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https://github.com/OpenFusionProject/OpenFusion.git
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e0e474924d
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
444 lines
17 KiB
C++
444 lines
17 KiB
C++
#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include "BuddyManager.hpp"
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#include <algorithm>
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void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REQUEST_MAKE_BUDDY, requestBuddy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY, reqBuddyByName);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ACCEPT_MAKE_BUDDY, reqAcceptBuddy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY, reqFindNameBuddyAccept);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, reqBuddyFreechat);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
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}
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//Buddy request
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void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
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return; // malformed packet
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Player* plrReq = PlayerManager::getPlayer(sock);
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sP_CL2FE_REQ_REQUEST_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_REQUEST_MAKE_BUDDY*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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resp.iRequestID = plr.plr->iID;
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resp.iBuddyID = plr.plr->iID;
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resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC)); //informs the player that the request was sent
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requestedBuddy(otherSock, plrReq, plr); //The other player will see the request
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}
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//Sending buddy request by player name
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void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
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return; // malformed packet
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}
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sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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int sizeOfRes = sizeof(pkt->szFirstName) / 9; //Maximum size of a player's first name
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17; //Maximum size of a player's last name
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for (auto pair : PlayerManager::players) {
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int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
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int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) { //This long line of gorgeous parameters is to check if the player's name matches :eyes:
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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resp.iPCUID = plrReq->PCStyle.iPC_UID;
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resp.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
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memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC));
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}
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//Accepting buddy request
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void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
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return; // malformed packet
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sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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resp.BuddyInfo.iID = pkt->iBuddyID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plr.plr->iPCState;
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resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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memcpy(resp.BuddyInfo.szFirstName, plr.plr->PCStyle.szFirstName, sizeof(plr.plr->PCStyle.szFirstName));
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memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo); //saves buddy data to player's buddylist
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if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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resp.BuddyInfo.iID = plrReq->iID;
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resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
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resp.BuddyInfo.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plrReq->iPCState;
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resp.BuddyInfo.iGender = plrReq->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(otherSock, resp.BuddyInfo); //saves requester's data to this player's buddylist
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}
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}
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else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iBuddyID = pkt->iBuddyID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL)); //tells the requester that the player declined
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}
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}
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//Accepting buddy request from the find name request
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void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
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return; // malformed packet
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}
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sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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int sizeOfRes = sizeof(pkt->szFirstName) / 9;
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
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for (auto pair : PlayerManager::players) {
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int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
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int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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//resp.BuddyInfo.iID = plrReq->iID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plr.plr->iPCState;
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resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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memcpy(resp.BuddyInfo.szFirstName, plr.plr->PCStyle.szFirstName, sizeof(plr.plr->PCStyle.szFirstName));
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memcpy(resp.BuddyInfo.szLastName, plr.plr->PCStyle.szLastName, sizeof(plr.plr->PCStyle.szLastName));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo);
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if (plr.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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resp.BuddyInfo.iID = plrReq->iID;
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resp.BuddyInfo.iPCUID = plrReq->PCStyle.iPC_UID;
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resp.BuddyInfo.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plrReq->iPCState;
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resp.BuddyInfo.iGender = plrReq->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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memcpy(resp.BuddyInfo.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.BuddyInfo.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(otherSock, resp.BuddyInfo);
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}
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}
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else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iBuddyID = plr.plr->iID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
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}
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}
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//Buddy freechatting
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void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
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CNSocket* otherSock = sock;
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resp.iFromPCUID = plr->PCStyle.iPC_UID;
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
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otherSock = pair.first;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); //sends the message to the buddy.
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}
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}
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}
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//Buddy menuchat
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void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
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CNSocket* otherSock = sock;
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resp.iFromPCUID = plr->PCStyle.iPC_UID;
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //shows the player that they sent the message to their buddy
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
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otherSock = pair.first;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); //sends the message to the buddy.
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}
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}
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}
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//Getting buddy state
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void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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INITSTRUCT(sBuddyBaseInfo, buddyInfo);
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for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
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resp.aBuddyState[BuddySlot] = 1; //this sets every buddy to online. Will get the pcstate right directly from the DB.
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resp.aBuddyID[BuddySlot] = buddyInfo.iID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
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}
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}
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//Blocking the buddy
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void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SET_BUDDY_BLOCK))
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return; // malformed packet
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sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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resp.iBuddySlot = pkt->iBuddySlot;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
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}
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//Deleting the buddy
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void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
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return; //malformed packet
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sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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resp.iBuddySlot = pkt->iBuddySlot;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
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}
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//Warping to buddy
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_BUDDY_WARP))
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return; //malformed packet
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sP_CL2FE_REQ_PC_BUDDY_WARP* pkt = (sP_CL2FE_REQ_PC_BUDDY_WARP*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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Player* buddy = PlayerManager::getPlayer(otherSock);
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PlayerManager::updatePlayerPosition(sock, buddy->x, buddy->y, buddy->z);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC, sizeof(sP_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC));
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}
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#pragma region Helper methods
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void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) {
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INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, resp);
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resp.iRequestID = plrReq->iID;
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resp.iBuddyID = plr.plr->iID;
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memcpy(resp.szFirstName, plrReq->PCStyle.szFirstName, sizeof(plrReq->PCStyle.szFirstName));
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memcpy(resp.szLastName, plrReq->PCStyle.szLastName, sizeof(plrReq->PCStyle.szLastName));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER)); //player get the buddy request.
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|
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}
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|
|
//Buddy list load
|
|
void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
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|
|
|
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
|
|
uint8_t respbuf[4096];
|
|
|
|
memset(respbuf, 0, resplen);
|
|
|
|
sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
|
|
sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
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|
|
|
resp->iID = BuddyInfo.iID;
|
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resp->iPCUID = BuddyInfo.iPCUID;
|
|
|
|
for (int i = 0; i < resp->iBuddyCnt && i < resp->iListNum; i++) {
|
|
respdata->iID = BuddyInfo.iID;
|
|
respdata->iPCUID = BuddyInfo.iPCUID;
|
|
respdata->iGender = BuddyInfo.iGender;
|
|
respdata->iPCState = BuddyInfo.iPCState;
|
|
respdata->iNameCheckFlag = BuddyInfo.iNameCheckFlag;
|
|
respdata->bBlocked = 0;
|
|
respdata->bFreeChat = 1;
|
|
memcpy(respdata->szFirstName, BuddyInfo.szFirstName, sizeof(BuddyInfo.szFirstName));
|
|
memcpy(respdata->szLastName, BuddyInfo.szLastName, sizeof(BuddyInfo.szLastName));
|
|
}
|
|
|
|
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen); //updates/loads player's buddy list
|
|
|
|
}
|
|
|
|
//If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
|
|
void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
|
|
|
|
//resp.iBuddySlot = 0; //hard-coding this for now
|
|
resp.BuddyInfo.iID = BuddyID;
|
|
resp.BuddyInfo.iPCUID = BuddyPCUID;
|
|
resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
|
|
resp.BuddyInfo.iPCState = plr->iPCState;
|
|
resp.BuddyInfo.iGender = plr->PCStyle.iGender;
|
|
resp.BuddyInfo.bBlocked = 0;
|
|
resp.BuddyInfo.bFreeChat = 1;
|
|
|
|
memcpy(resp.BuddyInfo.szFirstName, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
|
|
memcpy(resp.BuddyInfo.szLastName, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
|
|
buddyList(sock, resp.BuddyInfo);
|
|
}
|
|
|
|
//Check if the requested name matches the requested player's name
|
|
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
|
|
// If lengths of array are not equal means
|
|
// array are not equal
|
|
if (sizeOfReq != sizeOfRes)
|
|
return false;
|
|
|
|
// Sort both arrays
|
|
std::sort(reqFirstName, reqFirstName + sizeOfReq);
|
|
std::sort(resFirstName, resFirstName + sizeOfRes);
|
|
|
|
// Linearly compare elements
|
|
for (int i = 0; i < sizeOfReq; i++)
|
|
if (reqFirstName[i] != resFirstName[i])
|
|
return false;
|
|
|
|
// If all elements were same.
|
|
return true;
|
|
}
|
|
|
|
bool BuddyManager::lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes) {
|
|
// If lengths of array are not equal means
|
|
// array are not equal
|
|
if (sizeOfLNReq != sizeOfLNRes)
|
|
return false;
|
|
|
|
// Sort both arrays
|
|
std::sort(reqLastName, reqLastName + sizeOfLNReq);
|
|
std::sort(resLastName, resLastName + sizeOfLNRes);
|
|
|
|
// Linearly compare elements
|
|
for (int i = 0; i < sizeOfLNReq; i++)
|
|
if (reqLastName[i] != resLastName[i])
|
|
return false;
|
|
|
|
// If all elements were same.
|
|
return true;
|
|
}
|
|
|
|
#pragma endregion
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