OpenFusion/src/TableData.cpp

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#include "TableData.hpp"
#include "NPCManager.hpp"
#include "settings.hpp"
#include "MissionManager.hpp"
#include "contrib/JSON.hpp"
#include <fstream>
void TableData::init() {
int i = 0;
// load NPCs from NPC.json
try {
std::ifstream inFile(settings::NPCJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
// Temporary fix, IDs will be pulled from json later
tmp.appearanceData.iNPC_ID = i;
i++;
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
NPCManager::RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
}
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
}
// load temporary mob dump
try {
std::ifstream inFile(settings::MOBJSON); // not in settings, since it's temp
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
// Temporary fix, IDs will be pulled from json later
tmp.appearanceData.iNPC_ID = i;
i++;
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
}
std::cout << "[INFO] populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
}
// load everything else from xdttable
std::ifstream infile(settings::XDTJSON);
nlohmann::json xdtData;
// read file into json
infile >> xdtData;
// load warps from m_pInstanceTable.m_pWarpData
try {
nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] };
int warpID = warp.value()["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] populated " << NPCManager::Warps.size() << " Warps" << std::endl;
// missions
nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto tmp = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward *rew = new Reward(tmp["m_iMissionRewardID"], tmp["m_iMissionRewarItemType"],
tmp["m_iMissionRewardItemID"], tmp["m_iCash"], tmp["m_iFusionMatter"]);
MissionManager::Rewards[task["m_iHTaskID"]] = rew;
}
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
}
}
void TableData::cleanup() {
/*
* This is just to shut the address sanitizer up. Dynamically allocated data
* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
*/
for (auto& pair : MissionManager::Rewards)
delete pair.second;
}