Move corruption block to new system

This commit is contained in:
gsemaj 2023-08-16 16:43:57 -07:00 committed by gsemaj
parent 52c1ed4480
commit 249e5b081f

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@ -295,11 +295,13 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
if (plr->Nanos[plr->activeNano].iStamina > 150)
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina = 150;
// fire damage power disguised as a corruption attack back at the enemy
// TODO ABILITIES
/*std::vector<int> targetData2 = {1, mob->id, 0, 0, 0};
for (auto& pwr : Abilities::Powers)
if (pwr.skillType == EST_DAMAGE)
pwr.handle(sock, targetData2, plr->activeNano, skillID, 0, 200);*/
SkillData skill = Abilities::SkillTable[skillID];
skill.durationTime[0] = 0;
skill.values[0][0] = 200; // have to set
skill.values[0][1] = 200; // all of these
skill.values[0][2] = 200; // because the player might
skill.values[0][3] = 200; // have a boost
Abilities::useNanoSkill(sock, &skill, *plr->getActiveNano(), { mob });
} else {
respdata[i].iHitFlag = HF_BIT_STYLE_LOSE;
respdata[i].iDamage = Abilities::SkillTable[skillID].values[0][0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;