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Fixed Instancing Bugs
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47d13ce39e
commit
d4eaf83354
@ -609,6 +609,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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resp.iZ = Warps[warpId].z;
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resp.iCandy = plr->money;
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resp.eIL = 4; // do not take away any items
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uint64_t fromInstance = plr->instanceID; // pre-warp instance, saved for post-warp
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plr->instanceID = INSTANCE_OVERWORLD;
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MissionManager::failInstancedMissions(sock); // fail any instanced missions
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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@ -619,6 +620,9 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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// remove the player's ongoing race, if any
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if (RacingManager::EPRaces.find(sock) != RacingManager::EPRaces.end())
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RacingManager::EPRaces.erase(sock);
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// post-warp: check if the source instance has no more players in it and delete it if so
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ChunkManager::destroyInstanceIfEmpty(fromInstance);
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}
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}
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@ -139,6 +139,17 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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uint64_t fromInstance = plr->instanceID; // pre-warp instance, saved for post-warp
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if (I == INSTANCE_OVERWORLD || (I != fromInstance && fromInstance != 0)) {
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// annoying but necessary to set the flag back
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = X;
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resp.iY = Y;
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resp.iZ = Z;
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resp.iCandy = plr->money;
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resp.eIL = 4; // do not take away any items
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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if (I != INSTANCE_OVERWORLD) {
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INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
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pkt.iInstanceMapNum = (int32_t)MAPNUM(I); // lower 32 bits are mapnum
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@ -153,16 +164,8 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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pkt.iMapCoordZ_Min = INT32_MIN;
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pkt.iMapCoordZ_Max = INT32_MAX;
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}
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sock->sendPacket((void*)&pkt, P_FE2CL_INSTANCE_MAP_INFO, sizeof(sP_FE2CL_INSTANCE_MAP_INFO));
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} else {
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// annoying but necessary to set the flag back
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = X;
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resp.iY = Y;
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resp.iZ = Z;
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resp.iCandy = plr->money;
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resp.eIL = 4; // do not take away any items
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt2);
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