OpenFusion/src/ChatManager.cpp

79 lines
4.4 KiB
C++
Raw Normal View History

2020-08-18 20:42:30 +00:00
#include "CNShardServer.hpp"
#include "CNStructs.hpp"
#include "ChatManager.hpp"
#include "PlayerManager.hpp"
void ChatManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, menuChatHandler);
2020-08-18 20:42:30 +00:00
}
void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
2020-08-20 23:50:30 +00:00
if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
return; // malformed packet
2020-08-18 20:42:30 +00:00
sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
2020-08-19 18:22:51 +00:00
PlayerView plr = PlayerManager::players[sock];
2020-08-19 18:25:54 +00:00
// send to client
2020-08-19 18:22:51 +00:00
sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
2020-08-19 18:25:54 +00:00
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
2020-08-19 18:22:51 +00:00
2020-08-19 18:25:54 +00:00
// send to visible players
2020-08-19 18:22:51 +00:00
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
2020-08-19 18:22:51 +00:00
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
2020-08-19 18:25:54 +00:00
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
2020-08-19 18:22:51 +00:00
resp->iEmoteCode = chat->iEmoteCode;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
}
2020-08-18 20:42:30 +00:00
}
void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
PlayerView plr = PlayerManager::players[sock];
// send to client
sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), sock->getFEKey()));
2020-08-18 20:42:30 +00:00
// send to visible players
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
resp->iPC_ID = PlayerManager::players[sock].plr.iID;
resp->iEmoteCode = chat->iEmoteCode;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC), otherSock->getFEKey()));
}
}
2020-08-18 20:42:30 +00:00
void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
2020-08-19 00:11:31 +00:00
if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
return; // ignore the malformed packet
2020-08-18 20:42:30 +00:00
// you can dance with friends!!!!!!!!
sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
PlayerView plr = PlayerManager::players[sock];
// send to client
sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT* resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
resp->iEmoteCode = emote->iEmoteCode;
resp->iID_From = plr.plr.iID;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), sock->getFEKey()));
// send to visible players (players within render distance)
for (CNSocket* otherSock : plr.viewable) {
resp = (sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT*)xmalloc(sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
resp->iEmoteCode = emote->iEmoteCode;
resp->iID_From = plr.plr.iID;
otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT), otherSock->getFEKey()));
}
}