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Aggro is now affected by level
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@ -1228,6 +1228,14 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
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|| RacingManager::EPRaces.find(s) != RacingManager::EPRaces.end())
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mobRange /= 3;
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// 0.33x - 1.66x the range
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int levelDifference = plr->level - mob->level;
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if (levelDifference > -10)
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mobRange = levelDifference < 10 ? mobRange - (levelDifference * mobRange / 15) : mobRange / 3;
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if (mob->state != MobState::ROAMING && plr->inCombat) // freshly out of aggro mobs
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mobRange = mob->sightRange * 2; // should not be impacted by the above
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if (plr->iSpecialState & (CN_SPECIAL_STATE_FLAG__INVISIBLE|CN_SPECIAL_STATE_FLAG__INVULNERABLE))
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mobRange = -1;
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