[refactor] Implement generic, validating sendPacket() wrapper

This commit is contained in:
dongresource 2021-03-19 22:28:25 +01:00
parent ef7d0148c6
commit 688f13e649
6 changed files with 422 additions and 6 deletions

View File

@ -9,6 +9,14 @@
#include <algorithm>
#include <thread>
/*
* NOTE: Variadic response packets that list group members are technically
* double-variadic, as they have two count members with trailing struct counts,
* and are thus incompatible with the generic sendPacket() wrapper.
* That means we still have to (carefully) use validOutVarPacket() in this
* source file.
*/
using namespace Groups;
static void requestGroup(CNSocket* sock, CNPacketData* data) {

View File

@ -22,8 +22,6 @@ namespace PlayerManager {
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I);
void sendPlayerTo(CNSocket* sock, int X, int Y, int Z);
void sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size);
Player *getPlayer(CNSocket* key);
std::string getPlayerName(Player *plr, bool id=true);
@ -33,4 +31,21 @@ namespace PlayerManager {
CNSocket *getSockFromID(int32_t iID);
CNSocket *getSockFromName(std::string firstname, std::string lastname);
CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
void sendToViewable(CNSocket *sock, void* buf, uint32_t type, size_t size);
// TODO: unify this under the new Entity system
template<class T>
void sendToViewable(CNSocket *sock, T& pkt, uint32_t type) {
Player* plr = getPlayer(sock);
for (auto it = plr->viewableChunks->begin(); it != plr->viewableChunks->end(); it++) {
Chunk* chunk = *it;
for (CNSocket* otherSock : chunk->players) {
if (otherSock == sock)
continue;
otherSock->sendPacket(pkt, type);
}
}
}
}

View File

@ -119,6 +119,28 @@ void CNSocket::kill() {
#endif
}
void CNSocket::validatingSendPacket(void *pkt, uint32_t packetType) {
assert(isOutboundPacketID(packetType));
assert(Packets::packets.find(packetType) != Packets::packets.end());
PacketDesc& desc = Packets::packets[packetType];
size_t resplen = desc.size;
/*
* Note that this validation doesn't happen on time to prevent a buffer
* overflow if it would have taken place, but we do it anyway so the
* assertion failure at least makes it clear that something isn't being
* validated properly.
*/
if (desc.variadic) {
int32_t ntrailers = *(int32_t*)(((uint8_t*)pkt) + desc.cntMembOfs);
assert(validOutVarPacket(desc.size, ntrailers, desc.trailerSize));
resplen = desc.size + ntrailers * desc.trailerSize;
}
sendPacket(pkt, packetType, resplen);
}
void CNSocket::sendPacket(void* buf, uint32_t type, size_t size) {
if (!alive)
return;
@ -168,13 +190,18 @@ inline void CNSocket::parsePacket(uint8_t *buf, size_t size) {
return;
}
if (!isInboundPacketID(type)) {
std::cerr << "OpenFusion: UNEXPECTED PACKET: " << (int)type << std::endl;
return;
}
PacketDesc& desc = Packets::packets[type];
/*
* Some packet structs with no meaningful contents have length 1, but
* the client doesn't transmit that byte at all, so we special-case that.
* It's important that we do that by zeroing that byte, as the server could
* bypothetically try and read from it and get a byte of the previous
* hypothetically try and read from it and get a byte of the previous
* packet's contents.
*
* Assigning a zero byte to the body like this is safe, since there's a

View File

@ -83,6 +83,14 @@ inline void* xmalloc(size_t sz) {
return res;
}
inline constexpr bool isInboundPacketID(uint32_t id) {
return ((id & CL2LS) == CL2LS) || ((id & CL2FE) == CL2FE);
}
inline constexpr bool isOutboundPacketID(uint32_t id) {
return ((id & LS2CL) == LS2CL) || ((id & FE2CL) == FE2CL);
}
// overflow-safe validation of variable-length packets
// for outbound packets
inline constexpr bool validOutVarPacket(size_t base, int32_t npayloads, size_t plsize) {
@ -168,6 +176,7 @@ private:
int recvData(buffer_t* data, int size);
inline void parsePacket(uint8_t *buf, size_t size);
void validatingSendPacket(void *buf, uint32_t packetType);
public:
SOCKET sock;
@ -186,6 +195,16 @@ public:
void sendPacket(void* buf, uint32_t packetType, size_t size);
void step();
bool isAlive();
// generic, validating wrapper for sendPacket()
template<class T>
inline void sendPacket(T& pkt, uint32_t packetType) {
/*
* We do most of the logic in a helper, to lower the amount of code
* that gets generated multiple times with each template instantiation.
*/
validatingSendPacket((void*)&pkt, packetType);
}
};
class CNServer;
@ -219,15 +238,15 @@ protected:
bool active = true;
void addPollFD(SOCKET s);
void removePollFD(int i);
public:
PacketHandler pHandler;
CNServer();
CNServer(uint16_t p);
void addPollFD(SOCKET s);
void removePollFD(int i);
void start();
void kill();
static void printPacket(CNPacketData *data);

View File

@ -28,6 +28,11 @@
#define INITSTRUCT(T, x) T x; \
memset(&x, 0, sizeof(T));
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BUFFER_SIZE]; \
memset(&_buf, 0, CN_PACKET_BUFFER_SIZE); \
auto _pkt = (_Pkt*)_buf; \
auto _trailer = (_Trailer*)(_pkt + 1);
// macros to extract fields from instanceIDs
#define MAPNUM(x) ((x) & 0xffffffff)
#define PLAYERID(x) ((x) >> 32)

View File

@ -5,8 +5,19 @@
#include "CNStructs.hpp"
#define PACKET(id) {id, {id, sizeof(s##id), #id}}
#define MANUAL(id) {id, {id, sizeof(s##id), #id}}
#define VAR_PACKET(id, memb, tr) {id, {id, sizeof(s##id), #id, offsetof(s##id, memb), sizeof(tr)}}
/*
* This map defines descriptors for all packets, and is used by the new system
* for validation. From now on, we have to convert new variadic packets from
* PACKET to VAR_PACKET in this list to use them.
*
* MANUAL is just a form of documentation stating that the packet is variadic
* and atypically encoded, so it won't be able to pass outbound validation and
* will need to be manually validated and sent using the legacy sendPacket()
* invocation pattern.
*/
std::map<uint32_t, PacketDesc> Packets::packets = {
// CL2LS
PACKET(P_CL2LS_REQ_LOGIN),
@ -189,6 +200,337 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_CL2FE_REQ_PC_DISASSEMBLE_ITEM),
PACKET(P_CL2FE_GM_REQ_REWARD_RATE),
PACKET(P_CL2FE_REQ_PC_ITEM_ENCHANT),
// LS2CL
PACKET(P_LS2CL_REP_LOGIN_SUCC),
PACKET(P_LS2CL_REP_LOGIN_FAIL),
PACKET(P_LS2CL_REP_CHAR_INFO),
PACKET(P_LS2CL_REP_CHECK_CHAR_NAME_SUCC),
PACKET(P_LS2CL_REP_CHECK_CHAR_NAME_FAIL),
PACKET(P_LS2CL_REP_SAVE_CHAR_NAME_SUCC),
PACKET(P_LS2CL_REP_SAVE_CHAR_NAME_FAIL),
PACKET(P_LS2CL_REP_CHAR_CREATE_SUCC),
PACKET(P_LS2CL_REP_CHAR_CREATE_FAIL),
PACKET(P_LS2CL_REP_CHAR_SELECT_SUCC),
PACKET(P_LS2CL_REP_CHAR_SELECT_FAIL),
PACKET(P_LS2CL_REP_CHAR_DELETE_SUCC),
PACKET(P_LS2CL_REP_CHAR_DELETE_FAIL),
PACKET(P_LS2CL_REP_SHARD_SELECT_SUCC),
PACKET(P_LS2CL_REP_SHARD_SELECT_FAIL),
PACKET(P_LS2CL_REP_VERSION_CHECK_SUCC),
PACKET(P_LS2CL_REP_VERSION_CHECK_FAIL),
PACKET(P_LS2CL_REP_CHECK_NAME_LIST_SUCC),
PACKET(P_LS2CL_REP_CHECK_NAME_LIST_FAIL),
PACKET(P_LS2CL_REP_PC_EXIT_DUPLICATE),
PACKET(P_LS2CL_REQ_LIVE_CHECK),
PACKET(P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC),
PACKET(P_LS2CL_REP_CHANGE_CHAR_NAME_FAIL),
PACKET(P_LS2CL_REP_SHARD_LIST_INFO_SUCC),
// FE2CL
PACKET(P_FE2CL_ERROR),
PACKET(P_FE2CL_REP_PC_ENTER_FAIL),
PACKET(P_FE2CL_REP_PC_ENTER_SUCC),
PACKET(P_FE2CL_PC_NEW),
PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
PACKET(P_FE2CL_PC_EXIT),
PACKET(P_FE2CL_PC_AROUND),
PACKET(P_FE2CL_PC_MOVE),
PACKET(P_FE2CL_PC_STOP),
PACKET(P_FE2CL_PC_JUMP),
PACKET(P_FE2CL_NPC_ENTER),
PACKET(P_FE2CL_NPC_EXIT),
PACKET(P_FE2CL_NPC_MOVE),
PACKET(P_FE2CL_NPC_NEW),
PACKET(P_FE2CL_NPC_AROUND),
PACKET(P_FE2CL_AROUND_DEL_PC),
PACKET(P_FE2CL_AROUND_DEL_NPC),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
PACKET(P_FE2CL_PC_ATTACK_NPCs),
VAR_PACKET(P_FE2CL_NPC_ATTACK_PCs, iPCCnt, sAttackResult),
PACKET(P_FE2CL_REP_PC_REGEN_SUCC),
PACKET(P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_PC_ITEM_MOVE_SUCC),
PACKET(P_FE2CL_PC_EQUIP_CHANGE),
PACKET(P_FE2CL_REP_PC_TASK_START_SUCC),
PACKET(P_FE2CL_REP_PC_TASK_START_FAIL),
PACKET(P_FE2CL_REP_PC_TASK_END_SUCC),
PACKET(P_FE2CL_REP_PC_TASK_END_FAIL),
PACKET(P_FE2CL_NPC_SKILL_READY),
PACKET(P_FE2CL_NPC_SKILL_FIRE),
MANUAL(P_FE2CL_NPC_SKILL_HIT), // variadic, trailer type depends on power
PACKET(P_FE2CL_NPC_SKILL_CORRUPTION_READY),
VAR_PACKET(P_FE2CL_NPC_SKILL_CORRUPTION_HIT, iTargetCnt, sCAttackResult),
PACKET(P_FE2CL_NPC_SKILL_CANCEL),
PACKET(P_FE2CL_REP_NANO_EQUIP_SUCC),
PACKET(P_FE2CL_REP_NANO_UNEQUIP_SUCC),
PACKET(P_FE2CL_REP_NANO_ACTIVE_SUCC),
PACKET(P_FE2CL_REP_NANO_TUNE_SUCC),
PACKET(P_FE2CL_NANO_ACTIVE),
MANUAL(P_FE2CL_NANO_SKILL_USE_SUCC), // variadic, trailer type depends on power
PACKET(P_FE2CL_NANO_SKILL_USE),
PACKET(P_FE2CL_REP_PC_TASK_STOP_SUCC),
PACKET(P_FE2CL_REP_PC_TASK_STOP_FAIL),
PACKET(P_FE2CL_REP_PC_TASK_CONTINUE_SUCC),
PACKET(P_FE2CL_REP_PC_TASK_CONTINUE_FAIL),
PACKET(P_FE2CL_REP_PC_GOTO_SUCC),
PACKET(P_FE2CL_REP_CHARGE_NANO_STAMINA),
PACKET(P_FE2CL_REP_PC_TICK),
PACKET(P_FE2CL_REP_PC_KILL_QUEST_NPCs_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL),
PACKET(P_FE2CL_REP_PC_ITEM_DELETE_SUCC),
PACKET(P_FE2CL_PC_ROCKET_STYLE_READY),
PACKET(P_FE2CL_REP_PC_ROCKET_STYLE_FIRE_SUCC),
PACKET(P_FE2CL_PC_ROCKET_STYLE_FIRE),
PACKET(P_FE2CL_PC_ROCKET_STYLE_HIT),
PACKET(P_FE2CL_PC_GRENADE_STYLE_READY),
PACKET(P_FE2CL_REP_PC_GRENADE_STYLE_FIRE_SUCC),
PACKET(P_FE2CL_PC_GRENADE_STYLE_FIRE),
VAR_PACKET(P_FE2CL_PC_GRENADE_STYLE_HIT, iTargetCnt, sAttackResult),
PACKET(P_FE2CL_REP_PC_TRADE_OFFER),
PACKET(P_FE2CL_REP_PC_TRADE_OFFER_CANCEL),
PACKET(P_FE2CL_REP_PC_TRADE_OFFER_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL),
PACKET(P_FE2CL_REP_PC_TRADE_OFFER_ABORT),
PACKET(P_FE2CL_REP_PC_TRADE_CONFIRM),
PACKET(P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL),
PACKET(P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT),
PACKET(P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_CONFIRM_FAIL),
PACKET(P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_FAIL),
PACKET(P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_FAIL),
PACKET(P_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_CASH_REGISTER_FAIL),
PACKET(P_FE2CL_REP_PC_TRADE_EMOTES_CHAT),
PACKET(P_FE2CL_REP_PC_NANO_CREATE_SUCC),
PACKET(P_FE2CL_REP_PC_NANO_CREATE_FAIL),
PACKET(P_FE2CL_REP_NANO_TUNE_FAIL),
PACKET(P_FE2CL_REP_PC_BANK_OPEN_SUCC),
PACKET(P_FE2CL_REP_PC_BANK_OPEN_FAIL),
PACKET(P_FE2CL_REP_PC_BANK_CLOSE_SUCC),
PACKET(P_FE2CL_REP_PC_BANK_CLOSE_FAIL),
PACKET(P_FE2CL_REP_PC_VENDOR_START_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_START_FAIL),
PACKET(P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_FAIL),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL),
PACKET(P_FE2CL_CHAR_TIME_BUFF_TIME_OUT),
PACKET(P_FE2CL_REP_PC_GIVE_ITEM_SUCC),
PACKET(P_FE2CL_REP_PC_GIVE_ITEM_FAIL),
VAR_PACKET(P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, iBuddyCnt, sBuddyBaseInfo),
PACKET(P_FE2CL_REP_PC_BUDDYLIST_INFO_FAIL),
PACKET(P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC),
PACKET(P_FE2CL_REP_REQUEST_MAKE_BUDDY_FAIL),
PACKET(P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC),
PACKET(P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL),
PACKET(P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_GET_BUDDY_STYLE_SUCC),
PACKET(P_FE2CL_REP_GET_BUDDY_STYLE_FAIL),
PACKET(P_FE2CL_REP_GET_BUDDY_STATE_SUCC),
PACKET(P_FE2CL_REP_GET_BUDDY_STATE_FAIL),
PACKET(P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC),
PACKET(P_FE2CL_REP_SET_BUDDY_BLOCK_FAIL),
PACKET(P_FE2CL_REP_REMOVE_BUDDY_SUCC),
PACKET(P_FE2CL_REP_REMOVE_BUDDY_FAIL),
PACKET(P_FE2CL_PC_JUMPPAD),
PACKET(P_FE2CL_PC_LAUNCHER),
PACKET(P_FE2CL_PC_ZIPLINE),
PACKET(P_FE2CL_PC_MOVEPLATFORM),
PACKET(P_FE2CL_PC_SLOPE),
PACKET(P_FE2CL_PC_STATE_CHANGE),
PACKET(P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER),
VAR_PACKET(P_FE2CL_REP_REWARD_ITEM, iItemCnt, sItemReward),
PACKET(P_FE2CL_REP_ITEM_CHEST_OPEN_SUCC),
PACKET(P_FE2CL_REP_ITEM_CHEST_OPEN_FAIL),
MANUAL(P_FE2CL_CHAR_TIME_BUFF_TIME_TICK), // variadic, depends on skill type
PACKET(P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC),
PACKET(P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL),
PACKET(P_FE2CL_NPC_ROCKET_STYLE_FIRE),
PACKET(P_FE2CL_NPC_GRENADE_STYLE_FIRE),
PACKET(P_FE2CL_NPC_BULLET_STYLE_HIT),
PACKET(P_FE2CL_CHARACTER_ATTACK_CHARACTERs),
PACKET(P_FE2CL_PC_GROUP_INVITE),
PACKET(P_FE2CL_PC_GROUP_INVITE_FAIL),
PACKET(P_FE2CL_PC_GROUP_INVITE_REFUSE),
MANUAL(P_FE2CL_PC_GROUP_JOIN), // double-variadic, incompatible with this system
PACKET(P_FE2CL_PC_GROUP_JOIN_FAIL),
PACKET(P_FE2CL_PC_GROUP_JOIN_SUCC), // probably these ones too, but we don't use them anyway
MANUAL(P_FE2CL_PC_GROUP_LEAVE), // double-variadic, incompatible with this system
PACKET(P_FE2CL_PC_GROUP_LEAVE_FAIL),
PACKET(P_FE2CL_PC_GROUP_LEAVE_SUCC), // see GROUP_JOIN_SUCC
MANUAL(P_FE2CL_PC_GROUP_MEMBER_INFO), // double-variadic, incompatible with this system
PACKET(P_FE2CL_REP_PC_WARP_USE_NPC_SUCC),
PACKET(P_FE2CL_REP_PC_WARP_USE_NPC_FAIL),
PACKET(P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT),
PACKET(P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC),
PACKET(P_FE2CL_REP_PC_CHANGE_MENTOR_FAIL),
PACKET(P_FE2CL_REP_GET_MEMBER_STYLE_FAIL),
PACKET(P_FE2CL_REP_GET_MEMBER_STYLE_SUCC),
PACKET(P_FE2CL_REP_GET_GROUP_STYLE_FAIL),
PACKET(P_FE2CL_REP_GET_GROUP_STYLE_SUCC),
PACKET(P_FE2CL_PC_REGEN),
PACKET(P_FE2CL_INSTANCE_MAP_INFO),
PACKET(P_FE2CL_TRANSPORTATION_ENTER),
PACKET(P_FE2CL_TRANSPORTATION_EXIT),
PACKET(P_FE2CL_TRANSPORTATION_MOVE),
PACKET(P_FE2CL_TRANSPORTATION_NEW),
PACKET(P_FE2CL_TRANSPORTATION_AROUND),
PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
PACKET(P_FE2CL_REP_EP_RANK_LIST),
PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
PACKET(P_FE2CL_REP_EP_RACE_START_SUCC),
PACKET(P_FE2CL_REP_EP_RACE_START_FAIL),
PACKET(P_FE2CL_REP_EP_RACE_END_SUCC),
PACKET(P_FE2CL_REP_EP_RACE_END_FAIL),
PACKET(P_FE2CL_REP_EP_RACE_CANCEL_SUCC),
PACKET(P_FE2CL_REP_EP_RACE_CANCEL_FAIL),
PACKET(P_FE2CL_REP_EP_GET_RING_SUCC),
PACKET(P_FE2CL_REP_EP_GET_RING_FAIL),
PACKET(P_FE2CL_REP_IM_CHANGE_SWITCH_STATUS),
PACKET(P_FE2CL_SHINY_ENTER),
PACKET(P_FE2CL_SHINY_EXIT),
PACKET(P_FE2CL_SHINY_NEW),
PACKET(P_FE2CL_SHINY_AROUND),
PACKET(P_FE2CL_AROUND_DEL_SHINY),
PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
PACKET(P_FE2CL_PC_MOVETRANSPORTATION),
PACKET(P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_SEND_ANY_GROUP_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_ANY_GROUP_FREECHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_BARKER),
PACKET(P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_SEND_ANY_GROUP_MENUCHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_ANY_GROUP_MENUCHAT_MESSAGE_FAIL),
PACKET(P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL),
PACKET(P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC),
PACKET(P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL),
PACKET(P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC),
PACKET(P_FE2CL_ANNOUNCE_MSG),
PACKET(P_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC),
PACKET(P_FE2CL_PC_SPECIAL_STATE_CHANGE),
PACKET(P_FE2CL_GM_REP_PC_SET_VALUE),
PACKET(P_FE2CL_GM_PC_CHANGE_VALUE),
PACKET(P_FE2CL_GM_REP_PC_LOCATION),
PACKET(P_FE2CL_GM_REP_PC_ANNOUNCE),
PACKET(P_FE2CL_REP_PC_BUDDY_WARP_FAIL),
PACKET(P_FE2CL_REP_PC_CHANGE_LEVEL),
PACKET(P_FE2CL_REP_SET_PC_BLOCK_SUCC),
PACKET(P_FE2CL_REP_SET_PC_BLOCK_FAIL),
PACKET(P_FE2CL_REP_REGIST_RXCOM),
PACKET(P_FE2CL_REP_REGIST_RXCOM_FAIL),
PACKET(P_FE2CL_PC_INVEN_FULL_MSG),
PACKET(P_FE2CL_REQ_LIVE_CHECK),
PACKET(P_FE2CL_PC_MOTD_LOGIN),
PACKET(P_FE2CL_REP_PC_ITEM_USE_FAIL),
VAR_PACKET(P_FE2CL_REP_PC_ITEM_USE_SUCC, iTargetCnt, sSkillResult_Buff),
PACKET(P_FE2CL_PC_ITEM_USE),
PACKET(P_FE2CL_REP_GET_BUDDY_LOCATION_SUCC),
PACKET(P_FE2CL_REP_GET_BUDDY_LOCATION_FAIL),
PACKET(P_FE2CL_REP_PC_RIDING_FAIL),
PACKET(P_FE2CL_REP_PC_RIDING_SUCC),
PACKET(P_FE2CL_PC_RIDING),
PACKET(P_FE2CL_PC_BROOMSTICK_MOVE),
PACKET(P_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC),
PACKET(P_FE2CL_REP_WARP_USE_RECALL_FAIL),
PACKET(P_FE2CL_REP_PC_EXIT_DUPLICATE),
PACKET(P_FE2CL_REP_PC_MISSION_COMPLETE_SUCC),
PACKET(P_FE2CL_PC_BUFF_UPDATE),
PACKET(P_FE2CL_REP_PC_NEW_EMAIL),
PACKET(P_FE2CL_REP_PC_READ_EMAIL_SUCC),
PACKET(P_FE2CL_REP_PC_READ_EMAIL_FAIL),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_FAIL),
PACKET(P_FE2CL_REP_PC_DELETE_EMAIL_SUCC),
PACKET(P_FE2CL_REP_PC_DELETE_EMAIL_FAIL),
PACKET(P_FE2CL_REP_PC_SEND_EMAIL_SUCC),
PACKET(P_FE2CL_REP_PC_SEND_EMAIL_FAIL),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_ITEM_FAIL),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_CANDY_FAIL),
PACKET(P_FE2CL_PC_SUDDEN_DEAD),
PACKET(P_FE2CL_REP_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF_SUCC),
PACKET(P_FE2CL_REP_PC_SET_CURRENT_MISSION_ID),
PACKET(P_FE2CL_REP_NPC_GROUP_INVITE_FAIL),
PACKET(P_FE2CL_REP_NPC_GROUP_INVITE_SUCC),
PACKET(P_FE2CL_REP_NPC_GROUP_KICK_FAIL),
PACKET(P_FE2CL_REP_NPC_GROUP_KICK_SUCC),
PACKET(P_FE2CL_PC_EVENT),
PACKET(P_FE2CL_REP_PC_TRANSPORT_WARP_SUCC),
PACKET(P_FE2CL_REP_PC_TRADE_EMOTES_CHAT_FAIL),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC),
PACKET(P_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_FAIL),
PACKET(P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC),
PACKET(P_FE2CL_REP_CHANNEL_INFO),
PACKET(P_FE2CL_REP_PC_CHANNEL_NUM),
PACKET(P_FE2CL_REP_PC_WARP_CHANNEL_FAIL),
PACKET(P_FE2CL_REP_PC_WARP_CHANNEL_SUCC),
PACKET(P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC),
PACKET(P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_FAIL),
PACKET(P_FE2CL_REP_PC_FIND_NAME_ACCEPT_BUDDY_FAIL),
PACKET(P_FE2CL_REP_PC_BUDDY_WARP_SAME_SHARD_SUCC),
VAR_PACKET(P_FE2CL_PC_ATTACK_CHARs_SUCC, iTargetCnt, sAttackResult),
VAR_PACKET(P_FE2CL_PC_ATTACK_CHARs, iTargetCnt, sAttackResult),
PACKET(P_FE2CL_NPC_ATTACK_CHARs),
PACKET(P_FE2CL_REP_PC_CHANGE_LEVEL_SUCC),
PACKET(P_FE2CL_REP_PC_NANO_CREATE),
PACKET(P_FE2CL_PC_STREETSTALL_REP_READY_SUCC),
PACKET(P_FE2CL_PC_STREETSTALL_REP_READY_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_CANCEL_SUCC),
PACKET(P_FE2CL_PC_STREETSTALL_REP_CANCEL_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_REGIST_ITEM_SUCC),
PACKET(P_FE2CL_PC_STREETSTALL_REP_REGIST_ITEM_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_UNREGIST_ITEM_SUCC),
PACKET(P_FE2CL_PC_STREETSTALL_REP_UNREGIST_ITEM_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_SALE_START_SUCC),
PACKET(P_FE2CL_PC_STREETSTALL_REP_SALE_START_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_ITEM_LIST),
PACKET(P_FE2CL_PC_STREETSTALL_REP_ITEM_LIST_FAIL),
PACKET(P_FE2CL_PC_STREETSTALL_REP_ITEM_BUY_SUCC_BUYER),
PACKET(P_FE2CL_PC_STREETSTALL_REP_ITEM_BUY_SUCC_SELLER),
PACKET(P_FE2CL_PC_STREETSTALL_REP_ITEM_BUY_FAIL),
PACKET(P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC),
PACKET(P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL),
PACKET(P_FE2CL_PC_CASH_BUFF_UPDATE),
PACKET(P_FE2CL_REP_PC_SKILL_ADD_SUCC),
PACKET(P_FE2CL_REP_PC_SKILL_ADD_FAIL),
PACKET(P_FE2CL_REP_PC_SKILL_DEL_SUCC),
PACKET(P_FE2CL_REP_PC_SKILL_DEL_FAIL),
PACKET(P_FE2CL_REP_PC_SKILL_USE_SUCC),
PACKET(P_FE2CL_REP_PC_SKILL_USE_FAIL),
PACKET(P_FE2CL_PC_SKILL_USE),
PACKET(P_FE2CL_PC_ROPE),
PACKET(P_FE2CL_PC_BELT),
PACKET(P_FE2CL_PC_VEHICLE_ON_SUCC),
PACKET(P_FE2CL_PC_VEHICLE_ON_FAIL),
PACKET(P_FE2CL_PC_VEHICLE_OFF_SUCC),
PACKET(P_FE2CL_PC_VEHICLE_OFF_FAIL),
PACKET(P_FE2CL_PC_QUICK_SLOT_INFO),
PACKET(P_FE2CL_REP_PC_REGIST_QUICK_SLOT_FAIL),
PACKET(P_FE2CL_REP_PC_REGIST_QUICK_SLOT_SUCC),
VAR_PACKET(P_FE2CL_PC_DELETE_TIME_LIMIT_ITEM, iItemListCount, sTimeLimitItemDeleteInfo2CL),
PACKET(P_FE2CL_REP_PC_DISASSEMBLE_ITEM_SUCC),
PACKET(P_FE2CL_REP_PC_DISASSEMBLE_ITEM_FAIL),
PACKET(P_FE2CL_GM_REP_REWARD_RATE_SUCC),
PACKET(P_FE2CL_REP_PC_ITEM_ENCHANT_SUCC),
PACKET(P_FE2CL_REP_PC_ITEM_ENCHANT_FAIL),
};
std::string Packets::p2str(int val) {