Commit Graph

767 Commits

Author SHA1 Message Date
dongresource 8afe175bd1 No reason not to include the Academy packet in there 2021-03-31 21:10:54 +02:00
dongresource 0f687cc6b3 [refactor] Remove redundant packet size checks
Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
2021-03-31 21:10:54 +02:00
dongresource 55b140f673 [refactor] Initial conversion to new packet handler interfaces
Manually converted PlayerManager, PlayerMovement and a few parts of
Combat to the new system.
2021-03-31 21:10:54 +02:00
dongresource 688f13e649 [refactor] Implement generic, validating sendPacket() wrapper 2021-03-31 21:10:54 +02:00
dongresource ef7d0148c6 [refactor] Validate all inbound packets before handling them 2021-03-31 21:10:54 +02:00
dongresource 7c7d9f1be8 Revert "CNServer::start() now uses an iterator instead of indexing repeatedly"
This change subtly broke the poll() loop when a connection was removed,
because erasing an entry from fds would invalidate the iterator that
was still being used.

This reverts commit ec67cc6527.
2021-03-31 21:07:47 +02:00
CakeLancelot 919c14be0d Include CNStructs in settings.cpp so the ACADEMY define gets picked up 2021-03-20 18:53:22 -05:00
dongresource 124ea33959 Disallow vehicles in non-overworld instances 2021-03-19 02:20:13 +01:00
CPunch 69266d1cda Added Chat and Egg initalizers to main() 2021-03-17 23:46:30 -05:00
CPunch 574f0cab09 Added a wrapper for U16toU8, called AUTOU16TOU8
- U16toU8 now requires a max arument to be passed
2021-03-17 23:41:47 -05:00
dongresource 610a683804 [refactor] E g g s 2021-03-17 22:28:24 +01:00
dongresource a55a34e09a [refactor] Move files to core/ and servers/ subdirectories
CNProtocol, CNShared, CNStructs and Defines are now in core/.
CNLoginServer, CNShardServer and Monitor are now in servers/.

core/Core.hpp wraps all the core headers except for CNShared.hpp.

Defines.cpp has been renamed to Packets.cpp, and so has its
corresponding namespace, but not the header file. This is in preparation
for upcoming changes.
2021-03-17 20:16:48 +01:00
dongresource e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
dongresource cee09f6344 [refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the
source file they're declared in have been taken out of the namespaces in
the corresponding header files, have been marked static, and have been
reordered to avoid the need for declarations at the top of each source
file.

Each source file now contains a "using namespace" directive so that the
static functions don't need to prefix the source file's symbols with
their namespace. All redundant namespace prefixes found have been
removed.

An unused nano power resetting function in NanoManager has been removed.
2021-03-16 22:54:41 +01:00
dongresource 04c56ce426 [refactor] Move Croc Pot logic to Vendor.cpp 2021-03-16 21:08:08 +01:00
dongresource 2017b38e23 [refactor] Move mob drop logic from Combat to ItemManager 2021-03-16 19:50:33 +01:00
dongresource c5776b9322 [refactor] Split Database.cpp into db subdirectory
* Database.hpp is still the only external include file (moved to db/)
* The header is still uppercase to match its namespace
* db/internal.hpp is the shared header for the DB source files
* Added -Isrc/ compile flag for src-relative include paths
* Hoisted CHDR above CSRC in Makefile (it was bothering me)
* make clean now removes all objects in the subdirectories as well
2021-03-16 02:13:24 +01:00
gsemaj dd41d5b610 [refactor] Split vendor functions and crocpot out of NPCManager 2021-03-15 10:48:27 -04:00
gsemaj 8981ad8c14 [refactor] Separate email functions out of BuddyManager into Email 2021-03-15 10:29:54 -04:00
dongresource df1ac82300 [refactor] Separate internal and external DB functions 2021-03-15 00:36:20 +01:00
CPunch ec67cc6527 CNServer::start() now uses an iterator instead of indexing repeatedly 2021-03-14 01:33:46 -06:00
dongresource 2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00
dongresource ae279100d7 [refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
I've kept all the functions in their original namespaces for now, since
putting them all into the same one will cause collissions, and this is
all getting rewritten soon anyway.
2021-03-13 21:22:29 +01:00
CPunch e92a5a2f8b [refactor] Split ItemManager.cpp into Vendor.cpp & Trading.cpp
- added sources to Makefile
- Added Trading::init() to main.cpp
2021-03-12 20:09:45 -06:00
dongresource ce197d7db3 [refactor] Extract PlayerMovement.cpp from PlayerManager.cpp 2021-03-13 02:59:18 +01:00
dongresource f9c2587557 [refactor] Extract BuiltinCommands.cpp from PlayerManager.cpp
And move itemGMGiveHandler() from ItemManager.
2021-03-13 02:59:18 +01:00
dongresource 2d7129111a [refactor] Refactor ChatManager
* Extracted all commands into CustomCommands.cpp
* Moved all chat-related packet handlers into ChatManger.cpp
* Cleaned up redundant includes
* Unified handler naming scheme
* Made all command handlers in CustomCommands.cpp static
2021-03-13 02:59:18 +01:00
dongresource 4cd3a3dabd [refactor] src/contrib, src/mingw -> vendor 2021-03-13 02:58:57 +01:00
dongresource f7e9cc2cea Disallow attaching the same item to an email twice
Also fix vendor buying validation not allowing crates to be bought,
since apparently their maximum stack size is 0 in TableData.
2021-03-10 00:13:46 +01:00
dongresource 89eb0b140b Use the right packet for when a player falls out of the world
SUDDEN_DEAD is more appropriate than goo damage for this.
Also made it so other players can see when someone does a /health 0, for
comedic effect.
2021-03-09 21:23:57 +01:00
dongresource f5a34b9a3d Reject completion packets for missions that aren't in progress
Also reject players requesting more than 6 missions.

This is just a minimal measure to prevent replaying mission completion
packets. This part of the codebase will be largely refactored soon, so
more through changes can wait.
2021-03-09 18:30:58 +01:00
dongresource ffe5947925 Keep track of sold items so we can validate buyback packets 2021-03-09 16:45:38 +01:00
dongresource 0fbdb1dad2 Improve sanity checks when opening crates and combining items
And ignore ITEM_MOVE packets while trading.
2021-03-08 22:31:25 +01:00
dongresource d781fae3ba Merge-in the general changes that were on the injusticefoe branch 2021-03-07 15:56:11 +01:00
Jade 3445c0bbc3 Tweaked mob and nano skills 2021-03-07 15:56:02 +01:00
Jade 540c37a523 Aggro is now affected by level 2021-03-07 15:56:02 +01:00
Jade 33a26cda7c Split mob heal types 2021-03-07 15:56:02 +01:00
Jade dc6de46a1f Added ON_COMBAT trigger 2021-03-07 15:55:51 +01:00
dongresource c5e08b81da Implement /ban command 2021-03-07 00:38:24 +01:00
dongresource 5e569d4324 Disallow selling Croc-Potted items
Also, make sure to explicitly terminate the connection when a player is
kicked, and align a few fields in tables.sql.
2021-03-07 00:38:24 +01:00
dongresource f2b1a84ef4 Fix segfault when redeeming more than four items at once 2021-03-06 02:09:21 +01:00
dongresource d5fe1cc513 Work around not being able to reach the shard from a local connection
In certain circumstances, like when running a private server through
Hamachi, the shard IP will be set to an address the local machine can't
reach itself from, preventing only the local player from getting past
character selection. This workaround detects local connections and
sends a loopback address for the shard instead of the configured one.
This makes those use cases feasible.
2021-03-05 19:00:13 +01:00
Jade 81c2a2a8b3 Mob Leech and Freedom 2021-03-05 14:34:08 +00:00
Jade f7c84c62ed Possibly fixed item duping via trading 2021-03-05 14:18:36 +00:00
dongresource da8dde9818 Do not dynamically allocate memory in CNSocket::sendPacket()
Also reorder the rapid fire check in MobManager::pcAttackNpcs(), so the
output packet validation happens immediately before the buffer is
initialized, for clarity.
2021-03-04 19:51:43 +01:00
Gent 29dbe83a0b Skip item stacking logic if items not found in XDT 2021-03-04 11:22:01 -05:00
dongresource 5fdef50f0f Fix failure to summon the highest NPC_ID
And update tdata.
2021-03-03 23:17:36 +01:00
dongresource 217168fe50 Improve DB and Nano sanity checks
I'm aware that the DB checks still allow ID 0 items and Nanos, but the
point of those is primarily to prevent invalid memory access.
2021-01-27 02:27:08 +01:00
CakeLancelot 04a17ed862 Record claimed code items, and other misc DB fixes
* Create new table to store redeemed codes
* Check if a player already used a code when using /redeem
* Change Coordinate columns to non-plural form
* Fixed EmailItems unique constraint not being specific enough
* Bumped DB version to 3
2021-01-19 14:05:54 -06:00
dongresource 74af1ad173 Set iOpt to 1 for mission rewards and disallow trading iOpt 0 items
Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-01-17 22:57:07 +01:00
dongresource 34bd7c102f Validate emails as they're being sent 2021-01-06 14:30:25 +01:00
CakeLancelot 9e30e55669 eggBuffPlayer now takes duration, and buff duration is read from EggType 2021-01-06 05:56:54 -06:00
dongresource 46b6d9fcc7 Include CNStructs.hpp in settings.cpp for the ACADEMY define
This fixes the spawn point being wrong.
2021-01-06 12:30:33 +01:00
Jade 2bf3fd0975 Further sanity checks for shops 2021-01-06 11:47:07 +01:00
dongresource 442f85c7a6 Make paths.json academy-specific 2021-01-05 14:07:41 +01:00
dongresource b87229aa65 Reject requests to equip items into the wrong slot
This is important because the client can genuinely send such an invalid
packet by mistake during normal gameplay.

If a sanity check fails, we don't need to send any sort of "move it but
keep it where it is" packet, since simply ignoring the invalid request
doesn't softlock the client.

Also improved validation of inventory slot indexes.
2021-01-05 13:17:59 +01:00
dongresource deca220d43 Do not auto-register all fast travel destinations for GMs
Instead, players with access level 50 or higher can use /registerall and
/unregisterall.
2021-01-05 12:44:38 +01:00
Jade 74e06f1084 Trading Refactor
- Its no longer possible to dupe items by stacking inventory slots in a trade.
- Stacked items work correctly now.
2021-01-04 23:57:50 +01:00
Jade ddc7caf959 Basic Anti rapidfire 2021-01-04 23:57:50 +01:00
Jade 6baa0c5b07 Group related fixes
- Group adding is not leader only now
- Group buffs work now
2021-01-04 23:57:50 +01:00
Jade d4eaf83354 Fixed Instancing Bugs 2021-01-04 23:53:44 +01:00
Jade 47d13ce39e Fixed Group Mob Retreat 2021-01-04 23:53:38 +01:00
Jade 2b95bc660c Fixed Quest Item Bug 2021-01-04 23:52:15 +01:00
dongresource 0e3fac4d34 Updated tdata and changed how the default JSON paths are resolved 2021-01-04 17:08:44 +01:00
dongresource 4516227a7b Fix a few GM issues
* Invert access check when kicking players
* Add validation to ensure only GMs can PVP
* Account for instance in /teleport2me
2021-01-01 21:38:03 +01:00
Gent S 954cfabde5 Add ID gaps for missing NPCs in Academy 2020-12-31 11:26:17 -05:00
dongresource 966bd3edd2 Group members share the same mob drops
This includes quest items.
2020-12-31 14:13:14 +01:00
dongresource dab204ddaf If compiled for Academy, do not spawn NPCs in the Future zone 2020-12-31 14:13:08 +01:00
dongresource bad8ef1d10 Kill players that fall out of the map 2020-12-31 12:51:36 +01:00
dongresource a12acbb68f Implement most of the remaining client-side GM commands
* Muting a player's freechat
* Kicking players
* Querying info about a player
* Teleporting yourself to a player
* Teleporting a player to yourself
* Teleporting a player to another player
* Teleporting a player to arbitrary coords
* Teleporting a player to arbitrary coords in an arbitrary mapnum
* /unstick

Also:
* Renamed misleading setSpecialPlayer() to setValuePlayer()
* Revamped monitor logic
* Added server-side checks to account level 50 commands
* Made sure even trade chat is run through sanitizeText()
* Moved setSpecialState() closer to its calling functions
* Interpret client commands even in Buddy and Group chat (but not in
Trade chat)
2020-12-31 12:51:31 +01:00
dongresource c78b3ca69f Do not cancel the ongoing race on recall
Also do not remove the player's vehicle if the player isn't on a
vehicle.
2020-12-31 03:00:54 +01:00
dongresource 55431362a7 Make sure the current race is cleared when leaving an IZ 2020-12-28 18:40:26 +01:00
dongresource 07a930fe1c Fix vehicles in IZs for real this time 2020-12-28 18:40:26 +01:00
dongresource 4060bf25b0 Fix recall removing FM pods if racing 2020-12-28 16:55:13 +01:00
dongresource 9a79ab3927 Reduce mob range when racing as if the player were sneaking 2020-12-28 16:41:29 +01:00
dongresource fc45775666 Add /unwarpable command
GMs should use this before going to weird places where their non-GM
buddies might warp to them and get stuck.
2020-12-28 16:24:24 +01:00
dongresource 81d0964971 Disallow warping to players using the MSS 2020-12-28 16:13:38 +01:00
dongresource 868dc8485e Allow GMs to enter private instances 2020-12-28 16:12:57 +01:00
dongresource 26f4767082 Add additional validation to the recall power 2020-12-28 16:12:23 +01:00
dongresource d97444cca5 Remove each group member's vehicle when warping into an instance 2020-12-28 00:50:58 +01:00
dongresource ee978e8bc9 Limit group member drops based on proximity 2020-12-27 21:14:16 +01:00
Gent S bdf283ae4f Make heal nanos heal for the correct amount 2020-12-27 09:23:43 -05:00
Jade f8129b91cb Zero both players' moneyInTrade when initiating a trade 2020-12-26 20:13:23 +01:00
dongresource afea9f436f Check if otherPlr is null in nanoRecallHandler() 2020-12-26 20:09:33 +01:00
dongresource 7985fc475b Fix regression with spawning in an invalid Nano #37 2020-12-24 07:41:22 +01:00
dongresource 959a708176 Return to the overworld instance when warping to a buddy 2020-12-24 06:05:05 +01:00
dongresource 44fbb8e81f Fix other group members not respawning properly in Lairs 2020-12-24 05:22:46 +01:00
Gent S 7fe0e19bb0 Fix IZ races rewarding invalid items 2020-12-23 18:31:42 -05:00
Gent S 82d5455da6 Ignore race rewards for EPs that aren't found 2020-12-23 14:53:56 -05:00
Gent S 52389c2c69 Make code redemption case-insensitive 2020-12-23 13:50:12 -05:00
Gent S ae75324153 Fix duplicate tasks on instanced mission failure 2020-12-23 13:50:12 -05:00
Gent S a1a5815f1f Fix academy nano missions not going into the 0th slot 2020-12-23 13:50:12 -05:00
Gent S 772f80188e Prevent duplicate running tasks from loading into the Player struct 2020-12-23 13:50:12 -05:00
kamilprzyb f28c643b48 Allow permanent vehicles 2020-12-23 13:50:12 -05:00
Kamil 5f82658c8d adjusted item codes logic to handle multiple items per code 2020-12-23 13:50:12 -05:00
Jade 50b2bdcb16 Fixed Nano Style Issues 2020-12-23 13:50:12 -05:00
Kamil 34dbb59fb1 Implement redeem codes 2020-12-23 13:50:12 -05:00
Kamil a74c9be2ff Implement Nano capsules 2020-12-23 13:50:12 -05:00
dongresource fcdea2e723 Implement multiple-choice mission rewards 2020-12-23 13:50:12 -05:00
dongresource 90191fd494 Add academy.json loading to TableData
This is where the permanent Academy-exclusive NPCs and mobs will be
loaded from. Resurrect 'Ems work now.
2020-12-23 13:50:12 -05:00