OpenFusion/src/TableData.cpp

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#include "TableData.hpp"
#include "NPCManager.hpp"
#include "TransportManager.hpp"
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#include "ItemManager.hpp"
#include "settings.hpp"
#include "MissionManager.hpp"
#include "contrib/JSON.hpp"
#include <fstream>
void TableData::init() {
int i = 0;
// load NPCs from NPC.json
try {
std::ifstream inFile(settings::NPCJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
// Temporary fix, IDs will be pulled from json later
tmp.appearanceData.iNPC_ID = i;
i++;
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
NPCManager::RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
}
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
}
// load temporary mob dump
try {
std::ifstream inFile(settings::MOBJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
// Temporary fix, IDs will be pulled from json later
tmp.appearanceData.iNPC_ID = i;
i++;
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
}
std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
}
// load everything else from xdttable
std::cout << "[INFO] Parsing xdt.json..." << std::endl;
std::ifstream infile(settings::XDTJSON);
nlohmann::json xdtData;
// read file into json
infile >> xdtData;
try {
// load warps
nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] };
int warpID = warp.value()["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
// load transport routes and locations
nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
for (nlohmann::json::iterator tLoc = transLocData.begin(); tLoc != transLocData.end(); tLoc++) {
TransportLocation transLoc = { tLoc.value()["m_iNPCID"], tLoc.value()["m_iXpos"], tLoc.value()["m_iYpos"], tLoc.value()["m_iZpos"] };
TransportManager::Locations[tLoc.value()["m_iLocationID"]] = transLoc;
}
std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently
for (nlohmann::json::iterator tRoute = transRouteData.begin(); tRoute != transRouteData.end(); tRoute++) {
TransportRoute transRoute = { tRoute.value()["m_iMoveType"], tRoute.value()["m_iStartLocation"], tRoute.value()["m_iEndLocation"],
tRoute.value()["m_iCost"] , tRoute.value()["m_iSpeed"], tRoute.value()["m_iRouteNum"] };
TransportManager::Routes[tRoute.value()["m_iVehicleID"]] = transRoute;
}
std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
// load mission-related data
nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
MissionManager::Rewards[task["m_iHTaskID"]] = rew;
}
// everything else lol. see TaskData comment.
MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task);
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
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// load all item data. i'm sorry. it has to be done
const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable",
"m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable",
"m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" };
nlohmann::json itemSet;
for (int i = 0; i < 12; i++) {
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (nlohmann::json::iterator item = itemSet.begin(); item != itemSet.end(); item++)
ItemManager::ItemData[std::pair<int32_t, int32_t>(item.value()["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item.value()["m_iEquipLoc"]))]
= { item.value()["m_iTradeAble"] == 1, item.value()["m_iSellAble"] == 1, item.value()["m_iItemPrice"], item.value()["m_iItemSellPrice"], item.value()["m_iStackNumber"], i > 9 ? 0 : (int)item.value()["m_iMinReqLev"] };
}
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
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// load vendor listings
nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
for (nlohmann::json::iterator listing = listings.begin(); listing != listings.end(); listing++) {
VendorListing vListing = { listing.value()["m_iSortNumber"], listing.value()["m_iItemType"], listing.value()["m_iitemID"] };
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ItemManager::VendorTables[listing.value()["m_iNpcNumber"]].push_back(vListing);
}
std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
}
}
void TableData::cleanup() {
/*
* This is just to shut the address sanitizer up. Dynamically allocated data
* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
*/
for (auto& pair : MissionManager::Rewards)
delete pair.second;
for (auto& pair : MissionManager::Tasks)
delete pair.second;
}