dongresource
88d904e302
Fix FM patches not dealing damage unless invulnerable
2020-12-04 17:48:12 +01:00
dongresource
46552307cd
Disable monitor by default in config file
2020-12-04 17:30:21 +01:00
dongresource
26024de866
Support the monitor interface on Windows as well
...
This change required sacrificing both code cleanliness and the specific
error reports from perror(). Those could have been kept with a portable
wrapper, but that's too much work. We'll do it if unforseen errors
arise.
2020-12-04 17:25:32 +01:00
Gent S
85dcdd4cc5
Added /hide command to exclude players from monitor output
2020-12-04 07:24:33 -05:00
Gent S
6e7129bf6f
Update tdata ref 12/3
2020-12-04 06:51:30 -05:00
Gent S
1ca8094628
Fix regression with disconnected player on Skyway agent.
2020-12-03 15:33:14 -05:00
Gent S
543d0a7afd
Fix edge case for nano mission acquisition
...
This caused players to only get nano missions after exceeding the required FM instead of meeting it.
2020-12-03 00:05:14 -05:00
Gent S
4c398895aa
Make /lair fit convention.
2020-12-02 18:41:09 -05:00
dongresource
e899928928
Do not try to compile the monitor on windows
2020-12-03 00:15:06 +01:00
dongresource
c8b011913a
Make monitor parameters configurable
2020-12-02 23:42:33 +01:00
dongresource
15b63f3cbd
Fix regression with a disconnect check in MobManager::combatStep()
2020-12-02 23:32:38 +01:00
dongresource
ce1a5a7664
Handle partial transmissions of the buffer to the monitor
2020-12-02 20:19:34 +01:00
dongresource
c6112d04da
Implemented player position monitor interface
2020-12-02 20:19:34 +01:00
Gent S
73f8179836
Make aggro space spheroidal on Z
...
By doubling the z difference used in distance calculation, mobs above or below the player will aggro less often.
2020-12-02 09:20:33 -05:00
Gent Semaj
86f17b6525
Show announcements in server log
2020-12-01 19:59:18 -05:00
dongresource
fed3eca378
Display area announcement to invoking player as well
...
Also clarified that shard- and world-level announcements will not be
implemented as they are not applicable to our single-shard server.
2020-12-01 23:32:45 +01:00
dongresource
840cba6a9e
Removed obsolete ASAN suppressions
...
Also added a missing suppression for doDamageNDebuff().
2020-12-01 23:32:20 +01:00
dongresource
fb9c4140b6
Remove redundant namespace specifiers in PlayerManager::init()
2020-12-01 22:24:18 +01:00
dongresource
657061083e
Lose aggro and do not take damage if invulnerable
2020-12-01 21:37:34 +01:00
dongresource
8a86c75747
Make sure each group member is alive before healing/buffing them
2020-12-01 21:37:34 +01:00
dongresource
046e7bb6f1
Do not aggro on players with /invulnerable
2020-12-01 21:37:34 +01:00
dongresource
1e822f7a6c
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
...
These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
dongresource
c43a3d64fb
Removed the Player pointer from CNSocket
...
It was a leak in the abstraction that we weren't even using that much.
This is technically a de-optimization, but it's okay since it's not a
hot code path.
2020-12-01 21:37:34 +01:00
Titan
7c5d7a70cc
Fix enter key sending '\n' in passwords
2020-12-01 14:29:21 -05:00
Titan
c1941654b6
Basic Implementation of a lair unlock command
2020-12-01 14:19:16 -05:00
Gent S
d2d6171d04
Fix gumballs only lasting 1 minute instead of 10
2020-12-01 13:47:54 -05:00
Jade
58952be47e
Added silent unsummoning
...
- summonNano now supports an optional "silent" argument
- gumballs now last 10 minutes.
- fixed comments
2020-12-01 13:16:14 -05:00
Jade
5771cd014a
Various bugfixes and tweaks
...
- timed missions of all types should work.
- nanos now transmit an unsummon on 0 stamina.
- dying bumps your nanos down to half stamina now.
- enemies use abilities less frequently.
- group recall now works at any distance.
- passive nanos are tweaked to guzzle less stamina.
- cleared out some redundant stuff at the nanoPower handler.
2020-12-01 13:16:14 -05:00
Gent S
c9754902b9
Instance fusion lair NPCs, remove non-mob fusions, stub non-mob paths
2020-12-01 06:07:10 -05:00
Gent S
c508016ca3
Play nano mission animation for nearby players
2020-11-30 20:36:20 -05:00
Gent S
4863d29590
Fix /unsummonW crash on non-mob NPCs
2020-11-30 10:53:34 -05:00
CakeLancelot
128aad89d3
Update tdata ref to include all overworld mobs
2020-11-29 19:31:50 -06:00
dongresource
858fbf40be
Do not strip newlines from email bodies
2020-11-29 21:31:54 +01:00
Gent S
1d7f8bd133
Mob abilities cleanup
2020-11-28 12:41:00 -05:00
Jade
a9ad399bc2
Various Tweaks to Mob skill behavior
...
- Fixed enemy abilities playing after death
- Nerfed frequency further
- Heal on retreat correctly
- Nerfed damage and corruption skill damage
2020-11-28 11:41:32 -05:00
Jade
963205fad6
Added Nullptr check + Made mob abilities less frequent
2020-11-28 11:41:21 -05:00
Jade
b836952356
Restructured Arrays to Vectors
2020-11-27 19:02:54 -05:00
Jade
6fb652f642
Corruption reflection + Extra adjustments
2020-11-27 16:33:22 -05:00
Jade
2cde3e34f6
Active skills, Corruption and Eruption
2020-11-27 16:33:18 -05:00
Jade
1371a6da77
Base Variadic MobPowers Handler
2020-11-27 16:32:59 -05:00
Jade
d2e89851d6
Non-group buffs do not misbehave + Revive nano stamina fix
2020-11-27 15:40:49 -05:00
Gent S
7cc0a0fc82
Fix group recall and temporarily lift range restriction
2020-11-27 15:31:56 -05:00
Jade
c343092bd5
Gumball times out for slots 2 & 3 + Tweaks
2020-11-27 12:01:28 -05:00
Gent S
36d6231da4
Nano refactor cleanup
...
sanity checks and int[] -> vector<int>
2020-11-27 00:07:31 -05:00
Gent S
7851866d13
Fix nanos making sound when they run out of stamina
2020-11-26 23:01:19 -05:00
Gent S
c2ab5c9d02
Fix case where resplen wasn't being initialized
2020-11-26 23:01:19 -05:00
Jade
166eb5125f
Group Heal Range Limit
2020-11-26 23:01:19 -05:00
Jade
26ca4d8671
New Powers, Tweaked Eggs further + Cleanup
...
* Scavenge and Bonus nanos work.
* Eggs now damage and heal more cleanly.
2020-11-26 23:01:19 -05:00
Jade
28276d2229
Reverting back some changes + Tweaks
2020-11-26 23:01:19 -05:00
Jade
2b25b17bd8
Gumball Handling and Bugfixes
...
* Gumballs now run out of timer.
* Reverted a regression, (gumballs with 0 iOpt do not get emptied).
* Nano matchups now work correctly.
2020-11-26 23:01:19 -05:00