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https://github.com/OpenFusionProject/OpenFusion.git
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Adapted Egg Buffing to Nano powers
* Adapted eggs to nano power data. * Tweaked nano abilities.
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@ -847,7 +847,7 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
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pkt1.eTBU = 1; // eTimeBuffUpdate
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pkt1.eTBT = 0; // eTimeBuffType 1 means nano
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pkt1.iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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pkt1.iConditionBitFlag = plr->iConditionBitFlag;
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sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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@ -895,7 +895,7 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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dmg->iID = plr->iID;
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dmg->iDamage = amount;
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dmg->iHP = plr->HP;
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dmg->iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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dmg->iConditionBitFlag = plr->iConditionBitFlag;
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sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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@ -7,6 +7,7 @@
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#include "NanoManager.hpp"
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#include "TableData.hpp"
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#include "ChatManager.hpp"
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#include "GroupManager.hpp"
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#include <cmath>
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#include <algorithm>
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@ -570,93 +571,48 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
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return npc;
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}
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int32_t CBFlag = -1, iValue = 0, CSTB, EST;
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// damage and heal have to be set by hand
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if (skillId == 183) {
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// damage
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CBFlag = CSB_BIT_INFECTION;
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CSTB = ECSB_INFECTION;
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EST = EST_INFECTIONDAMAGE;
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}
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else if (skillId == 150) {
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// heal
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CBFlag = CSB_BIT_HEAL;
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CSTB = ECSB_HEAL;
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EST = EST_HEAL_HP;
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}
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else {
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// find the right passive power data
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for (auto& pwr : NanoManager::PassivePowers)
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if (pwr.powers.count(skillId)) {
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CBFlag = pwr.iCBFlag;
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CSTB = pwr.eCharStatusTimeBuffID;
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EST = pwr.eSkillType;
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iValue = pwr.iValue;
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}
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}
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if (CBFlag < 0)
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if (otherPlr == nullptr)
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return -1;
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, CBFlag);
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, skillId);
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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// if player doesn't have this buff yet
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if (EggBuffs.find(key) == EggBuffs.end())
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{
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// save new cbflag serverside
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plr->iEggConditionBitFlag |= CBFlag;
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// send buff update package
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, updatePacket);
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updatePacket.eCSTB = CSTB; // eCharStatusTimeBuffID
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updatePacket.eTBU = 1; // eTimeBuffUpdate 1 means Add
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updatePacket.eTBT = 3; // eTimeBuffType 3 means egg
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updatePacket.TimeBuff.iValue = iValue;
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int32_t updatedFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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updatePacket.iConditionBitFlag = updatedFlag;
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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if (!NanoManager::applyBuff(sock, skillId, 1, 3, bitFlag, true))
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return -1;
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// save the buff serverside;
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// if you get the same buff again, new duration will override the previous one
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time_t until = getTime() + (time_t)duration * 1000;
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time_t until = getTime() + (time_t)NanoManager::SkillTable[skillId].durationTime[0] * 10;
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EggBuffs[key] = until;
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/*
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* to give player a visual effect (eg. blue particles for run or wings for jump)
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* we have to send him NANO_SKILL_USE packet with nano Id set to 0
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* yes, this is utterly stupid and disgusting
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*/
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const size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Buff);
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const size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_NANO_SKILL_USE* skillUse = (sP_FE2CL_NANO_SKILL_USE*)respbuf;
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sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NANO_SKILL_USE));
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sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skillUse->iPC_ID = plr->iID;
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skillUse->iNPC_ID = eggId;
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skillUse->iSkillID = skillId;
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skillUse->iNanoID = plr->activeNano;
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skillUse->iNanoStamina = plr->activeNano < 1 ? 0 : plr->Nanos[plr->activeNano].iStamina;
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skillUse->eST = EST;
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if (skillId == 183) // The only exception
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skillUse->eST = EST_INFECTIONDAMAGE;
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else
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skillUse->eST = NanoManager::SkillTable[skillId].skillType;
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skillUse->iTargetCnt = 1;
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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skill->iConditionBitFlag = plr->iConditionBitFlag;
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sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
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sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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return 0;
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}
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@ -673,44 +629,15 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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// if time reached 0
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else {
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CNSocket* sock = it->first.first;
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int32_t skillId = it->first.second;
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Player* plr = PlayerManager::getPlayer(sock);
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// if player is still on the server
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if (plr != nullptr) {
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int32_t CBFlag = it->first.second;
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int32_t CSTB = -1, iValue = 0;
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if (otherPlr == nullptr)
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return;
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// find CSTB Value
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if (CBFlag == CSB_BIT_INFECTION)
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CSTB = ECSB_INFECTION;
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else if (CBFlag == CSB_BIT_HEAL)
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CSTB = ECSB_HEAL;
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else {
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for (auto pwr : NanoManager::PassivePowers) {
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if (pwr.iCBFlag == CBFlag) {
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CSTB = pwr.eCharStatusTimeBuffID;
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iValue = pwr.iValue;
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break;
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}
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}
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}
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if (CSTB > 0) {
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// update CBFlag serverside
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plr->iEggConditionBitFlag &= ~CBFlag;
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// send buff update packet
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, updatePacket);
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updatePacket.eCSTB = CSTB; // eCharStatusTimeBuffID
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updatePacket.eTBU = 2; // eTimeBuffUpdate 2 means remove
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updatePacket.eTBT = 3; // eTimeBuffType 3 means egg
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updatePacket.iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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updatePacket.TimeBuff.iValue = iValue;
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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}
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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NanoManager::applyBuff(sock, skillId, 2, 3, bitFlag);
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// remove buff from the map
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it = EggBuffs.erase(it);
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}
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@ -779,7 +706,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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// buff the player
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if (type->effectId != 0)
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eggBuffPlayer(sock, type->effectId, type->duration);
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eggBuffPlayer(sock, type->effectId, eggId);
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// damage egg
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if (type->effectId == 183) {
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@ -479,25 +479,33 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int targetData[], int32_t bitFlag,
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}
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}
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void NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) {
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if (SkillTable[skillID].drainType != 2)
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return;
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bool NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff) {
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if (SkillTable[skillID].drainType == 1)
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return false;
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int32_t bitFlag = 0;
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for (auto& pwr : NanoPowers) {
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if (pwr.skillType == SkillTable[skillID].skillType) {
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bitFlag = pwr.bitFlag;
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Player *plr = PlayerManager::getPlayer(sock);
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if (eTBU == 1 || !((groupFlags | plr->iSelfConditionBitFlag) & pwr.bitFlag)) {
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if (eTBU == 1 || !((groupFlags | plr->iSelfConditionBitFlag) & bitFlag)) {
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
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resp.eCSTB = pwr.timeBuffID;
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resp.eTBU = eTBU;
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resp.eTBT = eTBT;
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resp.iConditionBitFlag = plr->iConditionBitFlag = groupFlags | plr->iSelfConditionBitFlag;
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if (eggBuff)
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resp.iConditionBitFlag = plr->iConditionBitFlag |= bitFlag;
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resp.TimeBuff.iValue = SkillTable[skillID].powerIntensity[0];
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sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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return true;
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}
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}
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return false;
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}
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// 0=A 1=B 2=C -1=Not found
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@ -511,7 +519,7 @@ int* NanoManager::findTargets(Player* plr, int skillID, CNPacketData* data) {
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static int tD[5] = {0, 0, 0, 0, 0};
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tD[0] = 0;
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if (SkillTable[skillID].targetType == 1 && data != nullptr) { // client gives us the targets
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if (SkillTable[skillID].targetType <= 2 && data != nullptr) { // client gives us the targets
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sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
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// validate request check
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@ -637,7 +645,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
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return false;
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}
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int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1000;
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int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1500;
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plr->HP += healedAmount;
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@ -667,7 +675,7 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
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if (plr == nullptr)
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return false;
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int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 1000);
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int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 2000 + mob->appearanceData.iHP * amount / 2000);
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respdata[i].eCT = 4;
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respdata[i].iDamage = damage;
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@ -856,7 +864,7 @@ void nanoPower(CNSocket *sock, int targetData[],
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// nano power dispatch table
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std::vector<NanoPower> NanoPowers = {
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NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Heal_HP, doHeal>),
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NanoPower(EST_HEAL_HP, CSB_BIT_HEAL, ECSB_HEAL, nanoPower<sSkillResult_Heal_HP, doHeal>),
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NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower<sSkillResult_Buff, doDebuff>),
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NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
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NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Damage, doDamage>),
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@ -65,7 +65,7 @@ namespace NanoManager {
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void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill);
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void resetNanoSkill(CNSocket* sock, int16_t nanoID);
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void nanoUnbuff(CNSocket* sock, int* targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
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void applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
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bool applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff=false);
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int nanoStyle(int nanoID);
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int* findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
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}
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