mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
set up "go to the time machine" button working
This commit is contained in:
parent
c33f218e56
commit
df936e8c9c
@ -18,6 +18,7 @@ std::vector<WarpLocation> NPCManager::RespawnPoints;
|
||||
|
||||
void NPCManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TIME_TO_GO_WARP, npcWarpTimeMachine);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
|
||||
@ -499,17 +500,28 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
|
||||
PlayerView& plrv = PlayerManager::players[sock];
|
||||
handleWarp(sock, warpNpc->iWarpID);
|
||||
}
|
||||
|
||||
void NPCManager::npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
|
||||
return; // malformed packet
|
||||
// this is just a warp request
|
||||
handleWarp(sock, 28);
|
||||
}
|
||||
|
||||
void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
// sanity check
|
||||
if (Warps.find(warpNpc->iWarpID) == Warps.end())
|
||||
if (Warps.find(warpId) == Warps.end())
|
||||
return;
|
||||
|
||||
PlayerView& plrv = PlayerManager::players[sock];
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
|
||||
resp.iX = Warps[warpNpc->iWarpID].x;
|
||||
resp.iY = Warps[warpNpc->iWarpID].y;
|
||||
resp.iZ = Warps[warpNpc->iWarpID].z;
|
||||
resp.iX = Warps[warpId].x;
|
||||
resp.iY = Warps[warpId].y;
|
||||
resp.iZ = Warps[warpId].z;
|
||||
|
||||
// force player & NPC reload
|
||||
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
|
||||
|
@ -28,6 +28,7 @@ namespace NPCManager {
|
||||
void npcSummonHandler(CNSocket* sock, CNPacketData* data);
|
||||
void npcUnsummonHandler(CNSocket* sock, CNPacketData* data);
|
||||
void npcWarpHandler(CNSocket* sock, CNPacketData* data);
|
||||
void npcWarpTimeMachine(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void npcVendorStart(CNSocket* sock, CNPacketData* data);
|
||||
void npcVendorTable(CNSocket* sock, CNPacketData* data);
|
||||
@ -36,4 +37,6 @@ namespace NPCManager {
|
||||
void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
|
||||
void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
|
||||
void npcCombineItems(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void handleWarp(CNSocket* sock, int32_t warpId);
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ void PlayerManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
|
||||
}
|
||||
|
||||
void PlayerManager::addPlayer(CNSocket* key, Player plr) {
|
||||
|
@ -50,7 +50,7 @@ namespace PlayerManager {
|
||||
void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void revivePlayer(CNSocket* sock, CNPacketData* data);
|
||||
void exitGame(CNSocket* sock, CNPacketData* data);
|
||||
void exitGame(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void changePlayerGuide(CNSocket *sock, CNPacketData *data);
|
||||
|
Loading…
Reference in New Issue
Block a user