2020-09-09 17:06:22 +00:00
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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2020-09-09 19:09:01 +00:00
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#include "MissionManager.hpp"
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2020-09-09 17:06:22 +00:00
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#include "contrib/JSON.hpp"
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#include <fstream>
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2020-09-09 19:09:01 +00:00
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void TableData::init() {
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2020-09-09 17:06:22 +00:00
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int i = 0;
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// load NPCs from NPC.json
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try {
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std::ifstream inFile(settings::NPCJSON);
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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i++;
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
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NPCManager::RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
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}
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load temporary mob dump
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try {
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2020-09-10 13:01:35 +00:00
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std::ifstream inFile(settings::MOBJSON);
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2020-09-09 17:06:22 +00:00
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
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npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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i++;
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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std::cout << "[INFO] populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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// load everything else from xdttable
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2020-09-09 22:31:09 +00:00
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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2020-09-09 19:09:01 +00:00
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std::ifstream infile(settings::XDTJSON);
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nlohmann::json xdtData;
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2020-09-09 17:06:22 +00:00
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2020-09-09 19:09:01 +00:00
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// read file into json
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infile >> xdtData;
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2020-09-09 17:06:22 +00:00
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2020-09-09 19:09:01 +00:00
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try {
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2020-09-09 22:31:09 +00:00
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// load warps
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2020-09-09 17:06:22 +00:00
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nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] };
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int warpID = warp.value()["m_iWarpNumber"];
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NPCManager::Warps[warpID] = warpLoc;
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}
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std::cout << "[INFO] populated " << NPCManager::Warps.size() << " Warps" << std::endl;
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2020-09-09 19:09:01 +00:00
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2020-09-10 13:01:35 +00:00
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// load mission-related data
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2020-09-09 19:09:01 +00:00
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nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
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for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
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auto task = _task.value();
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// rewards
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if (task["m_iSUReward"] != 0) {
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auto tmp = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
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Reward *rew = new Reward(tmp["m_iMissionRewardID"], tmp["m_iMissionRewarItemType"],
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tmp["m_iMissionRewardItemID"], tmp["m_iCash"], tmp["m_iFusionMatter"]);
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MissionManager::Rewards[task["m_iHTaskID"]] = rew;
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}
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2020-09-09 22:31:09 +00:00
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// quest items obtained after completing a certain task
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// (distinct from quest items dropped from mobs)
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2020-09-10 13:01:35 +00:00
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if (task["m_iSUItem"][0] != 0)
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2020-09-09 22:31:09 +00:00
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MissionManager::SUItems[task["m_iHTaskID"]] = new SUItem(task["m_iSUItem"]);
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// quest item mob drops
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if (task["m_iCSUItemID"][0] != 0) {
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MissionManager::QuestDropSets[task["m_iHTaskID"]] = new QuestDropSet(task["m_iCSUEnemyID"], task["m_iCSUItemID"]);
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// TODO: timeouts, drop rates, etc.
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// not sure if we need to keep track of NumNeeded/NumToKill server-side.
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}
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2020-09-10 13:01:35 +00:00
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// quest item cleanup
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if (task["m_iDelItemID"][0] != 0) {
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std::cout << "adding DelItem for " << task["m_iHTaskID"] << std::endl;
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MissionManager::ItemCleanups[task["m_iHTaskID"]] = new ItemCleanup(task["m_iDelItemID"]);
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}
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2020-09-09 19:09:01 +00:00
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}
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std::cout << "[INFO] Loaded mission-related data" << std::endl;
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2020-09-09 17:06:22 +00:00
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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}
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2020-09-09 19:09:01 +00:00
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}
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void TableData::cleanup() {
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/*
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* This is just to shut the address sanitizer up. Dynamically allocated data
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* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
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*/
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for (auto& pair : MissionManager::Rewards)
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delete pair.second;
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2020-09-09 22:31:09 +00:00
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for (auto& pair : MissionManager::SUItems)
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delete pair.second;
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for (auto& pair : MissionManager::QuestDropSets)
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delete pair.second;
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2020-09-10 13:01:35 +00:00
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for (auto& pair : MissionManager::ItemCleanups)
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delete pair.second;
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2020-09-09 19:09:01 +00:00
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}
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