mirror of
https://github.com/OpenFusionProject/OpenFusion.git
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[refactor] Extract PlayerMovement.cpp from PlayerManager.cpp
This commit is contained in:
parent
f9c2587557
commit
ce197d7db3
2
Makefile
2
Makefile
@ -44,6 +44,7 @@ CXXSRC=\
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src/ItemManager.cpp\
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src/NPCManager.cpp\
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src/PlayerManager.cpp\
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src/PlayerMovement.cpp\
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src/BuiltinCommands.cpp\
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src/settings.cpp\
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src/TransportManager.cpp\
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@ -84,6 +85,7 @@ CXXHDR=\
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src/NPCManager.hpp\
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src/Player.hpp\
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src/PlayerManager.hpp\
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src/PlayerMovement.hpp\
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src/BuiltinCommands.hpp\
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src/settings.hpp\
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src/TransportManager.hpp\
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@ -26,15 +26,6 @@ void PlayerManager::init() {
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// register packet types
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ENTER, enterPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LOADING_COMPLETE, loadPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, movePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, stopPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, jumpPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, jumppadPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, launchPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, ziplinePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, heartbeatPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, revivePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, exitGame);
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@ -381,286 +372,6 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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}
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void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVE))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_MOVE* moveData = (sP_CL2FE_REQ_PC_MOVE*)data->buf;
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updatePlayerPosition(sock, moveData->iX, moveData->iY, moveData->iZ, plr->instanceID, moveData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_MOVE, moveResponse);
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moveResponse.iID = plr->iID;
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moveResponse.cKeyValue = moveData->cKeyValue;
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moveResponse.iX = moveData->iX;
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moveResponse.iY = moveData->iY;
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moveResponse.iZ = moveData->iZ;
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moveResponse.iAngle = moveData->iAngle;
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moveResponse.fVX = moveData->fVX;
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moveResponse.fVY = moveData->fVY;
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moveResponse.fVZ = moveData->fVZ;
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moveResponse.iSpeed = moveData->iSpeed;
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moveResponse.iCliTime = moveData->iCliTime; // maybe don't send this??? seems unneeded...
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moveResponse.iSvrTime = tm;
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sendToViewable(sock, (void*)&moveResponse, P_FE2CL_PC_MOVE, sizeof(sP_FE2CL_PC_MOVE));
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}
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void PlayerManager::stopPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_STOP))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_STOP* stopData = (sP_CL2FE_REQ_PC_STOP*)data->buf;
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updatePlayerPosition(sock, stopData->iX, stopData->iY, stopData->iZ, plr->instanceID, plr->angle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_STOP, stopResponse);
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stopResponse.iID = plr->iID;
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stopResponse.iX = stopData->iX;
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stopResponse.iY = stopData->iY;
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stopResponse.iZ = stopData->iZ;
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stopResponse.iCliTime = stopData->iCliTime; // maybe don't send this??? seems unneeded...
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stopResponse.iSvrTime = tm;
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sendToViewable(sock, (void*)&stopResponse, P_FE2CL_PC_STOP, sizeof(sP_FE2CL_PC_STOP));
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}
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void PlayerManager::jumpPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMP))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_JUMP* jumpData = (sP_CL2FE_REQ_PC_JUMP*)data->buf;
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updatePlayerPosition(sock, jumpData->iX, jumpData->iY, jumpData->iZ, plr->instanceID, jumpData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_JUMP, jumpResponse);
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jumpResponse.iID = plr->iID;
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jumpResponse.cKeyValue = jumpData->cKeyValue;
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jumpResponse.iX = jumpData->iX;
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jumpResponse.iY = jumpData->iY;
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jumpResponse.iZ = jumpData->iZ;
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jumpResponse.iAngle = jumpData->iAngle;
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jumpResponse.iVX = jumpData->iVX;
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jumpResponse.iVY = jumpData->iVY;
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jumpResponse.iVZ = jumpData->iVZ;
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jumpResponse.iSpeed = jumpData->iSpeed;
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jumpResponse.iCliTime = jumpData->iCliTime; // maybe don't send this??? seems unneeded...
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jumpResponse.iSvrTime = tm;
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sendToViewable(sock, (void*)&jumpResponse, P_FE2CL_PC_JUMP, sizeof(sP_FE2CL_PC_JUMP));
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}
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void PlayerManager::jumppadPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMPPAD))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_JUMPPAD* jumppadData = (sP_CL2FE_REQ_PC_JUMPPAD*)data->buf;
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updatePlayerPosition(sock, jumppadData->iX, jumppadData->iY, jumppadData->iZ, plr->instanceID, jumppadData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_JUMPPAD, jumppadResponse);
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jumppadResponse.iPC_ID = plr->iID;
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jumppadResponse.cKeyValue = jumppadData->cKeyValue;
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jumppadResponse.iX = jumppadData->iX;
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jumppadResponse.iY = jumppadData->iY;
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jumppadResponse.iZ = jumppadData->iZ;
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jumppadResponse.iVX = jumppadData->iVX;
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jumppadResponse.iVY = jumppadData->iVY;
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jumppadResponse.iVZ = jumppadData->iVZ;
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jumppadResponse.iCliTime = jumppadData->iCliTime;
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jumppadResponse.iSvrTime = tm;
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sendToViewable(sock, (void*)&jumppadResponse, P_FE2CL_PC_JUMPPAD, sizeof(sP_FE2CL_PC_JUMPPAD));
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}
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void PlayerManager::launchPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_LAUNCHER))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_LAUNCHER* launchData = (sP_CL2FE_REQ_PC_LAUNCHER*)data->buf;
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updatePlayerPosition(sock, launchData->iX, launchData->iY, launchData->iZ, plr->instanceID, launchData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_LAUNCHER, launchResponse);
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launchResponse.iPC_ID = plr->iID;
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launchResponse.iX = launchData->iX;
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launchResponse.iY = launchData->iY;
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launchResponse.iZ = launchData->iZ;
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launchResponse.iVX = launchData->iVX;
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launchResponse.iVY = launchData->iVY;
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launchResponse.iVZ = launchData->iVZ;
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launchResponse.iSpeed = launchData->iSpeed;
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launchResponse.iAngle = launchData->iAngle;
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launchResponse.iCliTime = launchData->iCliTime;
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launchResponse.iSvrTime = tm;
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sendToViewable(sock, (void*)&launchResponse, P_FE2CL_PC_LAUNCHER, sizeof(sP_FE2CL_PC_LAUNCHER));
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}
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void PlayerManager::ziplinePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_ZIPLINE))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_ZIPLINE* ziplineData = (sP_CL2FE_REQ_PC_ZIPLINE*)data->buf;
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updatePlayerPosition(sock, ziplineData->iX, ziplineData->iY, ziplineData->iZ, plr->instanceID, ziplineData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_ZIPLINE, ziplineResponse);
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ziplineResponse.iPC_ID = plr->iID;
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ziplineResponse.iCliTime = ziplineData->iCliTime;
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ziplineResponse.iSvrTime = tm;
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ziplineResponse.iX = ziplineData->iX;
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ziplineResponse.iY = ziplineData->iY;
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ziplineResponse.iZ = ziplineData->iZ;
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ziplineResponse.fVX = ziplineData->fVX;
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ziplineResponse.fVY = ziplineData->fVY;
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ziplineResponse.fVZ = ziplineData->fVZ;
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ziplineResponse.fMovDistance = ziplineData->fMovDistance;
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ziplineResponse.fMaxDistance = ziplineData->fMaxDistance;
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ziplineResponse.fDummy = ziplineData->fDummy; // wtf is this for?
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ziplineResponse.iStX = ziplineData->iStX;
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ziplineResponse.iStY = ziplineData->iStY;
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ziplineResponse.iStZ = ziplineData->iStZ;
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ziplineResponse.bDown = ziplineData->bDown;
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ziplineResponse.iSpeed = ziplineData->iSpeed;
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ziplineResponse.iAngle = ziplineData->iAngle;
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ziplineResponse.iRollMax = ziplineData->iRollMax;
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ziplineResponse.iRoll = ziplineData->iRoll;
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sendToViewable(sock, (void*)&ziplineResponse, P_FE2CL_PC_ZIPLINE, sizeof(sP_FE2CL_PC_ZIPLINE));
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}
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void PlayerManager::movePlatformPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVEPLATFORM))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_MOVEPLATFORM* platformData = (sP_CL2FE_REQ_PC_MOVEPLATFORM*)data->buf;
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updatePlayerPosition(sock, platformData->iX, platformData->iY, platformData->iZ, plr->instanceID, platformData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_MOVEPLATFORM, platResponse);
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platResponse.iPC_ID = plr->iID;
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platResponse.iCliTime = platformData->iCliTime;
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platResponse.iSvrTime = tm;
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platResponse.iX = platformData->iX;
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platResponse.iY = platformData->iY;
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platResponse.iZ = platformData->iZ;
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platResponse.iAngle = platformData->iAngle;
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platResponse.fVX = platformData->fVX;
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platResponse.fVY = platformData->fVY;
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platResponse.fVZ = platformData->fVZ;
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platResponse.iLcX = platformData->iLcX;
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platResponse.iLcY = platformData->iLcY;
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platResponse.iLcZ = platformData->iLcZ;
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platResponse.iSpeed = platformData->iSpeed;
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platResponse.bDown = platformData->bDown;
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platResponse.cKeyValue = platformData->cKeyValue;
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platResponse.iPlatformID = platformData->iPlatformID;
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sendToViewable(sock, (void*)&platResponse, P_FE2CL_PC_MOVEPLATFORM, sizeof(sP_FE2CL_PC_MOVEPLATFORM));
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}
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void PlayerManager::moveSliderPlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVETRANSPORTATION))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_MOVETRANSPORTATION* sliderData = (sP_CL2FE_REQ_PC_MOVETRANSPORTATION*)data->buf;
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updatePlayerPosition(sock, sliderData->iX, sliderData->iY, sliderData->iZ, plr->instanceID, sliderData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_MOVETRANSPORTATION, sliderResponse);
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sliderResponse.iPC_ID = plr->iID;
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sliderResponse.iCliTime = sliderData->iCliTime;
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sliderResponse.iSvrTime = tm;
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sliderResponse.iX = sliderData->iX;
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sliderResponse.iY = sliderData->iY;
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sliderResponse.iZ = sliderData->iZ;
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sliderResponse.iAngle = sliderData->iAngle;
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sliderResponse.fVX = sliderData->fVX;
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sliderResponse.fVY = sliderData->fVY;
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sliderResponse.fVZ = sliderData->fVZ;
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sliderResponse.iLcX = sliderData->iLcX;
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sliderResponse.iLcY = sliderData->iLcY;
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sliderResponse.iLcZ = sliderData->iLcZ;
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sliderResponse.iSpeed = sliderData->iSpeed;
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sliderResponse.cKeyValue = sliderData->cKeyValue;
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sliderResponse.iT_ID = sliderData->iT_ID;
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sendToViewable(sock, (void*)&sliderResponse, P_FE2CL_PC_MOVETRANSPORTATION, sizeof(sP_FE2CL_PC_MOVETRANSPORTATION));
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}
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void PlayerManager::moveSlopePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_SLOPE))
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return; // ignore the malformed packet
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Player* plr = getPlayer(sock);
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sP_CL2FE_REQ_PC_SLOPE* slopeData = (sP_CL2FE_REQ_PC_SLOPE*)data->buf;
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updatePlayerPosition(sock, slopeData->iX, slopeData->iY, slopeData->iZ, plr->instanceID, slopeData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_SLOPE, slopeResponse);
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slopeResponse.iPC_ID = plr->iID;
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slopeResponse.iCliTime = slopeData->iCliTime;
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slopeResponse.iSvrTime = tm;
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slopeResponse.iX = slopeData->iX;
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slopeResponse.iY = slopeData->iY;
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slopeResponse.iZ = slopeData->iZ;
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slopeResponse.iAngle = slopeData->iAngle;
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slopeResponse.fVX = slopeData->fVX;
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slopeResponse.fVY = slopeData->fVY;
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slopeResponse.fVZ = slopeData->fVZ;
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slopeResponse.iSpeed = slopeData->iSpeed;
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slopeResponse.cKeyValue = slopeData->cKeyValue;
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slopeResponse.iSlopeID = slopeData->iSlopeID;
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sendToViewable(sock, (void*)&slopeResponse, P_FE2CL_PC_SLOPE, sizeof(sP_FE2CL_PC_SLOPE));
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}
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void PlayerManager::heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
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getPlayer(sock)->lastHeartbeat = getTime();
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}
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@ -28,15 +28,6 @@ namespace PlayerManager {
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void enterPlayer(CNSocket* sock, CNPacketData* data);
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void loadPlayer(CNSocket* sock, CNPacketData* data);
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void movePlayer(CNSocket* sock, CNPacketData* data);
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void stopPlayer(CNSocket* sock, CNPacketData* data);
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void jumpPlayer(CNSocket* sock, CNPacketData* data);
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void jumppadPlayer(CNSocket* sock, CNPacketData* data);
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void launchPlayer(CNSocket* sock, CNPacketData* data);
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void ziplinePlayer(CNSocket* sock, CNPacketData* data);
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void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
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void moveSliderPlayer(CNSocket* sock, CNPacketData* data);
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void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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295
src/PlayerMovement.cpp
Normal file
295
src/PlayerMovement.cpp
Normal file
@ -0,0 +1,295 @@
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#include "PlayerMovement.hpp"
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#include "PlayerManager.hpp"
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#include "CNProtocol.hpp"
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static void movePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVE))
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return; // ignore the malformed packet
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Player* plr = PlayerManager::getPlayer(sock);
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sP_CL2FE_REQ_PC_MOVE* moveData = (sP_CL2FE_REQ_PC_MOVE*)data->buf;
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PlayerManager::updatePlayerPosition(sock, moveData->iX, moveData->iY, moveData->iZ, plr->instanceID, moveData->iAngle);
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uint64_t tm = getTime();
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INITSTRUCT(sP_FE2CL_PC_MOVE, moveResponse);
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moveResponse.iID = plr->iID;
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moveResponse.cKeyValue = moveData->cKeyValue;
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moveResponse.iX = moveData->iX;
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moveResponse.iY = moveData->iY;
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moveResponse.iZ = moveData->iZ;
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moveResponse.iAngle = moveData->iAngle;
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moveResponse.fVX = moveData->fVX;
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moveResponse.fVY = moveData->fVY;
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moveResponse.fVZ = moveData->fVZ;
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moveResponse.iSpeed = moveData->iSpeed;
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moveResponse.iCliTime = moveData->iCliTime; // maybe don't send this??? seems unneeded...
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moveResponse.iSvrTime = tm;
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|
||||
PlayerManager::sendToViewable(sock, (void*)&moveResponse, P_FE2CL_PC_MOVE, sizeof(sP_FE2CL_PC_MOVE));
|
||||
}
|
||||
|
||||
static void stopPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_STOP))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_STOP* stopData = (sP_CL2FE_REQ_PC_STOP*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, stopData->iX, stopData->iY, stopData->iZ, plr->instanceID, plr->angle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_STOP, stopResponse);
|
||||
|
||||
stopResponse.iID = plr->iID;
|
||||
|
||||
stopResponse.iX = stopData->iX;
|
||||
stopResponse.iY = stopData->iY;
|
||||
stopResponse.iZ = stopData->iZ;
|
||||
|
||||
stopResponse.iCliTime = stopData->iCliTime; // maybe don't send this??? seems unneeded...
|
||||
stopResponse.iSvrTime = tm;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&stopResponse, P_FE2CL_PC_STOP, sizeof(sP_FE2CL_PC_STOP));
|
||||
}
|
||||
|
||||
static void jumpPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMP))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_JUMP* jumpData = (sP_CL2FE_REQ_PC_JUMP*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, jumpData->iX, jumpData->iY, jumpData->iZ, plr->instanceID, jumpData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_JUMP, jumpResponse);
|
||||
|
||||
jumpResponse.iID = plr->iID;
|
||||
jumpResponse.cKeyValue = jumpData->cKeyValue;
|
||||
|
||||
jumpResponse.iX = jumpData->iX;
|
||||
jumpResponse.iY = jumpData->iY;
|
||||
jumpResponse.iZ = jumpData->iZ;
|
||||
jumpResponse.iAngle = jumpData->iAngle;
|
||||
jumpResponse.iVX = jumpData->iVX;
|
||||
jumpResponse.iVY = jumpData->iVY;
|
||||
jumpResponse.iVZ = jumpData->iVZ;
|
||||
|
||||
jumpResponse.iSpeed = jumpData->iSpeed;
|
||||
jumpResponse.iCliTime = jumpData->iCliTime; // maybe don't send this??? seems unneeded...
|
||||
jumpResponse.iSvrTime = tm;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&jumpResponse, P_FE2CL_PC_JUMP, sizeof(sP_FE2CL_PC_JUMP));
|
||||
}
|
||||
|
||||
static void jumppadPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_JUMPPAD))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_JUMPPAD* jumppadData = (sP_CL2FE_REQ_PC_JUMPPAD*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, jumppadData->iX, jumppadData->iY, jumppadData->iZ, plr->instanceID, jumppadData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_JUMPPAD, jumppadResponse);
|
||||
|
||||
jumppadResponse.iPC_ID = plr->iID;
|
||||
jumppadResponse.cKeyValue = jumppadData->cKeyValue;
|
||||
|
||||
jumppadResponse.iX = jumppadData->iX;
|
||||
jumppadResponse.iY = jumppadData->iY;
|
||||
jumppadResponse.iZ = jumppadData->iZ;
|
||||
jumppadResponse.iVX = jumppadData->iVX;
|
||||
jumppadResponse.iVY = jumppadData->iVY;
|
||||
jumppadResponse.iVZ = jumppadData->iVZ;
|
||||
|
||||
jumppadResponse.iCliTime = jumppadData->iCliTime;
|
||||
jumppadResponse.iSvrTime = tm;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&jumppadResponse, P_FE2CL_PC_JUMPPAD, sizeof(sP_FE2CL_PC_JUMPPAD));
|
||||
}
|
||||
|
||||
static void launchPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_LAUNCHER))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_LAUNCHER* launchData = (sP_CL2FE_REQ_PC_LAUNCHER*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, launchData->iX, launchData->iY, launchData->iZ, plr->instanceID, launchData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_LAUNCHER, launchResponse);
|
||||
|
||||
launchResponse.iPC_ID = plr->iID;
|
||||
|
||||
launchResponse.iX = launchData->iX;
|
||||
launchResponse.iY = launchData->iY;
|
||||
launchResponse.iZ = launchData->iZ;
|
||||
launchResponse.iVX = launchData->iVX;
|
||||
launchResponse.iVY = launchData->iVY;
|
||||
launchResponse.iVZ = launchData->iVZ;
|
||||
launchResponse.iSpeed = launchData->iSpeed;
|
||||
launchResponse.iAngle = launchData->iAngle;
|
||||
|
||||
launchResponse.iCliTime = launchData->iCliTime;
|
||||
launchResponse.iSvrTime = tm;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&launchResponse, P_FE2CL_PC_LAUNCHER, sizeof(sP_FE2CL_PC_LAUNCHER));
|
||||
}
|
||||
|
||||
static void ziplinePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_ZIPLINE))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_ZIPLINE* ziplineData = (sP_CL2FE_REQ_PC_ZIPLINE*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, ziplineData->iX, ziplineData->iY, ziplineData->iZ, plr->instanceID, ziplineData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_ZIPLINE, ziplineResponse);
|
||||
|
||||
ziplineResponse.iPC_ID = plr->iID;
|
||||
ziplineResponse.iCliTime = ziplineData->iCliTime;
|
||||
ziplineResponse.iSvrTime = tm;
|
||||
ziplineResponse.iX = ziplineData->iX;
|
||||
ziplineResponse.iY = ziplineData->iY;
|
||||
ziplineResponse.iZ = ziplineData->iZ;
|
||||
ziplineResponse.fVX = ziplineData->fVX;
|
||||
ziplineResponse.fVY = ziplineData->fVY;
|
||||
ziplineResponse.fVZ = ziplineData->fVZ;
|
||||
ziplineResponse.fMovDistance = ziplineData->fMovDistance;
|
||||
ziplineResponse.fMaxDistance = ziplineData->fMaxDistance;
|
||||
ziplineResponse.fDummy = ziplineData->fDummy; // wtf is this for?
|
||||
ziplineResponse.iStX = ziplineData->iStX;
|
||||
ziplineResponse.iStY = ziplineData->iStY;
|
||||
ziplineResponse.iStZ = ziplineData->iStZ;
|
||||
ziplineResponse.bDown = ziplineData->bDown;
|
||||
ziplineResponse.iSpeed = ziplineData->iSpeed;
|
||||
ziplineResponse.iAngle = ziplineData->iAngle;
|
||||
ziplineResponse.iRollMax = ziplineData->iRollMax;
|
||||
ziplineResponse.iRoll = ziplineData->iRoll;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&ziplineResponse, P_FE2CL_PC_ZIPLINE, sizeof(sP_FE2CL_PC_ZIPLINE));
|
||||
}
|
||||
|
||||
static void movePlatformPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVEPLATFORM))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_MOVEPLATFORM* platformData = (sP_CL2FE_REQ_PC_MOVEPLATFORM*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, platformData->iX, platformData->iY, platformData->iZ, plr->instanceID, platformData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_MOVEPLATFORM, platResponse);
|
||||
|
||||
platResponse.iPC_ID = plr->iID;
|
||||
platResponse.iCliTime = platformData->iCliTime;
|
||||
platResponse.iSvrTime = tm;
|
||||
platResponse.iX = platformData->iX;
|
||||
platResponse.iY = platformData->iY;
|
||||
platResponse.iZ = platformData->iZ;
|
||||
platResponse.iAngle = platformData->iAngle;
|
||||
platResponse.fVX = platformData->fVX;
|
||||
platResponse.fVY = platformData->fVY;
|
||||
platResponse.fVZ = platformData->fVZ;
|
||||
platResponse.iLcX = platformData->iLcX;
|
||||
platResponse.iLcY = platformData->iLcY;
|
||||
platResponse.iLcZ = platformData->iLcZ;
|
||||
platResponse.iSpeed = platformData->iSpeed;
|
||||
platResponse.bDown = platformData->bDown;
|
||||
platResponse.cKeyValue = platformData->cKeyValue;
|
||||
platResponse.iPlatformID = platformData->iPlatformID;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&platResponse, P_FE2CL_PC_MOVEPLATFORM, sizeof(sP_FE2CL_PC_MOVEPLATFORM));
|
||||
}
|
||||
|
||||
static void moveSliderPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_MOVETRANSPORTATION))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_MOVETRANSPORTATION* sliderData = (sP_CL2FE_REQ_PC_MOVETRANSPORTATION*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, sliderData->iX, sliderData->iY, sliderData->iZ, plr->instanceID, sliderData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_MOVETRANSPORTATION, sliderResponse);
|
||||
|
||||
sliderResponse.iPC_ID = plr->iID;
|
||||
sliderResponse.iCliTime = sliderData->iCliTime;
|
||||
sliderResponse.iSvrTime = tm;
|
||||
sliderResponse.iX = sliderData->iX;
|
||||
sliderResponse.iY = sliderData->iY;
|
||||
sliderResponse.iZ = sliderData->iZ;
|
||||
sliderResponse.iAngle = sliderData->iAngle;
|
||||
sliderResponse.fVX = sliderData->fVX;
|
||||
sliderResponse.fVY = sliderData->fVY;
|
||||
sliderResponse.fVZ = sliderData->fVZ;
|
||||
sliderResponse.iLcX = sliderData->iLcX;
|
||||
sliderResponse.iLcY = sliderData->iLcY;
|
||||
sliderResponse.iLcZ = sliderData->iLcZ;
|
||||
sliderResponse.iSpeed = sliderData->iSpeed;
|
||||
sliderResponse.cKeyValue = sliderData->cKeyValue;
|
||||
sliderResponse.iT_ID = sliderData->iT_ID;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&sliderResponse, P_FE2CL_PC_MOVETRANSPORTATION, sizeof(sP_FE2CL_PC_MOVETRANSPORTATION));
|
||||
}
|
||||
|
||||
static void moveSlopePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_SLOPE))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
sP_CL2FE_REQ_PC_SLOPE* slopeData = (sP_CL2FE_REQ_PC_SLOPE*)data->buf;
|
||||
PlayerManager::updatePlayerPosition(sock, slopeData->iX, slopeData->iY, slopeData->iZ, plr->instanceID, slopeData->iAngle);
|
||||
|
||||
uint64_t tm = getTime();
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_SLOPE, slopeResponse);
|
||||
|
||||
slopeResponse.iPC_ID = plr->iID;
|
||||
slopeResponse.iCliTime = slopeData->iCliTime;
|
||||
slopeResponse.iSvrTime = tm;
|
||||
slopeResponse.iX = slopeData->iX;
|
||||
slopeResponse.iY = slopeData->iY;
|
||||
slopeResponse.iZ = slopeData->iZ;
|
||||
slopeResponse.iAngle = slopeData->iAngle;
|
||||
slopeResponse.fVX = slopeData->fVX;
|
||||
slopeResponse.fVY = slopeData->fVY;
|
||||
slopeResponse.fVZ = slopeData->fVZ;
|
||||
slopeResponse.iSpeed = slopeData->iSpeed;
|
||||
slopeResponse.cKeyValue = slopeData->cKeyValue;
|
||||
slopeResponse.iSlopeID = slopeData->iSlopeID;
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&slopeResponse, P_FE2CL_PC_SLOPE, sizeof(sP_FE2CL_PC_SLOPE));
|
||||
}
|
||||
|
||||
void PlayerMovement::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, movePlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, stopPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, jumpPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, jumppadPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, launchPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, ziplinePlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer);
|
||||
}
|
5
src/PlayerMovement.hpp
Normal file
5
src/PlayerMovement.hpp
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace PlayerMovement {
|
||||
void init();
|
||||
};
|
@ -1,6 +1,7 @@
|
||||
#include "CNLoginServer.hpp"
|
||||
#include "CNShardServer.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "PlayerMovement.hpp"
|
||||
#include "BuiltinCommands.hpp"
|
||||
#include "ChatManager.hpp"
|
||||
#include "CustomCommands.hpp"
|
||||
@ -95,6 +96,7 @@ int main() {
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
TableData::init();
|
||||
PlayerManager::init();
|
||||
PlayerMovement::init();
|
||||
BuiltinCommands::init();
|
||||
ChatManager::init();
|
||||
CustomCommands::init();
|
||||
|
Loading…
Reference in New Issue
Block a user