Commit Graph

890 Commits

Author SHA1 Message Date
Gent S b04c377d7c Properly implement item types. 2020-12-04 16:42:58 -05:00
Gent S 794856a63c Clean up item loading from XDT. 2020-12-04 13:57:08 -05:00
Gent S 856a90abcf Fix nano logic in goo damage running without a nano out 2020-12-04 11:59:53 -05:00
dongresource 88d904e302 Fix FM patches not dealing damage unless invulnerable 2020-12-04 17:48:12 +01:00
dongresource 46552307cd Disable monitor by default in config file 2020-12-04 17:30:21 +01:00
dongresource 26024de866 Support the monitor interface on Windows as well
This change required sacrificing both code cleanliness and the specific
error reports from perror(). Those could have been kept with a portable
wrapper, but that's too much work. We'll do it if unforseen errors
arise.
2020-12-04 17:25:32 +01:00
Gent S 85dcdd4cc5 Added /hide command to exclude players from monitor output 2020-12-04 07:24:33 -05:00
Gent S 6e7129bf6f Update tdata ref 12/3 2020-12-04 06:51:30 -05:00
Gent S 1ca8094628 Fix regression with disconnected player on Skyway agent. 2020-12-03 15:33:14 -05:00
Gent S 543d0a7afd Fix edge case for nano mission acquisition
This caused players to only get nano missions after exceeding the required FM instead of meeting it.
2020-12-03 00:05:14 -05:00
Gent S 4c398895aa Make /lair fit convention. 2020-12-02 18:41:09 -05:00
dongresource e899928928 Do not try to compile the monitor on windows 2020-12-03 00:15:06 +01:00
dongresource c8b011913a Make monitor parameters configurable 2020-12-02 23:42:33 +01:00
dongresource 15b63f3cbd Fix regression with a disconnect check in MobManager::combatStep() 2020-12-02 23:32:38 +01:00
dongresource ce1a5a7664 Handle partial transmissions of the buffer to the monitor 2020-12-02 20:19:34 +01:00
dongresource c6112d04da Implemented player position monitor interface 2020-12-02 20:19:34 +01:00
Gent S 73f8179836 Make aggro space spheroidal on Z
By doubling the z difference used in distance calculation, mobs above or below the player will aggro less often.
2020-12-02 09:20:33 -05:00
Gent Semaj 86f17b6525
Show announcements in server log 2020-12-01 19:59:18 -05:00
dongresource fed3eca378 Display area announcement to invoking player as well
Also clarified that shard- and world-level announcements will not be
implemented as they are not applicable to our single-shard server.
2020-12-01 23:32:45 +01:00
dongresource 840cba6a9e Removed obsolete ASAN suppressions
Also added a missing suppression for doDamageNDebuff().
2020-12-01 23:32:20 +01:00
dongresource fb9c4140b6 Remove redundant namespace specifiers in PlayerManager::init() 2020-12-01 22:24:18 +01:00
dongresource 657061083e Lose aggro and do not take damage if invulnerable 2020-12-01 21:37:34 +01:00
dongresource 8a86c75747 Make sure each group member is alive before healing/buffing them 2020-12-01 21:37:34 +01:00
dongresource 046e7bb6f1 Do not aggro on players with /invulnerable 2020-12-01 21:37:34 +01:00
dongresource 1e822f7a6c Removed redundant checks for a nullptr from PlayerManager::getPlayer()
These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
dongresource c43a3d64fb Removed the Player pointer from CNSocket
It was a leak in the abstraction that we weren't even using that much.
This is technically a de-optimization, but it's okay since it's not a
hot code path.
2020-12-01 21:37:34 +01:00
Titan 7c5d7a70cc Fix enter key sending '\n' in passwords 2020-12-01 14:29:21 -05:00
Titan c1941654b6 Basic Implementation of a lair unlock command 2020-12-01 14:19:16 -05:00
Gent S d2d6171d04 Fix gumballs only lasting 1 minute instead of 10 2020-12-01 13:47:54 -05:00
Jade 58952be47e Added silent unsummoning
- summonNano now supports an optional "silent" argument
- gumballs now last 10 minutes.
- fixed comments
2020-12-01 13:16:14 -05:00
Jade 5771cd014a Various bugfixes and tweaks
- timed missions of all types should work.
- nanos now transmit an unsummon on 0 stamina.
- dying bumps your nanos down to half stamina now.
- enemies use abilities less frequently.
- group recall now works at any distance.
- passive nanos are tweaked to guzzle less stamina.
- cleared out some redundant stuff at the nanoPower handler.
2020-12-01 13:16:14 -05:00
Gent S c9754902b9 Instance fusion lair NPCs, remove non-mob fusions, stub non-mob paths 2020-12-01 06:07:10 -05:00
Gent S c508016ca3 Play nano mission animation for nearby players 2020-11-30 20:36:20 -05:00
Gent S 4863d29590 Fix /unsummonW crash on non-mob NPCs 2020-11-30 10:53:34 -05:00
CakeLancelot 128aad89d3 Update tdata ref to include all overworld mobs 2020-11-29 19:31:50 -06:00
dongresource 858fbf40be Do not strip newlines from email bodies 2020-11-29 21:31:54 +01:00
Gent S 1d7f8bd133 Mob abilities cleanup 2020-11-28 12:41:00 -05:00
Jade a9ad399bc2 Various Tweaks to Mob skill behavior
- Fixed enemy abilities playing after death
- Nerfed frequency further
- Heal on retreat correctly
- Nerfed damage and corruption skill damage
2020-11-28 11:41:32 -05:00
Jade 963205fad6 Added Nullptr check + Made mob abilities less frequent 2020-11-28 11:41:21 -05:00
Jade b836952356 Restructured Arrays to Vectors 2020-11-27 19:02:54 -05:00
Jade 6fb652f642 Corruption reflection + Extra adjustments 2020-11-27 16:33:22 -05:00
Jade 2cde3e34f6 Active skills, Corruption and Eruption 2020-11-27 16:33:18 -05:00
Jade 1371a6da77 Base Variadic MobPowers Handler 2020-11-27 16:32:59 -05:00
Jade d2e89851d6 Non-group buffs do not misbehave + Revive nano stamina fix 2020-11-27 15:40:49 -05:00
Gent S 7cc0a0fc82 Fix group recall and temporarily lift range restriction 2020-11-27 15:31:56 -05:00
Jade c343092bd5 Gumball times out for slots 2 & 3 + Tweaks 2020-11-27 12:01:28 -05:00
Gent S 36d6231da4 Nano refactor cleanup
sanity checks and int[] -> vector<int>
2020-11-27 00:07:31 -05:00
Gent S 7851866d13 Fix nanos making sound when they run out of stamina 2020-11-26 23:01:19 -05:00
Gent S c2ab5c9d02 Fix case where resplen wasn't being initialized 2020-11-26 23:01:19 -05:00
Jade 166eb5125f Group Heal Range Limit 2020-11-26 23:01:19 -05:00