|
||||
int Player::takeDamage(EntityRef src, int amt) {
|
||||
int dmg = amt;
|
||||
if(HP - dmg < 0) dmg = HP;
|
||||
HP -= dmg;
|
||||
|
||||
return dmg;
|
||||
}
|
||||
|
||||
int Player::heal(EntityRef src, int amt) {
|
||||
int heal = amt;
|
||||
if(HP + heal > getMaxHP()) heal = getMaxHP() - HP;
|
||||
HP += heal;
|
||||
|
||||
return heal;
|
||||
}
|
||||
|
||||
bool Player::isAlive() {
|
||||
return HP > 0;
|
||||
}
|
||||
|
||||
int Player::getCurrentHP() {
|
||||
return HP;
|
||||
}
|
||||
|
||||
int Player::getMaxHP() {
|
||||
return PC_MAXHEALTH(level);
|
||||
}
|
||||
|
||||
int Player::getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
std::vector<EntityRef> Player::getGroupMembers() {
|
||||
std::vector<EntityRef> members;
|
||||
if(group != nullptr)
|
||||
members = group->members;
|
||||
else
|
||||
members.push_back(PlayerManager::getSockFromID(iID));
|
||||
return members;
|
||||
}
|
||||
|
||||
int32_t Player::getCharType() {
|
||||
return 1; // eCharType (eCT_PC)
|
||||
}
|
||||
|
||||
int32_t Player::getID() {
|
||||
return iID;
|
||||
}
|
||||
|
||||
EntityRef Player::getRef() {
|
||||
return EntityRef(PlayerManager::getSockFromID(iID));
|
||||
}
|
||||
|
||||
void Player::step(time_t currTime) {
|
||||
CNSocket* sock = getRef().sock;
|
||||
|
||||
// nanos
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (activeNano != 0 && equippedNanos[i] == activeNano) { // tick active nano
|
||||
sNano& nano = Nanos[activeNano];
|
||||
int drainRate = 0;
|
||||
|
||||
if (Abilities::SkillTable.find(nano.iSkillID) != Abilities::SkillTable.end()) {
|
||||
// nano has skill data
|
||||
SkillData* skill = &Abilities::SkillTable[nano.iSkillID];
|
||||
int boost = Nanos::getNanoBoost(this);
|
||||
if (skill->drainType == SkillDrainType::PASSIVE)
|
||||
drainRate = skill->batteryUse[boost * 3];
|
||||
}
|
||||
|
||||
nano.iStamina -= 1 + drainRate / 5;
|
||||
if (nano.iStamina <= 0)
|
||||
Nanos::summonNano(sock, -1, true); // unsummon nano silently
|
||||
|
||||
} else if (Nanos[equippedNanos[i]].iStamina < 150) { // tick resting nano
|
||||
sNano& nano = Nanos[equippedNanos[i]];
|
||||
if (nano.iStamina < 150)
|
||||
nano.iStamina += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// buffs
|
||||
for(auto buffEntry : buffs) {
|
||||
buffEntry.second->combatTick(currTime);
|
||||
if(!isAlive())
|
||||
break; // unsafe to keep ticking if we're dead
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region CombatNPC
|
||||
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
|
||||
if(!isAlive())
|
||||
return false;
|
||||
|
||||
if (this->state != AIState::COMBAT && this->state != AIState::ROAMING)
|
||||
return false;
|
||||
|
||||
if(!hasBuff(buffId)) {
|
||||
buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack);
|
||||
return true;
|
||||
}
|
||||
|
||||
buffs[buffId]->updateCallbacks(onUpdate, onTick);
|
||||
buffs[buffId]->addStack(stack);
|
||||
return false;
|
||||
}
|
||||
|
||||
Buff* CombatNPC::getBuff(int buffId) {
|
||||
if(hasBuff(buffId)) {
|
||||
return buffs[buffId];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CombatNPC::removeBuff(int buffId) {
|
||||
if(hasBuff(buffId)) {
|
||||
buffs[buffId]->clear();
|
||||
delete buffs[buffId];
|
||||
buffs.erase(buffId);
|
||||
}
|
||||
}
|
||||
|
||||
void CombatNPC::removeBuff(int buffId, BuffClass buffClass) {
|
||||
if(hasBuff(buffId)) {
|
||||
buffs[buffId]->clear(buffClass);
|
||||
// buff might not be stale since another buff class might remain
|
||||
if(buffs[buffId]->isStale()) {
|
||||
delete buffs[buffId];
|
||||
buffs.erase(buffId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CombatNPC::clearBuffs(bool force) {
|
||||
auto it = buffs.begin();
|
||||
while(it != buffs.end()) {
|
||||
Buff* buff = (*it).second;
|
||||
if(!force) buff->clear();
|
||||
delete buff;
|
||||
it = buffs.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
bool CombatNPC::hasBuff(int buffId) {
|
||||
auto buff = buffs.find(buffId);
|
||||
return buff != buffs.end() && !buff->second->isStale();
|
||||
}
|
||||
|
||||
int CombatNPC::getCompositeCondition() {
|
||||
int conditionBitFlag = 0;
|
||||
for(auto buff : buffs) {
|
||||
if(!buff.second->isStale() && buff.second->id > 0)
|
||||
conditionBitFlag |= CSB_FROM_ECSB(buff.first);
|
||||
}
|
||||
return conditionBitFlag;
|
||||
}
|
||||
|
||||
int CombatNPC::takeDamage(EntityRef src, int amt) {
|
||||
int dmg = amt;
|
||||
if(hp - dmg < 0) dmg = hp;
|
||||
hp -= dmg;
|
||||
|
||||
if(hp <= 0) transition(AIState::DEAD, src);
|
||||
|
||||
return dmg;
|
||||
}
|
||||
|
||||
int CombatNPC::heal(EntityRef src, int amt) {
|
||||
int heal = amt;
|
||||
if(hp + heal > getMaxHP()) heal = getMaxHP() - hp;
|
||||
hp += heal;
|
||||
|
||||
return heal;
|
||||
}
|
||||
|
||||
bool CombatNPC::isAlive() {
|
||||
return hp > 0;
|
||||
}
|
||||
|
||||
int CombatNPC::getCurrentHP() {
|
||||
return hp;
|
||||
}
|
||||
|
||||
int CombatNPC::getMaxHP() {
|
||||
return maxHealth;
|
||||
}
|
||||
|
||||
int CombatNPC::getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
std::vector<EntityRef> CombatNPC::getGroupMembers() {
|
||||
std::vector<EntityRef> members;
|
||||
if(group != nullptr)
|
||||
members = group->members;
|
||||
else
|
||||
members.push_back(id);
|
||||
return members;
|
||||
}
|
||||
|
||||
int32_t CombatNPC::getCharType() {
|
||||
if(kind == EntityKind::MOB)
|
||||
return 4; // eCharType (eCT_MOB)
|
||||
return 2; // eCharType (eCT_NPC)
|
||||
}
|
||||
|
||||
int32_t CombatNPC::getID() {
|
||||
return id;
|
||||
}
|
||||
|
||||
EntityRef CombatNPC::getRef() {
|
||||
return EntityRef(id);
|
||||
}
|
||||
|
||||
void CombatNPC::step(time_t currTime) {
|
||||
|
||||
if(stateHandlers.find(state) != stateHandlers.end())
|
||||
stateHandlers[state](this, currTime);
|
||||
else {
|
||||
std::cout << "[WARN] State " << (int)state << " has no handler; going inactive" << std::endl;
|
||||
transition(AIState::INACTIVE, id);
|
||||
}
|
||||
}
|
||||
|
||||
void CombatNPC::transition(AIState newState, EntityRef src) {
|
||||
state = newState;
|
||||
|
||||
if (transitionHandlers.find(newState) != transitionHandlers.end())
|
||||
transitionHandlers[newState](this, src);
|
||||
else {
|
||||
std::cout << "[WARN] Transition to " << (int)state << " has no handler; going inactive" << std::endl;
|
||||
transition(AIState::INACTIVE, id);
|
||||
}
|
||||
|
||||
// trigger special NPCEvents, if applicable
|
||||
for (NPCEvent& event : NPCManager::NPCEvents)
|
||||
if (event.triggerState == newState && event.npcType == type)
|
||||
event.handler(this);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shouldCrit,
|
||||
bool batteryBoost, int attackerStyle,
|
||||
int defenderStyle, int difficulty) {
|
||||
@@ -56,14 +365,10 @@ static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shou
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
auto pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
|
||||
static bool checkRapidFire(CNSocket *sock, int targetCount) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
auto targets = (int32_t*)data->trailers;
|
||||
|
||||
// rapid fire anti-cheat
|
||||
// TODO: move this out of here, when generalizing packet frequency validation
|
||||
time_t currTime = getTime();
|
||||
|
||||
if (currTime - plr->lastShot < plr->fireRate * 80)
|
||||
plr->suspicionRating += plr->fireRate * 100 + plr->lastShot - currTime; // gain suspicion for rapid firing
|
||||
else if (currTime - plr->lastShot < plr->fireRate * 180 && plr->suspicionRating > 0)
|
||||
@@ -71,11 +376,28 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
plr->lastShot = currTime;
|
||||
|
||||
if (pkt->iNPCCnt > 3) // 3+ targets should never be possible
|
||||
plr->suspicionRating += 10000;
|
||||
// 3+ targets should never be possible
|
||||
if (targetCount > 3)
|
||||
plr->suspicionRating += 10001;
|
||||
|
||||
if (plr->suspicionRating > 10000) // kill the socket when the player is too suspicious
|
||||
// kill the socket when the player is too suspicious
|
||||
if (plr->suspicionRating > 10000) {
|
||||
sock->kill();
|
||||
CNShardServer::_killConnection(sock);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
auto pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
auto targets = (int32_t*)data->trailers;
|
||||
|
||||
// kick the player if firing too rapidly
|
||||
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt))
|
||||
return;
|
||||
|
||||
/*
|
||||
* IMPORTANT: This validates memory safety in addition to preventing
|
||||
@@ -101,7 +423,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
|
||||
|
||||
BaseNPC* npc = NPCManager::NPCs[targets[i]];
|
||||
if (npc->type != EntityType::MOB) {
|
||||
if (npc->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] pcAttackNpcs: NPC is not a mob" << std::endl;
|
||||
return;
|
||||
}
|
||||
@@ -124,11 +446,11 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
else
|
||||
plr->batteryW = 0;
|
||||
|
||||
damage.first = hitMob(sock, mob, damage.first);
|
||||
damage.first = mob->takeDamage(sock, damage.first);
|
||||
|
||||
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
||||
respdata[i].iID = mob->id;
|
||||
respdata[i].iDamage = damage.first;
|
||||
respdata[i].iHP = mob->appearanceData.iHP;
|
||||
respdata[i].iHP = mob->hp;
|
||||
respdata[i].iHitFlag = damage.second; // hitscan, not a rocket or a grenade
|
||||
}
|
||||
|
||||
@@ -150,12 +472,12 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) {
|
||||
|
||||
INITVARPACKET(respbuf, sP_FE2CL_NPC_ATTACK_PCs, pkt, sAttackResult, atk);
|
||||
|
||||
auto damage = getDamage(450 + (int)mob->data["m_iPower"], plr->defense, false, false, -1, -1, 0);
|
||||
auto damage = getDamage(450 + (int)mob->data["m_iPower"], plr->defense, true, false, -1, -1, 0);
|
||||
|
||||
if (!(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
|
||||
plr->HP -= damage.first;
|
||||
|
||||
pkt->iNPC_ID = mob->appearanceData.iNPC_ID;
|
||||
pkt->iNPC_ID = mob->id;
|
||||
pkt->iPCCnt = 1;
|
||||
|
||||
atk->iID = plr->iID;
|
||||
@@ -167,122 +489,25 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) {
|
||||
PlayerManager::sendToViewable(mob->target, respbuf, P_FE2CL_NPC_ATTACK_PCs);
|
||||
|
||||
if (plr->HP <= 0) {
|
||||
mob->target = nullptr;
|
||||
mob->state = MobState::RETREAT;
|
||||
if (!MobAI::aggroCheck(mob, currTime)) {
|
||||
MobAI::clearDebuff(mob);
|
||||
if (mob->groupLeader != 0)
|
||||
MobAI::groupRetreat(mob);
|
||||
}
|
||||
if (!MobAI::aggroCheck(mob, getTime()))
|
||||
mob->transition(AIState::RETREAT, mob->target);
|
||||
}
|
||||
}
|
||||
|
||||
int Combat::hitMob(CNSocket *sock, Mob *mob, int damage) {
|
||||
// cannot kill mobs multiple times; cannot harm retreating mobs
|
||||
if (mob->state != MobState::ROAMING && mob->state != MobState::COMBAT) {
|
||||
return 0; // no damage
|
||||
}
|
||||
/*
|
||||
* When a group of players is doing missions together, we want them to all get
|
||||
* quest items at the same time, but we don't want the odds of quest item
|
||||
* drops from different missions to be linked together. That's why we use a
|
||||
* single RNG roll per mission task, and every group member shares that same
|
||||
* set of rolls.
|
||||
*/
|
||||
void Combat::genQItemRolls(std::vector<Player*> players, std::map<int, int>& rolls) {
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
|
||||
if (mob->skillStyle >= 0)
|
||||
return 0; // don't hurt a mob casting corruption
|
||||
|
||||
if (mob->state == MobState::ROAMING) {
|
||||
assert(mob->target == nullptr);
|
||||
MobAI::enterCombat(sock, mob);
|
||||
|
||||
if (mob->groupLeader != 0)
|
||||
MobAI::followToCombat(mob);
|
||||
}
|
||||
|
||||
mob->appearanceData.iHP -= damage;
|
||||
|
||||
// wake up sleeping monster
|
||||
if (mob->appearanceData.iConditionBitFlag & CSB_BIT_MEZ) {
|
||||
mob->appearanceData.iConditionBitFlag &= ~CSB_BIT_MEZ;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt1);
|
||||
pkt1.eCT = 2;
|
||||
pkt1.iID = mob->appearanceData.iNPC_ID;
|
||||
pkt1.iConditionBitFlag = mob->appearanceData.iConditionBitFlag;
|
||||
NPCManager::sendToViewable(mob, &pkt1, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
|
||||
}
|
||||
|
||||
if (mob->appearanceData.iHP <= 0)
|
||||
killMob(mob->target, mob);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
void Combat::killMob(CNSocket *sock, Mob *mob) {
|
||||
mob->state = MobState::DEAD;
|
||||
mob->target = nullptr;
|
||||
mob->appearanceData.iConditionBitFlag = 0;
|
||||
mob->skillStyle = -1;
|
||||
mob->unbuffTimes.clear();
|
||||
mob->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
|
||||
|
||||
// check for the edge case where hitting the mob did not aggro it
|
||||
if (sock != nullptr) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
Items::DropRoll rolled;
|
||||
Items::DropRoll eventRolled;
|
||||
int rolledQItem = Rand::rand();
|
||||
|
||||
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
|
||||
Items::giveMobDrop(sock, mob, rolled, eventRolled);
|
||||
Missions::mobKilled(sock, mob->appearanceData.iNPCType, rolledQItem);
|
||||
} else {
|
||||
Player* otherPlayer = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlayer == nullptr)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < otherPlayer->groupCnt; i++) {
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlayer->groupIDs[i]);
|
||||
if (sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
Player *otherPlr = PlayerManager::getPlayer(sockTo);
|
||||
|
||||
// only contribute to group members' kills if they're close enough
|
||||
int dist = std::hypot(plr->x - otherPlr->x + 1, plr->y - otherPlr->y + 1);
|
||||
if (dist > 5000)
|
||||
continue;
|
||||
|
||||
Items::giveMobDrop(sockTo, mob, rolled, eventRolled);
|
||||
Missions::mobKilled(sockTo, mob->appearanceData.iNPCType, rolledQItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// delay the despawn animation
|
||||
mob->despawned = false;
|
||||
|
||||
// fire any triggered events
|
||||
for (NPCEvent& event : NPCManager::NPCEvents)
|
||||
if (event.trigger == ON_KILLED && event.npcType == mob->appearanceData.iNPCType)
|
||||
event.handler(sock, mob);
|
||||
|
||||
auto it = Transport::NPCQueues.find(mob->appearanceData.iNPC_ID);
|
||||
if (it == Transport::NPCQueues.end() || it->second.empty())
|
||||
return;
|
||||
|
||||
// rewind or empty the movement queue
|
||||
if (mob->staticPath) {
|
||||
/*
|
||||
* This is inelegant, but we wind forward in the path until we find the point that
|
||||
* corresponds with the Mob's spawn point.
|
||||
*
|
||||
* IMPORTANT: The check in TableData::loadPaths() must pass or else this will loop forever.
|
||||
*/
|
||||
auto& queue = it->second;
|
||||
for (auto point = queue.front(); point.x != mob->spawnX || point.y != mob->spawnY; point = queue.front()) {
|
||||
queue.pop();
|
||||
queue.push(point);
|
||||
}
|
||||
} else {
|
||||
Transport::NPCQueues.erase(mob->appearanceData.iNPC_ID);
|
||||
Player* member = players[i];
|
||||
for (int j = 0; j < ACTIVE_MISSION_COUNT; j++)
|
||||
if (member->tasks[j] != 0)
|
||||
rolls[member->tasks[j]] = Rand::rand();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -308,40 +533,27 @@ static void combatEnd(CNSocket *sock, CNPacketData *data) {
|
||||
plr->healCooldown = 4000;
|
||||
}
|
||||
|
||||
static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
|
||||
sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
|
||||
static void dealGooDamage(CNSocket *sock) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
if(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)
|
||||
return; // ignore completely
|
||||
|
||||
if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
|
||||
plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
|
||||
|
||||
pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
|
||||
pkt1.eTBU = 1; // eTimeBuffUpdate
|
||||
pkt1.eTBT = 0; // eTimeBuffType 1 means nano
|
||||
pkt1.iConditionBitFlag = plr->iConditionBitFlag;
|
||||
|
||||
sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
}
|
||||
|
||||
static void dealGooDamage(CNSocket *sock, int amount) {
|
||||
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||
sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||
|
||||
if (plr->iConditionBitFlag & CSB_BIT_PROTECT_INFECTION) {
|
||||
int amount = PC_MAXHEALTH(plr->level) * 3 / 20;
|
||||
Buff* protectionBuff = plr->getBuff(ECSB_PROTECT_INFECTION);
|
||||
if (protectionBuff != nullptr) {
|
||||
amount = -2; // -2 is the magic number for "Protected" to appear as the damage number
|
||||
dmg->bProtected = 1;
|
||||
|
||||
// eggs allow protection without nanos
|
||||
if (plr->activeNano != -1 && (plr->iSelfConditionBitFlag & CSB_BIT_PROTECT_INFECTION))
|
||||
if (protectionBuff->maxClass() <= BuffClass::NANO && plr->activeNano != -1)
|
||||
plr->Nanos[plr->activeNano].iStamina -= 3;
|
||||
} else {
|
||||
plr->HP -= amount;
|
||||
@@ -365,27 +577,54 @@ static void dealGooDamage(CNSocket *sock, int amount) {
|
||||
dmg->iID = plr->iID;
|
||||
dmg->iDamage = amount;
|
||||
dmg->iHP = plr->HP;
|
||||
dmg->iConditionBitFlag = plr->iConditionBitFlag;
|
||||
dmg->iConditionBitFlag = plr->getCompositeCondition();
|
||||
|
||||
sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||
}
|
||||
|
||||
static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
|
||||
sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// infection debuff toggles as the client asks it to,
|
||||
// so we add and remove a permanent debuff
|
||||
if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
|
||||
BuffStack infection = {
|
||||
-1, // infinite
|
||||
0, // no value
|
||||
sock, // self-inflicted
|
||||
BuffClass::ENVIRONMENT
|
||||
};
|
||||
plr->addBuff(ECSB_INFECTION,
|
||||
[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||
},
|
||||
[](EntityRef self, Buff* buff, time_t currTime) {
|
||||
if(self.kind == EntityKind::PLAYER)
|
||||
dealGooDamage(self.sock);
|
||||
},
|
||||
&infection);
|
||||
} else if(!pkt->iFlag && plr->hasBuff(ECSB_INFECTION)) {
|
||||
plr->removeBuff(ECSB_INFECTION);
|
||||
}
|
||||
}
|
||||
|
||||
static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
|
||||
sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// only GMs can use this this variant
|
||||
// only GMs can use this variant
|
||||
if (plr->accountLevel > 30)
|
||||
return;
|
||||
|
||||
// Unlike the attack mob packet, attacking players packet has an 8-byte trail (Instead of 4 bytes).
|
||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(int32_t) * 2, data->size)) {
|
||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs), pkt->iTargetCnt, sizeof(sGM_PVPTarget), data->size)) {
|
||||
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_CHARs packet size\n";
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs));
|
||||
sGM_PVPTarget* pktdata = (sGM_PVPTarget*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs));
|
||||
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC), pkt->iTargetCnt, sizeof(sAttackResult))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_ATTACK_CHARs_SUCC packet size\n";
|
||||
@@ -404,11 +643,19 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
|
||||
resp->iTargetCnt = pkt->iTargetCnt;
|
||||
|
||||
for (int i = 0; i < pkt->iTargetCnt; i++) {
|
||||
if (pktdata[i*2+1] == 1) { // eCT == 1; attack player
|
||||
Player *target = nullptr;
|
||||
|
||||
ICombatant* target = nullptr;
|
||||
std::pair<int, int> damage;
|
||||
|
||||
if (pkt->iTargetCnt > 1)
|
||||
damage.first = plr->groupDamage;
|
||||
else
|
||||
damage.first = plr->pointDamage;
|
||||
|
||||
if (pktdata[i].eCT == 1) { // eCT == 1; attack player
|
||||
|
||||
for (auto& pair : PlayerManager::players) {
|
||||
if (pair.second->iID == pktdata[i*2]) {
|
||||
if (pair.second->iID == pktdata[i].iID) {
|
||||
target = pair.second;
|
||||
break;
|
||||
}
|
||||
@@ -420,67 +667,41 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::pair<int,int> damage;
|
||||
damage = getDamage(damage.first, ((Player*)target)->defense, true, (plr->batteryW > 6 + plr->level), -1, -1, 0);
|
||||
|
||||
if (pkt->iTargetCnt > 1)
|
||||
damage.first = plr->groupDamage;
|
||||
else
|
||||
damage.first = plr->pointDamage;
|
||||
|
||||
damage = getDamage(damage.first, target->defense, true, (plr->batteryW > 6 + plr->level), -1, -1, 0);
|
||||
|
||||
if (plr->batteryW >= 6 + plr->level)
|
||||
plr->batteryW -= 6 + plr->level;
|
||||
else
|
||||
plr->batteryW = 0;
|
||||
|
||||
target->HP -= damage.first;
|
||||
|
||||
respdata[i].eCT = pktdata[i*2+1];
|
||||
respdata[i].iID = target->iID;
|
||||
respdata[i].iDamage = damage.first;
|
||||
respdata[i].iHP = target->HP;
|
||||
respdata[i].iHitFlag = damage.second; // hitscan, not a rocket or a grenade
|
||||
} else { // eCT == 4; attack mob
|
||||
if (NPCManager::NPCs.find(pktdata[i*2]) == NPCManager::NPCs.end()) {
|
||||
|
||||
if (NPCManager::NPCs.find(pktdata[i].iID) == NPCManager::NPCs.end()) {
|
||||
// not sure how to best handle this
|
||||
std::cout << "[WARN] pcAttackChars: NPC ID not found" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
BaseNPC* npc = NPCManager::NPCs[pktdata[i * 2]];
|
||||
if (npc->type != EntityType::MOB) {
|
||||
BaseNPC* npc = NPCManager::NPCs[pktdata[i].iID];
|
||||
if (npc->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] pcAttackChars: NPC is not a mob" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
Mob* mob = (Mob*)npc;
|
||||
|
||||
std::pair<int,int> damage;
|
||||
|
||||
if (pkt->iTargetCnt > 1)
|
||||
damage.first = plr->groupDamage;
|
||||
else
|
||||
damage.first = plr->pointDamage;
|
||||
|
||||
target = mob;
|
||||
int difficulty = (int)mob->data["m_iNpcLevel"];
|
||||
|
||||
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW > 6 + difficulty),
|
||||
Nanos::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
|
||||
|
||||
if (plr->batteryW >= 6 + difficulty)
|
||||
plr->batteryW -= 6 + difficulty;
|
||||
else
|
||||
plr->batteryW = 0;
|
||||
|
||||
damage.first = hitMob(sock, mob, damage.first);
|
||||
|
||||
respdata[i].eCT = pktdata[i*2+1];
|
||||
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
||||
respdata[i].iDamage = damage.first;
|
||||
respdata[i].iHP = mob->appearanceData.iHP;
|
||||
respdata[i].iHitFlag = damage.second; // hitscan, not a rocket or a grenade
|
||||
}
|
||||
|
||||
if (plr->batteryW >= 6 + plr->level)
|
||||
plr->batteryW -= 6 + plr->level;
|
||||
else
|
||||
plr->batteryW = 0;
|
||||
|
||||
damage.first = target->takeDamage(sock, damage.first);
|
||||
|
||||
respdata[i].eCT = pktdata[i].eCT;
|
||||
respdata[i].iID = target->getID();
|
||||
respdata[i].iDamage = damage.first;
|
||||
respdata[i].iHP = target->getCurrentHP();
|
||||
respdata[i].iHitFlag = damage.second; // hitscan, not a rocket or a grenade
|
||||
}
|
||||
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_CHARs_SUCC, resplen);
|
||||
@@ -616,18 +837,6 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
|
||||
// rapid fire anti-cheat
|
||||
time_t currTime = getTime();
|
||||
if (currTime - plr->lastShot < plr->fireRate * 80)
|
||||
plr->suspicionRating += plr->fireRate * 100 + plr->lastShot - currTime; // gain suspicion for rapid firing
|
||||
else if (currTime - plr->lastShot < plr->fireRate * 180 && plr->suspicionRating > 0)
|
||||
plr->suspicionRating += plr->fireRate * 100 + plr->lastShot - currTime; // lose suspicion for delayed firing
|
||||
|
||||
plr->lastShot = currTime;
|
||||
|
||||
if (plr->suspicionRating > 10000) // kill the socket when the player is too suspicious
|
||||
sock->kill();
|
||||
|
||||
/*
|
||||
* initialize response struct
|
||||
* rocket style hit doesn't work properly, so we're always sending this one
|
||||
@@ -656,7 +865,7 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
|
||||
BaseNPC* npc = NPCManager::NPCs[pktdata[i]];
|
||||
if (npc->type != EntityType::MOB) {
|
||||
if (npc->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] projectileHit: NPC is not a mob" << std::endl;
|
||||
return;
|
||||
}
|
||||
@@ -669,11 +878,11 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
int difficulty = (int)mob->data["m_iNpcLevel"];
|
||||
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, bullet->weaponBoost, Nanos::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
|
||||
|
||||
damage.first = hitMob(sock, mob, damage.first);
|
||||
damage.first = mob->takeDamage(sock, damage.first);
|
||||
|
||||
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
||||
respdata[i].iID = mob->id;
|
||||
respdata[i].iDamage = damage.first;
|
||||
respdata[i].iHP = mob->appearanceData.iHP;
|
||||
respdata[i].iHP = mob->hp;
|
||||
respdata[i].iHitFlag = damage.second;
|
||||
}
|
||||
|
||||
@@ -688,6 +897,7 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
static void playerTick(CNServer *serv, time_t currTime) {
|
||||
static time_t lastHealTime = 0;
|
||||
static time_t lastCombatTIme = 0;
|
||||
|
||||
for (auto& pair : PlayerManager::players) {
|
||||
CNSocket *sock = pair.first;
|
||||
@@ -695,18 +905,13 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
bool transmit = false;
|
||||
|
||||
// group ticks
|
||||
if (plr->groupCnt > 1)
|
||||
Groups::groupTickInfo(plr);
|
||||
if (plr->group != nullptr)
|
||||
Groups::groupTickInfo(sock);
|
||||
|
||||
// do not tick dead players
|
||||
if (plr->HP <= 0)
|
||||
continue;
|
||||
|
||||
// fm patch/lake damage
|
||||
if ((plr->iConditionBitFlag & CSB_BIT_INFECTION)
|
||||
&& !(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
|
||||
dealGooDamage(sock, PC_MAXHEALTH(plr->level) * 3 / 20);
|
||||
|
||||
// heal
|
||||
if (currTime - lastHealTime >= 4000 && !plr->inCombat && plr->HP < PC_MAXHEALTH(plr->level)) {
|
||||
if (currTime - lastHealTime - plr->healCooldown >= 4000) {
|
||||
@@ -718,22 +923,24 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
plr->healCooldown -= 4000;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (plr->activeNano != 0 && plr->equippedNanos[i] == plr->activeNano) { // spend stamina
|
||||
plr->Nanos[plr->activeNano].iStamina -= 1 + plr->nanoDrainRate / 5;
|
||||
// combat tick
|
||||
if(currTime - lastCombatTIme >= 2000) {
|
||||
plr->step(currTime);
|
||||
transmit = true;
|
||||
}
|
||||
|
||||
if (plr->Nanos[plr->activeNano].iStamina <= 0)
|
||||
Nanos::summonNano(sock, -1, true); // unsummon nano silently
|
||||
|
||||
transmit = true;
|
||||
} else if (plr->Nanos[plr->equippedNanos[i]].iStamina < 150) { // regain stamina
|
||||
sNano& nano = plr->Nanos[plr->equippedNanos[i]];
|
||||
nano.iStamina += 1;
|
||||
|
||||
if (nano.iStamina > 150)
|
||||
nano.iStamina = 150;
|
||||
|
||||
transmit = true;
|
||||
// nanos
|
||||
if (plr->activeNano != 0) { // tick active nano
|
||||
sNano* nano = plr->getActiveNano();
|
||||
if (Abilities::SkillTable.find(nano->iSkillID) != Abilities::SkillTable.end()) {
|
||||
// nano has skill data
|
||||
SkillData* skill = &Abilities::SkillTable[nano->iSkillID];
|
||||
if (skill->drainType == SkillDrainType::PASSIVE) {
|
||||
ICombatant* src = dynamic_cast<ICombatant*>(plr);
|
||||
int32_t targets[] = { plr->iID };
|
||||
std::vector<ICombatant*> affectedCombatants = Abilities::matchTargets(src, skill, 1, targets);
|
||||
Abilities::useNanoSkill(sock, skill, *nano, affectedCombatants);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -749,6 +956,20 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
PlayerManager::sendToViewable(sock, (void*)&dead, P_FE2CL_PC_SUDDEN_DEAD, sizeof(sP_FE2CL_PC_SUDDEN_DEAD));
|
||||
}
|
||||
|
||||
// process buffsets
|
||||
auto it = plr->buffs.begin();
|
||||
while(it != plr->buffs.end()) {
|
||||
Buff* buff = (*it).second;
|
||||
//buff->combatTick() gets called in Player::step
|
||||
buff->tick(currTime);
|
||||
if(buff->isStale()) {
|
||||
// garbage collect
|
||||
it = plr->buffs.erase(it);
|
||||
delete buff;
|
||||
}
|
||||
else it++;
|
||||
}
|
||||
|
||||
if (transmit) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TICK, pkt);
|
||||
|
||||
@@ -763,13 +984,15 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
}
|
||||
}
|
||||
|
||||
// if this was a heal tick, update the counter outside of the loop
|
||||
// if this was a heal/combat tick, update the counters outside of the loop
|
||||
if (currTime - lastHealTime >= 4000)
|
||||
lastHealTime = currTime;
|
||||
if(currTime - lastCombatTIme >= 2000)
|
||||
lastCombatTIme = currTime;
|
||||
}
|
||||
|
||||
void Combat::init() {
|
||||
REGISTER_SHARD_TIMER(playerTick, 2000);
|
||||
REGISTER_SHARD_TIMER(playerTick, MS_PER_PLAYER_TICK);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
|
||||
|
||||
|
@@ -1,15 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "NPC.hpp"
|
||||
#include "Player.hpp"
|
||||
#include "MobAI.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <vector>
|
||||
|
||||
struct Bullet {
|
||||
int pointDamage;
|
||||
@@ -24,6 +19,5 @@ namespace Combat {
|
||||
void init();
|
||||
|
||||
void npcAttackPc(Mob *mob, time_t currTime);
|
||||
int hitMob(CNSocket *sock, Mob *mob, int damage);
|
||||
void killMob(CNSocket *sock, Mob *mob);
|
||||
void genQItemRolls(std::vector<Player*> players, std::map<int, int>& rolls);
|
||||
}
|
||||
|
@@ -1,18 +1,20 @@
|
||||
#include "CustomCommands.hpp"
|
||||
#include "Chat.hpp"
|
||||
|
||||
#include "db/Database.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "TableData.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Eggs.hpp"
|
||||
#include "MobAI.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Eggs.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Abilities.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <iterator>
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
|
||||
typedef void (*CommandHandler)(std::string fullString, std::vector<std::string>& args, CNSocket* sock);
|
||||
|
||||
@@ -242,20 +244,20 @@ static void summonWCommand(std::string full, std::vector<std::string>& args, CNS
|
||||
BaseNPC *npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, true);
|
||||
|
||||
// update angle
|
||||
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, plr->instanceID, npc->appearanceData.iAngle);
|
||||
npc->angle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, plr->instanceID, npc->angle);
|
||||
|
||||
// if we're in a lair, we need to spawn the NPC in both the private instance and the template
|
||||
if (PLAYERID(plr->instanceID) != 0) {
|
||||
npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, true, true);
|
||||
|
||||
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, npc->appearanceData.iAngle);
|
||||
npc->angle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, npc->instanceID, npc->angle);
|
||||
}
|
||||
|
||||
Chat::sendServerMessage(sock, "/summonW: placed mob with type: " + std::to_string(type) +
|
||||
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||
TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; // only record the one in the template
|
||||
", id: " + std::to_string(npc->id));
|
||||
TableData::RunningMobs[npc->id] = npc; // only record the one in the template
|
||||
}
|
||||
|
||||
static void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -268,24 +270,24 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
|
||||
return;
|
||||
}
|
||||
|
||||
if (TableData::RunningEggs.find(npc->appearanceData.iNPC_ID) != TableData::RunningEggs.end()) {
|
||||
Chat::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->appearanceData.iNPCType) +
|
||||
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||
TableData::RunningEggs.erase(npc->appearanceData.iNPC_ID);
|
||||
NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
|
||||
if (TableData::RunningEggs.find(npc->id) != TableData::RunningEggs.end()) {
|
||||
Chat::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->type) +
|
||||
", id: " + std::to_string(npc->id));
|
||||
TableData::RunningEggs.erase(npc->id);
|
||||
NPCManager::destroyNPC(npc->id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()
|
||||
&& TableData::RunningGroups.find(npc->appearanceData.iNPC_ID) == TableData::RunningGroups.end()) {
|
||||
if (TableData::RunningMobs.find(npc->id) == TableData::RunningMobs.end()
|
||||
&& TableData::RunningGroups.find(npc->id) == TableData::RunningGroups.end()) {
|
||||
Chat::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (NPCManager::NPCs.find(npc->appearanceData.iNPC_ID) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->appearanceData.iNPC_ID]->type == EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityKind::MOB) {
|
||||
int leadId = ((Mob*)npc)->groupLeader;
|
||||
if (leadId != 0) {
|
||||
if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->type != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
|
||||
}
|
||||
Mob* leadNpc = (Mob*)NPCManager::NPCs[leadId];
|
||||
@@ -293,7 +295,7 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
|
||||
if (leadNpc->groupMember[i] == 0)
|
||||
break;
|
||||
|
||||
if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->type != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
@@ -307,12 +309,12 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
|
||||
}
|
||||
}
|
||||
|
||||
Chat::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->appearanceData.iNPCType) +
|
||||
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||
Chat::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->type) +
|
||||
", id: " + std::to_string(npc->id));
|
||||
|
||||
TableData::RunningMobs.erase(npc->appearanceData.iNPC_ID);
|
||||
TableData::RunningMobs.erase(npc->id);
|
||||
|
||||
NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
|
||||
NPCManager::destroyNPC(npc->id);
|
||||
}
|
||||
|
||||
static void toggleAiCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -323,11 +325,11 @@ static void toggleAiCommand(std::string full, std::vector<std::string>& args, CN
|
||||
|
||||
// return all mobs to their spawn points
|
||||
for (auto& pair : NPCManager::NPCs) {
|
||||
if (pair.second->type != EntityType::MOB)
|
||||
if (pair.second->kind != EntityKind::MOB)
|
||||
continue;
|
||||
|
||||
Mob* mob = (Mob*)pair.second;
|
||||
mob->state = MobState::RETREAT;
|
||||
mob->state = AIState::RETREAT;
|
||||
mob->target = nullptr;
|
||||
mob->nextMovement = getTime();
|
||||
|
||||
@@ -355,34 +357,27 @@ static void npcRotateCommand(std::string full, std::vector<std::string>& args, C
|
||||
}
|
||||
|
||||
int angle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
|
||||
NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, npc->instanceID, angle);
|
||||
|
||||
// if it's a gruntwork NPC, rotate in-place
|
||||
if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) != TableData::RunningMobs.end()) {
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
|
||||
bool isGruntworkNpc = true;
|
||||
|
||||
Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for gruntwork NPC "
|
||||
+ std::to_string(npc->appearanceData.iNPC_ID));
|
||||
} else {
|
||||
TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
|
||||
|
||||
Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC "
|
||||
+ std::to_string(npc->appearanceData.iNPC_ID));
|
||||
// add a rotation entry to the gruntwork file, unless it's already a gruntwork NPC
|
||||
if (TableData::RunningMobs.find(npc->id) == TableData::RunningMobs.end()) {
|
||||
TableData::RunningNPCRotations[npc->id] = angle;
|
||||
isGruntworkNpc = false;
|
||||
}
|
||||
|
||||
// update rotation clientside
|
||||
INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
|
||||
pkt.NPCAppearanceData = npc->appearanceData;
|
||||
sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
|
||||
Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) +
|
||||
" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->id));
|
||||
|
||||
// update rotation clientside by refreshing the player's chunks (same as the /refresh command)
|
||||
PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
|
||||
}
|
||||
|
||||
static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
EntityRef ref = {sock};
|
||||
Entity* plr = ref.getEntity();
|
||||
ChunkPos currentChunk = plr->chunkPos;
|
||||
ChunkPos nullChunk = std::make_tuple(0, 0, 0);
|
||||
Chunking::updateEntityChunk(ref, currentChunk, nullChunk);
|
||||
Chunking::updateEntityChunk(ref, nullChunk, currentChunk);
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
|
||||
}
|
||||
|
||||
static void instanceCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -445,9 +440,9 @@ static void npcInstanceCommand(std::string full, std::vector<std::string>& args,
|
||||
return;
|
||||
}
|
||||
|
||||
Chat::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->appearanceData.iNPC_ID) + " to instance " + std::to_string(instance));
|
||||
TableData::RunningNPCMapNumbers[npc->appearanceData.iNPC_ID] = instance;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, instance, npc->appearanceData.iAngle);
|
||||
Chat::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->id) + " to instance " + std::to_string(instance));
|
||||
TableData::RunningNPCMapNumbers[npc->id] = instance;
|
||||
NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, instance, npc->angle);
|
||||
}
|
||||
|
||||
static void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -503,9 +498,12 @@ static void buffCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
if (*tmp)
|
||||
return;
|
||||
|
||||
if (Eggs::eggBuffPlayer(sock, skillId, 0, duration)<0)
|
||||
if (Abilities::SkillTable.count(skillId) == 0) {
|
||||
Chat::sendServerMessage(sock, "/buff: unknown skill Id");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Eggs::eggBuffPlayer(sock, skillId, 0, duration);
|
||||
}
|
||||
|
||||
static void eggCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -534,7 +532,7 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
|
||||
int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
|
||||
int addY = 0; //-500.0f * cos(plr->angle / 180.0f * M_PI);
|
||||
|
||||
Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
|
||||
Egg* egg = new Egg(plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
|
||||
NPCManager::NPCs[id] = egg;
|
||||
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
|
||||
|
||||
@@ -611,40 +609,40 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
|
||||
}
|
||||
|
||||
BaseNPC *npc = NPCManager::summonNPC(x, y, z, plr->instanceID, type, wCommand);
|
||||
if (team == 2 && i > 0 && npc->type == EntityType::MOB) {
|
||||
leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
|
||||
Mob* mob = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
|
||||
mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
||||
if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
|
||||
leadNpc->groupMember[i-1] = npc->id;
|
||||
Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
|
||||
mob->groupLeader = leadNpc->id;
|
||||
mob->offsetX = x - plr->x;
|
||||
mob->offsetY = y - plr->y;
|
||||
}
|
||||
|
||||
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
|
||||
npc->angle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->id, x, y, z, plr->instanceID, npc->angle);
|
||||
|
||||
// if we're in a lair, we need to spawn the NPC in both the private instance and the template
|
||||
if (PLAYERID(plr->instanceID) != 0) {
|
||||
npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, wCommand, true);
|
||||
|
||||
if (team == 2 && i > 0 && npc->type == EntityType::MOB) {
|
||||
leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
|
||||
Mob* mob = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
|
||||
mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
||||
if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
|
||||
leadNpc->groupMember[i-1] = npc->id;
|
||||
Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
|
||||
mob->groupLeader = leadNpc->id;
|
||||
mob->offsetX = x - plr->x;
|
||||
mob->offsetY = y - plr->y;
|
||||
}
|
||||
|
||||
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
|
||||
npc->angle = (plr->angle + 180) % 360;
|
||||
NPCManager::updateNPCPosition(npc->id, x, y, z, plr->instanceID, npc->angle);
|
||||
}
|
||||
|
||||
Chat::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
|
||||
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||
", id: " + std::to_string(npc->id));
|
||||
|
||||
if (i == 0 && team == 2 && npc->type == EntityType::MOB) {
|
||||
if (i == 0 && team == 2 && npc->kind == EntityKind::MOB) {
|
||||
type = type2;
|
||||
leadNpc = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
|
||||
leadNpc->groupLeader = leadNpc->appearanceData.iNPC_ID;
|
||||
leadNpc = (Mob*)NPCManager::NPCs[npc->id];
|
||||
leadNpc->groupLeader = leadNpc->id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -656,7 +654,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
|
||||
return;
|
||||
}
|
||||
|
||||
TableData::RunningGroups[leadNpc->appearanceData.iNPC_ID] = leadNpc; // only record the leader
|
||||
TableData::RunningGroups[leadNpc->id] = leadNpc; // only record the leader
|
||||
}
|
||||
|
||||
static void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
@@ -673,15 +671,14 @@ static void whoisCommand(std::string full, std::vector<std::string>& args, CNSoc
|
||||
return;
|
||||
}
|
||||
|
||||
Chat::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->appearanceData.iNPCType));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->appearanceData.iHP));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] CBF: " + std::to_string(npc->appearanceData.iConditionBitFlag));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] EntityType: " + std::to_string((int)npc->type));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->id));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->type));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->hp));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] EntityType: " + std::to_string((int)npc->kind));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] X: " + std::to_string(npc->x));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Y: " + std::to_string(npc->y));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Z: " + std::to_string(npc->z));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Angle: " + std::to_string(npc->appearanceData.iAngle));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Angle: " + std::to_string(npc->angle));
|
||||
std::string chunkPosition = std::to_string(std::get<0>(npc->chunkPos)) + ", " + std::to_string(std::get<1>(npc->chunkPos)) + ", " + std::to_string(std::get<2>(npc->chunkPos));
|
||||
Chat::sendServerMessage(sock, "[WHOIS] Chunk: {" + chunkPosition + "}");
|
||||
Chat::sendServerMessage(sock, "[WHOIS] MapNum: " + std::to_string(MAPNUM(npc->instanceID)));
|
||||
@@ -690,39 +687,35 @@ static void whoisCommand(std::string full, std::vector<std::string>& args, CNSoc
|
||||
|
||||
static void lairUnlockCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
if (!Chunking::chunkExists(plr->chunkPos))
|
||||
return;
|
||||
|
||||
Chunk* chnk = Chunking::chunks[plr->chunkPos];
|
||||
int taskID = -1;
|
||||
int missionID = -1;
|
||||
int found = 0;
|
||||
for (const EntityRef& ref : chnk->entities) {
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
continue;
|
||||
int lastDist = INT_MAX;
|
||||
for (Chunk *chnk : Chunking::getViewableChunks(plr->chunkPos)) {
|
||||
for (const EntityRef& ref : chnk->entities) {
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
int32_t id = ref.id;
|
||||
if (NPCManager::NPCs.find(id) == NPCManager::NPCs.end())
|
||||
continue;
|
||||
BaseNPC* npc = (BaseNPC*)ref.getEntity();
|
||||
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
for (auto it = NPCManager::Warps.begin(); it != NPCManager::Warps.end(); it++) {
|
||||
if ((*it).second.npcID == npc->appearanceData.iNPCType) {
|
||||
taskID = (*it).second.limitTaskID;
|
||||
missionID = Missions::Tasks[taskID]->task["m_iHMissionID"];
|
||||
found++;
|
||||
break;
|
||||
int distXY = std::hypot(plr->x - npc->x, plr->y - npc->y);
|
||||
int dist = std::hypot(distXY, plr->z - npc->z);
|
||||
if (dist >= lastDist)
|
||||
continue;
|
||||
|
||||
for (auto it = NPCManager::Warps.begin(); it != NPCManager::Warps.end(); it++) {
|
||||
if (it->second.npcID == npc->type) {
|
||||
taskID = it->second.limitTaskID;
|
||||
missionID = Missions::Tasks[taskID]->task["m_iHMissionID"];
|
||||
lastDist = dist;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (missionID == -1 || taskID == -1) {
|
||||
Chat::sendServerMessage(sock, "You are NOT standing near a lair portal; move around and try again!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (found > 1) {
|
||||
Chat::sendServerMessage(sock, "More than one lair found; decrease chunk size and try again!");
|
||||
Chat::sendServerMessage(sock, "No nearby Lair portals found.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -983,11 +976,17 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
|
||||
// add first point at NPC's current location
|
||||
std::vector<BaseNPC*> pathPoints;
|
||||
BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
BaseNPC* marker = new BaseNPC(0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
|
||||
// assign coords manually, since we aren't actually adding markers to the world
|
||||
marker->x = npc->x;
|
||||
marker->y = npc->y;
|
||||
marker->z = npc->z;
|
||||
|
||||
pathPoints.push_back(marker);
|
||||
// map from player
|
||||
TableData::RunningNPCPaths[plr->iID] = std::make_pair(npc, pathPoints);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is now following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is now following you");
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
@@ -1004,7 +1003,12 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
|
||||
// /path kf
|
||||
if (args[1] == "kf") {
|
||||
BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
BaseNPC* marker = new BaseNPC(0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
|
||||
marker->x = npc->x;
|
||||
marker->y = npc->y;
|
||||
marker->z = npc->z;
|
||||
|
||||
entry->second.push_back(marker);
|
||||
Chat::sendServerMessage(sock, "[PATH] Added keyframe");
|
||||
updatePathMarkers(sock);
|
||||
@@ -1014,8 +1018,8 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// /path here
|
||||
if (args[1] == "here") {
|
||||
// bring the NPC to where the player is standing
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
Chat::sendServerMessage(sock, "[PATH] Come here");
|
||||
@@ -1053,9 +1057,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
speed = speedArg;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
@@ -1071,7 +1075,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
Transport::NPCQueues[npc->id] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] Testing NPC path");
|
||||
@@ -1081,9 +1085,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// /path cancel
|
||||
if (args[1] == "cancel") {
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
// deallocate markers
|
||||
@@ -1093,7 +1097,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is no longer following you");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1121,9 +1125,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
|
||||
// return NPC to home and set path to repeat
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
npc->loopingPath = true;
|
||||
@@ -1140,7 +1144,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
Transport::NPCQueues[npc->id] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
// save to gruntwork
|
||||
@@ -1167,7 +1171,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
finishedPath.isLoop = true;
|
||||
finishedPath.speed = speed;
|
||||
finishedPath.points = finalPoints;
|
||||
finishedPath.targetIDs.push_back(npc->appearanceData.iNPC_ID);
|
||||
finishedPath.targetIDs.push_back(npc->id);
|
||||
|
||||
TableData::FinishedNPCPaths.push_back(finishedPath);
|
||||
|
||||
@@ -1179,7 +1183,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is no longer following you");
|
||||
|
||||
TableData::flush();
|
||||
Chat::sendServerMessage(sock, "[PATH] Path saved to gruntwork");
|
||||
|
@@ -2,6 +2,8 @@
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace CustomCommands {
|
||||
void init();
|
||||
|
||||
|
212
src/Eggs.cpp
212
src/Eggs.cpp
@@ -1,141 +1,124 @@
|
||||
#include "core/Core.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Items.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
using namespace Eggs;
|
||||
|
||||
/// sock, CBFlag -> until
|
||||
std::map<std::pair<CNSocket*, int32_t>, time_t> Eggs::EggBuffs;
|
||||
std::unordered_map<int, EggType> Eggs::EggTypes;
|
||||
|
||||
int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
||||
void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
int bitFlag = Groups::getGroupFlags(otherPlr);
|
||||
int CBFlag = Nanos::applyBuff(sock, skillId, 1, 3, bitFlag);
|
||||
// eggId might be 0 if the buff is made by the /buff command
|
||||
EntityRef src = eggId == 0 ? sock : EntityRef(eggId);
|
||||
|
||||
if(Abilities::SkillTable.count(skillId) == 0) {
|
||||
std::cout << "[WARN] egg " << eggId << " has skill ID " << skillId << " which doesn't exist" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
size_t resplen;
|
||||
SkillResult result = SkillResult();
|
||||
SkillData* skill = &Abilities::SkillTable[skillId];
|
||||
if(skill->drainType == SkillDrainType::PASSIVE) {
|
||||
// apply buff
|
||||
if(skill->targetType != SkillTargetType::PLAYERS) {
|
||||
std::cout << "[WARN] weird skill type for egg " << eggId << " with skill " << skillId << ", should be " << (int)skill->targetType << std::endl;
|
||||
}
|
||||
|
||||
if (skillId == 183) {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Damage);
|
||||
} else if (skillId == 150) {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Heal_HP);
|
||||
int timeBuffId = Abilities::getCSTBFromST(skill->skillType);
|
||||
int value = skill->values[0][0];
|
||||
BuffStack eggBuff = {
|
||||
duration * 1000 / MS_PER_PLAYER_TICK,
|
||||
value,
|
||||
src,
|
||||
BuffClass::EGG
|
||||
};
|
||||
plr->addBuff(timeBuffId,
|
||||
[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||
if(status == ETBU_DEL) Buffs::timeBuffTimeout(self);
|
||||
},
|
||||
[](EntityRef self, Buff* buff, time_t currTime) {
|
||||
// no-op
|
||||
},
|
||||
&eggBuff);
|
||||
|
||||
sSkillResult_Buff resultBuff{};
|
||||
resultBuff.eCT = plr->getCharType();
|
||||
resultBuff.iID = plr->getID();
|
||||
resultBuff.bProtected = false;
|
||||
resultBuff.iConditionBitFlag = plr->getCompositeCondition();
|
||||
result = SkillResult(sizeof(sSkillResult_Buff), &resultBuff);
|
||||
} else {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
|
||||
}
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
auto skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||
|
||||
if (skillId == 183) { // damage egg
|
||||
auto skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iDamage = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||
plr->HP -= skill->iDamage;
|
||||
if (plr->HP < 0)
|
||||
plr->HP = 0;
|
||||
skill->iHP = plr->HP;
|
||||
} else if (skillId == 150) { // heal egg
|
||||
auto skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iHealHP = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||
plr->HP += skill->iHealHP;
|
||||
if (plr->HP > PC_MAXHEALTH(plr->level))
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
skill->iHP = plr->HP;
|
||||
} else { // regular buff egg
|
||||
auto skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iConditionBitFlag = plr->iConditionBitFlag;
|
||||
}
|
||||
|
||||
skillUse->iNPC_ID = eggId;
|
||||
skillUse->iSkillID = skillId;
|
||||
skillUse->eST = Nanos::SkillTable[skillId].skillType;
|
||||
skillUse->iTargetCnt = 1;
|
||||
|
||||
sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||
|
||||
if (CBFlag == 0)
|
||||
return -1;
|
||||
|
||||
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, CBFlag);
|
||||
|
||||
// save the buff serverside;
|
||||
// if you get the same buff again, new duration will override the previous one
|
||||
time_t until = getTime() + (time_t)duration * 1000;
|
||||
EggBuffs[key] = until;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void eggStep(CNServer* serv, time_t currTime) {
|
||||
// tick buffs
|
||||
time_t timeStamp = currTime;
|
||||
auto it = EggBuffs.begin();
|
||||
while (it != EggBuffs.end()) {
|
||||
// check remaining time
|
||||
if (it->second > timeStamp) {
|
||||
it++;
|
||||
} else { // if time reached 0
|
||||
CNSocket* sock = it->first.first;
|
||||
int32_t CBFlag = it->first.second;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
int groupFlags = Groups::getGroupFlags(otherPlr);
|
||||
for (auto& pwr : Nanos::NanoPowers) {
|
||||
if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
||||
resp.eCSTB = pwr.timeBuffID;
|
||||
resp.eTBU = 2;
|
||||
resp.eTBT = 3; // for egg buffs
|
||||
plr->iConditionBitFlag &= ~CBFlag;
|
||||
resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
|
||||
sock->sendPacket(resp, P_FE2CL_PC_BUFF_UPDATE);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
|
||||
resp2.eCT = 1;
|
||||
resp2.iID = plr->iID;
|
||||
resp2.iConditionBitFlag = plr->iConditionBitFlag;
|
||||
PlayerManager::sendToViewable(sock, resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
|
||||
}
|
||||
}
|
||||
// remove buff from the map
|
||||
it = EggBuffs.erase(it);
|
||||
int value = plr->getMaxHP() * skill->values[0][0] / 1000;
|
||||
sSkillResult_Damage resultDamage{};
|
||||
sSkillResult_Heal_HP resultHeal{};
|
||||
switch(skill->skillType)
|
||||
{
|
||||
case SkillType::DAMAGE:
|
||||
resultDamage.bProtected = false;
|
||||
resultDamage.eCT = plr->getCharType();
|
||||
resultDamage.iID = plr->getID();
|
||||
resultDamage.iDamage = plr->takeDamage(src, value);
|
||||
resultDamage.iHP = plr->getCurrentHP();
|
||||
result = SkillResult(sizeof(sSkillResult_Damage), &resultDamage);
|
||||
break;
|
||||
case SkillType::HEAL_HP:
|
||||
resultHeal.eCT = plr->getCharType();
|
||||
resultHeal.iID = plr->getID();
|
||||
resultHeal.iHealHP = plr->heal(src, value);
|
||||
resultHeal.iHP = plr->getCurrentHP();
|
||||
result = SkillResult(sizeof(sSkillResult_Heal_HP), &resultHeal);
|
||||
break;
|
||||
default:
|
||||
std::cout << "[WARN] oops, egg with active skill type " << (int)skill->skillType << " unhandled";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize response struct
|
||||
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||
pkt->iNPC_ID = eggId;
|
||||
pkt->iSkillID = skillId;
|
||||
pkt->eST = (int32_t)skill->skillType;
|
||||
pkt->iTargetCnt = 1;
|
||||
|
||||
if(result.size > 0) {
|
||||
void* attached = (void*)(pkt + 1);
|
||||
memcpy(attached, result.payload, result.size);
|
||||
}
|
||||
|
||||
NPCManager::sendToViewable(src.getEntity(), pkt, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||
}
|
||||
|
||||
static void eggStep(CNServer* serv, time_t currTime) {
|
||||
// check dead eggs and eggs in inactive chunks
|
||||
for (auto npc : NPCManager::NPCs) {
|
||||
if (npc.second->type != EntityType::EGG)
|
||||
if (npc.second->kind != EntityKind::EGG)
|
||||
continue;
|
||||
|
||||
auto egg = (Egg*)npc.second;
|
||||
if (!egg->dead || !Chunking::inPopulatedChunks(&egg->viewableChunks))
|
||||
continue;
|
||||
|
||||
if (egg->deadUntil <= timeStamp) {
|
||||
if (egg->deadUntil <= currTime) {
|
||||
// respawn it
|
||||
egg->dead = false;
|
||||
egg->deadUntil = 0;
|
||||
egg->appearanceData.iHP = 400;
|
||||
egg->hp = 400;
|
||||
|
||||
Chunking::addEntityToChunks(Chunking::getViewableChunks(egg->chunkPos), {npc.first});
|
||||
}
|
||||
@@ -163,7 +146,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
auto egg = (Egg*)eggRef.getEntity();
|
||||
if (egg->type != EntityType::EGG) {
|
||||
if (egg->kind != EntityKind::EGG) {
|
||||
std::cout << "[WARN] Player tried to open something other than an?!" << std::endl;
|
||||
return;
|
||||
}
|
||||
@@ -180,7 +163,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
*/
|
||||
|
||||
int typeId = egg->appearanceData.iNPCType;
|
||||
int typeId = egg->type;
|
||||
if (EggTypes.find(typeId) == EggTypes.end()) {
|
||||
std::cout << "[WARN] Egg Type " << typeId << " not found!" << std::endl;
|
||||
return;
|
||||
@@ -188,16 +171,13 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
EggType* type = &EggTypes[typeId];
|
||||
|
||||
// buff the player
|
||||
if (type->effectId != 0)
|
||||
eggBuffPlayer(sock, type->effectId, eggRef.id, type->duration);
|
||||
|
||||
/*
|
||||
* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
|
||||
* (buff icon pops up in the bottom of the screen)
|
||||
* so we don't send it for non-effect
|
||||
*/
|
||||
if (type->effectId != 0) {
|
||||
eggBuffPlayer(sock, type->effectId, eggRef.id, type->duration);
|
||||
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
||||
resp.iSkillID = type->effectId;
|
||||
|
||||
@@ -255,7 +235,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
Chunking::removeEntityFromChunks(Chunking::getViewableChunks(egg->chunkPos), eggRef);
|
||||
egg->dead = true;
|
||||
egg->deadUntil = getTime() + (time_t)type->regen * 1000;
|
||||
egg->appearanceData.iHP = 0;
|
||||
egg->hp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
struct EggType {
|
||||
int dropCrateId;
|
||||
@@ -11,12 +10,10 @@ struct EggType {
|
||||
};
|
||||
|
||||
namespace Eggs {
|
||||
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
|
||||
extern std::unordered_map<int, EggType> EggTypes;
|
||||
|
||||
void init();
|
||||
|
||||
/// returns -1 on fail
|
||||
int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
|
||||
void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
|
||||
void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
|
||||
}
|
||||
|
@@ -1,15 +1,17 @@
|
||||
#include "Email.hpp"
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "db/Database.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Chat.hpp"
|
||||
|
||||
using namespace Email;
|
||||
|
||||
std::vector<std::string> Email::dump;
|
||||
|
||||
// New email notification
|
||||
static void emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
|
||||
@@ -91,7 +93,7 @@ static void emailReceiveItemSingle(CNSocket* sock, CNPacketData* data) {
|
||||
auto pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT || pkt->iSlotNum < 1 || pkt->iSlotNum > 4)
|
||||
if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT || pkt->iEmailItemSlot < 1 || pkt->iEmailItemSlot > 4)
|
||||
return; // sanity check
|
||||
|
||||
// get email item from db and delete it
|
||||
@@ -226,10 +228,10 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
|
||||
|
||||
Player otherPlr = {};
|
||||
Database::getPlayer(&otherPlr, pkt->iTo_PCUID);
|
||||
if (pkt->iCash || pkt->aItem[0].ItemInven.iID) {
|
||||
// if there are item or taro attachments
|
||||
Player otherPlr = {};
|
||||
Database::getPlayer(&otherPlr, pkt->iTo_PCUID);
|
||||
if (otherPlr.iID != 0 && plr->PCStyle2.iPayzoneFlag != otherPlr.PCStyle2.iPayzoneFlag) {
|
||||
// if the players are not in the same time period
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL, resp);
|
||||
@@ -250,11 +252,26 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
if (attachment.ItemInven.iID == 0)
|
||||
continue;
|
||||
|
||||
sItemBase* item = &pkt->aItem[i].ItemInven;
|
||||
sItemBase* real = &plr->Inven[attachment.iSlotNum];
|
||||
|
||||
resp.aItem[i] = attachment;
|
||||
attachments.push_back(attachment.ItemInven);
|
||||
attSlots.push_back(attachment.iSlotNum);
|
||||
// delete item
|
||||
plr->Inven[attachment.iSlotNum] = { 0, 0, 0, 0 };
|
||||
if (real->iOpt <= item->iOpt) // delete item (if they attached the whole stack)
|
||||
*real = { 0, 0, 0, 0 };
|
||||
else // otherwise, decrement the item
|
||||
real->iOpt -= item->iOpt;
|
||||
|
||||
// HACK: update the slot
|
||||
INITSTRUCT(sP_FE2CL_PC_ITEM_MOVE_SUCC, itemResp);
|
||||
itemResp.iFromSlotNum = attachment.iSlotNum;
|
||||
itemResp.iToSlotNum = attachment.iSlotNum;
|
||||
itemResp.FromSlotItem = *real;
|
||||
itemResp.ToSlotItem = *real;
|
||||
itemResp.eFrom = (int32_t)Items::SlotType::INVENTORY;
|
||||
itemResp.eTo = (int32_t)Items::SlotType::INVENTORY;
|
||||
sock->sendPacket(itemResp, P_FE2CL_PC_ITEM_MOVE_SUCC);
|
||||
}
|
||||
|
||||
int cost = pkt->iCash + 50 + 20 * attachments.size(); // attached taros + postage
|
||||
@@ -274,7 +291,7 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
0 // DeleteTime (unimplemented)
|
||||
};
|
||||
|
||||
if (!Database::sendEmail(&email, attachments)) {
|
||||
if (!Database::sendEmail(&email, attachments, plr)) {
|
||||
plr->money += cost; // give money back
|
||||
// give items back
|
||||
while (!attachments.empty()) {
|
||||
@@ -304,6 +321,10 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
|
||||
resp.iTo_PCUID = pkt->iTo_PCUID;
|
||||
|
||||
sock->sendPacket(resp, P_FE2CL_REP_PC_SEND_EMAIL_SUCC);
|
||||
|
||||
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
|
||||
std::cout << logEmail << std::endl;
|
||||
dump.push_back(logEmail);
|
||||
}
|
||||
|
||||
void Email::init() {
|
||||
|
@@ -1,5 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace Email {
|
||||
void init();
|
||||
extern std::vector<std::string> dump;
|
||||
|
||||
void init();
|
||||
}
|
||||
|
@@ -1,18 +1,15 @@
|
||||
#include "core/Core.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Eggs.hpp"
|
||||
#include "MobAI.hpp"
|
||||
|
||||
#include <type_traits>
|
||||
#include "NPCManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
static_assert(std::is_standard_layout<EntityRef>::value);
|
||||
static_assert(std::is_trivially_copyable<EntityRef>::value);
|
||||
|
||||
EntityRef::EntityRef(CNSocket *s) {
|
||||
type = EntityType::PLAYER;
|
||||
kind = EntityKind::PLAYER;
|
||||
sock = s;
|
||||
}
|
||||
|
||||
@@ -20,11 +17,11 @@ EntityRef::EntityRef(int32_t i) {
|
||||
id = i;
|
||||
|
||||
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
|
||||
type = NPCManager::NPCs[id]->type;
|
||||
kind = NPCManager::NPCs[id]->kind;
|
||||
}
|
||||
|
||||
bool EntityRef::isValid() const {
|
||||
if (type == EntityType::PLAYER)
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return PlayerManager::players.find(sock) != PlayerManager::players.end();
|
||||
|
||||
return NPCManager::NPCs.find(id) != NPCManager::NPCs.end();
|
||||
@@ -33,21 +30,38 @@ bool EntityRef::isValid() const {
|
||||
Entity *EntityRef::getEntity() const {
|
||||
assert(isValid());
|
||||
|
||||
if (type == EntityType::PLAYER)
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return PlayerManager::getPlayer(sock);
|
||||
|
||||
return NPCManager::NPCs[id];
|
||||
}
|
||||
|
||||
sNPCAppearanceData BaseNPC::getAppearanceData() {
|
||||
sNPCAppearanceData data = {};
|
||||
data.iAngle = angle;
|
||||
data.iBarkerType = 0; // unused?
|
||||
data.iConditionBitFlag = 0;
|
||||
data.iHP = hp;
|
||||
data.iNPCType = type;
|
||||
data.iNPC_ID = id;
|
||||
data.iX = x;
|
||||
data.iY = y;
|
||||
data.iZ = z;
|
||||
return data;
|
||||
}
|
||||
|
||||
sNPCAppearanceData CombatNPC::getAppearanceData() {
|
||||
sNPCAppearanceData data = BaseNPC::getAppearanceData();
|
||||
data.iConditionBitFlag = getCompositeCondition();
|
||||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
* Entity coming into view.
|
||||
*/
|
||||
void BaseNPC::enterIntoViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
|
||||
pkt.NPCAppearanceData = appearanceData;
|
||||
pkt.NPCAppearanceData.iX = x;
|
||||
pkt.NPCAppearanceData.iY = y;
|
||||
pkt.NPCAppearanceData.iZ = z;
|
||||
pkt.NPCAppearanceData = getAppearanceData();
|
||||
sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
|
||||
}
|
||||
|
||||
@@ -56,7 +70,7 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
|
||||
|
||||
// TODO: Potentially decouple this from BaseNPC?
|
||||
pkt.AppearanceData = {
|
||||
3, appearanceData.iNPC_ID, appearanceData.iNPCType,
|
||||
3, id, type,
|
||||
x, y, z
|
||||
};
|
||||
|
||||
@@ -66,28 +80,40 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
|
||||
void Egg::enterIntoViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
|
||||
|
||||
Eggs::npcDataToEggData(x, y, z, &appearanceData, &pkt.ShinyAppearanceData);
|
||||
// TODO: Potentially decouple this from BaseNPC?
|
||||
pkt.ShinyAppearanceData = {
|
||||
id, type, 0, // client doesn't care about map num
|
||||
x, y, z
|
||||
};
|
||||
|
||||
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
|
||||
}
|
||||
|
||||
|
||||
sNano* Player::getActiveNano() {
|
||||
return &Nanos[activeNano];
|
||||
}
|
||||
|
||||
sPCAppearanceData Player::getAppearanceData() {
|
||||
sPCAppearanceData data = {};
|
||||
data.iID = iID;
|
||||
data.iHP = HP;
|
||||
data.iLv = level;
|
||||
data.iX = x;
|
||||
data.iY = y;
|
||||
data.iZ = z;
|
||||
data.iAngle = angle;
|
||||
data.PCStyle = PCStyle;
|
||||
data.Nano = Nanos[activeNano];
|
||||
data.iPCState = iPCState;
|
||||
data.iSpecialState = iSpecialState;
|
||||
memcpy(data.ItemEquip, Equip, sizeof(sItemBase) * AEQUIP_COUNT);
|
||||
return data;
|
||||
}
|
||||
|
||||
// TODO: this is less effiecient than it was, because of memset()
|
||||
void Player::enterIntoViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_PC_NEW, pkt);
|
||||
|
||||
pkt.PCAppearanceData.iID = iID;
|
||||
pkt.PCAppearanceData.iHP = HP;
|
||||
pkt.PCAppearanceData.iLv = level;
|
||||
pkt.PCAppearanceData.iX = x;
|
||||
pkt.PCAppearanceData.iY = y;
|
||||
pkt.PCAppearanceData.iZ = z;
|
||||
pkt.PCAppearanceData.iAngle = angle;
|
||||
pkt.PCAppearanceData.PCStyle = PCStyle;
|
||||
pkt.PCAppearanceData.Nano = Nanos[activeNano];
|
||||
pkt.PCAppearanceData.iPCState = iPCState;
|
||||
pkt.PCAppearanceData.iSpecialState = iSpecialState;
|
||||
memcpy(pkt.PCAppearanceData.ItemEquip, Equip, sizeof(sItemBase) * AEQUIP_COUNT);
|
||||
|
||||
pkt.PCAppearanceData = getAppearanceData();
|
||||
sock->sendPacket(pkt, P_FE2CL_PC_NEW);
|
||||
}
|
||||
|
||||
@@ -96,20 +122,20 @@ void Player::enterIntoViewOf(CNSocket *sock) {
|
||||
*/
|
||||
void BaseNPC::disappearFromViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_NPC_EXIT, pkt);
|
||||
pkt.iNPC_ID = appearanceData.iNPC_ID;
|
||||
pkt.iNPC_ID = id;
|
||||
sock->sendPacket(pkt, P_FE2CL_NPC_EXIT);
|
||||
}
|
||||
|
||||
void Bus::disappearFromViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, pkt);
|
||||
pkt.eTT = 3;
|
||||
pkt.iT_ID = appearanceData.iNPC_ID;
|
||||
pkt.iT_ID = id;
|
||||
sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_EXIT);
|
||||
}
|
||||
|
||||
void Egg::disappearFromViewOf(CNSocket *sock) {
|
||||
INITSTRUCT(sP_FE2CL_SHINY_EXIT, pkt);
|
||||
pkt.iShinyID = appearanceData.iNPC_ID;
|
||||
pkt.iShinyID = id;
|
||||
sock->sendPacket(pkt, P_FE2CL_SHINY_EXIT);
|
||||
}
|
||||
|
||||
|
180
src/Entities.hpp
180
src/Entities.hpp
@@ -2,23 +2,25 @@
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <stdint.h>
|
||||
#include <set>
|
||||
#include "EntityRef.hpp"
|
||||
#include "Buffs.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Groups.hpp"
|
||||
|
||||
enum class EntityType : uint8_t {
|
||||
INVALID,
|
||||
PLAYER,
|
||||
SIMPLE_NPC,
|
||||
COMBAT_NPC,
|
||||
MOB,
|
||||
EGG,
|
||||
BUS
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
|
||||
enum class AIState {
|
||||
INACTIVE,
|
||||
ROAMING,
|
||||
COMBAT,
|
||||
RETREAT,
|
||||
DEAD
|
||||
};
|
||||
|
||||
class Chunk;
|
||||
|
||||
struct Entity {
|
||||
EntityType type = EntityType::INVALID;
|
||||
EntityKind kind = EntityKind::INVALID;
|
||||
int x = 0, y = 0, z = 0;
|
||||
uint64_t instanceID = 0;
|
||||
ChunkPos chunkPos = {};
|
||||
@@ -27,47 +29,39 @@ struct Entity {
|
||||
// destructor must be virtual, apparently
|
||||
virtual ~Entity() {}
|
||||
|
||||
virtual bool isAlive() { return true; }
|
||||
virtual bool isExtant() { return true; }
|
||||
|
||||
// stubs
|
||||
virtual void enterIntoViewOf(CNSocket *sock) = 0;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) = 0;
|
||||
};
|
||||
|
||||
struct EntityRef {
|
||||
EntityType type;
|
||||
union {
|
||||
CNSocket *sock;
|
||||
int32_t id;
|
||||
};
|
||||
/*
|
||||
* Interfaces
|
||||
*/
|
||||
class ICombatant {
|
||||
public:
|
||||
ICombatant() {}
|
||||
virtual ~ICombatant() {}
|
||||
|
||||
EntityRef(CNSocket *s);
|
||||
EntityRef(int32_t i);
|
||||
|
||||
bool isValid() const;
|
||||
Entity *getEntity() const;
|
||||
|
||||
bool operator==(const EntityRef& other) const {
|
||||
if (type != other.type)
|
||||
return false;
|
||||
|
||||
if (type == EntityType::PLAYER)
|
||||
return sock == other.sock;
|
||||
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
// arbitrary ordering
|
||||
bool operator<(const EntityRef& other) const {
|
||||
if (type == other.type) {
|
||||
if (type == EntityType::PLAYER)
|
||||
return sock < other.sock;
|
||||
else
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
return type < other.type;
|
||||
}
|
||||
virtual bool addBuff(int, BuffCallback<int, BuffStack*>, BuffCallback<time_t>, BuffStack*) = 0;
|
||||
virtual Buff* getBuff(int) = 0;
|
||||
virtual void removeBuff(int) = 0;
|
||||
virtual void removeBuff(int, BuffClass) = 0;
|
||||
virtual void clearBuffs(bool) = 0;
|
||||
virtual bool hasBuff(int) = 0;
|
||||
virtual int getCompositeCondition() = 0;
|
||||
virtual int takeDamage(EntityRef, int) = 0;
|
||||
virtual int heal(EntityRef, int) = 0;
|
||||
virtual bool isAlive() = 0;
|
||||
virtual int getCurrentHP() = 0;
|
||||
virtual int getMaxHP() = 0;
|
||||
virtual int getLevel() = 0;
|
||||
virtual std::vector<EntityRef> getGroupMembers() = 0;
|
||||
virtual int32_t getCharType() = 0;
|
||||
virtual int32_t getID() = 0;
|
||||
virtual EntityRef getRef() = 0;
|
||||
virtual void step(time_t currTime) = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -75,75 +69,105 @@ struct EntityRef {
|
||||
*/
|
||||
class BaseNPC : public Entity {
|
||||
public:
|
||||
sNPCAppearanceData appearanceData = {};
|
||||
int id;
|
||||
int type;
|
||||
int hp;
|
||||
int angle;
|
||||
bool loopingPath = false;
|
||||
|
||||
BaseNPC(int _X, int _Y, int _Z, int angle, uint64_t iID, int t, int id) { // XXX
|
||||
x = _X;
|
||||
y = _Y;
|
||||
z = _Z;
|
||||
appearanceData.iNPCType = t;
|
||||
appearanceData.iHP = 400;
|
||||
appearanceData.iAngle = angle;
|
||||
appearanceData.iConditionBitFlag = 0;
|
||||
appearanceData.iBarkerType = 0;
|
||||
appearanceData.iNPC_ID = id;
|
||||
|
||||
BaseNPC(int _A, uint64_t iID, int t, int _id) {
|
||||
kind = EntityKind::SIMPLE_NPC;
|
||||
type = t;
|
||||
hp = 400;
|
||||
angle = _A;
|
||||
id = _id;
|
||||
instanceID = iID;
|
||||
};
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
||||
virtual sNPCAppearanceData getAppearanceData();
|
||||
};
|
||||
|
||||
struct CombatNPC : public BaseNPC {
|
||||
struct CombatNPC : public BaseNPC, public ICombatant {
|
||||
int maxHealth = 0;
|
||||
int spawnX = 0;
|
||||
int spawnY = 0;
|
||||
int spawnZ = 0;
|
||||
int level = 0;
|
||||
int speed = 300;
|
||||
AIState state = AIState::INACTIVE;
|
||||
Group* group = nullptr;
|
||||
int playersInView = 0; // for optimizing away AI in empty chunks
|
||||
|
||||
void (*_stepAI)(CombatNPC*, time_t) = nullptr;
|
||||
std::map<AIState, void (*)(CombatNPC*, time_t)> stateHandlers;
|
||||
std::map<AIState, void (*)(CombatNPC*, EntityRef)> transitionHandlers;
|
||||
|
||||
// XXX
|
||||
CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP) :
|
||||
BaseNPC(x, y, z, angle, iID, t, id),
|
||||
maxHealth(maxHP) {}
|
||||
std::unordered_map<int, Buff*> buffs = {};
|
||||
|
||||
virtual void stepAI(time_t currTime) {
|
||||
if (_stepAI != nullptr)
|
||||
_stepAI(this, currTime);
|
||||
CombatNPC(int spawnX, int spawnY, int spawnZ, int angle, uint64_t iID, int t, int id, int maxHP)
|
||||
: BaseNPC(angle, iID, t, id), maxHealth(maxHP) {
|
||||
this->spawnX = spawnX;
|
||||
this->spawnY = spawnY;
|
||||
this->spawnZ = spawnZ;
|
||||
|
||||
kind = EntityKind::COMBAT_NPC;
|
||||
|
||||
stateHandlers[AIState::INACTIVE] = {};
|
||||
transitionHandlers[AIState::INACTIVE] = {};
|
||||
}
|
||||
|
||||
virtual bool isAlive() override { return appearanceData.iHP > 0; }
|
||||
virtual sNPCAppearanceData getAppearanceData() override;
|
||||
|
||||
virtual bool isExtant() override { return hp > 0; }
|
||||
|
||||
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
|
||||
virtual Buff* getBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId, BuffClass buffClass) override;
|
||||
virtual void clearBuffs(bool force) override;
|
||||
virtual bool hasBuff(int buffId) override;
|
||||
virtual int getCompositeCondition() override;
|
||||
virtual int takeDamage(EntityRef src, int amt) override;
|
||||
virtual int heal(EntityRef src, int amt) override;
|
||||
virtual bool isAlive() override;
|
||||
virtual int getCurrentHP() override;
|
||||
virtual int getMaxHP() override;
|
||||
virtual int getLevel() override;
|
||||
virtual std::vector<EntityRef> getGroupMembers() override;
|
||||
virtual int32_t getCharType() override;
|
||||
virtual int32_t getID() override;
|
||||
virtual EntityRef getRef() override;
|
||||
virtual void step(time_t currTime) override;
|
||||
|
||||
virtual void transition(AIState newState, EntityRef src);
|
||||
};
|
||||
|
||||
// Mob is in MobAI.hpp, Player is in Player.hpp
|
||||
|
||||
// TODO: decouple from BaseNPC
|
||||
struct Egg : public BaseNPC {
|
||||
bool summoned = false;
|
||||
bool dead = false;
|
||||
time_t deadUntil;
|
||||
|
||||
Egg(int x, int y, int z, uint64_t iID, int t, int32_t id, bool summon)
|
||||
: BaseNPC(x, y, z, 0, iID, t, id) {
|
||||
Egg(uint64_t iID, int t, int32_t id, bool summon)
|
||||
: BaseNPC(0, iID, t, id) {
|
||||
summoned = summon;
|
||||
type = EntityType::EGG;
|
||||
kind = EntityKind::EGG;
|
||||
}
|
||||
|
||||
virtual bool isAlive() override { return !dead; }
|
||||
virtual bool isExtant() override { return !dead; }
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
};
|
||||
|
||||
// TODO: decouple from BaseNPC
|
||||
struct Bus : public BaseNPC {
|
||||
Bus(int x, int y, int z, int angle, uint64_t iID, int t, int id) :
|
||||
BaseNPC(x, y, z, angle, iID, t, id) {
|
||||
type = EntityType::BUS;
|
||||
Bus(int angle, uint64_t iID, int t, int id) :
|
||||
BaseNPC(angle, iID, t, id) {
|
||||
kind = EntityKind::BUS;
|
||||
loopingPath = true;
|
||||
}
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
|
56
src/EntityRef.hpp
Normal file
56
src/EntityRef.hpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
/* forward declaration(s) */
|
||||
struct Entity;
|
||||
|
||||
enum EntityKind {
|
||||
INVALID,
|
||||
PLAYER,
|
||||
SIMPLE_NPC,
|
||||
COMBAT_NPC,
|
||||
MOB,
|
||||
EGG,
|
||||
BUS
|
||||
};
|
||||
|
||||
struct EntityRef {
|
||||
EntityKind kind;
|
||||
union {
|
||||
CNSocket *sock;
|
||||
int32_t id;
|
||||
};
|
||||
|
||||
EntityRef(CNSocket *s);
|
||||
EntityRef(int32_t i);
|
||||
|
||||
bool isValid() const;
|
||||
Entity *getEntity() const;
|
||||
|
||||
bool operator==(const EntityRef& other) const {
|
||||
if (kind != other.kind)
|
||||
return false;
|
||||
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock == other.sock;
|
||||
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
bool operator!=(const EntityRef& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
// arbitrary ordering
|
||||
bool operator<(const EntityRef& other) const {
|
||||
if (kind == other.kind) {
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock < other.sock;
|
||||
else
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
return kind < other.kind;
|
||||
}
|
||||
};
|
443
src/Groups.cpp
443
src/Groups.cpp
@@ -1,13 +1,10 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Abilities.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <algorithm>
|
||||
#include <thread>
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
/*
|
||||
* NOTE: Variadic response packets that list group members are technically
|
||||
@@ -19,22 +16,177 @@
|
||||
|
||||
using namespace Groups;
|
||||
|
||||
Group::Group(EntityRef leader) {
|
||||
addToGroup(this, leader);
|
||||
}
|
||||
|
||||
static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>& npcs, uint8_t* pivot) {
|
||||
for(EntityRef pcRef : pcs) {
|
||||
sPCGroupMemberInfo* info = (sPCGroupMemberInfo*)pivot;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(pcRef.sock);
|
||||
info->iPC_ID = plr->iID;
|
||||
info->iPCUID = plr->PCStyle.iPC_UID;
|
||||
info->iNameCheck = plr->PCStyle.iNameCheck;
|
||||
memcpy(info->szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
|
||||
memcpy(info->szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
|
||||
info->iSpecialState = plr->iSpecialState;
|
||||
info->iLv = plr->level;
|
||||
info->iHP = plr->HP;
|
||||
info->iMaxHP = PC_MAXHEALTH(plr->level);
|
||||
// info->iMapType = 0;
|
||||
// info->iMapNum = 0;
|
||||
info->iX = plr->x;
|
||||
info->iY = plr->y;
|
||||
info->iZ = plr->z;
|
||||
if(plr->activeNano > 0) {
|
||||
info->Nano = *plr->getActiveNano();
|
||||
info->bNano = true;
|
||||
}
|
||||
|
||||
pivot = (uint8_t*)(info + 1);
|
||||
}
|
||||
for(EntityRef npcRef : npcs) {
|
||||
sNPCGroupMemberInfo* info = (sNPCGroupMemberInfo*)pivot;
|
||||
|
||||
// probably should not assume that the combatant is an
|
||||
// entity, but it works for now
|
||||
BaseNPC* npc = (BaseNPC*)npcRef.getEntity();
|
||||
info->iNPC_ID = npcRef.id;
|
||||
info->iNPC_Type = npc->type;
|
||||
info->iHP = npc->hp;
|
||||
info->iX = npc->x;
|
||||
info->iY = npc->y;
|
||||
info->iZ = npc->z;
|
||||
|
||||
pivot = (uint8_t*)(info + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Groups::addToGroup(Group* group, EntityRef member) {
|
||||
if (member.kind == EntityKind::PLAYER) {
|
||||
Player* plr = PlayerManager::getPlayer(member.sock);
|
||||
plr->group = group;
|
||||
}
|
||||
else if (member.kind == EntityKind::COMBAT_NPC) {
|
||||
CombatNPC* npc = (CombatNPC*)member.getEntity();
|
||||
npc->group = group;
|
||||
}
|
||||
else {
|
||||
std::cout << "[WARN] Adding a weird entity type to a group" << std::endl;
|
||||
}
|
||||
|
||||
group->members.push_back(member);
|
||||
|
||||
if(member.kind == EntityKind::PLAYER) {
|
||||
std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
|
||||
std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
|
||||
|
||||
pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
|
||||
pkt->iMemberPCCnt = (int32_t)pcCount;
|
||||
pkt->iMemberNPCCnt = (int32_t)npcCount;
|
||||
|
||||
if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), pcCount, sizeof(sPCGroupMemberInfo))
|
||||
|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size" << std::endl;
|
||||
} else {
|
||||
uint8_t* pivot = (uint8_t*)(pkt + 1);
|
||||
attachGroupData(pcs, npcs, pivot);
|
||||
// PC_GROUP_JOIN_SUCC and PC_GROUP_JOIN carry identical payloads but have different IDs
|
||||
// (and the client does care!) so we need to send one to the new member
|
||||
// and the other to the rest
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo);
|
||||
member.sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_JOIN_SUCC, resplen);
|
||||
sendToGroup(group, member, respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Groups::removeFromGroup(Group* group, EntityRef member) {
|
||||
if (member.kind == EntityKind::PLAYER) {
|
||||
Player* plr = PlayerManager::getPlayer(member.sock);
|
||||
plr->group = nullptr; // no dangling pointers here muahaahahah
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, leavePkt);
|
||||
member.sock->sendPacket(leavePkt, P_FE2CL_PC_GROUP_LEAVE_SUCC);
|
||||
}
|
||||
else if (member.kind == EntityKind::COMBAT_NPC) {
|
||||
CombatNPC* npc = (CombatNPC*)member.getEntity();
|
||||
npc->group = nullptr;
|
||||
}
|
||||
else {
|
||||
std::cout << "[WARN] Removing a weird entity type from a group" << std::endl;
|
||||
}
|
||||
|
||||
auto it = std::find(group->members.begin(), group->members.end(), member);
|
||||
if (it == group->members.end()) {
|
||||
std::cout << "[WARN] Tried to remove a member that isn't in the group" << std::endl;
|
||||
} else {
|
||||
group->members.erase(it);
|
||||
}
|
||||
|
||||
if(member.kind == EntityKind::PLAYER) {
|
||||
std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
|
||||
std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
|
||||
|
||||
pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
|
||||
pkt->iMemberPCCnt = (int32_t)pcCount;
|
||||
pkt->iMemberNPCCnt = (int32_t)npcCount;
|
||||
|
||||
if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), pcCount, sizeof(sPCGroupMemberInfo))
|
||||
|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size" << std::endl;
|
||||
} else {
|
||||
uint8_t* pivot = (uint8_t*)(pkt + 1);
|
||||
attachGroupData(pcs, npcs, pivot);
|
||||
sendToGroup(group, respbuf, P_FE2CL_PC_GROUP_LEAVE,
|
||||
sizeof(sP_FE2CL_PC_GROUP_LEAVE) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo));
|
||||
}
|
||||
}
|
||||
|
||||
if (group->members.size() == 1) {
|
||||
return removeFromGroup(group, group->members.back());
|
||||
}
|
||||
|
||||
if (group->members.empty()) {
|
||||
delete group; // cleanup memory
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Groups::disbandGroup(Group* group) {
|
||||
// remove everyone from the group!!
|
||||
bool done = false;
|
||||
while(!done) {
|
||||
EntityRef back = group->members.back();
|
||||
done = removeFromGroup(group, back);
|
||||
}
|
||||
}
|
||||
|
||||
static void requestGroup(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_GROUP_INVITE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE*)data->buf;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
// fail if the group is full or the other player is already in a group
|
||||
if (plr->groupCnt >= 4 || otherPlr->iIDGroup != otherPlr->iID || otherPlr->groupCnt > 1) {
|
||||
if ((plr->group != nullptr && plr->group->filter(EntityKind::PLAYER).size() >= 4) || otherPlr->group != nullptr) {
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL));
|
||||
return;
|
||||
@@ -75,255 +227,80 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
return; // disconnect or something
|
||||
|
||||
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
int size = otherPlr->group == nullptr ? 1 : otherPlr->group->filter(EntityKind::PLAYER).size();
|
||||
|
||||
// fail if the group is full or the other player is already in a group
|
||||
if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
|
||||
if (plr->group != nullptr || size + 1 > 4) {
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp);
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), otherPlr->groupCnt + 1, sizeof(sPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
|
||||
return;
|
||||
if (otherPlr->group == nullptr) {
|
||||
// create group
|
||||
EntityRef otherPlrRef = PlayerManager::getSockFromID(recv->iID_From);
|
||||
otherPlr->group = new Group(otherPlrRef);
|
||||
}
|
||||
|
||||
plr->iIDGroup = otherPlr->iID;
|
||||
otherPlr->groupCnt += 1;
|
||||
otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + otherPlr->groupCnt * sizeof(sPCGroupMemberInfo);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_PC_GROUP_JOIN *resp = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
|
||||
sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_JOIN));
|
||||
|
||||
resp->iID_NewMember = plr->iID;
|
||||
resp->iMemberPCCnt = otherPlr->groupCnt;
|
||||
|
||||
int bitFlag = getGroupFlags(otherPlr);
|
||||
|
||||
for (int i = 0; i < otherPlr->groupCnt; i++) {
|
||||
Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
|
||||
|
||||
if (varPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
respdata[i].iPC_ID = varPlr->iID;
|
||||
respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i].iLv = varPlr->level;
|
||||
respdata[i].iHP = varPlr->HP;
|
||||
respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
//respdata[i].iMapType = 0;
|
||||
//respdata[i].iMapNum = 0;
|
||||
respdata[i].iX = varPlr->x;
|
||||
respdata[i].iY = varPlr->y;
|
||||
respdata[i].iZ = varPlr->z;
|
||||
// client doesnt read nano data here
|
||||
|
||||
if (varPlr != plr) { // apply the new member's buffs to the group and the group's buffs to the new member
|
||||
if (Nanos::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||
Nanos::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 1, 1, bitFlag);
|
||||
if (Nanos::SkillTable[plr->Nanos[plr->activeNano].iSkillID].targetType == 3)
|
||||
Nanos::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 1, 1, bitFlag);
|
||||
}
|
||||
}
|
||||
|
||||
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
|
||||
addToGroup(otherPlr->group, sock);
|
||||
}
|
||||
|
||||
static void leaveGroup(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
groupKickPlayer(plr);
|
||||
groupKick(plr->group, sock);
|
||||
}
|
||||
|
||||
void Groups::sendToGroup(Player* plr, void* buf, uint32_t type, size_t size) {
|
||||
for (int i = 0; i < plr->groupCnt; i++) {
|
||||
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
|
||||
|
||||
if (sock == nullptr)
|
||||
continue;
|
||||
|
||||
if (type == P_FE2CL_PC_GROUP_LEAVE_SUCC) {
|
||||
Player* leavingPlr = PlayerManager::getPlayer(sock);
|
||||
leavingPlr->iIDGroup = leavingPlr->iID;
|
||||
}
|
||||
|
||||
sock->sendPacket(buf, type, size);
|
||||
void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
|
||||
auto players = group->filter(EntityKind::PLAYER);
|
||||
for (EntityRef ref : players) {
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
}
|
||||
}
|
||||
|
||||
void Groups::groupTickInfo(Player* plr) {
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), plr->groupCnt, sizeof(sPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
|
||||
return;
|
||||
void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
|
||||
auto players = group->filter(EntityKind::PLAYER);
|
||||
for (EntityRef ref : players) {
|
||||
if(ref != excluded) ref.sock->sendPacket(buf, type, size);
|
||||
}
|
||||
}
|
||||
|
||||
void Groups::groupTickInfo(CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Group* group = plr->group;
|
||||
std::vector<EntityRef> pcs = group->filter(EntityKind::PLAYER);
|
||||
std::vector<EntityRef> npcs = group->filter(EntityKind::COMBAT_NPC);
|
||||
size_t pcCount = pcs.size();
|
||||
size_t npcCount = npcs.size();
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + plr->groupCnt * sizeof(sPCGroupMemberInfo);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
|
||||
sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
pkt->iID = plr->iID;
|
||||
pkt->iMemberPCCnt = (int32_t)pcCount;
|
||||
pkt->iMemberNPCCnt = (int32_t)npcCount;
|
||||
|
||||
sP_FE2CL_PC_GROUP_MEMBER_INFO *resp = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
|
||||
sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO));
|
||||
|
||||
resp->iID = plr->iID;
|
||||
resp->iMemberPCCnt = plr->groupCnt;
|
||||
|
||||
for (int i = 0; i < plr->groupCnt; i++) {
|
||||
Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
||||
|
||||
if (varPlr == nullptr)
|
||||
continue;
|
||||
|
||||
respdata[i].iPC_ID = varPlr->iID;
|
||||
respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i].iLv = varPlr->level;
|
||||
respdata[i].iHP = varPlr->HP;
|
||||
respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
//respdata[i].iMapType = 0;
|
||||
//respdata[i].iMapNum = 0;
|
||||
respdata[i].iX = varPlr->x;
|
||||
respdata[i].iY = varPlr->y;
|
||||
respdata[i].iZ = varPlr->z;
|
||||
if (varPlr->activeNano > 0) {
|
||||
respdata[i].bNano = 1;
|
||||
respdata[i].Nano = varPlr->Nanos[varPlr->activeNano];
|
||||
}
|
||||
}
|
||||
|
||||
sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
|
||||
}
|
||||
|
||||
static void groupUnbuff(Player* plr) {
|
||||
for (int i = 0; i < plr->groupCnt; i++) {
|
||||
for (int n = 0; n < plr->groupCnt; n++) {
|
||||
if (i == n)
|
||||
continue;
|
||||
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
||||
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[n]);
|
||||
|
||||
Nanos::applyBuff(sock, otherPlr->Nanos[otherPlr->activeNano].iSkillID, 2, 1, 0);
|
||||
}
|
||||
if(!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), pcCount, sizeof(sPCGroupMemberInfo))
|
||||
|| !validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo), npcCount, sizeof(sNPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_MEMBER_INFO packet size" << std::endl;
|
||||
} else {
|
||||
uint8_t* pivot = (uint8_t*)(pkt + 1);
|
||||
attachGroupData(pcs, npcs, pivot);
|
||||
sock->sendPacket(respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO,
|
||||
sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + pcCount * sizeof(sPCGroupMemberInfo) + npcCount * sizeof(sNPCGroupMemberInfo));
|
||||
}
|
||||
}
|
||||
|
||||
void Groups::groupKickPlayer(Player* plr) {
|
||||
void Groups::groupKick(Group* group, EntityRef ref) {
|
||||
|
||||
// if you are the group leader, destroy your own group and kick everybody
|
||||
if (plr->iID == plr->iIDGroup) {
|
||||
groupUnbuff(plr);
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
|
||||
sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
|
||||
plr->groupCnt = 1;
|
||||
if (group->members[0] == ref) {
|
||||
disbandGroup(group);
|
||||
return;
|
||||
}
|
||||
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), otherPlr->groupCnt - 1, sizeof(sPCGroupMemberInfo))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
|
||||
return;
|
||||
}
|
||||
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo);
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_PC_GROUP_LEAVE *resp = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
|
||||
sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_LEAVE));
|
||||
|
||||
resp->iID_LeaveMember = plr->iID;
|
||||
resp->iMemberPCCnt = otherPlr->groupCnt - 1;
|
||||
|
||||
int bitFlag = getGroupFlags(otherPlr) & ~plr->iGroupConditionBitFlag;
|
||||
int moveDown = 0;
|
||||
|
||||
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
|
||||
|
||||
if (sock == nullptr)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < otherPlr->groupCnt; i++) {
|
||||
Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
|
||||
|
||||
if (varPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
if (moveDown == 1)
|
||||
otherPlr->groupIDs[i-1] = otherPlr->groupIDs[i];
|
||||
|
||||
respdata[i-moveDown].iPC_ID = varPlr->iID;
|
||||
respdata[i-moveDown].iPCUID = varPlr->PCStyle.iPC_UID;
|
||||
respdata[i-moveDown].iNameCheck = varPlr->PCStyle.iNameCheck;
|
||||
memcpy(respdata[i-moveDown].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
|
||||
memcpy(respdata[i-moveDown].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
|
||||
respdata[i-moveDown].iSpecialState = varPlr->iSpecialState;
|
||||
respdata[i-moveDown].iLv = varPlr->level;
|
||||
respdata[i-moveDown].iHP = varPlr->HP;
|
||||
respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
|
||||
// respdata[i-moveDown]].iMapType = 0;
|
||||
// respdata[i-moveDown]].iMapNum = 0;
|
||||
respdata[i-moveDown].iX = varPlr->x;
|
||||
respdata[i-moveDown].iY = varPlr->y;
|
||||
respdata[i-moveDown].iZ = varPlr->z;
|
||||
// client doesnt read nano data here
|
||||
|
||||
if (varPlr == plr) {
|
||||
moveDown = 1;
|
||||
otherPlr->groupIDs[i] = 0;
|
||||
} else { // remove the leaving member's buffs from the group and remove the group buffs from the leaving member.
|
||||
if (Nanos::SkillTable[varPlr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||
Nanos::applyBuff(sock, varPlr->Nanos[varPlr->activeNano].iSkillID, 2, 1, 0);
|
||||
if (Nanos::SkillTable[plr->Nanos[varPlr->activeNano].iSkillID].targetType == 3)
|
||||
Nanos::applyBuff(sockTo, plr->Nanos[plr->activeNano].iSkillID, 2, 1, bitFlag);
|
||||
}
|
||||
}
|
||||
|
||||
plr->iIDGroup = plr->iID;
|
||||
otherPlr->groupCnt -= 1;
|
||||
|
||||
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
|
||||
sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
|
||||
}
|
||||
|
||||
int Groups::getGroupFlags(Player* plr) {
|
||||
int bitFlag = 0;
|
||||
|
||||
for (int i = 0; i < plr->groupCnt; i++) {
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
continue;
|
||||
|
||||
bitFlag |= otherPlr->iGroupConditionBitFlag;
|
||||
}
|
||||
|
||||
return bitFlag;
|
||||
removeFromGroup(group, ref);
|
||||
}
|
||||
|
||||
void Groups::init() {
|
||||
|
@@ -1,17 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "EntityRef.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
|
||||
struct Group {
|
||||
std::vector<EntityRef> members;
|
||||
|
||||
std::vector<EntityRef> filter(EntityKind kind) {
|
||||
std::vector<EntityRef> filtered;
|
||||
std::copy_if(members.begin(), members.end(), std::back_inserter(filtered), [kind](EntityRef e) {
|
||||
return e.kind == kind;
|
||||
});
|
||||
return filtered;
|
||||
}
|
||||
EntityRef getLeader() {
|
||||
assert(members.size() > 0);
|
||||
return members[0];
|
||||
}
|
||||
|
||||
Group(EntityRef leader);
|
||||
};
|
||||
|
||||
namespace Groups {
|
||||
void init();
|
||||
void init();
|
||||
|
||||
void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
|
||||
void groupTickInfo(Player* plr);
|
||||
void groupKickPlayer(Player* plr);
|
||||
int getGroupFlags(Player* plr);
|
||||
void sendToGroup(Group* group, void* buf, uint32_t type, size_t size);
|
||||
void sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size);
|
||||
void groupTickInfo(CNSocket* sock);
|
||||
|
||||
void groupKick(Group* group, EntityRef ref);
|
||||
void addToGroup(Group* group, EntityRef member);
|
||||
bool removeFromGroup(Group* group, EntityRef member); // true iff group deleted
|
||||
void disbandGroup(Group* group);
|
||||
}
|
||||
|
@@ -1,16 +1,19 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Items.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Player.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Eggs.hpp"
|
||||
#include "Rand.hpp"
|
||||
#include "MobAI.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Buffs.hpp"
|
||||
|
||||
#include <string.h> // for memset()
|
||||
#include <assert.h>
|
||||
#include <numeric>
|
||||
|
||||
using namespace Items;
|
||||
|
||||
@@ -199,7 +202,7 @@ static int getCrateItem(sItemBase* result, int itemSetId, int rarity, int player
|
||||
return -1;
|
||||
}
|
||||
|
||||
// initialize all weights as the default weight for all item slots
|
||||
// initialize all weights as the default weight for all item slots
|
||||
std::vector<int> itemWeights(validItems.size(), itemSet.defaultItemWeight);
|
||||
|
||||
if (!itemSet.alterItemWeightMap.empty()) {
|
||||
@@ -479,30 +482,34 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
resp->iSlotNum = request->iSlotNum;
|
||||
resp->RemainItem = gumball;
|
||||
resp->iTargetCnt = 1;
|
||||
resp->eST = EST_NANOSTIMPAK;
|
||||
resp->eST = (int32_t)SkillType::NANOSTIMPAK;
|
||||
resp->iSkillID = 144;
|
||||
|
||||
int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
|
||||
int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
|
||||
int eCSB = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
|
||||
|
||||
respdata->eCT = 1;
|
||||
respdata->iID = player->iID;
|
||||
respdata->iConditionBitFlag = value1;
|
||||
respdata->iConditionBitFlag = CSB_FROM_ECSB(eCSB);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
||||
pkt.eCSTB = value2; // eCharStatusTimeBuffID
|
||||
pkt.eTBU = 1; // eTimeBuffUpdate
|
||||
pkt.eTBT = 1; // eTimeBuffType 1 means nano
|
||||
pkt.iConditionBitFlag = player->iConditionBitFlag |= value1;
|
||||
sock->sendPacket(pkt, P_FE2CL_PC_BUFF_UPDATE);
|
||||
int durationMilliseconds = Abilities::SkillTable[144].durationTime[0] * 100;
|
||||
BuffStack gumballBuff = {
|
||||
durationMilliseconds / MS_PER_PLAYER_TICK,
|
||||
0,
|
||||
sock,
|
||||
BuffClass::CASH_ITEM // or BuffClass::ITEM?
|
||||
};
|
||||
player->addBuff(eCSB,
|
||||
[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||
},
|
||||
[](EntityRef self, Buff* buff, time_t currTime) {
|
||||
// no-op
|
||||
},
|
||||
&gumballBuff);
|
||||
|
||||
sock->sendPacket((void*)&respbuf, P_FE2CL_REP_PC_ITEM_USE_SUCC, resplen);
|
||||
// update inventory serverside
|
||||
player->Inven[resp->iSlotNum] = resp->RemainItem;
|
||||
|
||||
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
|
||||
time_t until = getTime() + (time_t)Nanos::SkillTable[144].durationTime[0] * 100;
|
||||
Eggs::EggBuffs[key] = until;
|
||||
}
|
||||
|
||||
static void itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -755,7 +762,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
|
||||
if (rolled.taros % miscDropChance.taroDropChanceTotal < miscDropChance.taroDropChance) {
|
||||
plr->money += miscDropType.taroAmount;
|
||||
// money nano boost
|
||||
if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) {
|
||||
if (plr->hasBuff(ECSB_REWARD_CASH)) {
|
||||
int boost = 0;
|
||||
if (Nanos::getNanoBoost(plr)) // for gumballs
|
||||
boost = 1;
|
||||
@@ -770,7 +777,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
|
||||
if (levelDifference > 0)
|
||||
fm = levelDifference < 10 ? fm - (levelDifference * fm / 10) : 0;
|
||||
// scavenger nano boost
|
||||
if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) {
|
||||
if (plr->hasBuff(ECSB_REWARD_BLOB)) {
|
||||
int boost = 0;
|
||||
if (Nanos::getNanoBoost(plr)) // for gumballs
|
||||
boost = 1;
|
||||
@@ -822,12 +829,12 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
|
||||
|
||||
void Items::giveMobDrop(CNSocket *sock, Mob* mob, const DropRoll& rolled, const DropRoll& eventRolled) {
|
||||
// sanity check
|
||||
if (Items::MobToDropMap.find(mob->appearanceData.iNPCType) == Items::MobToDropMap.end()) {
|
||||
std::cout << "[WARN] Mob ID " << mob->appearanceData.iNPCType << " has no drops assigned" << std::endl;
|
||||
if (Items::MobToDropMap.find(mob->type) == Items::MobToDropMap.end()) {
|
||||
std::cout << "[WARN] Mob ID " << mob->type << " has no drops assigned" << std::endl;
|
||||
return;
|
||||
}
|
||||
// find mob drop id
|
||||
int mobDropId = Items::MobToDropMap[mob->appearanceData.iNPCType];
|
||||
int mobDropId = Items::MobToDropMap[mob->type];
|
||||
|
||||
giveSingleDrop(sock, mob, mobDropId, rolled);
|
||||
|
||||
|
@@ -1,9 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "MobAI.hpp"
|
||||
#include "Rand.hpp"
|
||||
#include "MobAI.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct CrocPotEntry {
|
||||
int multStats, multLooks;
|
||||
|
169
src/Missions.cpp
169
src/Missions.cpp
@@ -1,11 +1,10 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include "string.h"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Nanos.hpp"
|
||||
|
||||
using namespace Missions;
|
||||
|
||||
@@ -27,12 +26,12 @@ static void saveMission(Player* player, int missionId) {
|
||||
}
|
||||
|
||||
static bool isMissionCompleted(Player* player, int missionId) {
|
||||
int row = missionId / 64;
|
||||
int column = missionId % 64;
|
||||
return player->aQuestFlag[row] & (1ULL << column);
|
||||
int row = missionId / 64;
|
||||
int column = missionId % 64;
|
||||
return player->aQuestFlag[row] & (1ULL << column);
|
||||
}
|
||||
|
||||
static int findQSlot(Player *plr, int id) {
|
||||
int Missions::findQSlot(Player *plr, int id) {
|
||||
int i;
|
||||
|
||||
// two passes. we mustn't fail to find an existing stack.
|
||||
@@ -52,7 +51,7 @@ static int findQSlot(Player *plr, int id) {
|
||||
static bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
int slot = findQSlot(plr, itemId);
|
||||
int slot = Missions::findQSlot(plr, itemId);
|
||||
if (slot == -1) {
|
||||
// this should never happen
|
||||
std::cout << "[WARN] Player has no room for quest item!?" << std::endl;
|
||||
@@ -78,7 +77,7 @@ static void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
// find free quest item slot
|
||||
int slot = findQSlot(plr, id);
|
||||
int slot = Missions::findQSlot(plr, id);
|
||||
if (slot == -1) {
|
||||
// this should never happen
|
||||
std::cout << "[WARN] Player has no room for quest item!?" << std::endl;
|
||||
@@ -164,14 +163,14 @@ static int giveMissionReward(CNSocket *sock, int task, int choice=0) {
|
||||
|
||||
// update player
|
||||
plr->money += reward->money;
|
||||
if (plr->iConditionBitFlag & CSB_BIT_REWARD_CASH) { // nano boost for taros
|
||||
if (plr->hasBuff(ECSB_REWARD_CASH)) { // nano boost for taros
|
||||
int boost = 0;
|
||||
if (Nanos::getNanoBoost(plr)) // for gumballs
|
||||
boost = 1;
|
||||
plr->money += reward->money * (5 + boost) / 25;
|
||||
}
|
||||
|
||||
if (plr->iConditionBitFlag & CSB_BIT_REWARD_BLOB) { // nano boost for fm
|
||||
if (plr->hasBuff(ECSB_REWARD_BLOB)) { // nano boost for fm
|
||||
int boost = 0;
|
||||
if (Nanos::getNanoBoost(plr)) // for gumballs
|
||||
boost = 1;
|
||||
@@ -219,28 +218,18 @@ static bool endTask(CNSocket *sock, int32_t taskNum, int choice=0) {
|
||||
// ugly pointer/reference juggling for the sake of operator overloading...
|
||||
TaskData& task = *Tasks[taskNum];
|
||||
|
||||
// update player
|
||||
// sanity check
|
||||
int i;
|
||||
bool found = false;
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == taskNum) {
|
||||
found = true;
|
||||
plr->tasks[i] = 0;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
std::cout << "[WARN] Player tried to end task that isn't in journal?" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (i == ACTIVE_MISSION_COUNT - 1 && plr->tasks[i] != 0) {
|
||||
std::cout << "[WARN] Player completed non-active mission!?" << std::endl;
|
||||
if (!found)
|
||||
return false;
|
||||
}
|
||||
|
||||
// mission rewards
|
||||
if (Rewards.find(taskNum) != Rewards.end()) {
|
||||
@@ -249,6 +238,23 @@ static bool endTask(CNSocket *sock, int32_t taskNum, int choice=0) {
|
||||
}
|
||||
// don't take away quest items if we haven't finished the quest
|
||||
|
||||
/*
|
||||
* Update player's active mission data.
|
||||
*
|
||||
* This must be done after all early returns have passed, otherwise we
|
||||
* risk introducing non-atomic changes. For example, failing to finish
|
||||
* a mission due to not having any inventory space could delete the
|
||||
* mission server-side; leading to a desync.
|
||||
*/
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == taskNum) {
|
||||
plr->tasks[i] = 0;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Give (or take away) quest items
|
||||
*
|
||||
@@ -291,13 +297,13 @@ bool Missions::startTask(Player* plr, int TaskID) {
|
||||
TaskData& task = *Missions::Tasks[TaskID];
|
||||
|
||||
if (task["m_iCTRReqLvMin"] > plr->level) {
|
||||
std::cout << "[WARN] Player tried to start a task below their level" << std::endl;
|
||||
return false;
|
||||
std::cout << "[WARN] Player tried to start a task above their level" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isMissionCompleted(plr, (int)(task["m_iHMissionID"]) - 1)) {
|
||||
std::cout << "[WARN] Player tried to start an already completed mission" << std::endl;
|
||||
return false;
|
||||
std::cout << "[WARN] Player tried to start an already completed mission" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// client freaks out if nano mission isn't sent first after relogging, so it's easiest to set it here
|
||||
@@ -360,15 +366,15 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
|
||||
// if escort task, assign matching paths to all nearby NPCs
|
||||
if (task["m_iHTaskType"] == 6) {
|
||||
if (task["m_iHTaskType"] == (int)eTaskTypeProperty::EscortDefence) {
|
||||
for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance
|
||||
Chunk* chunk = Chunking::chunks[chunkPos];
|
||||
for (EntityRef ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER) {
|
||||
if (ref.kind != EntityKind::PLAYER) {
|
||||
BaseNPC* npc = (BaseNPC*)ref.getEntity();
|
||||
NPCPath* path = Transport::findApplicablePath(npc->appearanceData.iNPC_ID, npc->appearanceData.iNPCType, missionData->iTaskNum);
|
||||
NPCPath* path = Transport::findApplicablePath(npc->id, npc->type, missionData->iTaskNum);
|
||||
if (path != nullptr) {
|
||||
Transport::constructPathNPC(npc->appearanceData.iNPC_ID, path);
|
||||
Transport::constructPathNPC(npc->id, path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -380,42 +386,41 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
static void taskEnd(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
|
||||
|
||||
// failed timed missions give an iNPC_ID of 0
|
||||
if (missionData->iNPC_ID == 0) {
|
||||
TaskData* task = Missions::Tasks[missionData->iTaskNum];
|
||||
if (task->task["m_iSTGrantTimer"] > 0) { // its a timed mission
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
/*
|
||||
* Enemy killing missions
|
||||
* this is gross and should be cleaned up later
|
||||
* once we comb over mission logic more throughly
|
||||
*/
|
||||
bool mobsAreKilled = false;
|
||||
if (task->task["m_iHTaskType"] == 5) {
|
||||
mobsAreKilled = true;
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == missionData->iTaskNum) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (plr->RemainingNPCCount[i][j] > 0) {
|
||||
mobsAreKilled = false;
|
||||
break;
|
||||
}
|
||||
TaskData* task = Missions::Tasks[missionData->iTaskNum];
|
||||
|
||||
// handle timed mission failure
|
||||
if (task->task["m_iSTGrantTimer"] > 0 && missionData->iNPC_ID == 0) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
/*
|
||||
* Enemy killing missions
|
||||
* this is gross and should be cleaned up later
|
||||
* once we comb over mission logic more throughly
|
||||
*/
|
||||
bool mobsAreKilled = false;
|
||||
if (task->task["m_iHTaskType"] == (int)eTaskTypeProperty::Defeat) {
|
||||
mobsAreKilled = true;
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == missionData->iTaskNum) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (plr->RemainingNPCCount[i][j] > 0) {
|
||||
mobsAreKilled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!mobsAreKilled) {
|
||||
|
||||
int failTaskID = task->task["m_iFOutgoingTask"];
|
||||
if (failTaskID != 0) {
|
||||
Missions::quitTask(sock, missionData->iTaskNum, false);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
if (plr->tasks[i] == missionData->iTaskNum)
|
||||
plr->tasks[i] = failTaskID;
|
||||
return;
|
||||
}
|
||||
if (!mobsAreKilled) {
|
||||
int failTaskID = task->task["m_iFOutgoingTask"];
|
||||
if (failTaskID != 0) {
|
||||
Missions::quitTask(sock, missionData->iTaskNum, false);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
if (plr->tasks[i] == missionData->iTaskNum)
|
||||
plr->tasks[i] = failTaskID;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -486,6 +491,12 @@ void Missions::quitTask(CNSocket* sock, int32_t taskNum, bool manual) {
|
||||
memset(&plr->QInven[j], 0, sizeof(sItemBase));
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (task["m_iFItemID"][i] == 0)
|
||||
continue;
|
||||
dropQuestItem(sock, taskNum, task["m_iFItemNumNeeded"][i], task["m_iFItemID"][i], 0);
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_FAIL, failResp);
|
||||
failResp.iErrorCode = 1;
|
||||
failResp.iTaskNum = taskNum;
|
||||
@@ -537,9 +548,6 @@ void Missions::updateFusionMatter(CNSocket* sock, int fusion) {
|
||||
response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
#else
|
||||
if (plr->level >= 36)
|
||||
return;
|
||||
|
||||
plr->fusionmatter -= (int)Missions::AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"];
|
||||
plr->level++;
|
||||
|
||||
@@ -558,7 +566,7 @@ void Missions::updateFusionMatter(CNSocket* sock, int fusion) {
|
||||
PlayerManager::sendToViewable(sock, (void*)&bcast, P_FE2CL_PC_EVENT, sizeof(sP_FE2CL_PC_EVENT));
|
||||
}
|
||||
|
||||
void Missions::mobKilled(CNSocket *sock, int mobid, int rolledQItem) {
|
||||
void Missions::mobKilled(CNSocket *sock, int mobid, std::map<int, int>& rolls) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
bool missionmob = false;
|
||||
@@ -581,12 +589,29 @@ void Missions::mobKilled(CNSocket *sock, int mobid, int rolledQItem) {
|
||||
plr->RemainingNPCCount[i][j]--;
|
||||
}
|
||||
}
|
||||
|
||||
// drop quest item
|
||||
if (task["m_iCSUItemNumNeeded"][j] != 0 && !isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j]) ) {
|
||||
bool drop = rolledQItem % 100 < task["m_iSTItemDropRate"][j];
|
||||
bool drop = rolls[plr->tasks[i]] % 100 < task["m_iSTItemDropRate"][j];
|
||||
if (drop) {
|
||||
// XXX: are CSUItemID and CSTItemID the same?
|
||||
dropQuestItem(sock, plr->tasks[i], 1, task["m_iCSUItemID"][j], mobid);
|
||||
|
||||
/*
|
||||
* Workaround: The client has a bug where it only sends a TASK_END request
|
||||
* for the first task of multiple that met their quest item requirements
|
||||
* at the same time. We deal with this by sending TASK_END response packets
|
||||
* proactively and then silently ignoring the extra TASK_END requests it
|
||||
* sends afterwards.
|
||||
*/
|
||||
if (isQuestItemFull(sock, task["m_iCSUItemID"][j], task["m_iCSUItemNumNeeded"][j])) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_SUCC, end);
|
||||
end.iTaskNum = plr->tasks[i];
|
||||
|
||||
if (!endTask(sock, plr->tasks[i]))
|
||||
continue;
|
||||
|
||||
sock->sendPacket(end, P_FE2CL_REP_PC_TASK_END_SUCC);
|
||||
}
|
||||
} else {
|
||||
// fail to drop (itemID == 0)
|
||||
dropQuestItem(sock, plr->tasks[i], 1, 0, mobid);
|
||||
|
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
#include <map>
|
||||
|
||||
struct Reward {
|
||||
int32_t id;
|
||||
@@ -40,13 +42,14 @@ namespace Missions {
|
||||
extern std::map<int32_t, TaskData*> Tasks;
|
||||
extern nlohmann::json AvatarGrowth[37];
|
||||
void init();
|
||||
int findQSlot(Player *plr, int id);
|
||||
|
||||
bool startTask(Player* plr, int TaskID);
|
||||
|
||||
// checks if player doesn't have n/n quest items
|
||||
void updateFusionMatter(CNSocket* sock, int fusion);
|
||||
|
||||
void mobKilled(CNSocket *sock, int mobid, int rolledQItem);
|
||||
void mobKilled(CNSocket *sock, int mobid, std::map<int, int>& rolls);
|
||||
|
||||
void quitTask(CNSocket* sock, int32_t taskNum, bool manual);
|
||||
|
||||
|
669
src/MobAI.cpp
669
src/MobAI.cpp
File diff suppressed because it is too large
Load Diff
@@ -1,26 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "JSON.hpp"
|
||||
|
||||
enum class MobState {
|
||||
INACTIVE,
|
||||
ROAMING,
|
||||
COMBAT,
|
||||
RETREAT,
|
||||
DEAD
|
||||
};
|
||||
#include "Entities.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
|
||||
namespace MobAI {
|
||||
// needs to be declared before Mob's constructor
|
||||
void step(CombatNPC*, time_t);
|
||||
};
|
||||
void deadStep(CombatNPC* self, time_t currTime);
|
||||
void combatStep(CombatNPC* self, time_t currTime);
|
||||
void roamingStep(CombatNPC* self, time_t currTime);
|
||||
void retreatStep(CombatNPC* self, time_t currTime);
|
||||
|
||||
void onRoamStart(CombatNPC* self, EntityRef src);
|
||||
void onCombatStart(CombatNPC* self, EntityRef src);
|
||||
void onRetreat(CombatNPC* self, EntityRef src);
|
||||
void onDeath(CombatNPC* self, EntityRef src);
|
||||
}
|
||||
|
||||
struct Mob : public CombatNPC {
|
||||
// general
|
||||
MobState state = MobState::INACTIVE;
|
||||
|
||||
std::unordered_map<int32_t,time_t> unbuffTimes = {};
|
||||
|
||||
// dead
|
||||
time_t killedTime = 0;
|
||||
@@ -47,16 +47,13 @@ struct Mob : public CombatNPC {
|
||||
int offsetX = 0, offsetY = 0;
|
||||
int groupMember[4] = {};
|
||||
|
||||
// for optimizing away AI in empty chunks
|
||||
int playersInView = 0;
|
||||
|
||||
// temporary; until we're sure what's what
|
||||
nlohmann::json data = {};
|
||||
|
||||
Mob(int x, int y, int z, int angle, uint64_t iID, int t, nlohmann::json d, int32_t id)
|
||||
: CombatNPC(x, y, z, angle, iID, t, id, d["m_iHP"]),
|
||||
Mob(int spawnX, int spawnY, int spawnZ, int angle, uint64_t iID, int t, nlohmann::json d, int32_t id)
|
||||
: CombatNPC(spawnX, spawnY, spawnZ, angle, iID, t, id, d["m_iHP"]),
|
||||
sightRange(d["m_iSightRange"]) {
|
||||
state = MobState::ROAMING;
|
||||
state = AIState::ROAMING;
|
||||
|
||||
data = d;
|
||||
|
||||
@@ -65,20 +62,28 @@ struct Mob : public CombatNPC {
|
||||
idleRange = (int)data["m_iIdleRange"];
|
||||
level = data["m_iNpcLevel"];
|
||||
|
||||
roamX = spawnX = x;
|
||||
roamY = spawnY = y;
|
||||
roamZ = spawnZ = z;
|
||||
roamX = spawnX;
|
||||
roamY = spawnY;
|
||||
roamZ = spawnZ;
|
||||
|
||||
offsetX = 0;
|
||||
offsetY = 0;
|
||||
|
||||
appearanceData.iConditionBitFlag = 0;
|
||||
|
||||
// NOTE: there appear to be discrepancies in the dump
|
||||
appearanceData.iHP = maxHealth;
|
||||
hp = maxHealth;
|
||||
|
||||
type = EntityType::MOB;
|
||||
_stepAI = MobAI::step;
|
||||
kind = EntityKind::MOB;
|
||||
|
||||
// AI
|
||||
stateHandlers[AIState::DEAD] = MobAI::deadStep;
|
||||
stateHandlers[AIState::COMBAT] = MobAI::combatStep;
|
||||
stateHandlers[AIState::ROAMING] = MobAI::roamingStep;
|
||||
stateHandlers[AIState::RETREAT] = MobAI::retreatStep;
|
||||
|
||||
transitionHandlers[AIState::DEAD] = MobAI::onDeath;
|
||||
transitionHandlers[AIState::COMBAT] = MobAI::onCombatStart;
|
||||
transitionHandlers[AIState::ROAMING] = MobAI::onRoamStart;
|
||||
transitionHandlers[AIState::RETREAT] = MobAI::onRetreat;
|
||||
}
|
||||
|
||||
// constructor for /summon
|
||||
@@ -89,6 +94,9 @@ struct Mob : public CombatNPC {
|
||||
|
||||
~Mob() {}
|
||||
|
||||
virtual int takeDamage(EntityRef src, int amt) override;
|
||||
virtual void step(time_t currTime) override;
|
||||
|
||||
auto operator[](std::string s) {
|
||||
return data[s];
|
||||
}
|
||||
@@ -103,5 +111,4 @@ namespace MobAI {
|
||||
void clearDebuff(Mob *mob);
|
||||
void followToCombat(Mob *mob);
|
||||
void groupRetreat(Mob *mob);
|
||||
void enterCombat(CNSocket *sock, Mob *mob);
|
||||
}
|
||||
|
@@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Chunking.hpp"
|
||||
#include "Entities.hpp"
|
@@ -1,4 +1,8 @@
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "Combat.hpp"
|
||||
@@ -20,8 +24,6 @@
|
||||
#include <assert.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
using namespace NPCManager;
|
||||
|
||||
std::unordered_map<int32_t, BaseNPC*> NPCManager::NPCs;
|
||||
@@ -67,7 +69,7 @@ void NPCManager::destroyNPC(int32_t id) {
|
||||
|
||||
void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z, uint64_t I, int angle) {
|
||||
BaseNPC* npc = NPCs[id];
|
||||
npc->appearanceData.iAngle = angle;
|
||||
npc->angle = angle;
|
||||
ChunkPos oldChunk = npc->chunkPos;
|
||||
ChunkPos newChunk = Chunking::chunkPosAt(X, Y, I);
|
||||
npc->x = X;
|
||||
@@ -79,11 +81,11 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z, uint64_t I,
|
||||
Chunking::updateEntityChunk({id}, oldChunk, newChunk);
|
||||
}
|
||||
|
||||
void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t size) {
|
||||
void NPCManager::sendToViewable(Entity *npc, void *buf, uint32_t type, size_t size) {
|
||||
for (auto it = npc->viewableChunks.begin(); it != npc->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
}
|
||||
}
|
||||
@@ -120,22 +122,20 @@ static void npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
|
||||
// type must already be checked and updateNPCPosition() must be called on the result
|
||||
BaseNPC *NPCManager::summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn, bool baseInstance) {
|
||||
BaseNPC *NPCManager::summonNPC(int spawnX, int spawnY, int spawnZ, uint64_t instance, int type, bool respawn, bool baseInstance) {
|
||||
uint64_t inst = baseInstance ? MAPNUM(instance) : instance;
|
||||
#define EXTRA_HEIGHT 0
|
||||
|
||||
//assert(nextId < INT32_MAX);
|
||||
int id = nextId--;
|
||||
int team = NPCData[type]["m_iTeam"];
|
||||
BaseNPC *npc = nullptr;
|
||||
|
||||
if (team == 2) {
|
||||
npc = new Mob(x, y, z + EXTRA_HEIGHT, inst, type, NPCData[type], id);
|
||||
npc = new Mob(spawnX, spawnY, spawnZ, inst, type, NPCData[type], id);
|
||||
|
||||
// re-enable respawning, if desired
|
||||
((Mob*)npc)->summoned = !respawn;
|
||||
} else
|
||||
npc = new BaseNPC(x, y, z + EXTRA_HEIGHT, 0, inst, type, id);
|
||||
npc = new BaseNPC(0, inst, type, id);
|
||||
|
||||
NPCs[id] = npc;
|
||||
|
||||
@@ -154,7 +154,7 @@ static void npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
for (int i = 0; i < req->iNPCCnt; i++) {
|
||||
BaseNPC *npc = summonNPC(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType);
|
||||
updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, plr->instanceID, 0);
|
||||
updateNPCPosition(npc->id, plr->x, plr->y, plr->z, plr->instanceID, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,9 +183,12 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
if (Warps[warpId].isInstance) {
|
||||
uint64_t instanceID = Warps[warpId].instanceID;
|
||||
|
||||
Player* leader = plr;
|
||||
if (plr->group != nullptr) leader = PlayerManager::getPlayer(plr->group->filter(EntityKind::PLAYER)[0].sock);
|
||||
|
||||
// if warp requires you to be on a mission, it's gotta be a unique instance
|
||||
if (Warps[warpId].limitTaskID != 0 || instanceID == 14) { // 14 is a special case for the Time Lab
|
||||
instanceID += ((uint64_t)plr->iIDGroup << 32); // upper 32 bits are leader ID
|
||||
instanceID += ((uint64_t)leader->iID << 32); // upper 32 bits are leader ID
|
||||
Chunking::createInstance(instanceID);
|
||||
|
||||
// save Lair entrance coords as a pseudo-Resurrect 'Em
|
||||
@@ -195,14 +198,13 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
plr->recallInstance = instanceID;
|
||||
}
|
||||
|
||||
if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
|
||||
if (plr->group == nullptr)
|
||||
PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
|
||||
else {
|
||||
Player* leaderPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
for (int i = 0; i < leaderPlr->groupCnt; i++) {
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(leaderPlr->groupIDs[i]);
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(leaderPlr->groupIDs[i]);
|
||||
auto players = plr->group->filter(EntityKind::PLAYER);
|
||||
for (int i = 0; i < players.size(); i++) {
|
||||
CNSocket* sockTo = players[i].sock;
|
||||
Player* otherPlr = PlayerManager::getPlayer(sockTo);
|
||||
|
||||
if (otherPlr == nullptr || sockTo == nullptr)
|
||||
continue;
|
||||
@@ -246,8 +248,7 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
Missions::failInstancedMissions(sock); // fail any instanced missions
|
||||
sock->sendPacket(resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC);
|
||||
|
||||
Chunking::updateEntityChunk({sock}, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
|
||||
PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle);
|
||||
PlayerManager::updatePlayerPositionForWarp(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD);
|
||||
|
||||
// remove the player's ongoing race, if any
|
||||
if (Racing::EPRaces.find(sock) != Racing::EPRaces.end())
|
||||
@@ -277,7 +278,7 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
|
||||
for (auto c = chunks->begin(); c != chunks->end(); c++) { // haha get it
|
||||
Chunk* chunk = *c;
|
||||
for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
|
||||
if (ent->type == EntityType::PLAYER)
|
||||
if (ent->kind == EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
BaseNPC* npcTemp = (BaseNPC*)ent->getEntity();
|
||||
@@ -292,57 +293,55 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
|
||||
return npc;
|
||||
}
|
||||
|
||||
// TODO: Move this to MobAI, possibly
|
||||
// TODO: Move this to separate file in ai/ subdir when implementing more events
|
||||
#pragma region NPCEvents
|
||||
|
||||
// summon right arm and stage 2 body
|
||||
static void lordFuseStageTwo(CNSocket *sock, BaseNPC *npc) {
|
||||
static void lordFuseStageTwo(CombatNPC *npc) {
|
||||
Mob *oldbody = (Mob*)npc; // adaptium, stun
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
std::cout << "Lord Fuse stage two" << std::endl;
|
||||
|
||||
// Fuse doesn't move; spawnX, etc. is shorter to write than *appearanceData*
|
||||
// Fuse doesn't move
|
||||
// Blastons, Heal
|
||||
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->spawnX, oldbody->spawnY, oldbody->spawnZ, plr->instanceID, 2467);
|
||||
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, oldbody->instanceID, 2467);
|
||||
|
||||
newbody->appearanceData.iAngle = oldbody->appearanceData.iAngle;
|
||||
NPCManager::updateNPCPosition(newbody->appearanceData.iNPC_ID, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
|
||||
plr->instanceID, oldbody->appearanceData.iAngle);
|
||||
newbody->angle = oldbody->angle;
|
||||
NPCManager::updateNPCPosition(newbody->id, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
|
||||
oldbody->instanceID, oldbody->angle);
|
||||
|
||||
// right arm, Adaptium, Stun
|
||||
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->spawnX - 600, oldbody->spawnY, oldbody->spawnZ, plr->instanceID, 2469);
|
||||
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x - 600, oldbody->y, oldbody->z, oldbody->instanceID, 2469);
|
||||
|
||||
arm->appearanceData.iAngle = oldbody->appearanceData.iAngle;
|
||||
NPCManager::updateNPCPosition(arm->appearanceData.iNPC_ID, arm->spawnX, arm->spawnY, arm->spawnZ,
|
||||
plr->instanceID, oldbody->appearanceData.iAngle);
|
||||
arm->angle = oldbody->angle;
|
||||
NPCManager::updateNPCPosition(arm->id, arm->spawnX, arm->spawnY, arm->spawnZ,
|
||||
oldbody->instanceID, oldbody->angle);
|
||||
}
|
||||
|
||||
// summon left arm and stage 3 body
|
||||
static void lordFuseStageThree(CNSocket *sock, BaseNPC *npc) {
|
||||
static void lordFuseStageThree(CombatNPC *npc) {
|
||||
Mob *oldbody = (Mob*)npc;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
std::cout << "Lord Fuse stage three" << std::endl;
|
||||
|
||||
// Cosmix, Damage Point
|
||||
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->spawnX, oldbody->spawnY, oldbody->spawnZ, plr->instanceID, 2468);
|
||||
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, oldbody->instanceID, 2468);
|
||||
|
||||
newbody->appearanceData.iAngle = oldbody->appearanceData.iAngle;
|
||||
NPCManager::updateNPCPosition(newbody->appearanceData.iNPC_ID, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
|
||||
plr->instanceID, oldbody->appearanceData.iAngle);
|
||||
newbody->angle = oldbody->angle;
|
||||
NPCManager::updateNPCPosition(newbody->id, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
|
||||
newbody->instanceID, oldbody->angle);
|
||||
|
||||
// Blastons, Heal
|
||||
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->spawnX + 600, oldbody->spawnY, oldbody->spawnZ, plr->instanceID, 2470);
|
||||
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x + 600, oldbody->y, oldbody->z, oldbody->instanceID, 2470);
|
||||
|
||||
arm->appearanceData.iAngle = oldbody->appearanceData.iAngle;
|
||||
NPCManager::updateNPCPosition(arm->appearanceData.iNPC_ID, arm->spawnX, arm->spawnY, arm->spawnZ,
|
||||
plr->instanceID, oldbody->appearanceData.iAngle);
|
||||
arm->angle = oldbody->angle;
|
||||
NPCManager::updateNPCPosition(arm->id, arm->spawnX, arm->spawnY, arm->spawnZ,
|
||||
arm->instanceID, oldbody->angle);
|
||||
}
|
||||
|
||||
std::vector<NPCEvent> NPCManager::NPCEvents = {
|
||||
NPCEvent(2466, ON_KILLED, lordFuseStageTwo),
|
||||
NPCEvent(2467, ON_KILLED, lordFuseStageThree),
|
||||
NPCEvent(2466, AIState::DEAD, lordFuseStageTwo),
|
||||
NPCEvent(2467, AIState::DEAD, lordFuseStageThree),
|
||||
};
|
||||
|
||||
#pragma endregion NPCEvents
|
||||
@@ -353,11 +352,11 @@ void NPCManager::queueNPCRemoval(int32_t id) {
|
||||
|
||||
static void step(CNServer *serv, time_t currTime) {
|
||||
for (auto& pair : NPCs) {
|
||||
if (pair.second->type != EntityType::COMBAT_NPC && pair.second->type != EntityType::MOB)
|
||||
if (pair.second->kind != EntityKind::COMBAT_NPC && pair.second->kind != EntityKind::MOB)
|
||||
continue;
|
||||
auto npc = (CombatNPC*)pair.second;
|
||||
|
||||
npc->stepAI(currTime);
|
||||
npc->step(currTime);
|
||||
}
|
||||
|
||||
// deallocate all NPCs queued for removal
|
||||
@@ -374,5 +373,5 @@ void NPCManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
|
||||
|
||||
REGISTER_SHARD_TIMER(step, 200);
|
||||
REGISTER_SHARD_TIMER(step, MS_PER_COMBAT_TICK);
|
||||
}
|
||||
|
@@ -1,36 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPC.hpp"
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include "Transport.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#define RESURRECT_HEIGHT 400
|
||||
|
||||
enum Trigger {
|
||||
ON_KILLED,
|
||||
ON_COMBAT
|
||||
};
|
||||
|
||||
typedef void (*NPCEventHandler)(CNSocket*, BaseNPC*);
|
||||
typedef void (*NPCEventHandler)(CombatNPC*);
|
||||
|
||||
struct NPCEvent {
|
||||
int32_t npcType;
|
||||
int trigger;
|
||||
AIState triggerState;
|
||||
NPCEventHandler handler;
|
||||
|
||||
NPCEvent(int32_t t, int tr, NPCEventHandler hndlr)
|
||||
: npcType(t), trigger(tr), handler(hndlr) {}
|
||||
NPCEvent(int32_t t, AIState tr, NPCEventHandler hndlr)
|
||||
: npcType(t), triggerState(tr), handler(hndlr) {}
|
||||
};
|
||||
|
||||
struct WarpLocation;
|
||||
|
||||
namespace NPCManager {
|
||||
extern std::unordered_map<int32_t, BaseNPC*> NPCs;
|
||||
extern std::map<int32_t, WarpLocation> Warps;
|
||||
@@ -44,7 +38,7 @@ namespace NPCManager {
|
||||
void destroyNPC(int32_t);
|
||||
void updateNPCPosition(int32_t, int X, int Y, int Z, uint64_t I, int angle);
|
||||
|
||||
void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
|
||||
void sendToViewable(Entity* npc, void* buf, uint32_t type, size_t size);
|
||||
|
||||
BaseNPC *summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn=false, bool baseInstance=false);
|
||||
|
||||
|
@@ -1,11 +1,11 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Nanos.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "Combat.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
@@ -82,40 +82,21 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
if (slot != -1 && plr->Nanos[nanoID].iSkillID == 0)
|
||||
return; // prevent powerless nanos from summoning
|
||||
|
||||
plr->nanoDrainRate = 0;
|
||||
int16_t skillID = plr->Nanos[plr->activeNano].iSkillID;
|
||||
|
||||
// passive nano unbuffing
|
||||
if (SkillTable[skillID].drainType == 2) {
|
||||
std::vector<int> targetData = findTargets(plr, skillID);
|
||||
|
||||
for (auto& pwr : NanoPowers)
|
||||
if (pwr.skillType == SkillTable[skillID].skillType)
|
||||
nanoUnbuff(sock, targetData, pwr.bitFlag, pwr.timeBuffID, 0,(SkillTable[skillID].targetType == 3));
|
||||
}
|
||||
|
||||
if (nanoID >= NANO_COUNT || nanoID < 0)
|
||||
return; // sanity check
|
||||
|
||||
plr->activeNano = nanoID;
|
||||
skillID = plr->Nanos[nanoID].iSkillID;
|
||||
sNano& nano = plr->Nanos[nanoID];
|
||||
|
||||
// passive nano buffing
|
||||
if (SkillTable[skillID].drainType == 2) {
|
||||
std::vector<int> targetData = findTargets(plr, skillID);
|
||||
|
||||
int boost = 0;
|
||||
if (getNanoBoost(plr))
|
||||
boost = 1;
|
||||
|
||||
for (auto& pwr : NanoPowers) {
|
||||
if (pwr.skillType == SkillTable[skillID].skillType) {
|
||||
resp.eCSTB___Add = 1; // the part that makes nano go ZOOMAZOOM
|
||||
plr->nanoDrainRate = SkillTable[skillID].batteryUse[boost*3];
|
||||
|
||||
pwr.handle(sock, targetData, nanoID, skillID, 0, SkillTable[skillID].powerIntensity[boost]);
|
||||
}
|
||||
}
|
||||
SkillData* skill = Abilities::SkillTable.count(nano.iSkillID) > 0
|
||||
? &Abilities::SkillTable[nano.iSkillID] : nullptr;
|
||||
if (slot != -1 && skill != nullptr && skill->drainType == SkillDrainType::PASSIVE) {
|
||||
// passive buff effect
|
||||
resp.eCSTB___Add = 1;
|
||||
ICombatant* src = dynamic_cast<ICombatant*>(plr);
|
||||
int32_t targets[] = { plr->iID };
|
||||
std::vector<ICombatant*> affectedCombatants = Abilities::matchTargets(src, skill, 1, targets);
|
||||
Abilities::useNanoSkill(sock, skill, nano, affectedCombatants);
|
||||
}
|
||||
|
||||
if (!silent) // silent nano death but only for the summoning player
|
||||
@@ -124,7 +105,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
// Send to other players, these players can't handle silent nano deaths so this packet needs to be sent.
|
||||
INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
|
||||
pkt1.iPC_ID = plr->iID;
|
||||
pkt1.Nano = plr->Nanos[nanoID];
|
||||
pkt1.Nano = nano;
|
||||
PlayerManager::sendToViewable(sock, pkt1, P_FE2CL_NANO_ACTIVE);
|
||||
}
|
||||
|
||||
@@ -211,7 +192,7 @@ int Nanos::nanoStyle(int nanoID) {
|
||||
bool Nanos::getNanoBoost(Player* plr) {
|
||||
for (int i = 0; i < 3; i++)
|
||||
if (plr->equippedNanos[i] == plr->activeNano)
|
||||
if (plr->iConditionBitFlag & (CSB_BIT_STIMPAKSLOT1 << i))
|
||||
if (plr->hasBuff(ECSB_STIMPAKSLOT1 + i))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
@@ -226,24 +207,15 @@ static void nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
|
||||
return;
|
||||
|
||||
if (nano->iNanoID < 0 || nano->iNanoID >= NANO_COUNT)
|
||||
return;
|
||||
|
||||
resp.iNanoID = nano->iNanoID;
|
||||
resp.iNanoSlotNum = nano->iNanoSlotNum;
|
||||
|
||||
// Update player
|
||||
plr->equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
|
||||
|
||||
// Unbuff gumballs
|
||||
int value1 = CSB_BIT_STIMPAKSLOT1 << nano->iNanoSlotNum;
|
||||
if (plr->iConditionBitFlag & value1) {
|
||||
int value2 = ECSB_STIMPAKSLOT1 + nano->iNanoSlotNum;
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
||||
pkt.eCSTB = value2; // eCharStatusTimeBuffID
|
||||
pkt.eTBU = 2; // eTimeBuffUpdate
|
||||
pkt.eTBT = 1; // eTimeBuffType 1 means nano
|
||||
pkt.iConditionBitFlag = plr->iConditionBitFlag &= ~value1;
|
||||
sock->sendPacket(pkt, P_FE2CL_PC_BUFF_UPDATE);
|
||||
}
|
||||
|
||||
// unsummon nano if replaced
|
||||
if (plr->activeNano == plr->equippedNanos[nano->iNanoSlotNum])
|
||||
summonNano(sock, -1);
|
||||
@@ -286,28 +258,26 @@ static void nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||
static void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
int16_t nanoID = plr->activeNano;
|
||||
int16_t skillID = plr->Nanos[nanoID].iSkillID;
|
||||
// validate request check
|
||||
sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
|
||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) {
|
||||
std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
sNano& nano = plr->Nanos[plr->activeNano];
|
||||
int16_t skillID = nano.iSkillID;
|
||||
SkillData* skillData = &Abilities::SkillTable[skillID];
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << PlayerManager::getPlayerName(plr) << " requested to summon nano skill " << std::endl;
|
||||
)
|
||||
|
||||
std::vector<int> targetData = findTargets(plr, skillID, data);
|
||||
ICombatant* plrCombatant = dynamic_cast<ICombatant*>(plr);
|
||||
std::vector<ICombatant*> targetData = Abilities::matchTargets(plrCombatant, skillData, pkt->iTargetCnt, (int32_t*)(pkt + 1));
|
||||
Abilities::useNanoSkill(sock, skillData, nano, targetData);
|
||||
|
||||
int boost = 0;
|
||||
if (getNanoBoost(plr))
|
||||
boost = 1;
|
||||
|
||||
plr->Nanos[plr->activeNano].iStamina -= SkillTable[skillID].batteryUse[boost*3];
|
||||
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
||||
plr->Nanos[plr->activeNano].iStamina = 0;
|
||||
|
||||
for (auto& pwr : NanoPowers)
|
||||
if (pwr.skillType == SkillTable[skillID].skillType)
|
||||
pwr.handle(sock, targetData, nanoID, skillID, SkillTable[skillID].durationTime[boost], SkillTable[skillID].powerIntensity[boost]);
|
||||
|
||||
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
||||
if (plr->Nanos[plr->activeNano].iStamina <= 0)
|
||||
summonNano(sock, -1);
|
||||
}
|
||||
|
||||
|
@@ -1,10 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Abilities.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
struct NanoData {
|
||||
int style;
|
||||
|
@@ -1,22 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "Chunking.hpp"
|
||||
|
||||
#include "Entities.hpp"
|
||||
#include "Groups.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
/* forward declaration(s) */
|
||||
class Buff;
|
||||
struct BuffStack;
|
||||
|
||||
#define ACTIVE_MISSION_COUNT 6
|
||||
|
||||
#define PC_MAXHEALTH(level) (925 + 75 * (level))
|
||||
|
||||
struct Player : public Entity {
|
||||
struct Player : public Entity, public ICombatant {
|
||||
int accountId = 0;
|
||||
int accountLevel = 0; // permission level (see CN_ACCOUNT_LEVEL enums)
|
||||
int64_t SerialKey = 0;
|
||||
int32_t iID = 0;
|
||||
uint64_t FEKey = 0;
|
||||
|
||||
int level = 0;
|
||||
int HP = 0;
|
||||
@@ -34,9 +36,8 @@ struct Player : public Entity {
|
||||
int8_t iPCState = 0;
|
||||
int32_t iWarpLocationFlag = 0;
|
||||
int64_t aSkywayLocationFlag[2] = {};
|
||||
int32_t iConditionBitFlag = 0;
|
||||
int32_t iSelfConditionBitFlag = 0;
|
||||
int8_t iSpecialState = 0;
|
||||
std::unordered_map<int, Buff*> buffs = {};
|
||||
|
||||
int angle = 0;
|
||||
int lastX = 0, lastY = 0, lastZ = 0, lastAngle = 0;
|
||||
@@ -51,7 +52,6 @@ struct Player : public Entity {
|
||||
|
||||
bool inCombat = false;
|
||||
bool onMonkey = false;
|
||||
int nanoDrainRate = 0;
|
||||
int healCooldown = 0;
|
||||
|
||||
int pointDamage = 0;
|
||||
@@ -67,10 +67,7 @@ struct Player : public Entity {
|
||||
|
||||
sTimeLimitItemDeleteInfo2CL toRemoveVehicle = {};
|
||||
|
||||
int32_t iIDGroup = 0;
|
||||
int groupCnt = 0;
|
||||
int32_t groupIDs[4] = {};
|
||||
int32_t iGroupConditionBitFlag = 0;
|
||||
Group* group = nullptr;
|
||||
|
||||
bool notify = false;
|
||||
bool hidden = false;
|
||||
@@ -87,8 +84,31 @@ struct Player : public Entity {
|
||||
time_t lastShot = 0;
|
||||
std::vector<sItemBase> buyback = {};
|
||||
|
||||
Player() { type = EntityType::PLAYER; }
|
||||
Player() { kind = EntityKind::PLAYER; }
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
||||
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
|
||||
virtual Buff* getBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId, BuffClass buffClass) override;
|
||||
virtual void clearBuffs(bool force) override;
|
||||
virtual bool hasBuff(int buffId) override;
|
||||
virtual int getCompositeCondition() override;
|
||||
virtual int takeDamage(EntityRef src, int amt) override;
|
||||
virtual int heal(EntityRef src, int amt) override;
|
||||
virtual bool isAlive() override;
|
||||
virtual int getCurrentHP() override;
|
||||
virtual int getMaxHP() override;
|
||||
virtual int getLevel() override;
|
||||
virtual std::vector<EntityRef> getGroupMembers() override;
|
||||
virtual int32_t getCharType() override;
|
||||
virtual int32_t getID() override;
|
||||
virtual EntityRef getRef() override;
|
||||
|
||||
virtual void step(time_t currTime) override;
|
||||
|
||||
sNano* getActiveNano();
|
||||
sPCAppearanceData getAppearanceData();
|
||||
};
|
||||
|
@@ -1,25 +1,20 @@
|
||||
#include "core/Core.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
#include "db/Database.hpp"
|
||||
#include "core/CNShared.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Buddies.hpp"
|
||||
#include "Combat.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "BuiltinCommands.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "settings.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Buddies.hpp"
|
||||
#include "BuiltinCommands.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
@@ -28,17 +23,12 @@ using namespace PlayerManager;
|
||||
|
||||
std::map<CNSocket*, Player*> PlayerManager::players;
|
||||
|
||||
static void addPlayer(CNSocket* key, Player plr) {
|
||||
Player *p = new Player();
|
||||
static void addPlayer(CNSocket* key, Player *plr) {
|
||||
players[key] = plr;
|
||||
plr->chunkPos = Chunking::INVALID_CHUNK;
|
||||
plr->lastHeartbeat = 0;
|
||||
|
||||
// copy object into heap memory
|
||||
*p = plr;
|
||||
|
||||
players[key] = p;
|
||||
p->chunkPos = std::make_tuple(0, 0, 0); // TODO: maybe replace with specialized "no chunk" value
|
||||
p->lastHeartbeat = 0;
|
||||
|
||||
std::cout << getPlayerName(p) << " has joined!" << std::endl;
|
||||
std::cout << getPlayerName(plr) << " has joined!" << std::endl;
|
||||
std::cout << players.size() << " players" << std::endl;
|
||||
}
|
||||
|
||||
@@ -46,7 +36,13 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
Player* plr = getPlayer(key);
|
||||
uint64_t fromInstance = plr->instanceID;
|
||||
|
||||
Groups::groupKickPlayer(plr);
|
||||
// free buff memory
|
||||
for(auto buffEntry : plr->buffs)
|
||||
delete buffEntry.second;
|
||||
|
||||
// leave group
|
||||
if(plr->group != nullptr)
|
||||
Groups::groupKick(plr->group, key);
|
||||
|
||||
// remove player's bullets
|
||||
Combat::Bullets.erase(plr->iID);
|
||||
@@ -70,16 +66,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
// if the player was in a lair, clean it up
|
||||
Chunking::destroyInstanceIfEmpty(fromInstance);
|
||||
|
||||
// remove player's buffs from the server
|
||||
auto it = Eggs::EggBuffs.begin();
|
||||
while (it != Eggs::EggBuffs.end()) {
|
||||
if (it->first.first == key) {
|
||||
it = Eggs::EggBuffs.erase(it);
|
||||
}
|
||||
else
|
||||
it++;
|
||||
}
|
||||
|
||||
std::cout << players.size() << " players" << std::endl;
|
||||
}
|
||||
|
||||
@@ -97,6 +83,19 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, ui
|
||||
Chunking::updateEntityChunk({sock}, oldChunk, newChunk);
|
||||
}
|
||||
|
||||
/*
|
||||
* Low-level helper function for correctly updating chunks when teleporting players.
|
||||
*
|
||||
* Use PlayerManager::sendPlayerTo() to actually teleport players.
|
||||
*/
|
||||
void PlayerManager::updatePlayerPositionForWarp(CNSocket* sock, int X, int Y, int Z, uint64_t inst) {
|
||||
Player *plr = getPlayer(sock);
|
||||
|
||||
// force player to reload chunks
|
||||
Chunking::updateEntityChunk({sock}, plr->chunkPos, Chunking::INVALID_CHUNK);
|
||||
updatePlayerPosition(sock, X, Y, Z, inst, plr->angle);
|
||||
}
|
||||
|
||||
void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I) {
|
||||
Player* plr = getPlayer(sock);
|
||||
plr->onMonkey = false;
|
||||
@@ -148,8 +147,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
|
||||
pkt2.iZ = Z;
|
||||
sock->sendPacket(pkt2, P_FE2CL_REP_PC_GOTO_SUCC);
|
||||
|
||||
Chunking::updateEntityChunk({sock}, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
|
||||
updatePlayerPosition(sock, X, Y, Z, I, plr->angle);
|
||||
updatePlayerPositionForWarp(sock, X, Y, Z, I);
|
||||
|
||||
// post-warp: check if the source instance has no more players in it and delete it if so
|
||||
Chunking::destroyInstanceIfEmpty(fromInstance);
|
||||
@@ -197,78 +195,87 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
auto enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_ENTER_SUCC, response);
|
||||
|
||||
// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
|
||||
Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
|
||||
LoginMetadata *lm = CNShared::getLoginMetadata(enter->iEnterSerialKey);
|
||||
if (lm == nullptr) {
|
||||
std::cout << "[WARN] Refusing invalid REQ_PC_ENTER" << std::endl;
|
||||
|
||||
plr.groupCnt = 1;
|
||||
plr.iIDGroup = plr.groupIDs[0] = plr.iID;
|
||||
// send failure packet
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_ENTER_FAIL, fail);
|
||||
sock->sendPacket(fail, P_FE2CL_REP_PC_ENTER_FAIL);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl;
|
||||
std::cout << "\tID: " << AUTOU16TOU8(enter->szID) << std::endl;
|
||||
std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl;
|
||||
std::cout << "\tTemp: " << enter->iTempValue << std::endl;
|
||||
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
|
||||
)
|
||||
// kill the connection
|
||||
sock->kill();
|
||||
// no need to call _killConnection(); Player isn't in shard yet
|
||||
|
||||
// check if account is already in use
|
||||
if (isAccountInUse(plr.accountId)) {
|
||||
// kick the other player
|
||||
exitDuplicate(plr.accountId);
|
||||
return;
|
||||
}
|
||||
|
||||
response.iID = plr.iID;
|
||||
Player *plr = new Player();
|
||||
Database::getPlayer(plr, lm->playerId);
|
||||
|
||||
// check if account is already in use
|
||||
if (isAccountInUse(plr->accountId)) {
|
||||
// kick the other player
|
||||
exitDuplicate(plr->accountId);
|
||||
|
||||
// re-read the player from disk, in case it was just flushed
|
||||
*plr = {};
|
||||
Database::getPlayer(plr, lm->playerId);
|
||||
}
|
||||
|
||||
plr->group = nullptr;
|
||||
|
||||
response.iID = plr->iID;
|
||||
response.uiSvrTime = getTime();
|
||||
response.PCLoadData2CL.iUserLevel = plr.accountLevel;
|
||||
response.PCLoadData2CL.iHP = plr.HP;
|
||||
response.PCLoadData2CL.iLevel = plr.level;
|
||||
response.PCLoadData2CL.iCandy = plr.money;
|
||||
response.PCLoadData2CL.iFusionMatter = plr.fusionmatter;
|
||||
response.PCLoadData2CL.iMentor = plr.mentor;
|
||||
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
|
||||
response.PCLoadData2CL.iHP = plr->HP;
|
||||
response.PCLoadData2CL.iLevel = plr->level;
|
||||
response.PCLoadData2CL.iCandy = plr->money;
|
||||
response.PCLoadData2CL.iFusionMatter = plr->fusionmatter;
|
||||
response.PCLoadData2CL.iMentor = plr->mentor;
|
||||
response.PCLoadData2CL.iMentorCount = 1; // how many guides the player has had
|
||||
response.PCLoadData2CL.iX = plr.x;
|
||||
response.PCLoadData2CL.iY = plr.y;
|
||||
response.PCLoadData2CL.iZ = plr.z;
|
||||
response.PCLoadData2CL.iAngle = plr.angle;
|
||||
response.PCLoadData2CL.iBatteryN = plr.batteryN;
|
||||
response.PCLoadData2CL.iBatteryW = plr.batteryW;
|
||||
response.PCLoadData2CL.iX = plr->x;
|
||||
response.PCLoadData2CL.iY = plr->y;
|
||||
response.PCLoadData2CL.iZ = plr->z;
|
||||
response.PCLoadData2CL.iAngle = plr->angle;
|
||||
response.PCLoadData2CL.iBatteryN = plr->batteryN;
|
||||
response.PCLoadData2CL.iBatteryW = plr->batteryW;
|
||||
response.PCLoadData2CL.iBuddyWarpTime = 60; // sets 60s warp cooldown on login
|
||||
|
||||
response.PCLoadData2CL.iWarpLocationFlag = plr.iWarpLocationFlag;
|
||||
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr.aSkywayLocationFlag[0];
|
||||
response.PCLoadData2CL.aWyvernLocationFlag[1] = plr.aSkywayLocationFlag[1];
|
||||
response.PCLoadData2CL.iWarpLocationFlag = plr->iWarpLocationFlag;
|
||||
response.PCLoadData2CL.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0];
|
||||
response.PCLoadData2CL.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1];
|
||||
|
||||
response.PCLoadData2CL.iActiveNanoSlotNum = -1;
|
||||
response.PCLoadData2CL.iFatigue = 50;
|
||||
response.PCLoadData2CL.PCStyle = plr.PCStyle;
|
||||
response.PCLoadData2CL.PCStyle = plr->PCStyle;
|
||||
|
||||
// client doesnt read this, it gets it from charinfo
|
||||
// response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
|
||||
// response.PCLoadData2CL.PCStyle2 = plr->PCStyle2;
|
||||
// inventory
|
||||
for (int i = 0; i < AEQUIP_COUNT; i++)
|
||||
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
|
||||
response.PCLoadData2CL.aEquip[i] = plr->Equip[i];
|
||||
for (int i = 0; i < AINVEN_COUNT; i++)
|
||||
response.PCLoadData2CL.aInven[i] = plr.Inven[i];
|
||||
response.PCLoadData2CL.aInven[i] = plr->Inven[i];
|
||||
// quest inventory
|
||||
for (int i = 0; i < AQINVEN_COUNT; i++)
|
||||
response.PCLoadData2CL.aQInven[i] = plr.QInven[i];
|
||||
response.PCLoadData2CL.aQInven[i] = plr->QInven[i];
|
||||
// nanos
|
||||
for (int i = 1; i < SIZEOF_NANO_BANK_SLOT; i++) {
|
||||
response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i];
|
||||
//response.PCLoadData2CL.aNanoBank[i] = plr.Nanos[i] = {0};
|
||||
response.PCLoadData2CL.aNanoBank[i] = plr->Nanos[i];
|
||||
}
|
||||
for (int i = 0; i < 3; i++) {
|
||||
response.PCLoadData2CL.aNanoSlots[i] = plr.equippedNanos[i];
|
||||
response.PCLoadData2CL.aNanoSlots[i] = plr->equippedNanos[i];
|
||||
}
|
||||
// missions in progress
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr.tasks[i] == 0)
|
||||
if (plr->tasks[i] == 0)
|
||||
break;
|
||||
response.PCLoadData2CL.aRunningQuest[i].m_aCurrTaskID = plr.tasks[i];
|
||||
TaskData &task = *Missions::Tasks[plr.tasks[i]];
|
||||
response.PCLoadData2CL.aRunningQuest[i].m_aCurrTaskID = plr->tasks[i];
|
||||
TaskData &task = *Missions::Tasks[plr->tasks[i]];
|
||||
for (int j = 0; j < 3; j++) {
|
||||
response.PCLoadData2CL.aRunningQuest[i].m_aKillNPCID[j] = (int)task["m_iCSUEnemyID"][j];
|
||||
response.PCLoadData2CL.aRunningQuest[i].m_aKillNPCCount[j] = plr.RemainingNPCCount[i][j];
|
||||
response.PCLoadData2CL.aRunningQuest[i].m_aKillNPCCount[j] = plr->RemainingNPCCount[i][j];
|
||||
/*
|
||||
* client doesn't care about NeededItem ID and Count,
|
||||
* it gets Count from Quest Inventory
|
||||
@@ -278,12 +285,12 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
*/
|
||||
}
|
||||
}
|
||||
response.PCLoadData2CL.iCurrentMissionID = plr.CurrentMissionID;
|
||||
response.PCLoadData2CL.iCurrentMissionID = plr->CurrentMissionID;
|
||||
|
||||
// completed missions
|
||||
// the packet requires 32 items, but the client only checks the first 16 (shrug)
|
||||
for (int i = 0; i < 16; i++) {
|
||||
response.PCLoadData2CL.aQuestFlag[i] = plr.aQuestFlag[i];
|
||||
response.PCLoadData2CL.aQuestFlag[i] = plr->aQuestFlag[i];
|
||||
}
|
||||
|
||||
// Computress tips
|
||||
@@ -292,15 +299,14 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
response.PCLoadData2CL.iFirstUseFlag2 = UINT64_MAX;
|
||||
}
|
||||
else {
|
||||
response.PCLoadData2CL.iFirstUseFlag1 = plr.iFirstUseFlag[0];
|
||||
response.PCLoadData2CL.iFirstUseFlag2 = plr.iFirstUseFlag[1];
|
||||
response.PCLoadData2CL.iFirstUseFlag1 = plr->iFirstUseFlag[0];
|
||||
response.PCLoadData2CL.iFirstUseFlag2 = plr->iFirstUseFlag[1];
|
||||
}
|
||||
|
||||
plr.SerialKey = enter->iEnterSerialKey;
|
||||
plr.instanceID = INSTANCE_OVERWORLD; // the player should never be in an instance on enter
|
||||
plr->instanceID = INSTANCE_OVERWORLD; // the player should never be in an instance on enter
|
||||
|
||||
sock->setEKey(CNSocketEncryption::createNewKey(response.uiSvrTime, response.iID + 1, response.PCLoadData2CL.iFusionMatter + 1));
|
||||
sock->setFEKey(plr.FEKey);
|
||||
sock->setFEKey(lm->FEKey);
|
||||
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
||||
@@ -308,12 +314,14 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
// transmit MOTD after entering the game, so the client hopefully changes modes on time
|
||||
Chat::sendServerMessage(sock, settings::MOTDSTRING);
|
||||
|
||||
// transfer ownership of Player object into the shard (still valid in this function though)
|
||||
addPlayer(sock, plr);
|
||||
|
||||
// check if there is an expiring vehicle
|
||||
Items::checkItemExpire(sock, getPlayer(sock));
|
||||
Items::checkItemExpire(sock, plr);
|
||||
|
||||
// set player equip stats
|
||||
Items::setItemStats(getPlayer(sock));
|
||||
Items::setItemStats(plr);
|
||||
|
||||
Missions::failInstancedMissions(sock);
|
||||
|
||||
@@ -324,7 +332,18 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
for (auto& pair : players)
|
||||
if (pair.second->notify)
|
||||
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(&plr) + " has joined.");
|
||||
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
|
||||
|
||||
// deallocate lm
|
||||
delete lm;
|
||||
}
|
||||
|
||||
void PlayerManager::sendToGroup(CNSocket* sock, void* buf, uint32_t type, size_t size) {
|
||||
Player* plr = getPlayer(sock);
|
||||
if (plr->group == nullptr)
|
||||
return;
|
||||
for(const EntityRef& ref : plr->group->filter(EntityKind::PLAYER))
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
}
|
||||
|
||||
void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size) {
|
||||
@@ -332,7 +351,7 @@ void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, siz
|
||||
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER || ref.sock == sock)
|
||||
if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
|
||||
continue;
|
||||
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
@@ -369,6 +388,9 @@ static void exitGame(CNSocket* sock, CNPacketData* data) {
|
||||
response.iExitCode = 1;
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_REP_PC_EXIT_SUCC);
|
||||
|
||||
sock->kill();
|
||||
CNShardServer::_killConnection(sock);
|
||||
}
|
||||
|
||||
static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -382,17 +404,23 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
int activeSlot = -1;
|
||||
bool move = false;
|
||||
|
||||
if (reviveData->iRegenType == 3 && plr->iConditionBitFlag & CSB_BIT_PHOENIX) {
|
||||
// nano revive
|
||||
switch ((ePCRegenType)reviveData->iRegenType) {
|
||||
case ePCRegenType::HereByPhoenix: // nano revive
|
||||
if (!(plr->hasBuff(ECSB_PHOENIX)))
|
||||
return; // sanity check
|
||||
plr->Nanos[plr->activeNano].iStamina = 0;
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
Nanos::applyBuff(sock, plr->Nanos[plr->activeNano].iSkillID, 2, 1, 0);
|
||||
} else if (reviveData->iRegenType == 4) {
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
} else {
|
||||
// fallthrough
|
||||
case ePCRegenType::HereByPhoenixGroup: // revived by group member's nano
|
||||
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
||||
break;
|
||||
|
||||
default: // plain respawn
|
||||
plr->HP = PC_MAXHEALTH(plr->level) / 2;
|
||||
plr->clearBuffs(false);
|
||||
// fallthrough
|
||||
case ePCRegenType::Unstick: // warp away
|
||||
move = true;
|
||||
if (reviveData->iRegenType != 5)
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
@@ -444,11 +472,9 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
resp2.PCRegenDataForOtherPC.iHP = plr->HP;
|
||||
resp2.PCRegenDataForOtherPC.iAngle = plr->angle;
|
||||
|
||||
Player *otherPlr = getPlayerFromID(plr->iIDGroup);
|
||||
if (otherPlr != nullptr) {
|
||||
int bitFlag = Groups::getGroupFlags(otherPlr);
|
||||
resp2.PCRegenDataForOtherPC.iConditionBitFlag = plr->iConditionBitFlag = plr->iSelfConditionBitFlag | bitFlag;
|
||||
|
||||
if (plr->group != nullptr) {
|
||||
|
||||
resp2.PCRegenDataForOtherPC.iConditionBitFlag = plr->getCompositeCondition();
|
||||
resp2.PCRegenDataForOtherPC.iPCState = plr->iPCState;
|
||||
resp2.PCRegenDataForOtherPC.iSpecialState = plr->iSpecialState;
|
||||
resp2.PCRegenDataForOtherPC.Nano = plr->Nanos[plr->activeNano];
|
||||
@@ -459,8 +485,7 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (!move)
|
||||
return;
|
||||
|
||||
Chunking::updateEntityChunk({sock}, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
|
||||
updatePlayerPosition(sock, x, y, z, plr->instanceID, plr->angle);
|
||||
updatePlayerPositionForWarp(sock, x, y, z, plr->instanceID);
|
||||
}
|
||||
|
||||
static void enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -640,16 +665,16 @@ CNSocket *PlayerManager::getSockFromName(std::string firstname, std::string last
|
||||
}
|
||||
|
||||
CNSocket *PlayerManager::getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname) {
|
||||
switch (by) {
|
||||
case eCN_GM_TargetSearchBy__PC_ID:
|
||||
switch ((eCN_GM_TargetSearchBy)by) {
|
||||
case eCN_GM_TargetSearchBy::PC_ID:
|
||||
assert(id != 0);
|
||||
return getSockFromID(id);
|
||||
case eCN_GM_TargetSearchBy__PC_UID: // account id; not player id
|
||||
case eCN_GM_TargetSearchBy::PC_UID: // account id; not player id
|
||||
assert(uid != 0);
|
||||
for (auto& pair : players)
|
||||
if (pair.second->accountId == uid)
|
||||
return pair.first;
|
||||
case eCN_GM_TargetSearchBy__PC_Name:
|
||||
case eCN_GM_TargetSearchBy::PC_Name:
|
||||
assert(firstname != "" && lastname != ""); // XXX: remove this if we start messing around with edited names?
|
||||
return getSockFromName(firstname, lastname);
|
||||
}
|
||||
@@ -687,4 +712,6 @@ void PlayerManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, exitPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, changePlayerGuide);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET, setFirstUseFlag);
|
||||
|
||||
REGISTER_SHARD_TIMER(CNShared::pruneLoginMetadata, CNSHARED_PERIOD);
|
||||
}
|
||||
|
@@ -1,16 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Chunking.hpp"
|
||||
|
||||
#include <utility>
|
||||
#include "Player.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Entities.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
struct WarpLocation;
|
||||
|
||||
namespace PlayerManager {
|
||||
extern std::map<CNSocket*, Player*> players;
|
||||
void init();
|
||||
@@ -18,6 +17,7 @@ namespace PlayerManager {
|
||||
void removePlayer(CNSocket* key);
|
||||
|
||||
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, uint64_t I, int angle);
|
||||
void updatePlayerPositionForWarp(CNSocket* sock, int X, int Y, int Z, uint64_t inst);
|
||||
|
||||
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I);
|
||||
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z);
|
||||
@@ -33,6 +33,7 @@ namespace PlayerManager {
|
||||
CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
|
||||
WarpLocation *getRespawnPoint(Player *plr);
|
||||
|
||||
void sendToGroup(CNSocket *sock, void* buf, uint32_t type, size_t size);
|
||||
void sendToViewable(CNSocket *sock, void* buf, uint32_t type, size_t size);
|
||||
|
||||
// TODO: unify this under the new Entity system
|
||||
@@ -42,7 +43,7 @@ namespace PlayerManager {
|
||||
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER || ref.sock == sock)
|
||||
if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
|
||||
continue;
|
||||
|
||||
ref.sock->sendPacket(pkt, type);
|
||||
|
@@ -1,4 +1,7 @@
|
||||
#include "PlayerMovement.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "TableData.hpp"
|
||||
#include "core/Core.hpp"
|
||||
@@ -33,7 +36,7 @@ static void movePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
// [gruntwork] check if player has a follower and move it
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) != TableData::RunningNPCPaths.end()) {
|
||||
BaseNPC* follower = TableData::RunningNPCPaths[plr->iID].first;
|
||||
Transport::NPCQueues.erase(follower->appearanceData.iNPC_ID); // erase existing points
|
||||
Transport::NPCQueues.erase(follower->id); // erase existing points
|
||||
std::queue<Vec3> queue;
|
||||
Vec3 from = { follower->x, follower->y, follower->z };
|
||||
float drag = 0.95f; // this ensures that they don't bump into the player
|
||||
@@ -45,7 +48,7 @@ static void movePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// add a route to the queue; to be processed in Transport::stepNPCPathing()
|
||||
Transport::lerp(&queue, from, to, NPC_DEFAULT_SPEED * 1.5); // little faster than typical
|
||||
Transport::NPCQueues[follower->appearanceData.iNPC_ID] = queue;
|
||||
Transport::NPCQueues[follower->id] = queue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,10 +1,12 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "Racing.hpp"
|
||||
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
|
||||
using namespace Racing;
|
||||
|
||||
@@ -64,9 +66,23 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
|
||||
sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
|
||||
|
||||
// we have to teleport the player back after this, otherwise they are unable to move
|
||||
/*
|
||||
* This request packet is used for both cancelling the race via the
|
||||
* NPC at the start, *and* failing the race by running out of time.
|
||||
* If the latter is to happen, the client disables movement until it
|
||||
* receives a packet from the server that re-enables it.
|
||||
*
|
||||
* So, in order to prevent a potential softlock we respawn the player.
|
||||
*/
|
||||
|
||||
WarpLocation* respawnLoc = PlayerManager::getRespawnPoint(plr);
|
||||
PlayerManager::sendPlayerTo(sock, respawnLoc->x, respawnLoc->y, respawnLoc->z, respawnLoc->instanceID);
|
||||
|
||||
if (respawnLoc != nullptr) {
|
||||
PlayerManager::sendPlayerTo(sock, respawnLoc->x, respawnLoc->y, respawnLoc->z, respawnLoc->instanceID);
|
||||
} else {
|
||||
// fallback, just respawn the player in-place if no suitable point is found
|
||||
PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z, plr->instanceID);
|
||||
}
|
||||
}
|
||||
|
||||
static void racingEnd(CNSocket* sock, CNPacketData* data) {
|
||||
|
@@ -1,15 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
struct EPInfo {
|
||||
int zoneX, zoneY, EPID, maxScore, maxTime;
|
||||
};
|
||||
|
||||
struct EPRace {
|
||||
std::set<int> collectedRings;
|
||||
std::set<int> collectedRings;
|
||||
int mode, ticketSlot;
|
||||
time_t startTime;
|
||||
};
|
||||
|
53
src/Rand.cpp
53
src/Rand.cpp
@@ -1,4 +1,5 @@
|
||||
#include "Rand.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
std::unique_ptr<std::mt19937> Rand::generator;
|
||||
|
||||
@@ -33,6 +34,58 @@ float Rand::randFloat() {
|
||||
return Rand::randFloat(0.0f, 1.0f);
|
||||
}
|
||||
|
||||
#define RANDBYTES 8
|
||||
|
||||
/*
|
||||
* Cryptographically secure RNG. Borrowed from bcrypt_gensalt().
|
||||
*/
|
||||
uint64_t Rand::cryptoRand() {
|
||||
uint8_t buf[RANDBYTES];
|
||||
|
||||
#ifdef _WIN32
|
||||
HCRYPTPROV p;
|
||||
|
||||
// Acquire a crypt context for generating random bytes.
|
||||
if (CryptAcquireContext(&p, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT) == FALSE) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (CryptGenRandom(p, RANDBYTES, (BYTE*)buf) == FALSE) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (CryptReleaseContext(p, 0) == FALSE) {
|
||||
goto fail;
|
||||
}
|
||||
#else
|
||||
int fd;
|
||||
|
||||
// Get random bytes on Unix/Linux.
|
||||
fd = open("/dev/urandom", O_RDONLY);
|
||||
if (fd < 0) {
|
||||
perror("open");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (read(fd, buf, RANDBYTES) < RANDBYTES) {
|
||||
perror("read");
|
||||
close(fd);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
close(fd);
|
||||
#endif
|
||||
|
||||
return *(uint64_t*)buf;
|
||||
|
||||
fail:
|
||||
std::cout << "[FATAL] Failed to generate cryptographic random number" << std::endl;
|
||||
terminate(0);
|
||||
|
||||
/* not reached */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Rand::init(uint64_t seed) {
|
||||
Rand::generator = std::make_unique<std::mt19937>(std::mt19937(seed));
|
||||
}
|
||||
|
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <random>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Rand {
|
||||
extern std::unique_ptr<std::mt19937> generator;
|
||||
@@ -14,6 +15,8 @@ namespace Rand {
|
||||
|
||||
int32_t randWeighted(const std::vector<int32_t>& weights);
|
||||
|
||||
uint64_t cryptoRand();
|
||||
|
||||
float randFloat(float startInclusive, float endExclusive);
|
||||
float randFloat(float endExclusive);
|
||||
float randFloat();
|
||||
|
@@ -1,18 +1,14 @@
|
||||
#include "TableData.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "Missions.hpp"
|
||||
#include "Chunking.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Vendors.hpp"
|
||||
#include "Racing.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <cmath>
|
||||
@@ -37,6 +33,22 @@ public:
|
||||
const char *what() const throw() { return msg.c_str(); }
|
||||
};
|
||||
|
||||
/*
|
||||
* We must refuse to run if an invalid NPC type is found in the JSONs, especially
|
||||
* the gruntwork file. If we were to just skip loading invalid NPCs, they would get
|
||||
* silently dropped from the gruntwork file, which would be confusing in situations
|
||||
* where a gruntwork file for the wrong game build was accidentally loaded.
|
||||
*/
|
||||
static void ensureValidNPCType(int type, std::string filename) {
|
||||
// last known NPC type
|
||||
int npcLimit = NPCManager::NPCData.back()["m_iNpcNumber"];
|
||||
|
||||
if (type > npcLimit) {
|
||||
std::cout << "[FATAL] " << filename << " contains an invalid NPC type: " << type << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Create a full and properly-paced path by interpolating between keyframes.
|
||||
*/
|
||||
@@ -215,18 +227,34 @@ static void loadXDT(json& xdtData) {
|
||||
// load nano powers
|
||||
json skills = xdtData["m_pSkillTable"]["m_pSkillData"];
|
||||
|
||||
for (json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) {
|
||||
auto skills = _skills.value();
|
||||
SkillData skillData = { skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"] };
|
||||
for (json::iterator _skill = skills.begin(); _skill != skills.end(); _skill++) {
|
||||
auto skill = _skill.value();
|
||||
SkillData skillData = {
|
||||
skill["m_iSkillType"],
|
||||
skill["m_iEffectTarget"],
|
||||
skill["m_iEffectType"],
|
||||
skill["m_iTargetType"],
|
||||
skill["m_iBatteryDrainType"],
|
||||
skill["m_iEffectArea"]
|
||||
};
|
||||
|
||||
skillData.valueTypes[0] = skill["m_iValueA_Type"];
|
||||
skillData.valueTypes[1] = skill["m_iValueB_Type"];
|
||||
skillData.valueTypes[2] = skill["m_iValueC_Type"];
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i];
|
||||
skillData.durationTime[i] = skills["m_iDurationTime"][i];
|
||||
skillData.powerIntensity[i] = skills["m_iValueA"][i];
|
||||
skillData.batteryUse[i] = skill["m_iBatteryDrainUse"][i];
|
||||
skillData.durationTime[i] = skill["m_iDurationTime"][i];
|
||||
|
||||
skillData.values[0][i] = skill["m_iValueA"][i];
|
||||
skillData.values[1][i] = skill["m_iValueB"][i];
|
||||
skillData.values[2][i] = skill["m_iValueC"][i];
|
||||
}
|
||||
Nanos::SkillTable[skills["m_iSkillNumber"]] = skillData;
|
||||
|
||||
Abilities::SkillTable[skill["m_iSkillNumber"]] = skillData;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " << Nanos::SkillTable.size() << " nano skills" << std::endl;
|
||||
std::cout << "[INFO] Loaded " << Abilities::SkillTable.size() << " nano skills" << std::endl;
|
||||
|
||||
// load EP data
|
||||
json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"];
|
||||
@@ -298,10 +326,10 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
if (passedDistance >= SLIDER_GAP_SIZE) { // space them out uniformaly
|
||||
passedDistance -= SLIDER_GAP_SIZE; // step down
|
||||
// spawn a slider
|
||||
Bus* slider = new Bus(point.x, point.y, point.z, 0, INSTANCE_OVERWORLD, 1, (*nextId)--);
|
||||
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
|
||||
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->x, slider->y, slider->z, INSTANCE_OVERWORLD, 0);
|
||||
Transport::NPCQueues[slider->appearanceData.iNPC_ID] = route;
|
||||
Bus* slider = new Bus(0, INSTANCE_OVERWORLD, 1, (*nextId)--);
|
||||
NPCManager::NPCs[slider->id] = slider;
|
||||
NPCManager::updateNPCPosition(slider->id, point.x, point.y, point.z, INSTANCE_OVERWORLD, 0);
|
||||
Transport::NPCQueues[slider->id] = route;
|
||||
}
|
||||
// rotate
|
||||
route.pop();
|
||||
@@ -643,7 +671,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
|
||||
int id = (*nextId)--;
|
||||
uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"];
|
||||
|
||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||
Egg* addEgg = new Egg(instanceID, (int)egg["iType"], id, false);
|
||||
NPCManager::NPCs[id] = addEgg;
|
||||
eggCount++;
|
||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||
@@ -662,6 +690,8 @@ static void loadEggs(json& eggData, int32_t* nextId) {
|
||||
* Load gruntwork output, if it exists
|
||||
*/
|
||||
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
||||
if (gruntwork.is_null())
|
||||
return;
|
||||
|
||||
try {
|
||||
auto paths = gruntwork["paths"];
|
||||
@@ -671,10 +701,10 @@ static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
||||
std::vector<int32_t> targetIDs;
|
||||
std::vector<int32_t> targetTypes; // target types are not exportable from gw, but load them anyway
|
||||
std::vector<Vec3> pathPoints;
|
||||
int speed = (int)path["iBaseSpeed"];
|
||||
int taskID = (int)path["iTaskID"];
|
||||
bool relative = (bool)path["bRelative"];
|
||||
bool loop = (bool)path["bLoop"];
|
||||
int speed = path.find("iBaseSpeed") == path.end() ? NPC_DEFAULT_SPEED : (int)path["iBaseSpeed"];
|
||||
int taskID = path.find("iTaskID") == path.end() ? -1 : (int)path["iTaskID"];
|
||||
bool relative = path.find("bRelative") == path.end() ? false : (bool)path["bRelative"];
|
||||
bool loop = path.find("bLoop") == path.end() ? true : (bool)path["bLoop"]; // loop by default
|
||||
|
||||
// target IDs
|
||||
for (json::iterator _tID = path["aNPCIDs"].begin(); _tID != path["aNPCIDs"].end(); _tID++)
|
||||
@@ -711,8 +741,8 @@ static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
||||
}
|
||||
|
||||
static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
|
||||
if (gruntwork.is_null()) return;
|
||||
if (gruntwork.is_null())
|
||||
return;
|
||||
|
||||
try {
|
||||
// skyway paths
|
||||
@@ -737,7 +767,7 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
|
||||
continue; // NPC not found
|
||||
BaseNPC* npc = NPCManager::NPCs[npcID];
|
||||
npc->appearanceData.iAngle = angle;
|
||||
npc->angle = angle;
|
||||
|
||||
RunningNPCRotations[npcID] = angle;
|
||||
}
|
||||
@@ -750,8 +780,8 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
|
||||
continue; // NPC not found
|
||||
BaseNPC* npc = NPCManager::NPCs[npcID];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y,
|
||||
npc->z, instanceID, npc->appearanceData.iAngle);
|
||||
NPCManager::updateNPCPosition(npc->id, npc->x, npc->y,
|
||||
npc->z, instanceID, npc->angle);
|
||||
|
||||
RunningNPCMapNumbers[npcID] = instanceID;
|
||||
}
|
||||
@@ -764,6 +794,8 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
int id = (*nextId)--;
|
||||
uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"];
|
||||
|
||||
ensureValidNPCType((int)mob["iNPCType"], settings::GRUNTWORKJSON);
|
||||
|
||||
if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) {
|
||||
npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"],
|
||||
NPCManager::NPCData[(int)mob["iNPCType"]], id);
|
||||
@@ -771,18 +803,21 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
// re-enable respawning
|
||||
((Mob*)npc)->summoned = false;
|
||||
} else {
|
||||
npc = new BaseNPC(mob["iX"], mob["iY"], mob["iZ"], mob["iAngle"], instanceID, mob["iNPCType"], id);
|
||||
npc = new BaseNPC(mob["iAngle"], instanceID, mob["iNPCType"], id);
|
||||
}
|
||||
|
||||
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
|
||||
RunningMobs[npc->appearanceData.iNPC_ID] = npc;
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iAngle"]);
|
||||
NPCManager::NPCs[npc->id] = npc;
|
||||
RunningMobs[npc->id] = npc;
|
||||
NPCManager::updateNPCPosition(npc->id, mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iAngle"]);
|
||||
}
|
||||
|
||||
// mob groups
|
||||
auto groups = gruntwork["groups"];
|
||||
for (auto _group = groups.begin(); _group != groups.end(); _group++) {
|
||||
auto leader = _group.value();
|
||||
|
||||
ensureValidNPCType((int)leader["iNPCType"], settings::GRUNTWORKJSON);
|
||||
|
||||
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
|
||||
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
|
||||
|
||||
@@ -803,6 +838,9 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
int followerCount = 0;
|
||||
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
|
||||
auto follower = _fol.value();
|
||||
|
||||
ensureValidNPCType((int)follower["iNPCType"], settings::GRUNTWORKJSON);
|
||||
|
||||
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
|
||||
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
|
||||
|
||||
@@ -814,7 +852,7 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
|
||||
tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
|
||||
tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
|
||||
tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
|
||||
tmpFol->groupLeader = tmp->id;
|
||||
tmp->groupMember[followerCount++] = *nextId;
|
||||
|
||||
(*nextId)--;
|
||||
@@ -824,7 +862,7 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n";
|
||||
}
|
||||
|
||||
RunningGroups[tmp->appearanceData.iNPC_ID] = tmp; // store as running
|
||||
RunningGroups[tmp->id] = tmp; // store as running
|
||||
}
|
||||
|
||||
auto eggs = gruntwork["eggs"];
|
||||
@@ -833,7 +871,7 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
|
||||
int id = (*nextId)--;
|
||||
uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"];
|
||||
|
||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||
Egg* addEgg = new Egg(instanceID, (int)egg["iType"], id, false);
|
||||
NPCManager::NPCs[id] = addEgg;
|
||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||
RunningEggs[id] = addEgg;
|
||||
@@ -859,16 +897,15 @@ static void loadNPCs(json& npcData) {
|
||||
npcID += NPC_ID_OFFSET;
|
||||
int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
|
||||
int type = (int)npc["iNPCType"];
|
||||
if (NPCManager::NPCData[type].is_null()) {
|
||||
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
ensureValidNPCType(type, settings::NPCJSON);
|
||||
|
||||
#ifdef ACADEMY
|
||||
// do not spawn NPCs in the future
|
||||
if (npc["iX"] > 512000 && npc["iY"] < 256000)
|
||||
continue;
|
||||
#endif
|
||||
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, type, npcID);
|
||||
BaseNPC* tmp = new BaseNPC(npc["iAngle"], instanceID, type, npcID);
|
||||
|
||||
NPCManager::NPCs[npcID] = tmp;
|
||||
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
@@ -904,10 +941,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
|
||||
npcID += MOB_ID_OFFSET;
|
||||
int type = (int)npc["iNPCType"];
|
||||
if (NPCManager::NPCData[type].is_null()) {
|
||||
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
ensureValidNPCType(type, settings::MOBJSON);
|
||||
|
||||
auto td = NPCManager::NPCData[type];
|
||||
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
|
||||
|
||||
@@ -935,7 +971,10 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
for (json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
|
||||
auto leader = _group.value();
|
||||
int leadID = std::strtol(_group.key().c_str(), nullptr, 10); // parse ID string to integer
|
||||
|
||||
leadID += MOB_GROUP_ID_OFFSET;
|
||||
ensureValidNPCType(leader["iNPCType"], settings::MOBJSON);
|
||||
|
||||
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
|
||||
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
|
||||
auto followers = leader["aFollowers"];
|
||||
@@ -965,6 +1004,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
int followerCount = 0;
|
||||
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
|
||||
auto follower = _fol.value();
|
||||
|
||||
ensureValidNPCType(follower["iNPCType"], settings::MOBJSON);
|
||||
|
||||
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
|
||||
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
|
||||
|
||||
@@ -973,7 +1015,7 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
|
||||
tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
|
||||
tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
|
||||
tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
|
||||
tmpFol->groupLeader = tmp->id;
|
||||
tmp->groupMember[followerCount++] = *nextId;
|
||||
|
||||
(*nextId)--;
|
||||
@@ -1070,19 +1112,39 @@ void TableData::init() {
|
||||
};
|
||||
|
||||
// load JSON data into tables
|
||||
std::ifstream fstream;
|
||||
for (int i = 0; i < 7; i++) {
|
||||
std::pair<json*, std::string>& table = tables[i];
|
||||
fstream.open(settings::TDATADIR + table.second); // open file
|
||||
if (!fstream.fail()) {
|
||||
fstream >> *table.first; // load file contents into table
|
||||
} else {
|
||||
if (table.first != &gruntwork) { // gruntwork isn't critical
|
||||
std::cerr << "[FATAL] Critical tdata file missing: " << settings::TDATADIR << table.second << std::endl;
|
||||
|
||||
// scope for fstream
|
||||
{
|
||||
std::ifstream fstream;
|
||||
fstream.open(settings::TDATADIR + "/" + table.second); // open file
|
||||
|
||||
// did we fail to open the file?
|
||||
if (fstream.fail()) {
|
||||
// gruntwork isn't critical
|
||||
if (table.first == &gruntwork)
|
||||
continue;
|
||||
|
||||
std::cerr << "[FATAL] Critical tdata file missing: " << table.second << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// is the file empty?
|
||||
if (fstream.peek() == std::ifstream::traits_type::eof()) {
|
||||
// tolerate empty gruntwork file
|
||||
if (table.first == &gruntwork) {
|
||||
std::cout << "[WARN] The gruntwork file is empty" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::cerr << "[FATAL] Critical tdata file is empty: " << table.second << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// load file contents into table
|
||||
fstream >> *table.first;
|
||||
}
|
||||
fstream.close();
|
||||
|
||||
// patching: load each patch directory specified in the config file
|
||||
|
||||
@@ -1097,11 +1159,11 @@ void TableData::init() {
|
||||
std::string patchModuleName = *it;
|
||||
std::string patchFile = settings::PATCHDIR + patchModuleName + "/" + table.second;
|
||||
try {
|
||||
std::ifstream fstream;
|
||||
fstream.open(patchFile);
|
||||
fstream >> patch; // load into temporary json object
|
||||
std::cout << "[INFO] Patching " << patchFile << std::endl;
|
||||
patchJSON(table.first, &patch); // patch
|
||||
fstream.close();
|
||||
} catch (const std::exception& err) {
|
||||
// no-op
|
||||
}
|
||||
@@ -1127,7 +1189,7 @@ void TableData::init() {
|
||||
* Write gruntwork output to file
|
||||
*/
|
||||
void TableData::flush() {
|
||||
std::ofstream file(settings::TDATADIR + settings::GRUNTWORKJSON);
|
||||
std::ofstream file(settings::TDATADIR + "/" + settings::GRUNTWORKJSON);
|
||||
json gruntwork;
|
||||
|
||||
for (auto& pair : RunningSkywayRoutes) {
|
||||
@@ -1176,7 +1238,7 @@ void TableData::flush() {
|
||||
continue;
|
||||
|
||||
int x, y, z;
|
||||
if (npc->type == EntityType::MOB) {
|
||||
if (npc->kind == EntityKind::MOB) {
|
||||
Mob *m = (Mob*)npc;
|
||||
x = m->spawnX;
|
||||
y = m->spawnY;
|
||||
@@ -1188,13 +1250,13 @@ void TableData::flush() {
|
||||
}
|
||||
|
||||
// NOTE: this format deviates slightly from the one in mobs.json
|
||||
mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
|
||||
mob["iNPCType"] = (int)npc->type;
|
||||
mob["iX"] = x;
|
||||
mob["iY"] = y;
|
||||
mob["iZ"] = z;
|
||||
mob["iMapNum"] = MAPNUM(npc->instanceID);
|
||||
// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
|
||||
mob["iAngle"] = npc->appearanceData.iAngle;
|
||||
mob["iAngle"] = npc->angle;
|
||||
|
||||
// it's called mobs, but really it's everything
|
||||
gruntwork["mobs"].push_back(mob);
|
||||
@@ -1209,19 +1271,19 @@ void TableData::flush() {
|
||||
|
||||
int x, y, z;
|
||||
std::vector<Mob*> followers;
|
||||
if (npc->type == EntityType::MOB) {
|
||||
if (npc->kind == EntityKind::MOB) {
|
||||
Mob* m = (Mob*)npc;
|
||||
x = m->spawnX;
|
||||
y = m->spawnY;
|
||||
z = m->spawnZ;
|
||||
if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader
|
||||
if (m->groupLeader != m->id) { // make sure this is a leader
|
||||
std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
// add follower data to vector; go until OOB or until follower ID is 0
|
||||
for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
|
||||
if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->type != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
|
||||
continue;
|
||||
}
|
||||
@@ -1235,13 +1297,13 @@ void TableData::flush() {
|
||||
}
|
||||
|
||||
// NOTE: this format deviates slightly from the one in mobs.json
|
||||
mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
|
||||
mob["iNPCType"] = (int)npc->type;
|
||||
mob["iX"] = x;
|
||||
mob["iY"] = y;
|
||||
mob["iZ"] = z;
|
||||
mob["iMapNum"] = MAPNUM(npc->instanceID);
|
||||
// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
|
||||
mob["iAngle"] = npc->appearanceData.iAngle;
|
||||
mob["iAngle"] = npc->angle;
|
||||
|
||||
// followers
|
||||
while (followers.size() > 0) {
|
||||
@@ -1250,7 +1312,7 @@ void TableData::flush() {
|
||||
|
||||
// populate JSON entry
|
||||
json fol;
|
||||
fol["iNPCType"] = follower->appearanceData.iNPCType;
|
||||
fol["iNPCType"] = follower->type;
|
||||
fol["iOffsetX"] = follower->offsetX;
|
||||
fol["iOffsetY"] = follower->offsetY;
|
||||
|
||||
@@ -1275,7 +1337,7 @@ void TableData::flush() {
|
||||
int mapnum = MAPNUM(npc->instanceID);
|
||||
if (mapnum != 0)
|
||||
egg["iMapNum"] = mapnum;
|
||||
egg["iType"] = npc->appearanceData.iNPCType;
|
||||
egg["iType"] = npc->type;
|
||||
|
||||
gruntwork["eggs"].push_back(egg);
|
||||
}
|
||||
|
@@ -1,8 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "JSON.hpp"
|
||||
|
||||
#include "NPCManager.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
// these are added to the NPC's static key to avoid collisions
|
||||
const int NPC_ID_OFFSET = 1;
|
||||
|
@@ -1,5 +1,9 @@
|
||||
#include "Trading.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "db/Database.hpp"
|
||||
|
||||
using namespace Trading;
|
||||
|
||||
@@ -205,6 +209,13 @@ static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
|
||||
resp.iID_Request = plr->iID;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
|
||||
|
||||
// both players are no longer trading
|
||||
plr->isTrading = false;
|
||||
plr2->isTrading = false;
|
||||
plr->isTradeConfirm = false;
|
||||
plr2->isTradeConfirm = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -247,14 +258,23 @@ static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
|
||||
otherSock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC));
|
||||
} else {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, resp);
|
||||
resp.iID_Request = plr2->iID;
|
||||
resp.iID_Request = plr->iID;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
|
||||
resp.iID_Request = plr->iID;
|
||||
resp.iID_Request = plr2->iID;
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
|
||||
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||
std::string text = "Trade Failed";
|
||||
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||
msg.iDuringTime = 3;
|
||||
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||
otherSock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
|
||||
return;
|
||||
}
|
||||
|
||||
Database::commitTrade(plr, plr2);
|
||||
}
|
||||
|
||||
static void tradeConfirmCancel(CNSocket* sock, CNPacketData* data) {
|
||||
@@ -301,8 +321,10 @@ static void tradeRegisterItem(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* plr2 = PlayerManager::getPlayer(otherSock);
|
||||
plr->Trade[pacdat->Item.iSlotNum] = pacdat->Item;
|
||||
plr->isTradeConfirm = false;
|
||||
plr2->isTradeConfirm = false;
|
||||
|
||||
// since you can spread items like gumballs over multiple slots, we need to count them all
|
||||
// to make sure the inventory shows the right value during trade.
|
||||
@@ -343,7 +365,9 @@ static void tradeUnregisterItem(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* plr2 = PlayerManager::getPlayer(otherSock);
|
||||
plr->isTradeConfirm = false;
|
||||
plr2->isTradeConfirm = false;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
@@ -374,7 +398,7 @@ static void tradeRegisterCash(CNSocket* sock, CNPacketData* data) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (pacdat->iCandy < 0 || pacdat->iCandy > plr->money)
|
||||
return; // famous glitch, begone
|
||||
return; // famous glitch, begone
|
||||
|
||||
CNSocket* otherSock; // weird flip flop because we need to know who the other player is
|
||||
if (pacdat->iID_Request == pacdat->iID_From)
|
||||
@@ -385,6 +409,10 @@ static void tradeRegisterCash(CNSocket* sock, CNPacketData* data) {
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
Player* plr2 = PlayerManager::getPlayer(otherSock);
|
||||
plr->isTradeConfirm = false;
|
||||
plr2->isTradeConfirm = false;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, resp);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
|
@@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Items.hpp"
|
||||
|
||||
namespace Trading {
|
||||
void init();
|
||||
}
|
@@ -1,9 +1,12 @@
|
||||
#include "Transport.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Nanos.hpp"
|
||||
#include "Transport.hpp"
|
||||
#include "TableData.hpp"
|
||||
#include "Combat.hpp"
|
||||
#include "Entities.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "MobAI.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
@@ -165,9 +168,9 @@ static void transportWarpHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
if (target == nullptr)
|
||||
return;
|
||||
|
||||
// we warped; update position and chunks
|
||||
Chunking::updateEntityChunk({sock}, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
|
||||
PlayerManager::updatePlayerPosition(sock, target->x, target->y, target->z, INSTANCE_OVERWORLD, plr->angle);
|
||||
PlayerManager::updatePlayerPositionForWarp(sock, target->x, target->y, target->z, INSTANCE_OVERWORLD);
|
||||
}
|
||||
|
||||
void Transport::testMssRoute(CNSocket *sock, std::vector<Vec3>* route) {
|
||||
@@ -257,13 +260,13 @@ static void stepNPCPathing() {
|
||||
}
|
||||
|
||||
// skip if not simulating mobs
|
||||
if (npc->type == EntityType::MOB && !MobAI::simulateMobs) {
|
||||
if (npc->kind == EntityKind::MOB && !MobAI::simulateMobs) {
|
||||
it++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// do not roam if not roaming
|
||||
if (npc->type == EntityType::MOB && ((Mob*)npc)->state != MobState::ROAMING) {
|
||||
if (npc->kind == EntityKind::MOB && ((Mob*)npc)->state != AIState::ROAMING) {
|
||||
it++;
|
||||
continue;
|
||||
}
|
||||
@@ -276,15 +279,15 @@ static void stepNPCPathing() {
|
||||
int distanceBetween = hypot(dXY, point.z - npc->z); // total distance
|
||||
|
||||
// update NPC location to update viewables
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, point.x, point.y, point.z, npc->instanceID, npc->appearanceData.iAngle);
|
||||
NPCManager::updateNPCPosition(npc->id, point.x, point.y, point.z, npc->instanceID, npc->angle);
|
||||
|
||||
// TODO: move walking logic into Entity stack
|
||||
switch (npc->type) {
|
||||
case EntityType::BUS:
|
||||
switch (npc->kind) {
|
||||
case EntityKind::BUS:
|
||||
INITSTRUCT(sP_FE2CL_TRANSPORTATION_MOVE, busMove);
|
||||
|
||||
busMove.eTT = 3;
|
||||
busMove.iT_ID = npc->appearanceData.iNPC_ID;
|
||||
busMove.iT_ID = npc->id;
|
||||
busMove.iMoveStyle = 0; // ???
|
||||
busMove.iToX = point.x;
|
||||
busMove.iToY = point.y;
|
||||
@@ -293,12 +296,12 @@ static void stepNPCPathing() {
|
||||
|
||||
NPCManager::sendToViewable(npc, &busMove, P_FE2CL_TRANSPORTATION_MOVE, sizeof(sP_FE2CL_TRANSPORTATION_MOVE));
|
||||
break;
|
||||
case EntityType::MOB:
|
||||
case EntityKind::MOB:
|
||||
MobAI::incNextMovement((Mob*)npc);
|
||||
/* fallthrough */
|
||||
default:
|
||||
INITSTRUCT(sP_FE2CL_NPC_MOVE, move);
|
||||
move.iNPC_ID = npc->appearanceData.iNPC_ID;
|
||||
move.iNPC_ID = npc->id;
|
||||
move.iMoveStyle = 0; // ???
|
||||
move.iToX = point.x;
|
||||
move.iToY = point.y;
|
||||
@@ -385,7 +388,7 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
|
||||
|
||||
void Transport::constructPathNPC(int32_t id, NPCPath* path) {
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
if (npc->type == EntityType::MOB)
|
||||
if (npc->kind == EntityKind::MOB)
|
||||
((Mob*)(npc))->staticPath = true;
|
||||
npc->loopingPath = path->isLoop;
|
||||
|
||||
|
@@ -1,8 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
const int SLIDER_SPEED = 1200;
|
||||
const int SLIDER_STOP_TICKS = 16;
|
||||
|
@@ -1,6 +1,14 @@
|
||||
#include "Vendors.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "Rand.hpp"
|
||||
|
||||
// 7 days
|
||||
#define VEHICLE_EXPIRY_DURATION 604800
|
||||
|
||||
using namespace Vendors;
|
||||
|
||||
std::map<int32_t, std::vector<VendorListing>> Vendors::VendorTables;
|
||||
@@ -13,8 +21,25 @@ static void vendorBuy(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
|
||||
failResp.iErrorCode = 0;
|
||||
|
||||
Items::Item* itemDat = Items::getItemData(req->Item.iID, req->Item.iType);
|
||||
if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end()) {
|
||||
std::cout << "[WARN] Vendor with ID " << req->iVendorID << " mismatched or not found (buy)" << std::endl;
|
||||
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<VendorListing>* listings = &Vendors::VendorTables[req->iVendorID];
|
||||
VendorListing reqItem;
|
||||
reqItem.id = req->Item.iID;
|
||||
reqItem.type = req->Item.iType;
|
||||
reqItem.sort = 0; // just to be safe
|
||||
|
||||
if (std::find(listings->begin(), listings->end(), reqItem) == listings->end()) { // item not found in listing
|
||||
std::cout << "[WARN] Player " << PlayerManager::getPlayerName(plr) << " tried to buy an item that wasn't on sale" << std::endl;
|
||||
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
Items::Item* itemDat = Items::getItemData(req->Item.iID, req->Item.iType);
|
||||
if (itemDat == nullptr) {
|
||||
std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
|
||||
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
|
||||
@@ -36,8 +61,8 @@ static void vendorBuy(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// if vehicle
|
||||
if (req->Item.iType == 10) {
|
||||
// set time limit: current time + 7days
|
||||
req->Item.iTimeLimit = getTimestamp() + 604800;
|
||||
// set time limit: current time + expiry duration
|
||||
req->Item.iTimeLimit = getTimestamp() + VEHICLE_EXPIRY_DURATION;
|
||||
}
|
||||
|
||||
if (slot != req->iInvenSlotNum) {
|
||||
@@ -202,17 +227,25 @@ static void vendorTable(CNSocket* sock, CNPacketData* data) {
|
||||
if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end())
|
||||
return;
|
||||
|
||||
std::vector<VendorListing> listings = Vendors::VendorTables[req->iVendorID];
|
||||
std::vector<VendorListing>& listings = Vendors::VendorTables[req->iVendorID];
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
|
||||
|
||||
for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
|
||||
sItemBase base;
|
||||
base.iID = listings[i].iID;
|
||||
base.iOpt = 0;
|
||||
base.iTimeLimit = 0;
|
||||
sItemBase base = {};
|
||||
base.iID = listings[i].id;
|
||||
base.iType = listings[i].type;
|
||||
|
||||
/*
|
||||
* Set vehicle expiry value.
|
||||
*
|
||||
* Note: sItemBase.iTimeLimit in the context of vendor listings contains
|
||||
* a duration, unlike in most other contexts where it contains the
|
||||
* expiration timestamp.
|
||||
*/
|
||||
if (listings[i].type == 10)
|
||||
base.iTimeLimit = VEHICLE_EXPIRY_DURATION;
|
||||
|
||||
sItemVendor vItem;
|
||||
vItem.item = base;
|
||||
vItem.iSortNum = listings[i].sort;
|
||||
|
@@ -1,13 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "Items.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct VendorListing {
|
||||
int sort, type, iID;
|
||||
int sort, type, id;
|
||||
|
||||
// when validating a listing, we don't really care about the sorting index
|
||||
bool operator==(const VendorListing& other) const {
|
||||
return type == other.type && id == other.id;
|
||||
}
|
||||
};
|
||||
|
||||
namespace Vendors {
|
||||
|
@@ -41,7 +41,8 @@ int CNSocketEncryption::xorData(uint8_t* buffer, uint8_t* key, int size) {
|
||||
uint64_t CNSocketEncryption::createNewKey(uint64_t uTime, int32_t iv1, int32_t iv2) {
|
||||
uint64_t num = (uint64_t)(iv1 + 1);
|
||||
uint64_t num2 = (uint64_t)(iv2 + 1);
|
||||
uint64_t dEKey = (uint64_t)(*(uint64_t*)&defaultKey[0]);
|
||||
uint64_t dEKey;
|
||||
memcpy(&dEKey, defaultKey, sizeof(dEKey));
|
||||
return dEKey * (uTime * num * num2);
|
||||
}
|
||||
|
||||
@@ -65,7 +66,7 @@ CNPacketData::CNPacketData(void *b, uint32_t t, int l, int trnum, void *trs):
|
||||
// ========================================================[[ CNSocket ]]========================================================
|
||||
|
||||
CNSocket::CNSocket(SOCKET s, struct sockaddr_in &addr, PacketHandler ph): sock(s), sockaddr(addr), pHandler(ph) {
|
||||
EKey = (uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]);
|
||||
memcpy(&EKey, CNSocketEncryption::defaultKey, sizeof(EKey));
|
||||
}
|
||||
|
||||
bool CNSocket::sendData(uint8_t* data, int size) {
|
||||
@@ -109,7 +110,11 @@ bool CNSocket::isAlive() {
|
||||
}
|
||||
|
||||
void CNSocket::kill() {
|
||||
if (!alive)
|
||||
return;
|
||||
|
||||
alive = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
shutdown(sock, SD_BOTH);
|
||||
closesocket(sock);
|
||||
@@ -241,9 +246,10 @@ void CNSocket::step() {
|
||||
if (readSize <= 0) {
|
||||
// we aren't reading a packet yet, try to start looking for one
|
||||
int recved = recv(sock, (buffer_t*)readBuffer, sizeof(int32_t), 0);
|
||||
if (recved == 0) {
|
||||
// the socket was closed normally
|
||||
if (recved >= 0 && recved < sizeof(int32_t)) {
|
||||
// too little data for readSize or the socket was closed normally (when 0 bytes were read)
|
||||
kill();
|
||||
return;
|
||||
} else if (!SOCKETERROR(recved)) {
|
||||
// we got our packet size!!!!
|
||||
readSize = *((int32_t*)readBuffer);
|
||||
@@ -264,11 +270,12 @@ void CNSocket::step() {
|
||||
}
|
||||
|
||||
if (readSize > 0 && readBufferIndex < readSize) {
|
||||
// read until the end of the packet! (or at least try too)
|
||||
// read until the end of the packet (or at least try to)
|
||||
int recved = recv(sock, (buffer_t*)(readBuffer + readBufferIndex), readSize - readBufferIndex, 0);
|
||||
if (recved == 0) {
|
||||
// the socket was closed normally
|
||||
kill();
|
||||
return;
|
||||
} else if (!SOCKETERROR(recved))
|
||||
readBufferIndex += recved;
|
||||
else if (OF_ERRNO != OF_EWOULD) {
|
||||
@@ -411,9 +418,9 @@ void CNServer::addPollFD(SOCKET s) {
|
||||
fds.push_back({s, POLLIN});
|
||||
}
|
||||
|
||||
void CNServer::removePollFD(int i) {
|
||||
void CNServer::removePollFD(int fd) {
|
||||
auto it = fds.begin();
|
||||
while (it != fds.end() && it->fd != fds[i].fd)
|
||||
while (it != fds.end() && it->fd != fd)
|
||||
it++;
|
||||
assert(it != fds.end());
|
||||
|
||||
@@ -458,7 +465,7 @@ void CNServer::start() {
|
||||
if (!setSockNonblocking(sock, newConnectionSocket))
|
||||
continue;
|
||||
|
||||
std::cout << "New connection! " << inet_ntoa(address.sin_addr) << std::endl;
|
||||
std::cout << "New " << serverType << " connection! " << inet_ntoa(address.sin_addr) << std::endl;
|
||||
|
||||
addPollFD(newConnectionSocket);
|
||||
|
||||
@@ -473,10 +480,15 @@ void CNServer::start() {
|
||||
} else {
|
||||
std::lock_guard<std::mutex> lock(activeCrit); // protect operations on connections
|
||||
|
||||
// halt packet handling if server is shutting down
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
// player sockets
|
||||
if (connections.find(fds[i].fd) == connections.end()) {
|
||||
std::cout << "[WARN] Event on non-existant socket?" << std::endl;
|
||||
continue; // just to be safe
|
||||
std::cout << "[FATAL] Event on non-existent socket: " << fds[i].fd << std::endl;
|
||||
assert(0);
|
||||
/* not reached */
|
||||
}
|
||||
|
||||
CNSocket* cSock = connections[fds[i].fd];
|
||||
@@ -485,22 +497,29 @@ void CNServer::start() {
|
||||
if (fds[i].revents & ~POLLIN)
|
||||
cSock->kill();
|
||||
|
||||
if (cSock->isAlive()) {
|
||||
if (cSock->isAlive())
|
||||
cSock->step();
|
||||
} else {
|
||||
killConnection(cSock);
|
||||
connections.erase(fds[i].fd);
|
||||
delete cSock;
|
||||
|
||||
removePollFD(i);
|
||||
|
||||
// a new entry was moved to this position, so we check it again
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onStep();
|
||||
|
||||
// clean up dead connection sockets
|
||||
auto it = connections.begin();
|
||||
while (it != connections.end()) {
|
||||
CNSocket *cSock = it->second;
|
||||
|
||||
if (!cSock->isAlive()) {
|
||||
killConnection(cSock);
|
||||
it = connections.erase(it);
|
||||
|
||||
removePollFD(cSock->sock);
|
||||
|
||||
delete cSock;
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -93,7 +93,7 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
|
||||
|
||||
// overflow-safe validation of variable-length packets
|
||||
// for outbound packets
|
||||
inline constexpr bool validOutVarPacket(size_t base, int32_t npayloads, size_t plsize) {
|
||||
inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
@@ -110,7 +110,7 @@ inline constexpr bool validOutVarPacket(size_t base, int32_t npayloads, size_t p
|
||||
}
|
||||
|
||||
// for inbound packets
|
||||
inline constexpr bool validInVarPacket(size_t base, int32_t npayloads, size_t plsize, size_t datasize) {
|
||||
inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
@@ -230,6 +230,7 @@ protected:
|
||||
const size_t STARTFDSCOUNT = 8; // number of initial PollFD slots
|
||||
std::vector<PollFD> fds;
|
||||
|
||||
std::string serverType = "invalid";
|
||||
SOCKET sock;
|
||||
uint16_t port;
|
||||
socklen_t addressSize;
|
||||
|
@@ -1,27 +1,45 @@
|
||||
#include "core/CNShared.hpp"
|
||||
|
||||
#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
|
||||
#include "mingw/mingw.mutex.h"
|
||||
#else
|
||||
#include <mutex>
|
||||
#endif
|
||||
std::map<int64_t, Player> CNSharedData::players;
|
||||
std::mutex playerCrit;
|
||||
static std::unordered_map<int64_t, LoginMetadata*> logins;
|
||||
static std::mutex mtx;
|
||||
|
||||
void CNSharedData::setPlayer(int64_t sk, Player& plr) {
|
||||
std::lock_guard<std::mutex> lock(playerCrit); // the lock will be removed when the function ends
|
||||
void CNShared::storeLoginMetadata(int64_t sk, LoginMetadata *lm) {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
|
||||
players[sk] = plr;
|
||||
// take ownership of connection data
|
||||
logins[sk] = lm;
|
||||
}
|
||||
|
||||
Player CNSharedData::getPlayer(int64_t sk) {
|
||||
std::lock_guard<std::mutex> lock(playerCrit); // the lock will be removed when the function ends
|
||||
LoginMetadata* CNShared::getLoginMetadata(int64_t sk) {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
|
||||
return players[sk];
|
||||
// fail if the key isn't found
|
||||
if (logins.find(sk) == logins.end())
|
||||
return nullptr;
|
||||
|
||||
// transfer ownership of connection data to shard
|
||||
LoginMetadata *lm = logins[sk];
|
||||
logins.erase(sk);
|
||||
|
||||
return lm;
|
||||
}
|
||||
|
||||
void CNSharedData::erasePlayer(int64_t sk) {
|
||||
std::lock_guard<std::mutex> lock(playerCrit); // the lock will be removed when the function ends
|
||||
void CNShared::pruneLoginMetadata(CNServer *serv, time_t currTime) {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
|
||||
players.erase(sk);
|
||||
auto it = logins.begin();
|
||||
while (it != logins.end()) {
|
||||
auto& sk = it->first;
|
||||
auto& lm = it->second;
|
||||
|
||||
if (currTime > lm->timestamp + CNSHARED_TIMEOUT) {
|
||||
std::cout << "[WARN] Pruning hung connection attempt" << std::endl;
|
||||
|
||||
// deallocate object and remove map entry
|
||||
delete logins[sk];
|
||||
it = logins.erase(it); // skip the invalidated iterator
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,11 +10,20 @@
|
||||
|
||||
#include "Player.hpp"
|
||||
|
||||
namespace CNSharedData {
|
||||
// serialkey corresponds to player data
|
||||
extern std::map<int64_t, Player> players;
|
||||
/*
|
||||
* Connecions time out after 5 minutes, checked every 30 seconds.
|
||||
*/
|
||||
#define CNSHARED_TIMEOUT 300000
|
||||
#define CNSHARED_PERIOD 30000
|
||||
|
||||
void setPlayer(int64_t sk, Player& plr);
|
||||
Player getPlayer(int64_t sk);
|
||||
void erasePlayer(int64_t sk);
|
||||
struct LoginMetadata {
|
||||
uint64_t FEKey;
|
||||
int32_t playerId;
|
||||
time_t timestamp;
|
||||
};
|
||||
|
||||
namespace CNShared {
|
||||
void storeLoginMetadata(int64_t sk, LoginMetadata *lm);
|
||||
LoginMetadata* getLoginMetadata(int64_t sk);
|
||||
void pruneLoginMetadata(CNServer *serv, time_t currTime);
|
||||
}
|
||||
|
@@ -23,6 +23,7 @@
|
||||
#include <string>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include <tuple>
|
||||
|
||||
// yes this is ugly, but this is needed to zero out the memory so we don't have random stackdata in our structs.
|
||||
#define INITSTRUCT(T, x) T x; \
|
||||
@@ -41,9 +42,6 @@
|
||||
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
|
||||
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
|
||||
|
||||
// typedef for chunk position tuple
|
||||
typedef std::tuple<int, int, uint64_t> ChunkPos;
|
||||
|
||||
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
|
||||
|
||||
std::string U16toU8(char16_t* src, size_t max);
|
||||
|
@@ -10,63 +10,44 @@ const float CN_EP_RANK_4 = 0.3f;
|
||||
const float CN_EP_RANK_5 = 0.29f;
|
||||
|
||||
// methods of finding players for GM commands
|
||||
enum eCN_GM_TargetSearchBy {
|
||||
eCN_GM_TargetSearchBy__PC_ID, // player id
|
||||
eCN_GM_TargetSearchBy__PC_Name, // firstname, lastname
|
||||
eCN_GM_TargetSearchBy__PC_UID // account id
|
||||
enum class eCN_GM_TargetSearchBy {
|
||||
PC_ID, // player id
|
||||
PC_Name, // firstname, lastname
|
||||
PC_UID // account id
|
||||
};
|
||||
|
||||
enum eCN_GM_TeleportType {
|
||||
eCN_GM_TeleportMapType__XYZ,
|
||||
eCN_GM_TeleportMapType__MapXYZ,
|
||||
eCN_GM_TeleportMapType__MyLocation,
|
||||
eCN_GM_TeleportMapType__SomeoneLocation,
|
||||
eCN_GM_TeleportMapType__Unstick
|
||||
enum class eCN_GM_TeleportType {
|
||||
XYZ,
|
||||
MapXYZ,
|
||||
MyLocation,
|
||||
SomeoneLocation,
|
||||
Unstick
|
||||
};
|
||||
|
||||
// nano powers
|
||||
enum class eTaskTypeProperty {
|
||||
None = -1,
|
||||
Talk = 1,
|
||||
GotoLocation = 2,
|
||||
UseItems = 3,
|
||||
Delivery = 4,
|
||||
Defeat = 5,
|
||||
EscortDefence = 6,
|
||||
Max = 7
|
||||
};
|
||||
|
||||
enum class ePCRegenType {
|
||||
None,
|
||||
Xcom,
|
||||
Here,
|
||||
HereByPhoenix,
|
||||
HereByPhoenixGroup,
|
||||
Unstick,
|
||||
HereByPhoenixItem,
|
||||
End
|
||||
};
|
||||
|
||||
// nano power flags
|
||||
enum {
|
||||
EST_NONE = 0,
|
||||
EST_DAMAGE = 1,
|
||||
EST_HEAL_HP = 2,
|
||||
EST_KNOCKDOWN = 3,
|
||||
EST_SLEEP = 4,
|
||||
EST_SNARE = 5,
|
||||
EST_HEAL_STAMINA = 6,
|
||||
EST_STAMINA_SELF = 7,
|
||||
EST_STUN = 8,
|
||||
EST_WEAPONSLOW = 9,
|
||||
EST_JUMP = 10,
|
||||
EST_RUN = 11,
|
||||
EST_STEALTH = 12,
|
||||
EST_SWIM = 13,
|
||||
EST_MINIMAPENEMY = 14,
|
||||
EST_MINIMAPTRESURE = 15,
|
||||
EST_PHOENIX = 16,
|
||||
EST_PROTECTBATTERY = 17,
|
||||
EST_PROTECTINFECTION = 18,
|
||||
EST_REWARDBLOB = 19,
|
||||
EST_REWARDCASH = 20,
|
||||
EST_BATTERYDRAIN = 21,
|
||||
EST_CORRUPTIONATTACK = 22,
|
||||
EST_INFECTIONDAMAGE = 23,
|
||||
EST_KNOCKBACK = 24,
|
||||
EST_FREEDOM = 25,
|
||||
EST_PHOENIX_GROUP = 26,
|
||||
EST_RECALL = 27,
|
||||
EST_RECALL_GROUP = 28,
|
||||
EST_RETROROCKET_SELF = 29,
|
||||
EST_BLOODSUCKING = 30,
|
||||
EST_BOUNDINGBALL = 31,
|
||||
EST_INVULNERABLE = 32,
|
||||
EST_NANOSTIMPAK = 33,
|
||||
EST_RETURNHOMEHEAL = 34,
|
||||
EST_BUFFHEAL = 35,
|
||||
EST_EXTRABANK = 36,
|
||||
EST__END = 37,
|
||||
EST_CORRUPTIONATTACKWIN = 38,
|
||||
EST_CORRUPTIONATTACKLOSE = 39,
|
||||
|
||||
ECSB_NONE = 0,
|
||||
ECSB_UP_MOVE_SPEED = 1,
|
||||
ECSB_UP_SWIM_SPEED = 2,
|
||||
@@ -96,6 +77,27 @@ enum {
|
||||
ECSTB__END = 26,
|
||||
};
|
||||
|
||||
enum {
|
||||
ETBU_NONE = 0,
|
||||
ETBU_ADD = 1,
|
||||
ETBU_DEL = 2,
|
||||
ETBU_CHANGE = 3,
|
||||
ETBU__END = 4,
|
||||
};
|
||||
|
||||
enum {
|
||||
ETBT_NONE = 0,
|
||||
ETBT_NANO = 1,
|
||||
ETBT_GROUPNANO = 2,
|
||||
ETBT_SHINY = 3,
|
||||
ETBT_LANDEFFECT = 4,
|
||||
ETBT_ITEM = 5,
|
||||
ETBT_CASHITEM = 6,
|
||||
ETBT__END = 7,
|
||||
ETBT_SKILL = 1,
|
||||
ETBT_GROUPSKILL = 2
|
||||
};
|
||||
|
||||
enum {
|
||||
SUCC = 1,
|
||||
FAIL = 0,
|
||||
@@ -925,10 +927,10 @@ enum {
|
||||
* Each is the last packet - the upper bits + 1
|
||||
*/
|
||||
enum {
|
||||
N_CL2LS = 0xf,
|
||||
N_CL2FE = 0xa5,
|
||||
N_FE2CL = 0x12f,
|
||||
N_LS2CL = 0x1a,
|
||||
N_CL2LS = 0xf,
|
||||
N_CL2FE = 0xa5,
|
||||
N_FE2CL = 0x12f,
|
||||
N_LS2CL = 0x1a,
|
||||
|
||||
N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
|
||||
N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
|
||||
};
|
||||
|
@@ -47,8 +47,8 @@ struct PacketDesc {
|
||||
* really should.
|
||||
*/
|
||||
struct sGM_PVPTarget {
|
||||
uint32_t eCT;
|
||||
uint32_t iID;
|
||||
uint32_t eCT;
|
||||
};
|
||||
|
||||
struct sSkillResult_Leech {
|
||||
|
@@ -5,7 +5,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define DATABASE_VERSION 3
|
||||
#define DATABASE_VERSION 4
|
||||
|
||||
namespace Database {
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace Database {
|
||||
uint64_t Timestamp;
|
||||
};
|
||||
|
||||
void init();
|
||||
void open();
|
||||
void close();
|
||||
|
||||
@@ -52,7 +53,8 @@ namespace Database {
|
||||
bool banPlayer(int playerId, std::string& reason);
|
||||
bool unbanPlayer(int playerId);
|
||||
|
||||
void updateSelected(int accountId, int playerId);
|
||||
void updateSelected(int accountId, int slot);
|
||||
void updateSelectedByPlayerId(int accountId, int playerId);
|
||||
|
||||
bool validateCharacter(int characterID, int userID);
|
||||
bool isNameFree(std::string firstName, std::string lastName);
|
||||
@@ -78,7 +80,9 @@ namespace Database {
|
||||
|
||||
// getting players
|
||||
void getPlayer(Player* plr, int id);
|
||||
bool _updatePlayer(Player *player);
|
||||
void updatePlayer(Player *player);
|
||||
void commitTrade(Player *plr1, Player *plr2);
|
||||
|
||||
// buddies
|
||||
int getNumBuddies(Player* player);
|
||||
@@ -98,7 +102,7 @@ namespace Database {
|
||||
void deleteEmailAttachments(int playerID, int index, int slot);
|
||||
void deleteEmails(int playerID, int64_t* indices);
|
||||
int getNextEmailIndex(int playerID);
|
||||
bool sendEmail(EmailData* data, std::vector<sItemBase> attachments);
|
||||
bool sendEmail(EmailData* data, std::vector<sItemBase> attachments, Player *sender);
|
||||
|
||||
// racing
|
||||
RaceRanking getTopRaceRanking(int epID, int playerID);
|
||||
|
@@ -152,7 +152,8 @@ void Database::updateEmailContent(EmailData* data) {
|
||||
sqlite3_step(stmt);
|
||||
int attachmentsCount = sqlite3_column_int(stmt, 0);
|
||||
|
||||
data->ItemFlag = (data->Taros > 0 || attachmentsCount > 0) ? 1 : 0; // set attachment flag dynamically
|
||||
// set attachment flag dynamically
|
||||
data->ItemFlag = (data->Taros > 0 || attachmentsCount > 0) ? 1 : 0;
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
@@ -265,7 +266,7 @@ int Database::getNextEmailIndex(int playerID) {
|
||||
return (index > 0 ? index + 1 : 1);
|
||||
}
|
||||
|
||||
bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
|
||||
bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments, Player *sender) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
|
||||
@@ -330,6 +331,13 @@ bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
if (!_updatePlayer(sender)) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
return false;
|
||||
}
|
||||
|
||||
sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
|
||||
return true;
|
||||
}
|
||||
|
@@ -9,6 +9,37 @@
|
||||
std::mutex dbCrit;
|
||||
sqlite3 *db;
|
||||
|
||||
/*
|
||||
* When migrating from DB version 3 to 4, we change the username column
|
||||
* to be case-insensitive. This function ensures there aren't any
|
||||
* duplicates, e.g. username and USERNAME, before doing the migration.
|
||||
* I handled this in the code itself rather than the migration file just so
|
||||
* we can have a more detailed error message than what SQLite provides.
|
||||
*/
|
||||
static void checkCaseSensitiveDupes() {
|
||||
const char* sql = "SELECT Login, COUNT(*) FROM Accounts GROUP BY LOWER(Login) HAVING COUNT(*) > 1;";
|
||||
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
int stat = sqlite3_step(stmt);
|
||||
|
||||
if (stat == SQLITE_DONE) {
|
||||
// no rows returned, so we're good
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
} else if (stat != SQLITE_ROW) {
|
||||
std::cout << "[FATAL] Failed to check for duplicate accounts: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
std::cout << "[FATAL] Case-sensitive duplicates detected in the Login column." << std::endl;
|
||||
std::cout << "Either manually delete/rename the offending accounts, or run the pruning script:" << std::endl;
|
||||
std::cout << "https://github.com/OpenFusionProject/scripts/tree/main/db_migration/caseinsens.py" << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static void createMetaTable() {
|
||||
std::lock_guard<std::mutex> lock(dbCrit); // XXX
|
||||
|
||||
@@ -68,7 +99,7 @@ static void checkMetaTable() {
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
if (sqlite3_step(stmt) != SQLITE_ROW) {
|
||||
std::cout << "[FATAL] Failed to check meta table" << sqlite3_errmsg(db) << std::endl;
|
||||
std::cout << "[FATAL] Failed to check meta table: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
exit(1);
|
||||
}
|
||||
@@ -143,6 +174,10 @@ static void checkMetaTable() {
|
||||
}
|
||||
|
||||
while (dbVersion != DATABASE_VERSION) {
|
||||
// need to run this before we do any migration logic
|
||||
if (dbVersion == 3)
|
||||
checkCaseSensitiveDupes();
|
||||
|
||||
// db migrations
|
||||
std::cout << "[INFO] Migrating Database to Version " << dbVersion + 1 << std::endl;
|
||||
|
||||
@@ -201,7 +236,20 @@ static int getTableSize(std::string tableName) {
|
||||
return result;
|
||||
}
|
||||
|
||||
void Database::init() {
|
||||
std::cout << "[INFO] Built with libsqlite " SQLITE_VERSION << std::endl;
|
||||
|
||||
if (sqlite3_libversion_number() != SQLITE_VERSION_NUMBER)
|
||||
std::cout << "[INFO] Using libsqlite " << std::string(sqlite3_libversion()) << std::endl;
|
||||
|
||||
if (sqlite3_libversion_number() < MIN_SUPPORTED_SQLITE_NUMBER) {
|
||||
std::cerr << "[FATAL] Runtime sqlite version too old. Minimum compatible version: " MIN_SUPPORTED_SQLITE << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void Database::open() {
|
||||
|
||||
// XXX: move locks here
|
||||
int rc = sqlite3_open(settings::DBPATH.c_str(), &db);
|
||||
if (rc != SQLITE_OK) {
|
||||
|
@@ -3,10 +3,13 @@
|
||||
#include "db/Database.hpp"
|
||||
#include <sqlite3.h>
|
||||
|
||||
#if defined(__MINGW32__) && !defined(_GLIBCXX_HAS_GTHREADS)
|
||||
#include "mingw/mingw.mutex.h"
|
||||
#else
|
||||
#include <mutex>
|
||||
#define MIN_SUPPORTED_SQLITE_NUMBER 3033000
|
||||
#define MIN_SUPPORTED_SQLITE "3.33.0"
|
||||
// we can't use this in #error, since it doesn't expand macros
|
||||
|
||||
// Compile-time libsqlite version check
|
||||
#if SQLITE_VERSION_NUMBER < MIN_SUPPORTED_SQLITE_NUMBER
|
||||
#error libsqlite version too old. Minimum compatible version: 3.33.0
|
||||
#endif
|
||||
|
||||
extern std::mutex dbCrit;
|
||||
|
@@ -79,6 +79,29 @@ void Database::updateSelected(int accountId, int slot) {
|
||||
std::cout << "[WARN] Database fail on updateSelected(): " << sqlite3_errmsg(db) << std::endl;
|
||||
}
|
||||
|
||||
void Database::updateSelectedByPlayerId(int accountId, int32_t playerId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
UPDATE Accounts SET
|
||||
Selected = p.Slot,
|
||||
LastLogin = (strftime('%s', 'now'))
|
||||
FROM (SELECT Slot From Players WHERE PlayerId = ?) AS p
|
||||
WHERE AccountID = ?;
|
||||
)";
|
||||
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, playerId);
|
||||
sqlite3_bind_int(stmt, 2, accountId);
|
||||
int rc = sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
if (rc != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database fail on updateSelectedByPlayerId(): " << sqlite3_errmsg(db) << std::endl;
|
||||
}
|
||||
|
||||
bool Database::validateCharacter(int characterID, int userID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
|
@@ -285,11 +285,13 @@ void Database::getPlayer(Player* plr, int id) {
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void Database::updatePlayer(Player *player) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
|
||||
|
||||
/*
|
||||
* Low-level function to save a player to DB.
|
||||
* Must be run in a SQL transaction and with dbCrit locked.
|
||||
* The caller manages the transacstion, so if this function returns false,
|
||||
* the caller must roll it back.
|
||||
*/
|
||||
bool Database::_updatePlayer(Player *player) {
|
||||
const char* sql = R"(
|
||||
UPDATE Players
|
||||
SET
|
||||
@@ -336,10 +338,8 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 21, player->iID);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
@@ -375,10 +375,8 @@ void Database::updatePlayer(Player *player) {
|
||||
rc = sqlite3_step(stmt);
|
||||
|
||||
if (rc != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@@ -395,10 +393,8 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 6, player->Inven[i].iTimeLimit);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@@ -415,10 +411,8 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 6, player->Bank[i].iTimeLimit);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@@ -451,10 +445,8 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 4, player->QInven[i].iID);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@@ -487,10 +479,8 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 4, player->Nanos[i].iStamina);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@@ -524,14 +514,47 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_bind_int(stmt, 5, player->RemainingNPCCount[i][2]);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
|
||||
sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Database::updatePlayer(Player *player) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
|
||||
|
||||
if (!_updatePlayer(player)) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
void Database::commitTrade(Player *plr1, Player *plr2) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
|
||||
|
||||
if (!_updatePlayer(plr1)) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_updatePlayer(plr2)) {
|
||||
std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
|
||||
}
|
||||
|
49
src/main.cpp
49
src/main.cpp
@@ -25,6 +25,7 @@
|
||||
#include "Rand.hpp"
|
||||
|
||||
#include "settings.hpp"
|
||||
#include "sandbox/Sandbox.hpp"
|
||||
|
||||
#include "../version.h"
|
||||
|
||||
@@ -62,8 +63,20 @@ void terminate(int arg) {
|
||||
exit(0);
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
#ifdef _WIN32
|
||||
static BOOL winTerminate(DWORD arg) {
|
||||
terminate(0);
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
void initsignals() {
|
||||
#ifdef _WIN32
|
||||
if (!SetConsoleCtrlHandler(winTerminate, TRUE)) {
|
||||
std::cerr << "[FATAL] Failed to set control handler" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
#else
|
||||
struct sigaction act;
|
||||
|
||||
memset((void*)&act, 0, sizeof(act));
|
||||
@@ -81,25 +94,29 @@ void initsignals() {
|
||||
perror("sigaction");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int main() {
|
||||
std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
|
||||
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
|
||||
#ifdef _WIN32
|
||||
WSADATA wsaData;
|
||||
if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0) {
|
||||
std::cerr << "OpenFusion: WSAStartup failed" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
#else
|
||||
initsignals();
|
||||
#endif
|
||||
Rand::init(getTime());
|
||||
|
||||
initsignals();
|
||||
settings::init();
|
||||
std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
|
||||
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
Database::init();
|
||||
Rand::init(getTime());
|
||||
TableData::init();
|
||||
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
|
||||
PlayerManager::init();
|
||||
PlayerMovement::init();
|
||||
BuiltinCommands::init();
|
||||
@@ -118,9 +135,10 @@ int main() {
|
||||
Email::init();
|
||||
Groups::init();
|
||||
Racing::init();
|
||||
Database::open();
|
||||
Trading::init();
|
||||
|
||||
Database::open();
|
||||
|
||||
switch (settings::EVENTMODE) {
|
||||
case 0: break; // no event
|
||||
case 1: std::cout << "[INFO] Event active. Hey, Hey It's Knishmas!" << std::endl; break;
|
||||
@@ -138,6 +156,8 @@ int main() {
|
||||
|
||||
shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
|
||||
|
||||
sandbox_start();
|
||||
|
||||
loginServer.start();
|
||||
|
||||
shardServer->kill();
|
||||
@@ -152,10 +172,15 @@ int main() {
|
||||
// helper functions
|
||||
|
||||
std::string U16toU8(char16_t* src, size_t max) {
|
||||
src[max-1] = '\0'; // force a NULL terminatorstd::string U16toU8(char16_t* src) {
|
||||
src[max-1] = '\0'; // force a NULL terminator
|
||||
try {
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
|
||||
return convert.to_bytes(src);
|
||||
std::string ret = convert.to_bytes(src);
|
||||
|
||||
if (ret.size() >= max)
|
||||
ret.resize(max-2);
|
||||
|
||||
return ret;
|
||||
} catch(const std::exception& e) {
|
||||
return "";
|
||||
}
|
||||
@@ -179,7 +204,7 @@ size_t U8toU16(std::string src, char16_t* des, size_t max) {
|
||||
time_t getTime() {
|
||||
using namespace std::chrono;
|
||||
|
||||
milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(high_resolution_clock::now())).time_since_epoch());
|
||||
milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(steady_clock::now())).time_since_epoch());
|
||||
|
||||
return (time_t)value.count();
|
||||
}
|
||||
|
21
src/sandbox/Sandbox.hpp
Normal file
21
src/sandbox/Sandbox.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
// use the sandbox on supported platforms, unless disabled
|
||||
#if defined(__linux__) || defined(__OpenBSD__)
|
||||
|
||||
# if !defined(CONFIG_NOSANDBOX)
|
||||
void sandbox_start();
|
||||
# else
|
||||
|
||||
#include <iostream>
|
||||
|
||||
inline void sandbox_start() {
|
||||
std::cout << "[WARN] Built without a sandbox" << std::endl;
|
||||
}
|
||||
|
||||
# endif // CONFIG_NOSANDBOX
|
||||
|
||||
#else
|
||||
// stub for unsupported platforms
|
||||
inline void sandbox_start() {}
|
||||
#endif
|
45
src/sandbox/openbsd.cpp
Normal file
45
src/sandbox/openbsd.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#if defined(__OpenBSD__) && !defined(CONFIG_NOSANDBOX)
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <err.h>
|
||||
|
||||
static void eunveil(const char *path, const char *permissions) {
|
||||
if (unveil(path, permissions) < 0)
|
||||
err(1, "unveil");
|
||||
}
|
||||
|
||||
void sandbox_start() {
|
||||
/*
|
||||
* There shouldn't ever be a reason to disable this one, but might as well
|
||||
* be consistent with the Linux sandbox.
|
||||
*/
|
||||
if (!settings::SANDBOX) {
|
||||
std::cout << "[WARN] Running without a sandbox" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Starting pledge+unveil sandbox..." << std::endl;
|
||||
|
||||
if (pledge("stdio rpath wpath cpath inet flock unveil", NULL) < 0)
|
||||
err(1, "pledge");
|
||||
|
||||
// database stuff
|
||||
eunveil(settings::DBPATH.c_str(), "rwc");
|
||||
eunveil((settings::DBPATH + "-journal").c_str(), "rwc");
|
||||
eunveil((settings::DBPATH + "-wal").c_str(), "rwc");
|
||||
|
||||
// tabledata stuff
|
||||
eunveil((settings::TDATADIR + "/" + settings::GRUNTWORKJSON).c_str(), "wc");
|
||||
|
||||
// for bcrypt_gensalt()
|
||||
eunveil("/dev/urandom", "r");
|
||||
|
||||
eunveil(NULL, NULL);
|
||||
}
|
||||
|
||||
#endif
|
324
src/sandbox/seccomp.cpp
Normal file
324
src/sandbox/seccomp.cpp
Normal file
@@ -0,0 +1,324 @@
|
||||
#if defined(__linux__) && !defined(CONFIG_NOSANDBOX)
|
||||
|
||||
#include "core/Core.hpp" // mostly for ARRLEN
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <sys/prctl.h>
|
||||
#include <sys/ptrace.h>
|
||||
#include <sys/mman.h> // for mmap() args
|
||||
#include <sys/ioctl.h> // for ioctl() args
|
||||
#include <termios.h> // for ioctl() args
|
||||
|
||||
#include <linux/unistd.h>
|
||||
#include <linux/seccomp.h>
|
||||
#include <linux/filter.h>
|
||||
#include <linux/audit.h>
|
||||
#include <linux/net.h> // for socketcall() args
|
||||
|
||||
/*
|
||||
* Macros adapted from https://outflux.net/teach-seccomp/
|
||||
* Relevant license:
|
||||
* https://source.chromium.org/chromium/chromium/src/+/master:LICENSE
|
||||
*/
|
||||
#define syscall_nr (offsetof(struct seccomp_data, nr))
|
||||
#define arch_nr (offsetof(struct seccomp_data, arch))
|
||||
|
||||
#if defined(__i386__)
|
||||
# define ARCH_NR AUDIT_ARCH_I386
|
||||
#elif defined(__x86_64__)
|
||||
# define ARCH_NR AUDIT_ARCH_X86_64
|
||||
#elif defined(__arm__)
|
||||
# define ARCH_NR AUDIT_ARCH_ARM
|
||||
#elif defined(__aarch64__)
|
||||
# define ARCH_NR AUDIT_ARCH_AARCH64
|
||||
#else
|
||||
# error "Seccomp-bpf sandbox unsupported on this architecture"
|
||||
#endif
|
||||
|
||||
#define VALIDATE_ARCHITECTURE \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, arch_nr), \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, ARCH_NR, 1, 0), \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
|
||||
|
||||
#define EXAMINE_SYSCALL \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, syscall_nr)
|
||||
|
||||
#define ALLOW_SYSCALL(name) \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, __NR_##name, 0, 1), \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ALLOW)
|
||||
|
||||
#define DENY_SYSCALL_ERRNO(name, _errno) \
|
||||
BPF_JUMP(BPF_JMP+BPF_K+BPF_JEQ, __NR_##name, 0, 1), \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
|
||||
|
||||
#define KILL_PROCESS \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
|
||||
|
||||
/*
|
||||
* Macros adapted from openssh's sandbox-seccomp-filter.c
|
||||
* Relevant license:
|
||||
* https://github.com/openssh/openssh-portable/blob/master/LICENCE
|
||||
*/
|
||||
#if __BYTE_ORDER == __LITTLE_ENDIAN
|
||||
# define ARG_LO_OFFSET 0
|
||||
# define ARG_HI_OFFSET sizeof(uint32_t)
|
||||
#elif __BYTE_ORDER == __BIG_ENDIAN
|
||||
# define ARG_LO_OFFSET sizeof(uint32_t)
|
||||
# define ARG_HI_OFFSET 0
|
||||
#else
|
||||
#error "Unknown endianness"
|
||||
#endif
|
||||
|
||||
#define ALLOW_SYSCALL_ARG(_nr, _arg_nr, _arg_val) \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, (__NR_##_nr), 0, 6), \
|
||||
/* load and test syscall argument, low word */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, args[(_arg_nr)]) + ARG_LO_OFFSET), \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, \
|
||||
((_arg_val) & 0xFFFFFFFF), 0, 3), \
|
||||
/* load and test syscall argument, high word */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, args[(_arg_nr)]) + ARG_HI_OFFSET), \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, \
|
||||
(((uint32_t)((uint64_t)(_arg_val) >> 32)) & 0xFFFFFFFF), 0, 1), \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ALLOW), \
|
||||
/* reload syscall number; all rules expect it in accumulator */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, nr))
|
||||
|
||||
/* Allow if syscall argument contains only values in mask */
|
||||
#define ALLOW_SYSCALL_ARG_MASK(_nr, _arg_nr, _arg_mask) \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, (__NR_##_nr), 0, 8), \
|
||||
/* load, mask and test syscall argument, low word */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, args[(_arg_nr)]) + ARG_LO_OFFSET), \
|
||||
BPF_STMT(BPF_ALU+BPF_AND+BPF_K, ~((_arg_mask) & 0xFFFFFFFF)), \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, 0, 0, 4), \
|
||||
/* load, mask and test syscall argument, high word */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, args[(_arg_nr)]) + ARG_HI_OFFSET), \
|
||||
BPF_STMT(BPF_ALU+BPF_AND+BPF_K, \
|
||||
~(((uint32_t)((uint64_t)(_arg_mask) >> 32)) & 0xFFFFFFFF)), \
|
||||
BPF_JUMP(BPF_JMP+BPF_JEQ+BPF_K, 0, 0, 1), \
|
||||
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ALLOW), \
|
||||
/* reload syscall number; all rules expect it in accumulator */ \
|
||||
BPF_STMT(BPF_LD+BPF_W+BPF_ABS, \
|
||||
offsetof(struct seccomp_data, nr))
|
||||
|
||||
/*
|
||||
* This is a special case for AArch64 where this syscall apparently only
|
||||
* exists in 32-bit compatibility mode, so we can't include the definition
|
||||
* even though it gets called somewhere in libc.
|
||||
*/
|
||||
#if defined(__aarch64__) && !defined(__NR_fstatat64)
|
||||
#define __NR_fstatat64 0x4f
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The main supported configuration is Linux on x86_64 with either glibc or
|
||||
* musl-libc, with secondary support for x86, ARM and ARM64 (AAarch64) Linux.
|
||||
*
|
||||
* Syscalls marked with "maybe" don't seem to be used in the default
|
||||
* configuration, but should probably be whitelisted anyway.
|
||||
*
|
||||
* Syscalls marked with comments like "musl-libc", "raspi" or "alt DB" were
|
||||
* observed to be necessary on that particular configuration, but there are
|
||||
* probably other configurations in which they are neccessary as well.
|
||||
* ("alt DB" represents libsqlite compiled with different options.)
|
||||
*
|
||||
* Syscalls marked "vdso" aren't normally caught by seccomp because they are
|
||||
* implemented in the vdso(7) in most configurations, but it's still prudent
|
||||
* to whitelist them here.
|
||||
*/
|
||||
static sock_filter filter[] = {
|
||||
VALIDATE_ARCHITECTURE,
|
||||
EXAMINE_SYSCALL,
|
||||
|
||||
// memory management
|
||||
#ifdef __NR_mmap
|
||||
ALLOW_SYSCALL_ARG_MASK(mmap, 2, PROT_NONE|PROT_READ|PROT_WRITE),
|
||||
#endif
|
||||
ALLOW_SYSCALL(munmap),
|
||||
ALLOW_SYSCALL_ARG_MASK(mprotect, 2, PROT_NONE|PROT_READ|PROT_WRITE),
|
||||
ALLOW_SYSCALL(madvise),
|
||||
ALLOW_SYSCALL(brk),
|
||||
|
||||
// basic file IO
|
||||
#ifdef __NR_open
|
||||
ALLOW_SYSCALL(open),
|
||||
#endif
|
||||
ALLOW_SYSCALL(openat),
|
||||
ALLOW_SYSCALL(read),
|
||||
ALLOW_SYSCALL(write),
|
||||
ALLOW_SYSCALL(close),
|
||||
#ifdef __NR_stat
|
||||
ALLOW_SYSCALL(stat),
|
||||
#endif
|
||||
ALLOW_SYSCALL(fstat),
|
||||
#ifdef __NR_newfstatat
|
||||
ALLOW_SYSCALL(newfstatat),
|
||||
#endif
|
||||
ALLOW_SYSCALL(fsync), // maybe
|
||||
#ifdef __NR_creat
|
||||
ALLOW_SYSCALL(creat), // maybe; for DB journal
|
||||
#endif
|
||||
#ifdef __NR_unlink
|
||||
ALLOW_SYSCALL(unlink), // for DB journal
|
||||
#endif
|
||||
ALLOW_SYSCALL(lseek), // musl-libc; alt DB
|
||||
ALLOW_SYSCALL(truncate), // for truncate-mode DB
|
||||
ALLOW_SYSCALL(ftruncate), // for truncate-mode DB
|
||||
ALLOW_SYSCALL(dup), // for perror(), apparently
|
||||
|
||||
// more IO
|
||||
ALLOW_SYSCALL(pread64),
|
||||
ALLOW_SYSCALL(pwrite64),
|
||||
ALLOW_SYSCALL(fdatasync),
|
||||
ALLOW_SYSCALL(writev), // musl-libc
|
||||
ALLOW_SYSCALL(preadv), // maybe; alt-DB
|
||||
ALLOW_SYSCALL(preadv2), // maybe
|
||||
|
||||
// misc syscalls called from libc
|
||||
ALLOW_SYSCALL(getcwd),
|
||||
ALLOW_SYSCALL(getpid),
|
||||
ALLOW_SYSCALL(geteuid),
|
||||
ALLOW_SYSCALL(gettid), // maybe
|
||||
ALLOW_SYSCALL_ARG(ioctl, 1, TIOCGWINSZ), // musl-libc
|
||||
ALLOW_SYSCALL_ARG(fcntl, 1, F_GETFL),
|
||||
ALLOW_SYSCALL_ARG(fcntl, 1, F_SETFL),
|
||||
ALLOW_SYSCALL_ARG(fcntl, 1, F_GETLK),
|
||||
ALLOW_SYSCALL_ARG(fcntl, 1, F_SETLK),
|
||||
ALLOW_SYSCALL_ARG(fcntl, 1, F_SETLKW), // maybe
|
||||
ALLOW_SYSCALL(exit),
|
||||
ALLOW_SYSCALL(exit_group),
|
||||
ALLOW_SYSCALL(rt_sigprocmask), // musl-libc
|
||||
ALLOW_SYSCALL(clock_nanosleep), // gets called very rarely
|
||||
#ifdef __NR_rseq
|
||||
ALLOW_SYSCALL(rseq),
|
||||
#endif
|
||||
|
||||
// to crash properly on SIGSEGV
|
||||
DENY_SYSCALL_ERRNO(tgkill, EPERM),
|
||||
DENY_SYSCALL_ERRNO(tkill, EPERM), // musl-libc
|
||||
DENY_SYSCALL_ERRNO(rt_sigaction, EPERM),
|
||||
|
||||
// threading
|
||||
ALLOW_SYSCALL(futex),
|
||||
|
||||
// networking
|
||||
#ifdef __NR_poll
|
||||
ALLOW_SYSCALL(poll),
|
||||
#endif
|
||||
#ifdef __NR_accept
|
||||
ALLOW_SYSCALL(accept),
|
||||
#endif
|
||||
ALLOW_SYSCALL(setsockopt),
|
||||
ALLOW_SYSCALL(sendto),
|
||||
ALLOW_SYSCALL(recvfrom),
|
||||
ALLOW_SYSCALL(shutdown),
|
||||
|
||||
// vdso
|
||||
ALLOW_SYSCALL(clock_gettime),
|
||||
ALLOW_SYSCALL(gettimeofday),
|
||||
#ifdef __NR_time
|
||||
ALLOW_SYSCALL(time),
|
||||
#endif
|
||||
ALLOW_SYSCALL(rt_sigreturn),
|
||||
|
||||
// i386
|
||||
#ifdef __NR_socketcall
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_ACCEPT),
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_SETSOCKOPT),
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_SEND),
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_RECV),
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_SENDTO), // maybe
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_RECVFROM), // maybe
|
||||
ALLOW_SYSCALL_ARG(socketcall, 0, SYS_SHUTDOWN),
|
||||
#endif
|
||||
|
||||
// Raspberry Pi (ARM)
|
||||
#ifdef __NR_set_robust_list
|
||||
ALLOW_SYSCALL(set_robust_list),
|
||||
#endif
|
||||
#ifdef __NR_clock_gettime64
|
||||
ALLOW_SYSCALL(clock_gettime64),
|
||||
#endif
|
||||
#ifdef __NR_mmap2
|
||||
ALLOW_SYSCALL_ARG_MASK(mmap2, 2, PROT_NONE|PROT_READ|PROT_WRITE),
|
||||
#endif
|
||||
#ifdef __NR_fcntl64
|
||||
ALLOW_SYSCALL(fcntl64),
|
||||
#endif
|
||||
#ifdef __NR_stat64
|
||||
ALLOW_SYSCALL(stat64),
|
||||
#endif
|
||||
#ifdef __NR_send
|
||||
ALLOW_SYSCALL(send),
|
||||
#endif
|
||||
#ifdef __NR_recv
|
||||
ALLOW_SYSCALL(recv),
|
||||
#endif
|
||||
#ifdef __NR_fstat64
|
||||
ALLOW_SYSCALL(fstat64),
|
||||
#endif
|
||||
#ifdef __NR_geteuid32
|
||||
ALLOW_SYSCALL(geteuid32),
|
||||
#endif
|
||||
#ifdef __NR_truncate64
|
||||
ALLOW_SYSCALL(truncate64),
|
||||
#endif
|
||||
#ifdef __NR_ftruncate64
|
||||
ALLOW_SYSCALL(ftruncate64),
|
||||
#endif
|
||||
#ifdef __NR_sigreturn
|
||||
ALLOW_SYSCALL(sigreturn), // vdso
|
||||
#endif
|
||||
#ifdef __NR_clock_nanosleep_time64
|
||||
ALLOW_SYSCALL(clock_nanosleep_time64), // maybe
|
||||
#endif
|
||||
|
||||
// AArch64 (ARM64)
|
||||
#ifdef __NR_unlinkat
|
||||
ALLOW_SYSCALL(unlinkat),
|
||||
#endif
|
||||
#ifdef __NR_fstatat64
|
||||
ALLOW_SYSCALL(fstatat64),
|
||||
#endif
|
||||
#ifdef __NR_ppoll
|
||||
ALLOW_SYSCALL(ppoll),
|
||||
#endif
|
||||
|
||||
KILL_PROCESS
|
||||
};
|
||||
|
||||
static sock_fprog prog = {
|
||||
ARRLEN(filter), filter
|
||||
};
|
||||
|
||||
// our own wrapper for the seccomp() syscall
|
||||
int seccomp(unsigned int operation, unsigned int flags, void *args) {
|
||||
return syscall(__NR_seccomp, operation, flags, args);
|
||||
}
|
||||
|
||||
void sandbox_start() {
|
||||
if (!settings::SANDBOX) {
|
||||
std::cout << "[WARN] Running without a sandbox" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
|
||||
|
||||
if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
|
||||
perror("prctl");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (seccomp(SECCOMP_SET_MODE_FILTER, SECCOMP_FILTER_FLAG_TSYNC, &prog) < 0) {
|
||||
perror("seccomp");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@@ -1,16 +1,19 @@
|
||||
#include "servers/CNLoginServer.hpp"
|
||||
|
||||
#include "core/CNShared.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include <regex>
|
||||
#include "bcrypt/BCrypt.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Items.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <regex>
|
||||
|
||||
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
|
||||
|
||||
CNLoginServer::CNLoginServer(uint16_t p) {
|
||||
serverType = "login";
|
||||
port = p;
|
||||
pHandler = &CNLoginServer::handlePacket;
|
||||
init();
|
||||
@@ -19,6 +22,17 @@ CNLoginServer::CNLoginServer(uint16_t p) {
|
||||
void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
printPacket(data);
|
||||
|
||||
if (loginSessions.find(sock) == loginSessions.end() &&
|
||||
data->type != P_CL2LS_REQ_LOGIN && data->type != P_CL2LS_REP_LIVE_CHECK) {
|
||||
|
||||
if (settings::VERBOSITY > 0) {
|
||||
std::cerr << "OpenFusion: LOGIN PKT OUT-OF-SEQ. PacketType: " <<
|
||||
Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
switch (data->type) {
|
||||
case P_CL2LS_REQ_LOGIN: {
|
||||
login(sock, data);
|
||||
@@ -133,8 +147,12 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
Database::findAccount(&findUser, userLogin);
|
||||
|
||||
// account was not found
|
||||
if (findUser.AccountID == 0)
|
||||
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
|
||||
if (findUser.AccountID == 0) {
|
||||
if (settings::AUTOCREATEACCOUNTS)
|
||||
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
|
||||
|
||||
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
|
||||
}
|
||||
|
||||
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
|
||||
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
|
||||
@@ -193,9 +211,12 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
// send the resp in with original key
|
||||
sock->sendPacket(resp, P_LS2CL_REP_LOGIN_SUCC);
|
||||
|
||||
uint64_t defaultKey;
|
||||
memcpy(&defaultKey, CNSocketEncryption::defaultKey, sizeof(defaultKey));
|
||||
|
||||
// update keys
|
||||
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
|
||||
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
|
||||
sock->setFEKey(CNSocketEncryption::createNewKey(defaultKey, login->iClientVerC, 1));
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "Login Server: Login success. Welcome " << userLogin << " [" << loginSessions[sock].userID << "]" << std::endl;
|
||||
@@ -445,7 +466,7 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
|
||||
* the shard IP has been configured to an address the local machine can't
|
||||
* reach itself from.
|
||||
*/
|
||||
if (sock->sockaddr.sin_addr.s_addr == htonl(INADDR_LOOPBACK))
|
||||
if (settings::LOCALHOSTWORKAROUND && sock->sockaddr.sin_addr.s_addr == htonl(INADDR_LOOPBACK))
|
||||
shard_ip = "127.0.0.1";
|
||||
|
||||
memcpy(resp.g_FE_ServerIP, shard_ip, strlen(shard_ip));
|
||||
@@ -453,21 +474,20 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
|
||||
resp.g_FE_ServerIP[strlen(shard_ip)] = '\0';
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
// pass player to CNSharedData
|
||||
Player passPlayer = {};
|
||||
Database::getPlayer(&passPlayer, selection->iPC_UID);
|
||||
// this should never happen but for extra safety
|
||||
if (passPlayer.iID == 0)
|
||||
return invalidCharacter(sock);
|
||||
LoginMetadata *lm = new LoginMetadata();
|
||||
lm->FEKey = sock->getFEKey();
|
||||
lm->timestamp = getTime();
|
||||
lm->playerId = selection->iPC_UID;
|
||||
|
||||
passPlayer.FEKey = sock->getFEKey();
|
||||
resp.iEnterSerialKey = passPlayer.iID;
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, passPlayer);
|
||||
resp.iEnterSerialKey = Rand::cryptoRand();
|
||||
|
||||
// transfer ownership of connection data to CNShared
|
||||
CNShared::storeLoginMetadata(resp.iEnterSerialKey, lm);
|
||||
|
||||
sock->sendPacket(resp, P_LS2CL_REP_SHARD_SELECT_SUCC);
|
||||
|
||||
// update current slot in DB
|
||||
Database::updateSelected(loginSessions[sock].userID, passPlayer.slot);
|
||||
Database::updateSelectedByPlayerId(loginSessions[sock].userID, selection->iPC_UID);
|
||||
}
|
||||
|
||||
void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "Player.hpp"
|
||||
|
||||
#include <map>
|
||||
|
@@ -1,10 +1,12 @@
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "core/Core.hpp"
|
||||
#include "core/CNShared.hpp"
|
||||
#include "db/Database.hpp"
|
||||
#include "servers/Monitor.hpp"
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "MobAI.hpp"
|
||||
#include "core/CNShared.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "TableData.hpp" // for flush()
|
||||
|
||||
@@ -16,6 +18,7 @@ std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
|
||||
std::list<TimerEvent> CNShardServer::Timers;
|
||||
|
||||
CNShardServer::CNShardServer(uint16_t p) {
|
||||
serverType = "shard";
|
||||
port = p;
|
||||
pHandler = &CNShardServer::handlePacket;
|
||||
REGISTER_SHARD_TIMER(keepAliveTimer, 4000);
|
||||
@@ -29,11 +32,31 @@ CNShardServer::CNShardServer(uint16_t p) {
|
||||
void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
||||
printPacket(data);
|
||||
|
||||
if (ShardPackets.find(data->type) != ShardPackets.end())
|
||||
ShardPackets[data->type](sock, data);
|
||||
else if (settings::VERBOSITY > 0)
|
||||
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
|
||||
// if it's a valid packet
|
||||
if (ShardPackets.find(data->type) != ShardPackets.end()) {
|
||||
|
||||
// reject gameplay packets if not yet fully connected
|
||||
if (PlayerManager::players.find(sock) == PlayerManager::players.end()
|
||||
&& data->type != P_CL2FE_REQ_PC_ENTER && data->type != P_CL2FE_REP_LIVE_CHECK) {
|
||||
|
||||
if (settings::VERBOSITY > 0) {
|
||||
std::cerr << "OpenFusion: SHARD PKT OUT-OF-SEQ. PacketType: " <<
|
||||
Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// run the appropriate packet handler
|
||||
ShardPackets[data->type](sock, data);
|
||||
} else if (settings::VERBOSITY > 0) {
|
||||
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
|
||||
}
|
||||
|
||||
/*
|
||||
* We must re-check if the player is still connected in case
|
||||
* they were dropped when handling the packet.
|
||||
*/
|
||||
if (PlayerManager::players.find(sock) != PlayerManager::players.end())
|
||||
PlayerManager::players[sock]->lastHeartbeat = getTime();
|
||||
}
|
||||
@@ -79,14 +102,7 @@ void CNShardServer::_killConnection(CNSocket* cns) {
|
||||
if (PlayerManager::players.find(cns) == PlayerManager::players.end())
|
||||
return;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(cns);
|
||||
|
||||
int64_t key = plr->SerialKey;
|
||||
|
||||
PlayerManager::removePlayer(cns); // removes the player from the list and saves it to DB
|
||||
|
||||
// remove from CNSharedData
|
||||
CNSharedData::erasePlayer(key);
|
||||
}
|
||||
|
||||
void CNShardServer::killConnection(CNSocket *cns) {
|
||||
@@ -102,6 +118,10 @@ void CNShardServer::kill() {
|
||||
void CNShardServer::onStep() {
|
||||
time_t currTime = getTime();
|
||||
|
||||
// do not evaluate timers if the server is shutting down
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
for (TimerEvent& event : Timers) {
|
||||
if (event.scheduledEvent == 0) {
|
||||
// event hasn't been queued yet, go ahead and do that
|
||||
|
@@ -3,9 +3,12 @@
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
|
||||
#define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta));
|
||||
#define MS_PER_PLAYER_TICK 500
|
||||
#define MS_PER_COMBAT_TICK 200
|
||||
|
||||
class CNShardServer : public CNServer {
|
||||
private:
|
||||
|
@@ -1,7 +1,10 @@
|
||||
#include "servers/Monitor.hpp"
|
||||
|
||||
#include "servers/CNShardServer.hpp"
|
||||
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Chat.hpp"
|
||||
#include "servers/Monitor.hpp"
|
||||
#include "Email.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <cstdio>
|
||||
@@ -38,9 +41,42 @@ static bool transmit(std::list<SOCKET>::iterator& it, char *buff, int len) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* The longest protocol message is for an email.
|
||||
*
|
||||
* message type + two formatted character names + the other formatting chars
|
||||
* + the email title + the email body = ~1154
|
||||
*
|
||||
* The body can grow to twice its usual size (512) in the pathological case
|
||||
* where every character is a newline.
|
||||
*
|
||||
* Multi-byte Unicode characters aren't a factor, as they should've been
|
||||
* stripped out by sanitizeText().
|
||||
*/
|
||||
#define BUFSIZE 2048
|
||||
|
||||
static int process_email(char *buff, std::string email) {
|
||||
strncpy(buff, "email ", 6);
|
||||
int i = 6;
|
||||
|
||||
for (char c : email) {
|
||||
if (i == BUFSIZE-2)
|
||||
break;
|
||||
|
||||
buff[i++] = c;
|
||||
|
||||
// indent each line to prevent "endemail" spoofing
|
||||
if (c == '\n')
|
||||
buff[i++] = '\t';
|
||||
}
|
||||
|
||||
buff[i++] = '\n';
|
||||
return i;
|
||||
}
|
||||
|
||||
static void tick(CNServer *serv, time_t delta) {
|
||||
std::lock_guard<std::mutex> lock(sockLock);
|
||||
char buff[256];
|
||||
char buff[BUFSIZE];
|
||||
int n;
|
||||
|
||||
auto it = sockets.begin();
|
||||
@@ -70,6 +106,17 @@ outer:
|
||||
goto outer;
|
||||
}
|
||||
|
||||
// emails
|
||||
for (auto& str : Email::dump) {
|
||||
n = process_email(buff, str);
|
||||
|
||||
if (!transmit(it, buff, n))
|
||||
goto outer;
|
||||
|
||||
if (!transmit(it, (char*)"endemail\n", 9))
|
||||
goto outer;
|
||||
}
|
||||
|
||||
if (!transmit(it, (char*)"end\n", 4))
|
||||
continue;
|
||||
|
||||
@@ -77,6 +124,7 @@ outer:
|
||||
}
|
||||
|
||||
Chat::dump.clear();
|
||||
Email::dump.clear();
|
||||
}
|
||||
|
||||
bool Monitor::acceptConnection(SOCKET fd, uint16_t revents) {
|
||||
|
@@ -2,9 +2,6 @@
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
|
||||
namespace Monitor {
|
||||
SOCKET init();
|
||||
bool acceptConnection(SOCKET, uint16_t);
|
||||
|
@@ -1,22 +1,27 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "settings.hpp"
|
||||
|
||||
#include "core/CNStructs.hpp" // so we get the ACADEMY definition
|
||||
#include "INIReader.hpp"
|
||||
|
||||
// so we get the ACADEMY definition
|
||||
#include "core/CNStructs.hpp"
|
||||
#include <iostream>
|
||||
|
||||
// defaults :)
|
||||
int settings::VERBOSITY = 1;
|
||||
bool settings::SANDBOX = true;
|
||||
|
||||
int settings::LOGINPORT = 23000;
|
||||
bool settings::APPROVEALLNAMES = true;
|
||||
bool settings::AUTOCREATEACCOUNTS = true;
|
||||
int settings::DBSAVEINTERVAL = 240;
|
||||
|
||||
int settings::SHARDPORT = 23001;
|
||||
std::string settings::SHARDSERVERIP = "127.0.0.1";
|
||||
bool settings::LOCALHOSTWORKAROUND = true;
|
||||
time_t settings::TIMEOUT = 60000;
|
||||
int settings::VIEWDISTANCE = 25600;
|
||||
bool settings::SIMULATEMOBS = true;
|
||||
bool settings::ANTICHEAT = true;
|
||||
|
||||
// default spawn point
|
||||
#ifndef ACADEMY
|
||||
@@ -74,12 +79,15 @@ void settings::init() {
|
||||
return;
|
||||
}
|
||||
|
||||
APPROVEALLNAMES = reader.GetBoolean("", "acceptallcustomnames", APPROVEALLNAMES);
|
||||
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
|
||||
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
||||
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
|
||||
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
|
||||
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
|
||||
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
|
||||
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
||||
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
|
||||
LOCALHOSTWORKAROUND = reader.GetBoolean("shard", "localhostworkaround", LOCALHOSTWORKAROUND);
|
||||
TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
|
||||
VIEWDISTANCE = reader.GetInteger("shard", "viewdistance", VIEWDISTANCE);
|
||||
SIMULATEMOBS = reader.GetBoolean("shard", "simulatemobs", SIMULATEMOBS);
|
||||
@@ -102,6 +110,7 @@ void settings::init() {
|
||||
ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
|
||||
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
|
||||
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
|
||||
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
|
||||
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
|
||||
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
|
||||
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
|
||||
|
@@ -1,12 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace settings {
|
||||
extern int VERBOSITY;
|
||||
extern bool SANDBOX;
|
||||
extern int LOGINPORT;
|
||||
extern bool APPROVEALLNAMES;
|
||||
extern bool AUTOCREATEACCOUNTS;
|
||||
extern int DBSAVEINTERVAL;
|
||||
extern int SHARDPORT;
|
||||
extern std::string SHARDSERVERIP;
|
||||
extern bool LOCALHOSTWORKAROUND;
|
||||
extern bool ANTICHEAT;
|
||||
extern time_t TIMEOUT;
|
||||
extern int VIEWDISTANCE;
|
||||
extern bool SIMULATEMOBS;
|
||||
|
2
tdata
2
tdata
Submodule tdata updated: 06fb2e533e...cc65dbb402
2
vendor/JSON.hpp
vendored
2
vendor/JSON.hpp
vendored
@@ -27,6 +27,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef INCLUDE_NLOHMANN_JSON_HPP_
|
||||
#define INCLUDE_NLOHMANN_JSON_HPP_
|
||||
|
||||
|
2
vendor/bcrypt/crypt_blowfish.c
vendored
2
vendor/bcrypt/crypt_blowfish.c
vendored
@@ -58,7 +58,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef __i386__
|
||||
#define BF_ASM 1
|
||||
#define BF_ASM 0
|
||||
#define BF_SCALE 1
|
||||
#elif defined(__x86_64__) || defined(__alpha__) || defined(__hppa__)
|
||||
#define BF_ASM 0
|
||||
|
Reference in New Issue
Block a user