gsemaj
bf12ed4c47
Fix patcher refusing to patch between unsigned and signed integers
2021-05-06 12:17:34 -04:00
gsemaj
59303ba30d
Update tdata to patch format, change config constants accordingly
2021-05-06 12:17:34 -04:00
gsemaj
b2a8b86e4c
Temporarily disable spawn check for mob pathing
2021-05-06 12:17:34 -04:00
gsemaj
0c05fc4add
Offset NPC IDs by 1 to avoid ID 0
2021-05-06 12:17:34 -04:00
gsemaj
c415db3fd3
Implement recursive JSON patching functionality
2021-05-06 12:17:34 -04:00
gsemaj
183586afe4
[refac] Clean up new tdata init routine
2021-05-06 12:17:34 -04:00
gsemaj
e546d3948c
[refac] Stop using WarpLocation for coordinates and introduce a Vec3
2021-05-06 12:17:34 -04:00
gsemaj
a0e758f5b7
[refac] Move WarpLocation to Transport.hpp
2021-05-06 12:17:34 -04:00
gsemaj
f58c6b72b3
[refac] Stylistic changes
2021-05-06 12:17:34 -04:00
gsemaj
805fd93b3c
Remove academy-specific tdata settings, add patch path
2021-05-06 12:17:34 -04:00
gsemaj
4bcf3af90f
Use static JSON key as NPC ID for NPCs and mobs
2021-05-06 12:17:34 -04:00
gsemaj
e761c700dc
[refac] Compartmentalize TableData.cpp
2021-05-06 12:17:34 -04:00
gsemaj
14562f889e
[refac] Create typedef for nlohmann::json
2021-05-06 12:17:34 -04:00
gsemaj
dd3066849b
Make dynamic IDs count down from max instead of up from 0
2021-05-06 12:17:34 -04:00
2658ed5900
Check if the destination chunk exists after leaving the source chunk
...
This fixes a crash if a player does a /refresh in the zeroeth chunk.
2021-05-02 19:51:59 +02:00
33ea5af8b7
Added speed to CombatNPC
...
- Mob's constructor sets speed
- MobAI.cpp now uses mob->speed
2021-04-29 19:20:53 -05:00
FinnHornhoover
5517a358ea
removed eventcratechance config
2021-04-26 11:26:00 -04:00
FinnHornhoover
4eaf3b2f08
altered event drop logic, fixed taro/fm logic
2021-04-26 11:26:00 -04:00
FinnHornhoover
44fd66b511
restored getTime in rand gen
2021-04-26 11:26:00 -04:00
FinnHornhoover
001a0b8d4b
removed drop type field in mobs
2021-04-26 11:26:00 -04:00
FinnHornhoover
20b05a72a0
added mob drop id lookup from mob id
2021-04-26 11:26:00 -04:00
FinnHornhoover
78b87d0f61
register altered rarities correcty in rarity roll
2021-04-26 11:26:00 -04:00
FinnHornhoover
527ca817d5
revised getRarity set logic
2021-04-26 11:26:00 -04:00
FinnHornhoover
80b11b4364
removed my "debugger"
2021-04-26 11:26:00 -04:00
FinnHornhoover
6f636b77f2
rarity index fix for egg crates
2021-04-26 11:26:00 -04:00
FinnHornhoover
8a871f7045
merged itemset types and chances, added bypasses
2021-04-26 11:26:00 -04:00
FinnHornhoover
1779d69078
drop format revision
2021-04-26 11:26:00 -04:00
FinnHornhoover
30de9f668c
reference fix
2021-04-26 11:26:00 -04:00
FinnHornhoover
78b17aea72
added better drop handling, parsing, rng
2021-04-26 11:26:00 -04:00
CakeLancelot
aa028392f0
Fix #205 - if a player times out a race, warp them back to the start
2021-04-25 15:41:39 -05:00
CakeLancelot
f0e21b5051
Fix #198 - dismount packet is now sent if unequipping a vehicle
2021-04-24 23:55:13 -05:00
gsemaj
80d965944c
Fix naming scheme in NPCs.json
2021-04-24 11:36:33 -04:00
CakeLancelot
e9709805b7
Mission validation improvements
...
* Players can no longer complete tasks that aren't in their journal
* Minimum level requirement is now enforced when starting missions
* You can no longer start missions that are already completed
* Implement TASK_START_FAIL for when startTask() returns false
2021-04-20 15:38:51 -05:00
gsemaj
fa7c88e214
Rename Vendor.Xpp -> Vendors.Xpp
2021-04-16 13:37:18 -04:00
gsemaj
588e941d3c
Fix eggs not entering chunks and add update tabledata
2021-04-16 12:30:22 -04:00
CakeLancelot
fde4a5ff34
Prevent players from collecting the same pod twice in races
...
Instead of ringCount, there is now a set of all ring IDs collected during the race.
Note: further validation measures are still required to ensure legitimate times/scores
2021-04-13 21:17:21 -05:00
9b84d9dc4d
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
...
- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
2021-04-13 20:03:51 -05:00
48fb510b53
Fix playersInView miscount for dead mobs
2021-04-08 19:25:30 +02:00
gsemaj
fd965fbf03
Remove redundant Mob map
2021-04-07 03:03:43 +02:00
65462d01e3
Generalize NPC AI stepping logic
...
The MobAI::Mobs map still needs to be removed.
2021-03-31 22:28:27 +02:00
3325397d17
Remove Eggs::Eggs and rearrange Entity members a bit
2021-03-31 22:28:27 +02:00
22678fcfc2
Initialize all members of all Entity-derived classes
...
Also moved some logic out of Mob into CombatNPC.
2021-03-31 22:28:27 +02:00
0c8e209360
[WIP] Convert all chunk-related logic to the new system's semantics
...
Replaced all references to chunk->players and chunk->NPCs with
chunk->entities and all instances of the old NPCClass enum with
EntityType.
The server compiles but will not yet run properly.
2021-03-31 22:28:27 +02:00
224ffe05e7
[WIP] Convert most of Chunking to Entity-based system
...
Player and all NPCs now have a common superclass, with virtual functions
so smooth over shared behavior. EntityRef is a simple class that points
to an arbitrary Entity.
This commit is not yet functional.
2021-03-31 22:28:27 +02:00
49f1cb0f00
Fix PC_ATTACK_NPCs not being marked as variadic
2021-03-31 22:27:54 +02:00
CakeLancelot
a57953393d
[refactor] Convert CNLoginServer handlers to new sendPacket() wrapper
...
Also remove malformed packet checks, since that is already validated
2021-03-31 21:10:54 +02:00
CakeLancelot
b428eb08e9
[refactor] Continue work on switching over to new sendPacket() wrapper
...
I also moved the give nano GM command to BuiltinCommands, and added a perms check
Haven't checked the following files yet:
Eggs
Groups
Missions
MobAI
2021-03-31 21:10:54 +02:00
CakeLancelot
4a22449f5e
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
...
Remaining files to go over:
Nanos
NPCManager
Racing
Trading
Vendors
2021-03-31 21:10:54 +02:00
7f9cdfc9ae
Use direct members instead of pointers for viewableChunks and buyback
...
We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
2021-03-31 21:10:54 +02:00
8afe175bd1
No reason not to include the Academy packet in there
2021-03-31 21:10:54 +02:00