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# include "CNShardServer.hpp"
# include "CNStructs.hpp"
# include "ChatManager.hpp"
# include "PlayerManager.hpp"
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# include "TransportManager.hpp"
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# include "TableData.hpp"
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# include "NPCManager.hpp"
# include "MobManager.hpp"
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# include <sstream>
# include <iterator>
std : : map < std : : string , ChatCommand > ChatManager : : commands ;
std : : vector < std : : string > parseArgs ( std : : string full ) {
std : : stringstream ss ( full ) ;
std : : istream_iterator < std : : string > begin ( ss ) ;
std : : istream_iterator < std : : string > end ;
return std : : vector < std : : string > ( begin , end ) ;
}
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bool runCmd ( std : : string full , CNSocket * sock ) {
std : : vector < std : : string > args = parseArgs ( full ) ;
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std : : string cmd = args [ 0 ] . substr ( 1 , args [ 0 ] . size ( ) - 1 ) ;
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// check if the command exists
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if ( ChatManager : : commands . find ( cmd ) ! = ChatManager : : commands . end ( ) ) {
Player * plr = PlayerManager : : getPlayer ( sock ) ;
ChatCommand command = ChatManager : : commands [ cmd ] ;
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// sanity check + does the player have the required account level to use the command?
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if ( plr ! = nullptr & & plr - > accountLevel < = command . requiredAccLevel ) {
command . handlr ( full , args , sock ) ;
return true ;
} else {
ChatManager : : sendServerMessage ( sock , " You don't have access to that command! " ) ;
return false ;
}
}
ChatManager : : sendServerMessage ( sock , " Unknown command! " ) ;
return false ;
}
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void helpCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
ChatManager : : sendServerMessage ( sock , " Commands available to you " ) ;
Player * plr = PlayerManager : : getPlayer ( sock ) ;
for ( auto & cmd : ChatManager : : commands ) {
if ( cmd . second . requiredAccLevel > = plr - > accountId )
ChatManager : : sendServerMessage ( sock , " / " + cmd . first + ( cmd . second . help . length ( ) > 0 ? " - " + cmd . second . help : " " ) ) ;
}
}
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void testCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
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ChatManager : : sendServerMessage ( sock , " Test command is working! Here are your passed args: " ) ;
for ( std : : string arg : args ) {
ChatManager : : sendServerMessage ( sock , arg ) ;
}
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}
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void accessCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
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ChatManager : : sendServerMessage ( sock , " Your access level is " + std : : to_string ( PlayerManager : : getPlayer ( sock ) - > accountLevel ) ) ;
}
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void populationCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
ChatManager : : sendServerMessage ( sock , std : : to_string ( PlayerManager : : players . size ( ) ) + " players online " ) ;
}
void levelCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
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if ( args . size ( ) < 2 ) {
ChatManager : : sendServerMessage ( sock , " /level: no level specified " ) ;
return ;
}
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Player * plr = PlayerManager : : getPlayer ( sock ) ;
if ( plr = = nullptr )
return ;
char * tmp ;
int level = std : : strtol ( args [ 1 ] . c_str ( ) , & tmp , 10 ) ;
if ( * tmp )
return ;
if ( ( level < 1 | | level > 36 ) & & plr - > accountLevel > 30 )
return ;
if ( ! ( level < 1 | | level > 36 ) )
plr - > level = level ;
INITSTRUCT ( sP_FE2CL_REP_PC_CHANGE_LEVEL , resp ) ;
resp . iPC_ID = plr - > iID ;
resp . iPC_Level = level ;
sock - > sendPacket ( ( void * ) & resp , P_FE2CL_REP_PC_CHANGE_LEVEL , sizeof ( sP_FE2CL_REP_PC_CHANGE_LEVEL ) ) ;
PlayerManager : : sendToViewable ( sock , ( void * ) & resp , P_FE2CL_REP_PC_CHANGE_LEVEL , sizeof ( sP_FE2CL_REP_PC_CHANGE_LEVEL ) ) ;
}
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void mssCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
if ( args . size ( ) < 2 ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Too few arguments " ) ;
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ChatManager : : sendServerMessage ( sock , " [MSS] Usage: /mss <route> <add/remove/goto/clear/test/export> <<height>> " ) ;
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return ;
}
// Validate route number
char * routeNumC ;
int routeNum = std : : strtol ( args [ 1 ] . c_str ( ) , & routeNumC , 10 ) ;
if ( * routeNumC ) {
// not an integer
ChatManager : : sendServerMessage ( sock , " [MSS] Invalid route number ' " + args [ 1 ] + " ' " ) ;
return ;
}
if ( args . size ( ) < 3 ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Too few arguments " ) ;
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ChatManager : : sendServerMessage ( sock , " [MSS] Usage: /mss <route> <add/remove/goto/clear/test> <<height>> " ) ;
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return ;
}
// get the route (if it doesn't exist yet, this will also make it)
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std : : vector < WarpLocation > * route = & TableData : : RunningSkywayRoutes [ routeNum ] ;
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// mss <route> add <height>
if ( args [ 2 ] = = " add " ) {
// make sure height token exists
if ( args . size ( ) < 4 ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Point height must be specified " ) ;
ChatManager : : sendServerMessage ( sock , " [MSS] Usage: /mss <route> add <height> " ) ;
return ;
}
// validate height token
char * heightC ;
int height = std : : strtol ( args [ 3 ] . c_str ( ) , & heightC , 10 ) ;
if ( * heightC ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Invalid height " + args [ 3 ] ) ;
return ;
}
Player * plr = PlayerManager : : getPlayer ( sock ) ;
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route - > push_back ( { plr - > x , plr - > y , height } ) ; // add point
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ChatManager : : sendServerMessage ( sock , " [MSS] Added point ( " + std : : to_string ( plr - > x ) + " , " + std : : to_string ( plr - > y ) + " , " + std : : to_string ( height ) + " ) to route " + std : : to_string ( routeNum ) ) ;
return ;
}
// mss <route> remove
if ( args [ 2 ] = = " remove " ) {
if ( route - > empty ( ) ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Route " + std : : to_string ( routeNum ) + " is empty " ) ;
return ;
}
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WarpLocation pulled = route - > back ( ) ;
route - > pop_back ( ) ; // remove point at top of stack
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ChatManager : : sendServerMessage ( sock , " [MSS] Removed point ( " + std : : to_string ( pulled . x ) + " , " + std : : to_string ( pulled . y ) + " , " + std : : to_string ( pulled . z ) + " ) from route " + std : : to_string ( routeNum ) ) ;
return ;
}
// mss <route> goto
if ( args [ 2 ] = = " goto " ) {
if ( route - > empty ( ) ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Route " + std : : to_string ( routeNum ) + " is empty " ) ;
return ;
}
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WarpLocation pulled = route - > back ( ) ;
PlayerManager : : sendPlayerTo ( sock , pulled . x , pulled . y , pulled . z ) ;
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return ;
}
// mss <route> clear
if ( args [ 2 ] = = " clear " ) {
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route - > clear ( ) ;
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ChatManager : : sendServerMessage ( sock , " [MSS] Cleared route " + std : : to_string ( routeNum ) ) ;
return ;
}
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// mss <route> test
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if ( args [ 2 ] = = " test " ) {
if ( route - > empty ( ) ) {
ChatManager : : sendServerMessage ( sock , " [MSS] Route " + std : : to_string ( routeNum ) + " is empty " ) ;
return ;
}
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WarpLocation pulled = route - > front ( ) ;
PlayerManager : : sendPlayerTo ( sock , pulled . x , pulled . y , pulled . z ) ;
TransportManager : : testMssRoute ( sock , route ) ;
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return ;
}
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// for compatibility: mss <route> export
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if ( args [ 2 ] = = " export " ) {
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ChatManager : : sendServerMessage ( sock , " Wrote gruntwork to " + settings : : GRUNTWORKJSON ) ;
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TableData : : flush ( ) ;
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return ;
}
// mss ????
ChatManager : : sendServerMessage ( sock , " [MSS] Unknown command ' " + args [ 2 ] + " ' " ) ;
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}
void summonWCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
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if ( args . size ( ) < 2 ) {
ChatManager : : sendServerMessage ( sock , " /level: no mob type specified " ) ;
return ;
}
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Player * plr = PlayerManager : : getPlayer ( sock ) ;
char * rest ;
int type = std : : strtol ( args [ 1 ] . c_str ( ) , & rest , 10 ) ;
if ( * rest ) {
ChatManager : : sendServerMessage ( sock , " Invalid NPC number: " + args [ 1 ] ) ;
return ;
}
// permission & sanity check
if ( plr = = nullptr | | type > = 3314 )
return ;
int team = NPCManager : : NPCData [ type ] [ " m_iTeam " ] ;
assert ( NPCManager : : nextId < INT32_MAX ) ;
BaseNPC * npc = nullptr ;
if ( team = = 2 ) {
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npc = new Mob ( plr - > x , plr - > y , plr - > z + 1000 , plr - > instanceID , type , NPCManager : : NPCData [ type ] , NPCManager : : nextId + + ) ;
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npc - > appearanceData . iAngle = ( plr - > angle + 180 ) % 360 ;
NPCManager : : NPCs [ npc - > appearanceData . iNPC_ID ] = npc ;
MobManager : : Mobs [ npc - > appearanceData . iNPC_ID ] = ( Mob * ) npc ;
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// re-enable respawning
( ( Mob * ) npc ) - > summoned = false ;
} else {
ChatManager : : sendServerMessage ( sock , " Error: /summonW only supports Mobs at this time. " ) ;
return ;
}
NPCManager : : updateNPCPosition ( npc - > appearanceData . iNPC_ID , plr - > x , plr - > y , plr - > z ) ;
ChatManager : : sendServerMessage ( sock , " /summonW: placed mob with type: " + std : : to_string ( type ) +
" , id: " + std : : to_string ( npc - > appearanceData . iNPC_ID ) ) ;
TableData : : RunningMobs [ npc - > appearanceData . iNPC_ID ] = npc ;
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}
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void unsummonWCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
PlayerView & plrv = PlayerManager : : players [ sock ] ;
Player * plr = plrv . plr ;
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BaseNPC * npc = NPCManager : : getNearestNPC ( plrv . currentChunks , plr - > x , plr - > y , plr - > z ) ;
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if ( npc = = nullptr ) {
ChatManager : : sendServerMessage ( sock , " /unsummonW: No NPCs found nearby " ) ;
return ;
}
if ( TableData : : RunningMobs . find ( npc - > appearanceData . iNPC_ID ) = = TableData : : RunningMobs . end ( ) ) {
ChatManager : : sendServerMessage ( sock , " /unsummonW: Closest NPC is not a gruntwork mob. " ) ;
return ;
}
ChatManager : : sendServerMessage ( sock , " /unsummonW: removed mob with type: " + std : : to_string ( npc - > appearanceData . iNPCType ) +
" , id: " + std : : to_string ( npc - > appearanceData . iNPC_ID ) ) ;
TableData : : RunningMobs . erase ( npc - > appearanceData . iNPC_ID ) ;
NPCManager : : destroyNPC ( npc - > appearanceData . iNPC_ID ) ;
}
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void toggleAiCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
MobManager : : simulateMobs = ! MobManager : : simulateMobs ;
if ( MobManager : : simulateMobs )
return ;
// return all mobs to their spawn points
for ( auto & pair : MobManager : : Mobs ) {
pair . second - > state = MobState : : RETREAT ;
pair . second - > target = nullptr ;
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pair . second - > nextMovement = getTime ( ) ;
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// mobs with static paths can chill where they are
if ( pair . second - > staticPath ) {
pair . second - > roamX = pair . second - > appearanceData . iX ;
pair . second - > roamY = pair . second - > appearanceData . iY ;
pair . second - > roamZ = pair . second - > appearanceData . iZ ;
} else {
pair . second - > roamX = pair . second - > spawnX ;
pair . second - > roamY = pair . second - > spawnY ;
pair . second - > roamZ = pair . second - > spawnZ ;
}
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}
}
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void npcRotateCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
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PlayerView & plrv = PlayerManager : : players [ sock ] ;
Player * plr = plrv . plr ;
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BaseNPC * npc = NPCManager : : getNearestNPC ( plrv . currentChunks , plr - > x , plr - > y , plr - > z ) ;
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if ( npc = = nullptr ) {
ChatManager : : sendServerMessage ( sock , " [NPCR] No NPCs found nearby " ) ;
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return ;
}
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int angle = ( plr - > angle + 180 ) % 360 ;
NPCManager : : updateNPCPosition ( npc - > appearanceData . iNPC_ID , npc - > appearanceData . iX , npc - > appearanceData . iY , npc - > appearanceData . iZ , angle ) ;
TableData : : RunningNPCRotations [ npc - > appearanceData . iNPC_ID ] = angle ;
// update rotation clientside
INITSTRUCT ( sP_FE2CL_NPC_ENTER , pkt ) ;
pkt . NPCAppearanceData = npc - > appearanceData ;
sock - > sendPacket ( ( void * ) & pkt , P_FE2CL_NPC_ENTER , sizeof ( sP_FE2CL_NPC_ENTER ) ) ;
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ChatManager : : sendServerMessage ( sock , " [NPCR] Successfully set angle to " + std : : to_string ( angle ) + " for NPC " + std : : to_string ( npc - > appearanceData . iNPC_ID ) ) ;
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}
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void refreshCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
Player * plr = PlayerManager : : getPlayer ( sock ) ;
PlayerManager : : sendPlayerTo ( sock , plr - > x , plr - > y , plr - > z ) ;
}
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void instanceCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
Player * plr = PlayerManager : : getPlayer ( sock ) ;
// no additional arguments: report current instance ID
if ( args . size ( ) < 2 ) {
ChatManager : : sendServerMessage ( sock , " [INST] Current instance ID: " + std : : to_string ( plr - > instanceID ) ) ;
return ;
}
// move player to specified instance
// validate instance ID
char * instanceS ;
int instance = std : : strtol ( args [ 1 ] . c_str ( ) , & instanceS , 10 ) ;
if ( * instanceS ) {
ChatManager : : sendServerMessage ( sock , " [INST] Invalid instance ID: " + args [ 1 ] ) ;
return ;
}
PlayerManager : : sendPlayerTo ( sock , plr - > x , plr - > y , plr - > z , instance ) ;
ChatManager : : sendServerMessage ( sock , " [INST] Switched to instance with ID " + std : : to_string ( instance ) ) ;
}
void npcInstanceCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
PlayerView & plrv = PlayerManager : : players [ sock ] ;
Player * plr = plrv . plr ;
if ( args . size ( ) < 2 ) {
ChatManager : : sendServerMessage ( sock , " [NPCI] Instance ID must be specified " ) ;
ChatManager : : sendServerMessage ( sock , " [NPCI] Usage: /npci <instance ID> " ) ;
return ;
}
BaseNPC * npc = NPCManager : : getNearestNPC ( plrv . currentChunks , plr - > x , plr - > y , plr - > z ) ;
if ( npc = = nullptr ) {
ChatManager : : sendServerMessage ( sock , " [NPCI] No NPCs found nearby " ) ;
return ;
}
// validate instance ID
char * instanceS ;
int instance = std : : strtol ( args [ 1 ] . c_str ( ) , & instanceS , 10 ) ;
if ( * instanceS ) {
ChatManager : : sendServerMessage ( sock , " [NPCI] Invalid instance ID: " + args [ 1 ] ) ;
return ;
}
ChatManager : : sendServerMessage ( sock , " [NPCI] Moving NPC with ID " + std : : to_string ( npc - > appearanceData . iNPC_ID ) + " to instance " + std : : to_string ( instance ) ) ;
TableData : : RunningNPCMapNumbers [ npc - > appearanceData . iNPC_ID ] = instance ;
NPCManager : : updateNPCInstance ( npc - > appearanceData . iNPC_ID , instance ) ;
}
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void flushCommand ( std : : string full , std : : vector < std : : string > & args , CNSocket * sock ) {
TableData : : flush ( ) ;
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ChatManager : : sendServerMessage ( sock , " Wrote gruntwork to " + settings : : GRUNTWORKJSON ) ;
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}
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void ChatManager : : init ( ) {
REGISTER_SHARD_PACKET ( P_CL2FE_REQ_SEND_FREECHAT_MESSAGE , chatHandler ) ;
REGISTER_SHARD_PACKET ( P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT , emoteHandler ) ;
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REGISTER_SHARD_PACKET ( P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE , menuChatHandler ) ;
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registerCommand ( " help " , 100 , helpCommand , " lists all unlocked commands " ) ;
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registerCommand ( " test " , 1 , testCommand ) ;
registerCommand ( " access " , 100 , accessCommand ) ;
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registerCommand ( " instance " , 30 , instanceCommand ) ;
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registerCommand ( " mss " , 30 , mssCommand ) ;
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registerCommand ( " npcr " , 30 , npcRotateCommand ) ;
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registerCommand ( " npci " , 30 , npcInstanceCommand ) ;
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registerCommand ( " summonW " , 30 , summonWCommand ) ;
registerCommand ( " unsummonW " , 30 , unsummonWCommand ) ;
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registerCommand ( " toggleai " , 30 , toggleAiCommand ) ;
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registerCommand ( " flush " , 30 , flushCommand ) ;
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registerCommand ( " level " , 50 , levelCommand ) ;
registerCommand ( " population " , 100 , populationCommand ) ;
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registerCommand ( " refresh " , 100 , refreshCommand ) ;
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}
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void ChatManager : : registerCommand ( std : : string cmd , int requiredLevel , CommandHandler handlr , std : : string help ) {
commands [ cmd ] = ChatCommand ( requiredLevel , handlr , help ) ;
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}
void ChatManager : : chatHandler ( CNSocket * sock , CNPacketData * data ) {
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if ( data - > size ! = sizeof ( sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE ) )
return ; // malformed packet
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE * chat = ( sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE * ) data - > buf ;
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Player * plr = PlayerManager : : getPlayer ( sock ) ;
std : : string fullChat = U16toU8 ( chat - > szFreeChat ) ;
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if ( fullChat . length ( ) > 1 & & fullChat [ 0 ] = = CMD_PREFIX ) { // PREFIX
runCmd ( fullChat , sock ) ;
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return ;
}
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// send to client
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INITSTRUCT ( sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC , resp ) ;
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memcpy ( resp . szFreeChat , chat - > szFreeChat , sizeof ( chat - > szFreeChat ) ) ;
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resp . iPC_ID = plr - > iID ;
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resp . iEmoteCode = chat - > iEmoteCode ;
sock - > sendPacket ( ( void * ) & resp , P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC , sizeof ( sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC ) ) ;
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// send to visible players
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PlayerManager : : sendToViewable ( sock , ( void * ) & resp , P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC , sizeof ( sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC ) ) ;
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}
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void ChatManager : : menuChatHandler ( CNSocket * sock , CNPacketData * data ) {
if ( data - > size ! = sizeof ( sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE ) )
return ; // malformed packet
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE * chat = ( sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE * ) data - > buf ;
// send to client
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INITSTRUCT ( sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC , resp ) ;
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memcpy ( resp . szFreeChat , chat - > szFreeChat , sizeof ( chat - > szFreeChat ) ) ;
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resp . iPC_ID = PlayerManager : : players [ sock ] . plr - > iID ;
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resp . iEmoteCode = chat - > iEmoteCode ;
sock - > sendPacket ( ( void * ) & resp , P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC , sizeof ( sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC ) ) ;
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// send to visible players
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PlayerManager : : sendToViewable ( sock , ( void * ) & resp , P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC , sizeof ( sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC ) ) ;
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}
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void ChatManager : : emoteHandler ( CNSocket * sock , CNPacketData * data ) {
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if ( data - > size ! = sizeof ( sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT ) )
return ; // ignore the malformed packet
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// you can dance with friends!!!!!!!!
sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT * emote = ( sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT * ) data - > buf ;
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Player * plr = PlayerManager : : getPlayer ( sock ) ;
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// send to client
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INITSTRUCT ( sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT , resp ) ;
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resp . iEmoteCode = emote - > iEmoteCode ;
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resp . iID_From = plr - > iID ;
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sock - > sendPacket ( ( void * ) & resp , P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT , sizeof ( sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT ) ) ;
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// send to visible players (players within render distance)
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PlayerManager : : sendToViewable ( sock , ( void * ) & resp , P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT , sizeof ( sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT ) ) ;
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}
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void ChatManager : : sendServerMessage ( CNSocket * sock , std : : string msg ) {
INITSTRUCT ( sP_FE2CL_PC_MOTD_LOGIN , motd ) ;
motd . iType = 1 ;
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// convert string to u16 and write it to the buffer
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U8toU16 ( msg , ( char16_t * ) motd . szSystemMsg , sizeof ( motd . szSystemMsg ) ) ;
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// send the packet :)
sock - > sendPacket ( ( void * ) & motd , P_FE2CL_PC_MOTD_LOGIN , sizeof ( sP_FE2CL_PC_MOTD_LOGIN ) ) ;
}