OpenFusion/src/TableData.cpp

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#include "TableData.hpp"
#include "NPCManager.hpp"
#include "TransportManager.hpp"
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#include "ItemManager.hpp"
#include "settings.hpp"
#include "MissionManager.hpp"
#include "MobManager.hpp"
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#include "ChunkManager.hpp"
#include "contrib/JSON.hpp"
#include <fstream>
void TableData::init() {
int i = 0;
// load NPCs from NPC.json
try {
std::ifstream inFile(settings::NPCJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["id"]);
// Temporary fix, IDs will be pulled from json later
tmp->appearanceData.iNPC_ID = i;
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NPCManager::NPCs[i] = tmp;
ChunkManager::addNPC(npc["x"], npc["y"], i);
i++;
if (npc["id"] == 641 || npc["id"] == 642)
NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT });
}
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
}
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// load paths
try {
std::ifstream inFile(settings::PATHJSON);
nlohmann::json pathData;
// read file into json
inFile >> pathData;
nlohmann::json pathDataSkyway = pathData["skyway"];
for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
std::vector<WarpLocation> points;
nlohmann::json pathPoints = skywayPath.value()["points"];
for (nlohmann::json::iterator point = pathPoints.begin(); point != pathPoints.end(); point++)
points.push_back({point.value()["iX"], point.value()["iY"], point.value()["iZ"] });
TransportManager::SkywayPaths[skywayPath.value()["iRouteID"]] = points;
}
std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
}
// load everything else from xdttable
std::cout << "[INFO] Parsing xdt.json..." << std::endl;
std::ifstream infile(settings::XDTJSON);
nlohmann::json xdtData;
// read file into json
infile >> xdtData;
try {
// load warps
nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
auto warp = _warp.value();
WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"] };
int warpID = warp["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
// load transport routes and locations
nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
auto tLoc = _tLoc.value();
TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc;
}
std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently
for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
auto tRoute = _tRoute.value();
TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute;
}
std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
// load mission-related data
nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
MissionManager::Rewards[task["m_iHTaskID"]] = rew;
}
// everything else lol. see TaskData comment.
MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task);
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
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// load all item data. i'm sorry. it has to be done
const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable",
"m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable",
"m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" };
nlohmann::json itemSet;
for (int i = 0; i < 12; i++) {
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
auto item = _item.value();
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int typeOverride = getItemType(i); // used for special cases where iEquipLoc doesn't indicate item type
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item["m_iItemNumber"], typeOverride != -1 ? typeOverride : (int)item["m_iEquipLoc"])]
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= { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"],
i > 9 ? 1 : (int)item["m_iRarity"] };
}
}
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
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// load vendor listings
nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
auto lst = _lst.value();
VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
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}
std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
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// load crocpot entries
nlohmann::json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"];
for (nlohmann::json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) {
CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"],
croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] };
ItemManager::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry;
}
std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
}
// load temporary mob dump
try {
std::ifstream inFile(settings::MOBJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
nlohmann::json npcTableData = xdtData["m_pNpcTable"]["m_pNpcData"];
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
auto td = npcTableData[(int)npc["iNPCType"]];
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iNPCType"], npc["iHP"], npc["iAngle"], td["m_iRegenTime"]);
// Temporary fix, IDs will be pulled from json later
tmp->appearanceData.iNPC_ID = i;
NPCManager::NPCs[i] = tmp;
MobManager::Mobs[i] = (Mob*)NPCManager::NPCs[i];
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ChunkManager::addNPC(npc["iX"], npc["iY"], i);
i++;
}
std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
}
}
void TableData::cleanup() {
/*
* This is just to shut the address sanitizer up. Dynamically allocated data
* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
*/
for (auto& pair : MissionManager::Rewards)
delete pair.second;
for (auto& pair : MissionManager::Tasks)
delete pair.second;
for (auto& pair : NPCManager::NPCs)
delete pair.second;
}
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/*
* Some item categories either don't possess iEquipLoc or use a different value for item type.
*/
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int TableData::getItemType(int itemSet) {
int overriden;
switch (itemSet)
{
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case 11: // Chest items don't have iEquipLoc and are type 9.
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overriden = 9;
break;
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case 10: // General items don't have iEquipLoc and are type 7.
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overriden = 7;
break;
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case 9: // Vehicles have iEquipLoc 8, but type 10.
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overriden = 10;
break;
default:
overriden = -1;
}
return overriden;
}