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https://github.com/OpenFusionProject/OpenFusion.git
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Add undocumented config option to disable rapid fire anticheat
This quick hack has been around for a while, so we might as well make it configurable. Also updated tdata reference.
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@ -56,14 +56,10 @@ static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shou
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return ret;
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}
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static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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auto pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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static bool checkRapidFire(CNSocket *sock, int targetCount) {
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Player *plr = PlayerManager::getPlayer(sock);
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auto targets = (int32_t*)data->trailers;
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// rapid fire anti-cheat
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// TODO: move this out of here, when generalizing packet frequency validation
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time_t currTime = getTime();
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if (currTime - plr->lastShot < plr->fireRate * 80)
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plr->suspicionRating += plr->fireRate * 100 + plr->lastShot - currTime; // gain suspicion for rapid firing
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else if (currTime - plr->lastShot < plr->fireRate * 180 && plr->suspicionRating > 0)
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@ -71,15 +67,28 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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plr->lastShot = currTime;
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if (pkt->iNPCCnt > 3) // 3+ targets should never be possible
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// 3+ targets should never be possible
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if (targetCount > 3)
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plr->suspicionRating += 10000;
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if (plr->suspicionRating > 10000) { // kill the socket when the player is too suspicious
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// kill the socket when the player is too suspicious
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if (plr->suspicionRating > 10000) {
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sock->kill();
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CNShardServer::_killConnection(sock);
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return;
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return true;
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}
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return false;
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}
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static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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auto pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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auto targets = (int32_t*)data->trailers;
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// kick the player if firing too rapidly
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if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt))
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return;
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/*
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* IMPORTANT: This validates memory safety in addition to preventing
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@ -20,6 +20,7 @@ bool settings::LOCALHOSTWORKAROUND = true;
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time_t settings::TIMEOUT = 60000;
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int settings::VIEWDISTANCE = 25600;
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bool settings::SIMULATEMOBS = true;
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bool settings::ANTICHEAT = true;
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// default spawn point
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#ifndef ACADEMY
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@ -108,6 +109,7 @@ void settings::init() {
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ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
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EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
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DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
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ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
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MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
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MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
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MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
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@ -10,6 +10,7 @@ namespace settings {
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern bool LOCALHOSTWORKAROUND;
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extern bool ANTICHEAT;
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extern time_t TIMEOUT;
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extern int VIEWDISTANCE;
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extern bool SIMULATEMOBS;
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit 8230fb8649d6da8de71e918c24efbb55d1c08a88
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Subproject commit cc65dbb402b5baa2b604ed66132edd88cc82a52a
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