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Tolerate missing optional fields when loading gruntwork
These are already allowed to be absent in paths.json, but the gruntwork loading logic wasn't updated accordingly.
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@ -671,10 +671,10 @@ static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
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std::vector<int32_t> targetIDs;
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std::vector<int32_t> targetTypes; // target types are not exportable from gw, but load them anyway
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std::vector<Vec3> pathPoints;
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int speed = (int)path["iBaseSpeed"];
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int taskID = (int)path["iTaskID"];
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bool relative = (bool)path["bRelative"];
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bool loop = (bool)path["bLoop"];
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int speed = path.find("iBaseSpeed") == path.end() ? NPC_DEFAULT_SPEED : (int)path["iBaseSpeed"];
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int taskID = path.find("iTaskID") == path.end() ? -1 : (int)path["iTaskID"];
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bool relative = path.find("bRelative") == path.end() ? false : (bool)path["bRelative"];
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bool loop = path.find("bLoop") == path.end() ? true : (bool)path["bLoop"]; // loop by default
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// target IDs
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for (json::iterator _tID = path["aNPCIDs"].begin(); _tID != path["aNPCIDs"].end(); _tID++)
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