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Disallow vehicles in non-overworld instances
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@ -494,6 +494,10 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
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static void enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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Player* plr = getPlayer(sock);
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// vehicles are only allowed in the overworld
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if (plr->instanceID != 0)
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return;
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bool expired = plr->Equip[8].iTimeLimit < getTimestamp() && plr->Equip[8].iTimeLimit != 0;
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if (plr->Equip[8].iID > 0 && !expired) {
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