Commit Graph

684 Commits

Author SHA1 Message Date
Gent
db33ca2bbb Prevent player position from updating when flying
Only chunk is updated instead to maintain visibility
2020-09-24 18:43:58 -04:00
cfb3d25bc5 Lerp mob movement a little.
We'll lerp a little harder later. Also retreat if kited
too far.
2020-09-24 23:11:14 +02:00
1f18104a6f Mobs fight back now.
There is still a lot of tuning, lerping and cleanup to do.
2020-09-24 23:11:14 +02:00
006d1000c7 Add Address Sanitizer suppression list.
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
kamilprzyb
1874f1081b warping to the past now sets PayZoneFlag and removes all active missions 2020-09-24 22:32:09 +02:00
kamilprzyb
df936e8c9c set up "go to the time machine" button working 2020-09-24 21:51:25 +02:00
Gent
72c16587e0 Load NPC paths from JSON 2020-09-24 10:32:46 -04:00
c33f218e56 updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
4caca07856
Merge pull request #109 from gsemaj/slider
Basic slider implementation
2020-09-23 14:49:26 -05:00
63c14aff58
Merge pull request #110 from kamilprzyb/vehicles_pr
Fixed Time and implemented vehicles expiring
2020-09-23 14:48:38 -05:00
78930916ad added support for nano missions 2020-09-23 14:44:27 -05:00
SengokuNadeko
9cfced88c9
Stubbed buddy warping
After testing warping a lot I saw how buggy it is. I decided to stub it for this PR and work on it in a later PR.
2020-09-23 13:52:21 -04:00
Gent
f2596bfb6a Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
Gent
65bd2d120b Add NPC pathing queues 2020-09-23 10:29:29 -04:00
kamilprzyb
7bcdc111da fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
kamilprzyb
016c48645e adjusted timestamp function to always return value in seconds 2020-09-23 11:05:18 +02:00
kamilprzyb
09f1f67778 implemented checking vehicle time limit on use 2020-09-23 10:20:47 +02:00
Gent
7dfc888552 Basic slider implementation 2020-09-23 00:08:51 -04:00
Gent
6f05f0f2c8 Add NPCClass enum 2020-09-22 23:41:43 -04:00
c722044bf5 The Sleep, Stun and Snare powers now affect mobs.
They currently don't expire after a set amount of time.
Attacking a sleeping monster does wake it up, but doesn't remove the
debuff status client-side yet.
2020-09-22 22:22:10 +02:00
kamilprzyb
076f89927d changed vehicle iTimeLimit to be stored in seconds instead of miliseconds 2020-09-22 21:49:24 +02:00
95a79ec815 Switched MobManager::step() to the timer.
It doesn't really need to run on every shard step. This makes it a lot
less hot.
2020-09-22 21:31:08 +02:00
kamilprzyb
7ba9b9a54f replaced high_resolution_clock with system_time for timestamps 2020-09-22 21:15:47 +02:00
ba5998d53a Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts.
Also fixed a bug where the ACCLEVEL setting was read as a boolean.
2020-09-22 20:53:44 +02:00
ac1fd1e5be Implemented mob roaming.
Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
94ab5b8b64 Seed the random number generator. 2020-09-22 20:32:40 +02:00
SengokuNadeko
e0e474924d
Implemented buddy warping
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
2020-09-22 13:02:00 -04:00
8896a103ba
Merge pull request #107 from gsemaj/monkeys
Sync tabledata submodule + fix transport bugs
2020-09-22 16:38:07 +02:00
kamilprzyb
0931c88541 fixed size bug 2020-09-22 13:41:28 +02:00
kamilprzyb
5a58908462 vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
kamilprzyb
00f64ce992 added sanity check for killing mission mobs 2020-09-22 10:18:29 +02:00
Gent
153b3a9ef5 Sync tabledata submodule + fix transportation bugs 2020-09-22 00:42:46 -04:00
CakeLancelot
adf017b07c
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
5d8bb7f8a5
Merge pull request #95 from gsemaj/monkeys
Paths framework + Monkey Skyway System framework
2020-09-22 03:54:01 +02:00
Gent
2c8243e136 General MSS fixes + tweaks
Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
12fbdc9621 Wait about 2s before despawning killed mobs.
This gives them enough time to play their death animations before
they disappear.
2020-09-22 00:23:18 +02:00
a768a4f539 Fixed halved NPC distance and renamed config option to chunksize. 2020-09-21 23:30:05 +02:00
d6357197d3 Use the chunk's visibility lists when respawning mobs. 2020-09-21 23:13:13 +02:00
4cc1cf4f7e minor chunk refactor 2020-09-21 14:55:34 -05:00
b67a0b6946 removed usewebapi 2020-09-21 14:49:08 -05:00
kamilprzyb
5e0948ea93
Database saving update (#104)
* implemented saving BatteryN and BatteryW

* implemented saving mentor

* moved int64->blob parsing to a separate function

* moved parsing blob->int64 to a separate function

* added functions for parsing int32->blob and vice versa

* added functions for parsing int16->blob and vice versa

* WIP saving quest items and active tasks

* Quest items are stored in inventory table instead of blob

* added sanity check for missionId

* saving active missions works

* removed unneccesary include

* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database

* INFO DB message now shows how many accounts and player characters are in the database

* fixed dbsaveinterval being in [login] instead of [shard]

* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count

* adjusted saving active missions

* removed blob parsing functions that ended up being unused

* removed accidentaly added include

* removed sending PCStyle2 on Player Enter

* added a sanity check in itemMoveHandler

* removed MapNum from PCLoad, as client doesn't even read it

* set BuddyWarpCooldown to 60s on PCLoad

* fixed a bug causing EXIT DUPLICATE not working

* added creation and last login timestamps to accounts and players

* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE

* implemented web api support, toggled by new setting (off by default)

* add usewebapi to config

Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
SengokuNadeko
90134cd1fa
Buddy deleting/blocking works and code clean up
Added in buddy deleting and buddy blocking. I also cleaned up some of the code and added some comments to the code.
2020-09-21 14:28:04 -04:00
321dca3f79 Use PC_MAXHEALTH() in the rest of the codebase.
+ minor fixups
2020-09-21 19:51:30 +02:00
113ecc8f60 Refactored passive nano powers. 2020-09-21 19:51:30 +02:00
dc9de5a54a Cleaned up implementation of active nano powers. 2020-09-21 19:51:30 +02:00
0fc072d591 Initial implementation of nano powers. 2020-09-21 19:51:30 +02:00
24341c578a
Merge pull request #105 from FinnHornhoover/mingw-version-check-fix
Fix Make Linux GCC warning and Windows GIT_VERSION error
2020-09-20 20:14:48 -05:00
FinnHornhoover
a05bb15697 fixed makefile append and mingw bugs 2020-09-21 02:12:34 +03:00
Gent
135424b855 Update player visibility on skyway 2020-09-20 15:24:17 -04:00
Gent
cb984c029b Add paths JSON file 2020-09-20 15:24:17 -04:00