They're not often changed, and keeping two sets of them in the config
file is messy when the right set is automatially chosen by the ifdef in
the server itself.
Having it at 25600 caused client performance issues in areas with a lot of mobs, 12800 was too short, but after testing 16000 on the public server I feel this is a sensible default.
* Add newly created chunks to nearby players and NPCs. This fixes the
slider/static path mob pop-in problem.
* Update a player's chunks when resurrecting. This fixes a mob desync
problem.
* Use a private instance for the Time Lab
* Spawn a slider for every stop
* Fix mobs in private lairs using the template chunk mobs's current
health for their max health
* Don't call into the JSON lib in the loop in aggroCheck(). This is an
optimization found after using gprof.
* Don't print NPC deletions to console. This stops the spam when a
private instance is deleted.
* Changed default view distance to half the length of a map tile, so
chunks are aligned to map tiles
* Update tdata reference
* Replaced bad exception logic with C-style error returns in ItemManager
* Removed unnecessary instances of objects being passed by value
* Fixed whitespace problems
* Added new config options to the default config.ini
* Updated tabledata reference
The first two fixes were caught by infer. The Big Bug(tm) remains
unfixed.
* Fixed the Leech nano power
* Fixed an unlikely nullptr dereference in ItemManager
* /toggleai now makes mobs retreat immediately, instead of waiting for
their next movement tick
* Static path mobs will now stop in place instead of retreating to
their spawn points when AI is disabled
* Changed the misleading config option name from "chunksize" to
"viewdistance", since it's actually only a third of the chunk size
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
* implemented saving BatteryN and BatteryW
* implemented saving mentor
* moved int64->blob parsing to a separate function
* moved parsing blob->int64 to a separate function
* added functions for parsing int32->blob and vice versa
* added functions for parsing int16->blob and vice versa
* WIP saving quest items and active tasks
* Quest items are stored in inventory table instead of blob
* added sanity check for missionId
* saving active missions works
* removed unneccesary include
* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database
* INFO DB message now shows how many accounts and player characters are in the database
* fixed dbsaveinterval being in [login] instead of [shard]
* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count
* adjusted saving active missions
* removed blob parsing functions that ended up being unused
* removed accidentaly added include
* removed sending PCStyle2 on Player Enter
* added a sanity check in itemMoveHandler
* removed MapNum from PCLoad, as client doesn't even read it
* set BuddyWarpCooldown to 60s on PCLoad
* fixed a bug causing EXIT DUPLICATE not working
* added creation and last login timestamps to accounts and players
* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE
* implemented web api support, toggled by new setting (off by default)
* add usewebapi to config
Co-authored-by: Gent <gentsemaj@live.com>
Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category