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Quick-fix for doDamage() crash
Couldn't get a reliable repro, but this is probably what that bug was. It's not very throughly investigated, but we'll be tweaking those parts of the codebase anyway, so we can examine if there's a deeper issue later.
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@ -226,7 +226,7 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
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mob->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
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// check for the edge case where hitting the mob did not aggro it
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if (sock != nullptr) {
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if (sock != nullptr && PlayerManager::players.find(sock) != PlayerManager::players.end()) {
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Player* plr = PlayerManager::getPlayer(sock);
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Items::DropRoll rolled;
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