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Fix trailing structs
The change to allow flexible trailing struct sizes broke `attachSkillResults` oops
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@ -216,16 +216,18 @@ static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombat
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return results;
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}
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static void attachSkillResults(std::vector<SkillResult> results, size_t resultSize, uint8_t* pivot) {
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static void attachSkillResults(std::vector<SkillResult> results, uint8_t* pivot) {
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for(SkillResult& result : results) {
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memcpy(pivot, result.payload, resultSize);
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pivot += resultSize;
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size_t sz = result.size;
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memcpy(pivot, result.payload, sz);
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pivot += sz;
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}
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}
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void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std::vector<ICombatant*> affected) {
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Player* plr = PlayerManager::getPlayer(sock);
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ICombatant* combatant = dynamic_cast<ICombatant*>(plr);
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int boost = 0;
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if (Nanos::getNanoBoost(plr))
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@ -237,17 +239,19 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
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nano.iStamina = 0;
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}
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std::vector<SkillResult> results = handleSkill(skill, boost, plr, affected);
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std::vector<SkillResult> results = handleSkill(skill, boost, combatant, affected);
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if(results.empty()) return; // no effect; no need for confirmation packets
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size_t resultSize = MAX_SKILLRESULT_SIZE; // lazy
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), results.size(), resultSize)) {
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// lazy validation since skill results might be different sizes
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), results.size(), MAX_SKILLRESULT_SIZE)) {
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std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE_SUCC packet size\n";
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return;
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}
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + results.size() * resultSize;
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@ -260,7 +264,7 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
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pkt->eST = (int32_t)skill->skillType;
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pkt->iTargetCnt = (int32_t)results.size();
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attachSkillResults(results, resultSize, (uint8_t*)(pkt + 1));
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attachSkillResults(results, (uint8_t*)(pkt + 1));
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sock->sendPacket(pkt, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
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if(skill->skillType == SkillType::RECALL_GROUP)
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@ -284,15 +288,16 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
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std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
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if(results.empty()) return; // no effect; no need for confirmation packets
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size_t resultSize = results.back().size; // guaranteed to be the same for every item
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if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), resultSize)) {
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// lazy validation since skill results might be different sizes
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if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
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std::cout << "[WARN] bad sP_FE2CL_NPC_SKILL_HIT packet size\n";
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return;
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}
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + results.size() * resultSize;
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size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@ -302,7 +307,7 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
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pkt->eST = (int32_t)skill->skillType;
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pkt->iTargetCnt = (int32_t)results.size();
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attachSkillResults(results, resultSize, (uint8_t*)(pkt + 1));
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attachSkillResults(results, (uint8_t*)(pkt + 1));
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NPCManager::sendToViewable(entity, pkt, P_FE2CL_NPC_SKILL_HIT, resplen);
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}
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