Commit Graph

36 Commits

Author SHA1 Message Date
dongresource 34bd7c102f Validate emails as they're being sent 2021-01-06 14:30:25 +01:00
dongresource a12acbb68f Implement most of the remaining client-side GM commands
* Muting a player's freechat
* Kicking players
* Querying info about a player
* Teleporting yourself to a player
* Teleporting a player to yourself
* Teleporting a player to another player
* Teleporting a player to arbitrary coords
* Teleporting a player to arbitrary coords in an arbitrary mapnum
* /unstick

Also:
* Renamed misleading setSpecialPlayer() to setValuePlayer()
* Revamped monitor logic
* Added server-side checks to account level 50 commands
* Made sure even trade chat is run through sanitizeText()
* Moved setSpecialState() closer to its calling functions
* Interpret client commands even in Buddy and Group chat (but not in
Trade chat)
2020-12-31 12:51:31 +01:00
dongresource fc45775666 Add /unwarpable command
GMs should use this before going to weird places where their non-GM
buddies might warp to them and get stuck.
2020-12-28 16:24:24 +01:00
dongresource 81d0964971 Disallow warping to players using the MSS 2020-12-28 16:13:38 +01:00
dongresource 959a708176 Return to the overworld instance when warping to a buddy 2020-12-24 06:05:05 +01:00
Gent S 156e9bf902 Fix newline characters being stripped from emails 2020-12-13 20:18:36 -05:00
Gent S c8ff130b78 Update buddy warp to new DB 2020-12-13 19:54:09 -05:00
Gent S ec23e72215 Notify client of email send failure 2020-12-13 19:51:31 -05:00
Kamil 4dc48198ab Implement player blocking 2020-12-13 19:51:09 -05:00
Kamil 2bad1252d3 Small DB fixes 2020-12-13 19:51:09 -05:00
actuallyamoose 143bb00ac0
Added checks to prevent buddy warping and item sending across time (#183) 2020-12-13 19:05:11 -05:00
dongresource 858fbf40be Do not strip newlines from email bodies 2020-11-29 21:31:54 +01:00
Gent S 15dd0a2fc3 Add missing sanity checks to BuddyManager 2020-11-26 22:30:30 -05:00
Gent S 5cbb8538c0 Get rid of PlayerView. For good. 2020-11-19 17:36:49 -05:00
Gent 90754665a0 Refactor buddy request-by-name 2020-11-11 09:06:41 -05:00
Gent 34f2aef248 Fix seg fault in buddy data for deleted player 2020-11-10 18:00:34 -05:00
Gent 121c65d7ea Fix not being able to attach weapons to emails 2020-11-09 21:33:02 -05:00
Gent f53de8d521 Explicitly update buddy records in DB
this should fix the bug where removing a buddy while they're offline won't take you off their list until you disconnect
2020-11-09 05:04:06 -05:00
Gent 8a68958ed4 Fix players being able to become buddies twice 2020-11-09 04:41:20 -05:00
Gent d7a8d2d453 Sanitize email subject + body 2020-11-08 15:37:17 -05:00
Gent 8f90fdaac4 Integrate email handlers with DB 2020-11-08 14:39:17 -05:00
Gent 36e9370ff4 Add email packet handlers w/ sample data 2020-11-08 14:26:03 -05:00
Gent 3f5a9c8811 Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
2020-11-08 13:58:44 -05:00
Gent 30de5c1734 Sanitize buddy chat strings 2020-11-08 13:31:10 -05:00
Gent c7591c6ce2 Implement buddy warp 2020-11-08 12:54:05 -05:00
Gent 7be79010fc Buddy DB integration 2020-11-08 12:42:27 -05:00
Gent 803f1a246a Buddy code cleanup
- Get rid of buddyCnt, self-nullptr checks, and redundant playermap loops in chat handlers
- Add helper function to find available buddy slot
- Reorganize a bit
2020-11-08 00:08:43 -05:00
SengokuNadeko 262dca7dd6 Buddy rework, adjustments, and fixes
I cleaned up the code a bit (I'll clean it up more as I make more progress) and fixed a bug with buddy slots. Now buddies aren't overwritten!
A few reworks and adjustments

I reworked the buddyIDs array to store only player UIDs instead of IDs. I also reworked buddy deleting so that it deletes buddies from the array.
Code cleanup

Cleaned up some of the code. I mainly just removed useless helper methods.
2020-11-07 23:39:41 -05:00
dongresource 10534886b8 Cleanup for 1.2.
Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
2020-10-19 20:48:57 +02:00
dongresource 661070dc3a Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
2020-10-05 02:03:13 +02:00
CPunch 884b844d65 minor refactoring 2020-09-28 13:11:13 -05:00
dongresource 4fa6618abb Implemented player tick (health/nano stamina).
* The player now heals while not in combat
* Nanos lose stamina while active, regain it while resting
* Using active nano powers drains stamina
* Standing in FM patches/lakes now deals damage
* Fixed a memory error in npcAttackPc()
* Mobs now aggro when a player gets close
* Mobs now give up the chase if the player gets out of the combat zone;
they no longer try chasing until they themselves have left it
* Added a few missing break statements in the loops in BuddyManager

Other players are not yet instantly notified of health/stamina updates,
as finding the correct way to do this has proven tricky. FM patch damage
updates other player's views just fine, though.
2020-09-27 00:16:15 +02:00
SengokuNadeko 9cfced88c9
Stubbed buddy warping
After testing warping a lot I saw how buggy it is. I decided to stub it for this PR and work on it in a later PR.
2020-09-23 13:52:21 -04:00
SengokuNadeko e0e474924d
Implemented buddy warping
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
2020-09-22 13:02:00 -04:00
SengokuNadeko 90134cd1fa
Buddy deleting/blocking works and code clean up
Added in buddy deleting and buddy blocking. I also cleaned up some of the code and added some comments to the code.
2020-09-21 14:28:04 -04:00
SengokuNadeko 7757238a47
Buddy System draft (W.I.P)
The w.i.p buddy system
2020-09-19 15:07:09 -04:00