gsemaj
dd41d5b610
[refactor] Split vendor functions and crocpot out of NPCManager
2021-03-15 10:48:27 -04:00
2024fb4969
[refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
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This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00
ae279100d7
[refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
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I've kept all the functions in their original namespaces for now, since
putting them all into the same one will cause collissions, and this is
all getting rewritten soon anyway.
2021-03-13 21:22:29 +01:00
e92a5a2f8b
[refactor] Split ItemManager.cpp into Vendor.cpp & Trading.cpp
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- added sources to Makefile
- Added Trading::init() to main.cpp
2021-03-12 20:09:45 -06:00
2d7129111a
[refactor] Refactor ChatManager
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* Extracted all commands into CustomCommands.cpp
* Moved all chat-related packet handlers into ChatManger.cpp
* Cleaned up redundant includes
* Unified handler naming scheme
* Made all command handlers in CustomCommands.cpp static
2021-03-13 02:59:18 +01:00
4cd3a3dabd
[refactor] src/contrib, src/mingw -> vendor
2021-03-13 02:58:57 +01:00
f7e9cc2cea
Disallow attaching the same item to an email twice
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Also fix vendor buying validation not allowing crates to be bought,
since apparently their maximum stack size is 0 in TableData.
2021-03-10 00:13:46 +01:00
ffe5947925
Keep track of sold items so we can validate buyback packets
2021-03-09 16:45:38 +01:00
0fbdb1dad2
Improve sanity checks when opening crates and combining items
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And ignore ITEM_MOVE packets while trading.
2021-03-08 22:31:25 +01:00
5e569d4324
Disallow selling Croc-Potted items
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Also, make sure to explicitly terminate the connection when a player is
kicked, and align a few fields in tables.sql.
2021-03-07 00:38:24 +01:00
5fdef50f0f
Fix failure to summon the highest NPC_ID
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And update tdata.
2021-03-03 23:17:36 +01:00
74af1ad173
Set iOpt to 1 for mission rewards and disallow trading iOpt 0 items
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Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-01-17 22:57:07 +01:00
CakeLancelot
9e30e55669
eggBuffPlayer now takes duration, and buff duration is read from EggType
2021-01-06 05:56:54 -06:00
2bf3fd0975
Further sanity checks for shops
2021-01-06 11:47:07 +01:00
d4eaf83354
Fixed Instancing Bugs
2021-01-04 23:53:44 +01:00
c78b3ca69f
Do not cancel the ongoing race on recall
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Also do not remove the player's vehicle if the player isn't on a
vehicle.
2020-12-31 03:00:54 +01:00
55431362a7
Make sure the current race is cleared when leaving an IZ
2020-12-28 18:40:26 +01:00
07a930fe1c
Fix vehicles in IZs for real this time
2020-12-28 18:40:26 +01:00
d97444cca5
Remove each group member's vehicle when warping into an instance
2020-12-28 00:50:58 +01:00
44fbb8e81f
Fix other group members not respawning properly in Lairs
2020-12-24 05:22:46 +01:00
e0808ffcbd
Read the NPC ID limit from the XDT
2020-12-23 13:50:12 -05:00
8d1bc94b7e
Mission Handling Fixes
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- Q. Item count glitches are dealt with
- Warping out now correctly rewinds missions.
2020-12-22 11:30:57 -05:00
Gent S
618a8d0a9f
Reimplement NPC barking
2020-12-15 19:16:05 -05:00
d25e7ca4fc
Implement rudimentary NPC scripting framework and Lord Fuse boss fight
2020-12-15 23:19:29 +01:00
3359ca0c3e
Moved common NPC summoning logic into a helper function
2020-12-15 23:19:29 +01:00
0dd478b9f0
Tweak Lair respawns slightly
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* Respawn the player in the air, not on the ground
* Do save the player's current instance, just to lessen the chance of
validation not catching stale recall coords.
2020-12-15 23:19:29 +01:00
442d7853a5
In the absence of a Resurrect 'Em in a Lair, respawn at the entrance
2020-12-15 00:26:29 +01:00
JadeShrineMaiden
b947ff65cf
Various bugfixes
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- Eruption is now blocked by stun and sleep.
- Corruption should block all nano abilities.
- Buffs time out for other players
- Timed mission bugfixes (AGAIN)
- Corruption and Eruptions fire quicker.
- Heal egg ids fix
- No power nanos no longer break the system.
- Mobs should no longer restun.
- Mob ability chance calculation adjustments.
- Duration of the power's debuff is sent as iDamage instead of 0, this removes the ugly "Block" that shows up on successful hits.
- Group mob respawning bugfixes
- a bit of a cleanup
2020-12-12 17:22:22 -05:00
Gent S
794856a63c
Clean up item loading from XDT.
2020-12-04 13:57:08 -05:00
1e822f7a6c
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
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These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
Gent S
c2ab5c9d02
Fix case where resplen wasn't being initialized
2020-11-26 23:01:19 -05:00
26ca4d8671
New Powers, Tweaked Eggs further + Cleanup
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* Scavenge and Bonus nanos work.
* Eggs now damage and heal more cleanly.
2020-11-26 23:01:19 -05:00
28276d2229
Reverting back some changes + Tweaks
2020-11-26 23:01:19 -05:00
2b25b17bd8
Gumball Handling and Bugfixes
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* Gumballs now run out of timer.
* Reverted a regression, (gumballs with 0 iOpt do not get emptied).
* Nano matchups now work correctly.
2020-11-26 23:01:19 -05:00
f7c0596a4c
Adapted Egg Buffing to Nano powers
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* Adapted eggs to nano power data.
* Tweaked nano abilities.
2020-11-26 23:01:19 -05:00
Gent S
478bcd5338
Use vendorID instead of NPC_ID to index into vendor tables
2020-11-26 09:00:30 -05:00
Gent S
e3568ea506
Fix viewableChunks memory leaks
2020-11-25 22:49:37 -05:00
Gent S
71d9cab72e
Fix chunk desync on NPC warp
2020-11-25 17:42:46 -05:00
Gent S
e0858a42b2
Fix getNearestNPC w/ uses
2020-11-22 19:14:46 -05:00
Gent S
71d4f331b5
Fix egg type warning message
2020-11-22 16:46:09 -05:00
Gent S
665f28313a
Clean up redundant forced chunk updates for NPCs
2020-11-21 11:53:48 -05:00
Gent S
95b385dee1
Reimplement chunk data caching
2020-11-19 19:16:51 -05:00
Gent S
dae3b24093
Reimplement chunk position caching
2020-11-19 17:37:07 -05:00
Gent S
e50a4c2edd
Experimental chunk refactor.
2020-11-19 17:37:02 -05:00
Gent S
5cbb8538c0
Get rid of PlayerView. For good.
2020-11-19 17:36:49 -05:00
Gent S
0075457f81
Temporarily remove sanity check for egg pickup distance
2020-11-17 13:51:35 -05:00
Gent S
8ad3f3aabd
CHUNKPOS macro -> ChunkPos typedef
2020-11-16 09:59:53 -05:00
Gent S
b22ba781c8
Possible fix for chunking desyncs + CHUNKPOS macro
2020-11-15 14:41:56 -05:00
Gent
4d1d77ceaf
Switch to getTime() for egg and buff ticking
2020-11-11 23:50:39 -05:00
Gent
7135767cc4
Egg checks, fixes, and cleanup
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fixed not taking egg buff flag into consideration in mob manager
fixed stamina bug and improved sanity check
Egg cleanups
2020-11-11 23:19:07 -05:00