Commit Graph

891 Commits

Author SHA1 Message Date
JadeShrineMaiden
6808365d48
Sanity checks fix (#41)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Update ItemManager.cpp

* Update ItemManager.cpp
2020-08-26 12:39:49 -05:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
16c11dada0 Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
41898bb6b7 Fix a bug where nanos aren't unsummoned when unequipped.
Thanks fabriXfinn for reporting it.
Also improved sanity checks.
2020-08-25 20:30:20 +02:00
dff710cf61 Enable vehicle spawning. 2020-08-25 19:43:46 +02:00
b79bc56b31 Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
9aa9b76826 Made the random characters level 36.
They are meant to make testing faster, after all. No point in
restricting them from fully testing items.
2020-08-25 04:17:47 +02:00
113ce0af07 Load the NPC and warp JSON files according to the config file.
NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
6f1a72ca0f Shut Computress up.
Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
d964a83d6d Respawn points work now.
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
2f1358c124 Potential solution for the tutorial problem.
Will need to be tested on the public server.
2020-08-25 01:57:53 +02:00
c1b6ae8466 No need to unpack zero-length packet structs.
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
14bc368073 Dynamically allocate the Player struct in PlayerView.
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
6d3868349d removed debug output in keepAliveTimer 2020-08-24 16:12:49 -05:00
16bca39dae added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
28ad1a0c25 fix windows support for sockets 2020-08-24 13:23:28 -05:00
JadeShrineMaiden
ff5f3966e3
Sanity checks + Starting level changes (#31)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
55add82843
Merge pull request #32 from dongresource/work
-Wall, #pragma once, nanoSummonHandler() cleanup, verbosity levels
2020-08-23 16:57:58 -05:00
e99feb03d5 Add verbosity levels. 2020-08-23 23:09:31 +02:00
8105d0aa88 properly handle socket errors in recieving packets 2020-08-23 15:09:51 -05:00
756074cc62 Remove redundant initialization in nanoSummonHandler(). 2020-08-23 19:46:51 +02:00
51a8cc8bdf Silence -Wall warnings. 2020-08-23 19:19:12 +02:00
651ccba932 Replace ifdef guards with #pragma once
tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00
561a809f33 load warps into memory in NPCManager::init 2020-08-23 11:26:25 -05:00
0d27412d81 added getNearbyPlayers 2020-08-23 10:42:37 -05:00
Zenpock
1d792a21dd
Npc Warp implementation (#29)
* Update CNShardServer.hpp

* Update ChatManager.cpp

* Update ChatManager.hpp

* Update NPCManager.cpp

* Update NPCManager.hpp

* Add files via upload

* Update NPCManager.cpp

* Update NPCManager.cpp

* Update ChatManager.cpp

* Update ChatManager.cpp

* Update NPCManager.cpp

* Update NPCManager.cpp

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-23 10:32:25 -05:00
d6b96389be added sanity checks to nanos 2020-08-22 22:15:27 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. (#28) 2020-08-22 19:52:54 -05:00
88953541ef added INITSTRUCT to zero-out data 2020-08-22 19:26:18 -05:00
94b0dc724e major refactoring 2020-08-22 18:31:09 -05:00
0ff1f74cd3 fixed inet_ntoa warnings 2020-08-22 14:02:58 -05:00
35b424c531 fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
Zenpock
4f10ee0505
MenuChat Added (#25)
* Update CNShardServer.hpp

* Update ChatManager.cpp

* Update ChatManager.hpp

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:11:47 -05:00
cd9fb6ec25 added sanity check to exitGame() 2020-08-22 13:08:37 -05:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) (#26)
* Revert "fixed window build"

This reverts commit b94f602537.

* Revert "Revert "fixed window build""

This reverts commit dac4457ed2.

* Add nano power feature

* Update CNShardServer.hpp

* Update CNShardServer.hpp

* Test: Add nano power feature

Nano powers are set to the first power in its selection by default.

* Update NanoManager.cpp

* Test: More nano features

* Update NanoManager.hpp

* Update PlayerManager.hpp

* Update PlayerManager.cpp

* Updated indentations

* Update PlayerManager.cpp

* Add DEBUGLOG()

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
35c622d8a2 Add support for verbose logging. 2020-08-22 19:39:13 +02:00
43f2def80b Report unhandled packets in string form. 2020-08-22 19:19:46 +02:00
0ac600e223 Extracted all packet ids to a single, definitive enum.
It also contains other constant values that might be relevant at some
point.
2020-08-22 17:25:42 +02:00
FinnHornhoover
5f65a84b02
Fix unhandled exception in NPCManager (#24)
* fixed PROTOCOL_VERSION not being defined

* handle exceptions in NPCManager init
2020-08-22 01:46:52 -05:00
f71e1349c1 temp fix for U16toU8 edgecase 2020-08-21 22:11:04 -05:00
cff382a8ce sets a limit for sendData() 2020-08-21 21:32:22 -05:00
bbd6c5b532 moved header libraries 2020-08-21 21:03:12 -05:00
JadeShrineMaiden
ab6df26f92
Disabled GM mode (#22)
Temporarily disabled, players can now use item commands without GM mode.
2020-08-21 19:38:10 -05:00
c5efbceca3 added sanity checks for sendPacket() 2020-08-21 19:33:42 -05:00
f289c72f6f populated NPCManager 2020-08-21 17:14:11 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes (#17)
* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
3fe1a02200 include 0104 if PROTO_VERSION is undefined 2020-08-21 14:29:09 -05:00
cd19c54824 itemManager now uses a reference to the PlayerView 2020-08-21 14:28:14 -05:00
Raymonf
88d08ffca7
Fix MSVC compilation by not using non-standard struct initialization (#20)
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 14:17:06 -04:00
dongresource
df18f3ccd1
PROTOCOL_VERSION, test items, MOTD fix (#18)
* Cleaned up protocol selection.

* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces

* Add some test items.

Ironically, this change is untested.

* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.

This fixes unnecessary retransmission when /warping.
2020-08-21 12:38:45 -05:00
1669ee3660 Merge branch 'master' of https://github.com/OpenFusionProject/OpenFusion 2020-08-21 00:31:09 -05:00
5d0b30b4cb added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
Raymonf
0041da795a
Build multiple packet versions on AppVeyor for Windows (#14)
* Move to PowerShell script for Windows build

* Allow CMake to override struct version

* PACKET_VERSION option

* Rename CNPROTO_CUSTOM to CNPROTO_OVERRIDE

Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 01:18:19 -04:00
eee1b52722 fixed ItemManager 2020-08-20 22:25:39 -05:00
JadeShrineMaiden
aa2adcd9e2
Items Implementation (#11)
* Item Manager (Initial Implementation)

* Item Manager (Second Phase)

* Item Manager (Phase Three)

* Not Working Code

* Inventory Implementation (Complete?)

* Items Implementation

-Fixed Indentations
-Final touches to make it all work

* Update Makefile

* Added small comments

-- needs to be fixed
2020-08-20 21:10:14 -05:00
dongresource
e044b4251a
Cleanup indentation. (#10) 2020-08-20 19:37:34 -05:00
7b085e9c8b added sanity checks 2020-08-20 18:50:30 -05:00
1425074ccb edited config.ini default back, better plr pos 2020-08-20 16:59:32 -05:00
Raymonf
c66ac111ab Silence codecvt deprecation warning on VC++ 2020-08-20 17:47:38 -04:00
6857f50c30 added basic NPCManager 2020-08-20 16:43:48 -05:00
b43628a19d faster player distance check 2020-08-20 13:19:03 -05:00
fbc3c79aa2
Merge pull request #6 from CakeLancelot/add-more-movement-packets
Add zipline, slide, cannon, and jump pad packets
2020-08-20 11:38:13 -05:00
93d973bf21 small CNStructs.hpp refactor 2020-08-20 11:37:47 -05:00
7cf239e3af added 0728 structs + small CNStruct.hpp refactor 2020-08-20 11:36:29 -05:00
CakeLancelot
14d556976d Add zipline, slide, cannon, and jump pad packets
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
2020-08-20 11:26:26 -05:00
c0abab39ae better structs header 2020-08-20 10:45:50 -05:00
dff6e8c23b better structs header 2020-08-20 10:44:49 -05:00
d6e1f57c23 merged master 2020-08-20 10:43:37 -05:00
Onii-chan
795107a274 Added nano summon feature 2020-08-20 11:51:02 +02:00
42597c2a7a bitch, we good! 2020-08-19 22:32:33 -05:00
Raymonf
bb1ce5c28d fix: MOTD not showing up without config.ini
Since we do an early return without a config.ini file, the MOTDSTRING will still be the default std::string value (""), causing the game to output "Gamemaster: ". To fix this, we'll just hardcode the preferred default value for now.
2020-08-19 22:39:23 -04:00
Raymonf
e75049fc98 MSVC support: alternative implementation of getTime() 2020-08-19 22:26:46 -04:00
Raymonf
1ec4634f69 long -> int64_t; push and pop the original packing for structures
fixes the issue with the tutorial thing
2020-08-19 22:25:19 -04:00
4d9072a752 added radio's logo, started NPCManager 2020-08-19 17:21:35 -05:00
a0d59419f1 changed non-blocking failure to a socket shutdown 2020-08-19 15:54:44 -05:00
94cb89dd6b fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
ba81db97ef organized structs 2020-08-19 15:07:11 -05:00
ec84d6ca58 scraped all 0104 structs 2020-08-19 15:00:39 -05:00
b8f7d2efc6 added comments to chatHandler() 2020-08-19 13:25:54 -05:00
e7b58c4b32 fixed formatting 2020-08-19 13:22:51 -05:00
8328ebf4f3 Chat Feature
Chat with other players, no swearing!!!
2020-08-19 18:47:25 +01:00
a17b72b0b3 Revert "Chat Feature"
This reverts commit 95e454232a.
2020-08-19 18:43:24 +01:00
95e454232a Chat Feature
It just works
2020-08-19 18:37:15 +01:00
f2059c9ce1 merged motd and exit patch by dongresource 2020-08-19 12:22:54 -05:00
24d30a05bf added heartbeat support 2020-08-18 20:34:39 -05:00
b2325eb308 login server moved to main thread 2020-08-18 19:52:02 -05:00
47b76b422c added sanity checks 2020-08-18 19:11:31 -05:00
9d366e3720 inital commit 2020-08-18 15:42:30 -05:00