mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Quick-fix for doDamage() crash
Couldn't get a reliable repro, but this is probably what that bug was. It's not very throughly investigated, but we'll be tweaking those parts of the codebase anyway, so we can examine if there's a deeper issue later.
This commit is contained in:
parent
6412a9a89e
commit
28bfd14362
@ -226,7 +226,7 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
|
||||
mob->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
|
||||
|
||||
// check for the edge case where hitting the mob did not aggro it
|
||||
if (sock != nullptr) {
|
||||
if (sock != nullptr && PlayerManager::players.find(sock) != PlayerManager::players.end()) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
Items::DropRoll rolled;
|
||||
|
Loading…
Reference in New Issue
Block a user